* 스위시맥스4 스크립트기초 예제23
1. 스위시맥스4를 실행하여 기초예제 4[1].8 예쁜 영상시 만들기2를
열기한다.
2. Outline 패널에서 순서를 Scene1 아래 bird8 ~ bird0 순으로 한다.
3. Outline 패널에서 각각의 무비클립을 선택한 후 Script 패널을 클
릭한 후 다음과 같이 스크립트를 작성한다.
- bird0 :
onSelfEvent (enterFrame) {
targetX = _root._xmouse;
targetY = _root._ymouse;
this._x = this._x + 0.1 * (targetX - this._x);
this._y = this._y + 0.1 * (targetY - this._y);
}
- bird1 :
onSelfEvent (enterFrame) {
targetX = _root.bird0._x - 70;
targetY = _root.bird0._y;
this._x = this._x + 0.5 * (targetX - this._x);
this._y = this._y + 0.5 * (targetY - this._y);
}
- bird2 :
onSelfEvent (enterFrame) {
targetX = _root.bird1._x - 30;
targetY = _root.bird1._y - 20;
this._x = this._x + 0.5 * (targetX - this._x);
this._y = this._y + 0.5 * (targetY - this._y);
}
- bird3 :
onSelfEvent (enterFrame) {
targetX = _root.bird1._x - 30;
targetY = _root.bird1._y;
this._x = this._x + 0.5 * (targetX - this._x);
this._y = this._y + 0.5 * (targetY - this._y);
}
- bird4 :
onSelfEvent (enterFrame) {
targetX = _root.bird2._x - 30;
targetY = _root.bird2._y - 20;
this._x = this._x + 0.5 * (targetX - this._x);
this._y = this._y + 0.5 * (targetY - this._y);
}
- bird5 :
onSelfEvent (enterFrame) {
targetX = _root.bird3._x - 30;
targetY = _root.bird3._y;
this._x = this._x + 0.5 * (targetX - this._x);
this._y = this._y + 0.5 * (targetY - this._y);
}
- bird6 :
onSelfEvent (enterFrame) {
targetX = _root.bird4._x - 30;
targetY = _root.bird4._y - 20;
this._x = this._x + 0.5 * (targetX - this._x);
this._y = this._y + 0.5 * (targetY - this._y);
}
- bird7 :
onSelfEvent (enterFrame) {
targetX = _root.bird5._x - 30;
targetY = _root.bird5._y;
this._x = this._x + 0.5 * (targetX - this._x);
this._y = this._y + 0.5 * (targetY - this._y);
}
- bird8 :
onSelfEvent (enterFrame) {
targetX = _root.bird7._x - 30;
targetY = _root.bird7._y - 30;
this._x = this._x + 0.5 * (targetX - this._x);
this._y = this._y + 0.5 * (targetY - this._y);
}
script23.swf
3-54[1].8_예쁜_영상시_만들기2_(1).swi
3-5script23.swi