|
Control | PC | Xbox 360 | PS3 | PS4 | Notes |
---|---|---|---|---|---|
Movement[edit] | |||||
Look/Turn | Mouse | B button Stick | Right Stick | Right Stick | Also used to navigate menus. |
Move | W, A, S, D | Left Stick | Left Stick | Left Stick | |
Automove | C | - | - | - | Starts the character moving automatically. Also zooms in on objects in the inventory. |
Sprint | Alt | L2 | L1 | Sprinting rapidly depletes your Stamina. When on horseback, this control causes your horse to gallop. | |
Toggle Walk/Run | Caps Lock | - | - | - | Toggles between walking and running. Walking will allow you to move at a slower pace. |
Walk/Run | Shift | - | - | - | When toggled to running, you will walk when this button is pressed. When toggled to walking, you will run when this button is pressed. |
Jump | Space | This makes your character jump. This does not deplete your stamina, unlike previous Elder Scrolls games. Also, while on horseback, it will cause your horse to jump if you are moving forward, or rear back if you are stopped. | |||
Sneak Mode | Ctrl | Left Stick (LS) | L3 | L3 | Toggle crouch/sneak mode
|
Combat[edit] | |||||
Ready Weapon/ Sheath Weapon | R | Toggles weapon between ready and sheathed. Sheathing your weapon while in combat indicates that you are yielding. Not all opponents will accept your yield; others may accept the yield but immediately resume fighting. Creatures never accept a yield. If used while drawing a bow or holding a charged spell, this control cancels the attack. | |||
Attack / Right Hand | Left Click | R1 | R2 | Attack with the weapon in your right hand or cast the spell assigned to your right hand. | |
Power Attack | Left Click (hold) | (hold) | R1 (hold) | R2 (hold) | For melee weapons, use a Power Attack, which is a more powerful attack that uses up stamina. When using a bow, draw the bow; the longer you hold, the more damage you will do. The maximum damage and range is reached in about 1 sec. Releasing the control will fire the arrow. Sideways power attacks are initiated by moving to the left or right while holding attack. Similarly, backwards power attacks are initiated by moving backwards while holding attack. |
Block / Left Hand | Right Click | L1 | L2 | If you are using a one-handed weapon with an empty left hand or a shield, or you are using a two-handed weapon, you will block. However, if you have a weapon or spell assigned to your left hand, you will attack with that hand. | |
Dual Cast | Left Click+Right Click | + | L1+R1 | L2+R2 | Attack with both hands simultaneously. If the same spell is assigned to both hands and you have unlocked the appropriate Dual Casting perk, a more powerful version of the spell is cast. If your mouse doesn't support left click + right click--some don't--remap right click to an unused modifier key, for example the Applications Key (or on a Macintosh running bootcamp, the cmd key) and use that instead. |
Power / Dragon Shout | Z | R2 | R1 | Use the currently equipped power or dragon shout. Holding the control down for longer causes a higher-level shout to be used (if available). | |
Favorites | Q | D-Pad Up/Down | D-Pad Up/Down | D-Pad Up/Down | Brings up a quick menu on the lower left of the screen, showing only items / spells / powers / shouts marked as favorites. |
General Gameplay[edit] | |||||
Activate / Use | E | Activate (doors, triggers) or pick up (places object in your inventory). If the button is held down, you can grab and manipulate physical objects. | |||
Change View | F (or mouse wheel) | Right Stick (click) | R3 | R3 | Switches camera mode between first- and third-person views. Also marks items in inventory or spells / powers / shouts in the magic menu asfavourites. Holding the button down in third person view and moving the mouse/left stick rotates the camera. |
Character Menu | TAB | Opens the main menu, to access Skills, Items,Map, and Magic submenus. | |||
Open Journal | J or ESC | Start | Start | Options | Open Journal to access Quests, Stats, and System submenus. |
Wait | T | Back | Select | Touch Pad | |
Hotkeys | 1,2,3,4,5,6,7,8 | D-Pad | D-Pad | D-Pad | Used to mark the items/spells/shouts in the quick [favorites] menu (hotkey Q) you may later equip ingame by pressing the respective hotkey. To hotkey items for an Xbox or PlayStation controller, open the favorites menu and hold left or right on the D-Pad until a small 1 or 2appears. Only 2 items/spells can be hotkeyed. |
Map | M | Quick Map | |||
Inventory | I | Quick Inventory (Item List) | |||
Magic | P | Quick Magic (Spells/Shouts/Powers List) | |||
Skill Tree | / | Quick Skill Tree (Skill Progress/Available Perks) | |||
Other[edit] | |||||
Rotate/Tilt Map | Right Click + Drag with mouse | Right Stick | Right Stick | Allows the in-game map to be rotated, when mouse is dragged left or right, and tilted when dragged up or down. | |
Quick Save | F5 | Saves the game in the QUICK slot and overwrites it automatically when pressed again. | |||
Quick Load | F9 | Loads the game in the QUICK slot. | |||
Open Console | Tilde (`) | Opens the in-game console. | |||
Screenshot | Print Screen | Share | Captures a screenshot of the current moment in the game, and saves it in the main Skyrim folder. | ||
Steam screenshot | F12 | Takes a screenshot that is saved to the Steam screenshots folder. Hotkey can only be configured through Steam settings. | |||
Item count: 1 | Home | Set the item count (trading) to 1. | |||
Item count: MAX | End | Set the item count (trading) to the maximum value. | |||
Item count: step increase | Page Up | R1 | R1 | Increases the item count (trading) for a step relative to the maximum value (ceiling(MAX/4)). | |
Item count: step decrease | Page Down | L1 | L1 | Decreases the item count (trading) for a step relative to the maximum value (ceiling(MAX/4)). | |
Dragon RidingDB[edit] | |||||
Lock Target | Space | Locks onto a target. | |||
Switch Target | 1, 2 | D-Pad Left/right | D-Pad | D-Pad | Switch your target. |
Attack | Ctrl | Left Stick (click) | L3 | L3 | Attack the target. |
Land | E | Commands the dragon to land. |
=============================
ASDW 이동
E 행동 관련키. E를 길게 누르고 있으면, 물건을 집을 수 있음
CAPS LOCK 걷기 뛰기 설정
ALT 질주 (스테미나 소모)
SHIFT 뛰기
J 퀘스트창
M 지도 (마을안에서 M키로 열고, L키를 누르면 상세지도가 나타남)
Q 무기나 마법 등의 단축키 지정 (선행작업: 아이템에서 F키로 즐겨찾기 해놓을 것)
CTRL 은신
R 무기 꺼내고 넣기
M1 마우스 왼쪽 공격
M2 마우스 오른쪽 방어
C 자동 달리기
F 1인칭/3인칭 변환
TAB 스킬창
` 콘솔 명령어 입력 (숫자키 1 왼쪽에 있는 키)
키를 눌렀을 때 반응이 없으면, 키보드를 초기화해야함.
ControlMap_Custom.txt 을 삭제하고 게임 재실행하면, 키보드 설정이 초기화됨
=====================================
You can actually reset the control map (according to this thread or this Yahoo answer). You'll have to delete the following two files:
C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ControlMap_Custom.txt
C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Interface\Controls\PC\controlmap.txt
To be sure, do not delete this while running SKyrim or Steam. I do not have Skyrim to test it, but what I can deduce from the filenames this will do what you want.
============================
My config
// 1st field: User event name. DO NOT ALTER! This field is used to ID events in the code
// 2nd: Keyboard key ID that will proc this event. A value of 0xff means the event is unmapped for this device.
// 3rd: Mouse button ID that will proc this event.
// 4th: Gamepad button ID that will proc this event.
// 5th: If set to 1, this event can be remapped to a keyboard key
// 6th: If set to 1, this event can be remapped to a mouse button
// 7th: If set to 1, this event can be remapped to a gamepad button
// 8th (Optional): User event binary flag. Used to group together related user events, like "Movement" or
// "Menu", so they can be toggled on and off together
//
// Blank lines signify the start of a new input context.
// See ControlMap.h for more details on input contexts.
//
// Main Gameplay
Forward 0x11 0xff 0xff 1 1 0 0x801
Back 0x1f 0xff 0xff 1 1 0 0x801
Strafe Left 0x1e 0xff 0xff 1 1 0 0x801
Strafe Right 0x20 0xff 0xff 1 1 0 0x801
Move 0xff 0xff 0x000b 0 0 0 0x801
Look 0xff 0xa 0x000c 0 0 0 0x2
Left Attack/Block 0xff 0x1 0x0009 1 1 1 0x841
Right Attack/Block 0xff 0x0 0x000a 1 1 1 0x841
Activate 0x12 0xff 0x1000 1 1 1 0x804
Ready Weapon 0x13 0xff 0x4000 1 1 1 0x840
Tween Menu 0x0f 0xff 0x2000 1 1 1 0x908
Toggle POV 0x21 0xff 0x0080 1 1 1 0x820
Zoom Out 0xff 0x9 0xff 0 0 0 0x220
Zoom In 0xff 0x8 0xff 0 0 0 0x220
Jump 0x39 0xff 0x8000 1 1 1 0xC01
Sprint 0x38 0xff 0x0100 1 1 1 0x801
Shout 0x2c 0xff 0x0200 1 1 1 0x840
Sneak 0x1d 0xff 0x0040 1 1 1 0x881
Run 0x2a 0xff 0xff 1 1 0 0x801
Toggle Always Run 0x3a 0xff 0xff 1 1 0 0x801
Auto-Move 0x2e 0xff 0xff 1 1 0 0x801
Favorites 0x10 0xff 0x0001,0x0002 1 1 0 0x908
Hotkey1 0x02 0xff 0x0004 0 0 0 0x908
Hotkey2 0x03 0xff 0x0008 0 0 0 0x908
Hotkey3 0x04 0xff 0xff 0 0 0 0x908
Hotkey4 0x05 0xff 0xff 0 0 0 0x908
Hotkey5 0x06 0xff 0xff 0 0 0 0x908
Hotkey6 0x07 0xff 0xff 0 0 0 0x908
Hotkey7 0x08 0xff 0xff 0 0 0 0x908
Hotkey8 0x09 0xff 0xff 0 0 0 0x908
Quicksave 0x3f 0xff 0xff 1 0 0
Quickload 0x43 0xff 0xff 1 0 0
Wait 0x14 0xff 0x0020 1 1 1 0x808
Journal 0x24 0xff 0x0010 1 1 1 0x808
Pause 0x1 0xff 0xff 1 1 0 0x8
Screenshot 0xb7 0xff 0xff 0 0 0
Multi-Screenshot 0x1d+0xb7,0x9d+0xb7 0xff 0xff 0 0 0
Console 0x29,0x94 0xff 0xff 0 0 0 0x10
CameraPath 0x58 0xff 0xff 0 0 0
Quick Inventory 0x17 0xff 0xff 1 1 0 0x908
Quick Magic 0x19 0xff 0xff 1 1 0 0x908
Quick Stats 0x35 0xff 0xff 1 1 0 0x908
Quick Map 0x32 0xff 0xff 1 1 0 0x908
// Menu Mode
Accept !0,Activate 0xff 0x1000 0 0 0 0x8
Cancel !0,Tween Menu 0xff 0x2000 0 0 0 0x8
Up !0,Forward 0xff 0x0001 0 0 0 0x8
Down !0,Back 0xff 0x0002 0 0 0 0x8
Left !0,Strafe Left 0xff 0x0004 0 0 0 0x8
Right !0,Strafe Right 0xff 0x0008 0 0 0 0x8
Left Stick 0xff 0xff 0x000b 0 0 0 0x8
Console 0x29 0xff 0xff 0 0 0 0x10
// Console
PickPrevious 0xff 0x8 0x0002 0 0 0 0x10
PickNext 0xff 0x9 0x0001 0 0 0 0x10
Up 0xc8 0xff 0xff 0 0 0 0x10
Down 0xd0 0xff 0xff 0 0 0 0x10
PageUp 0xc9 0xff 0xff 0 0 0 0x10
PageDown 0xd1 0xff 0xff 0 0 0 0x10
Console 0x29 0xff 0xff 0 0 0 0x10
NextFocus 0x0f 0xff 0x0200 0 0 0 0x10
PreviousFocus 0x2a+0x0f,0x36+0x0f 0xff 0x0100 0 0 0 0x10
// Item Menus
LeftEquip 0xff 0x1 0x0009 0 0 0 0x8
RightEquip 0xff 0x0 0x000a 0 0 0 0x8
Item Zoom 0x2e 0xff 0x0080 0 0 0 0x8
Rotate 0xff 0xff 0x000c 0 0 0 0x8
XButton !0,Ready Weapon 0xff 0x4000 0 0 0 0x8
YButton !0,Toggle POV 0xff 0x8000 0 0 0 0x8
Cursor 0xff 0xa 0xff 0 0 0 0x8
// Inventory
ChargeItem !0,Shout 0xff !0,Shout 0 0 0 0x8
// Debug Text
PrevPage 0xc8 0xff 0xff 0 0 0 0x10
NextPage 0xd0 0xff 0xff 0 0 0 0x10
PrevSubPage 0xc9 0xff 0xff 0 0 0 0x10
NextSubPage 0xd1 0xff 0xff 0 0 0 0x10
// Favorites menu
Up !0,Forward 0xff 0x0001 0 0 0 0x8
Down !0,Back 0xff 0x0002 0 0 0 0x8
Accept !0,Activate 0xff 0x1000 0 0 0 0x8
Cancel !0,Tween Menu 0xff 0x2000 0 0 0 0x8
Left Stick 0xff 0xff 0x000b 0 0 0 0x8
Cursor 0xff 0xa 0xff 0 0 0 0x8
// Map Menu
Cancel !0,Tween Menu 0xff 0x2000 0 0 0 0x8
Look 0xff 0xff 0x000c 0 0 0 0x8
Zoom In 0xff 0x8 0x000a 0 0 0 0x8
Zoom Out 0xff 0x9 0x0009 0 0 0 0x8
MapLookMode 0xff 0x1 0xff 0 0 0 0x8
Click 0xff 0xff 0x1000 0 0 0 0x8
PlacePlayerMarker !0,Quick Magic 0xff 0xff 0 0 0 0x8
Cursor 0xff 0xa 0x000b 0 0 0 0x8
PlayerPosition !0,Activate 0xff 0x8000 0 0 0 0x8
LocalMap 0x26 0xff 0x4000 0 0 0 0x8
LocalMapMoveMode 0xff 0x0 0xff 0 0 0 0x8
Up !0,Forward 0xff 0xff 0 0 0 0x8
Down !0,Back 0xff 0xff 0 0 0 0x8
Left !0,Strafe Left 0xff 0xff 0 0 0 0x8
Right !0,Strafe Right 0xff 0xff 0 0 0 0x8
// Stats
Rotate 0xff 0xff 0x000b 0 0 0 0x8
// Cursor
Cursor 0xff 0xa 0x000c 0 0 0 0x10
Click 0xff 0x0 0x1000 0 0 0 0x10
// Book
PrevPage !0,Strafe Left 0x0,0x9 0x0004 0 0 0 0x8
NextPage !0,Strafe Right 0x1,0x8 0x0008 0 0 0 0x8
Cancel !0,Tween Menu 0xff 0x2000 0 0 0 0x8
// Debug overlay
Console 0x29 0xff 0xff 0 0 0 0x10
NextFocus 0x0f 0xff 0x0200 0 0 0 0x10
PreviousFocus 0x2a+0x0f,0x36+0x0f 0xff 0x0100 0 0 0 0x10
Up 0xc8 0xff 0x0001 0 0 0 0x10
Down 0xd0 0xff 0x0002 0 0 0 0x10
Left 0xcb 0xff 0x0004 0 0 0 0x10
Right 0xcd 0xff 0x0008 0 0 0 0x10
PageUp 0xc9 0xff 0xff 0 0 0 0x10
PageDown 0xd1 0xff 0xff 0 0 0 0x10
ToggleMinimize 0x3f 0xff 0x0020 0 0 0 0x10
ToggleMove 0x3e 0xff 0x0080 0 0 0 0x10
Close 0x40 0xff 0xff 0 0 0 0x10
F1 0x3b 0xff 0xff 0 0 0 0x10
F2 0x3c 0xff 0xff 0 0 0 0x10
F3 0x3d 0xff 0xff 0 0 0 0x10
F7 0x41 0xff 0xff 0 0 0 0x10
F8 0x42 0xff 0xff 0 0 0 0x10
F9 0x43 0xff 0xff 0 0 0 0x10
F10 0x44 0xff 0xff 0 0 0 0x10
F11 0x57 0xff 0xff 0 0 0 0x10
F12 0x58 0xff 0xff 0 0 0 0x10
LTrigger 0xff 0xff 0x0009 0 0 0 0x10
RTrigger 0xff 0xff 0x000a 0 0 0 0x10
Backspace 0x0e 0xff 0xff 0 0 0 0x10
Enter 0x1c 0xff 0xff 0 0 0 0x10
B 0xff 0xff 0x2000 0 0 0 0x10
Y 0xff 0xff 0x8000 0 0 0 0x10
X 0xff 0xff 0x4000 0 0 0 0x10
// Journal
Zoom In 0xff 0x8 0xff 0 0 0 0x8
Zoom Out 0xff 0x9 0xff 0 0 0 0x8
XButton !0,Ready Weapon 0xff 0x4000 0 0 0 0x8
YButton !0,Toggle POV 0xff 0x8000 0 0 0 0x8
TabSwitch 0x47,0x49 0xff 0x0009,0x000a 0 0 0 0x8
// TFC mode
CameraZUp 0xff 0x8 0x000a 0 0 0
CameraZDown 0xff 0x9 0x0009 0 0 0
WorldZUp 0xff 0x0 0x0200 0 0 0
WorldZDown 0xff 0x1 0x0100 0 0 0
LockToZPlane 0xff 0xff 0x4000 0 0 0
// Debug Map Menu-like mode (but not the actual map menu)
Look 0xff 0xff 0x000c 0 0 0 0x8
Zoom In 0xff 0x8 0x000a 0 0 0 0x8
Zoom Out 0xff 0x9 0x0009 0 0 0 0x8
Move 0xff 0xa 0x000b 0 0 0 0x8
// Lockpicking
RotatePick 0xff 0xa 0x000b 0 0 0 0x8
RotateLock 0x47,0x49 0xff 0x000c 0 0 0 0x8
DebugMode 0x35 0xff 0x4000 0 0 0 0x8
Cancel !0,Tween Menu 0xff 0x2000 0 0 0 0x8
// Favor
Cancel !0,Tween Menu 0xff 0x2000 0 0 0 0x108
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