패치로그 출처: http://forums.2k.com/showthread.php?435306-Civ-V-Patch-Notes&p=7117831#post7117831
[EXPLOIT]
• Fixed tech overflow bug that could allow a user to get free tech each turn for multiple turns. The size of the maximum allowable science overflow is now set at 5 turns of science (about the same as a unmodified research agreement) OR the unmodified cost of the last tech researched, whichever is larger. AI also understands this adjustment.
• Fixed a multiplayer bug that would allow a player to steal everything from another player when trading.
여러턴 동안 공짜 기술을 한개 씩 얻을 수 있었던, 초과과학력 턴넘기기 버그를 패치
이제 턴을 넘어갈 수 있는 최대 과학력은 5턴어치 과학력이나, 마지막으로 연구한 기술의 기본 과학요구값 중 큰 것을 따라감, AI도 이 변화를 인지하게되었음
멀티플레이에서 교환을 할때 서로의 모든 것을 훔쳐갈 수 있었던 버그 수정.
[GAMEPLAY]
• Allow Conquest of the New World achievements to be unlocked when playing the Deluxe version of the scenario.
• Slight nerf to Tradition, and a boost to Piety (by adding one more prerequisite for Legalism and taking one away from Reformation).
• Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial; 100% thereafter). Penalties for warmongering vs. City-States halved.
• Added Cocoa and Bison resources from the Conquest Deluxe scenario into the main game.
디럭스 버전 시나리오를 한다고할지라도, 신대륙정복 시나리오의 도전과제를 얻을 수 있게됨
전통 사회제도를 너프하고 신앙 사회제도를 버프함 (율법 정치를 얻으려면 한 단계를 더 거쳐야하고, 종교 개혁까지는 한 단계를 당김)
시대별로 전쟁광 패널티를 조정함, (고대 시대에는 50%에서 시작해서 산업시대에는 90%까지가고 그 이후 시대는 100% 그대로), 도시국가와 전쟁하여 얻는 전쟁광 패널티를 반으로 줄임
[MULTIPLAYER]
• The autoslotting of human players when loading a saved game in LAN multiplayer was broken when trying to play round-to-round. This has been fixed.
• Players now properly exit LAN games when they encounter a version mismatch.
• Players can now set their nick name in LAN games.
• Fixed an issue where player would get stuck on the joining multiplayer game screen if they used an incomplete IP address while attempting to join by ip address.
• Notifications are no longer considered “broadcast” unless the player is connected to the game. This will make it easier to communicate information to players who were not connected when the message was broadcast.
• Players now unready themselves if the host changes the game settings before the game started.
• The number of player slots available was not updating for connected remote clients when the host increased the map size on the staging room.
• Fixed an issue causing AI civs that used to be players to still have the player's Steam name after the player leaves in Multiplayer.
• A player's name in the staging room chat panel no longer swaps if they swapped player slots.
• Some multiplayer notifications can now expire at the end of the next turn.
• Some multiplayer notifications will not expire until the player has network connected to the game.
• Multiple hot-joining bugs fixed in Pitboss.
멀티플레이어시...
으아아악 한글로 뭐라고하는지 모르겠는 용어가 너무 많다.
버그와 튕김 수정이 대부분입니다.
LAN 게임에서도 닉네임을 선택가능.
방장이 설정을 바꾸면 레디를 풀 수 있게됨.
[MISC BUGS]
• The icon no longer changes to a spinning globe during diplomacy (this normally means the game is busy).
• Don't show a third-party civ or City-State on the trade panel list to "Declare War" or "Make Peace" unless both players have met that civ or City-State.
더 이상 외교 중에 아이콘이 돌아가고 있는 지구본으로 바뀌지 않음 (게임이 바쁘다는 뜻이었음)
이제 외교 협상창에서 '전쟁을 선포하기' 나 '평화협정 맺기'를 선택했을시 양쪽이 모두 만나본 문명이나 도시국가가 아닌 대상은 보이지 않음.
첫댓글 패치후 로드가 안되서 복귀전에 한 판 할려고했는데 망함 ㅠㅠ