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링크는 여기입니다.
인증자만 받을 수 있고 올리려고 하니 용량이 65MB라 게시판에는 못 올리내요.
전 세이브 파일과의 호환성은 보장하지 못 한다고 하고 변경점은 아래와 같습니다.
2.01 to 2.02:
- Fixed a crash that could occur when loading save games with weird
province modifiers (from a different mod or something.)
- Fixed a crash with unit plan min forces not always being initialized
correctly
- Fixed a crash that could occur for AI CAGs with a null base
- Fixed a crash bug with unit deletion if loaded on planes
- Units loaded on planes are now properly deleted if the plane is
destroyed
- Removed the point of sea attack from CVLs
- Fixed a bug with Sea Zone 11446 being in the Mediterranean region
- NAP rules now change with 6 month intervals, down from 9
- Unit AI: Fixed an issue with strategic air bombing only picking one
target
- Changed the strategic bombing order to stop targetting provinces below
1 IC immediately.
- Naval AI: Rewrote ASW to use patrol orders instead of the useless
convoy escort order
- Naval AI: Prio on patrolling provinces around attacked convoys
- Tech view tooltips don't overlap
- Unit visibility more consistent
- 3D missing collision objects can now be selected
- Minor memory leaks removed
- Unit AI: Fixed an issue with the creation of new Corps HQs for
garrison divisions
- Fixed a probable cause of crashes with deleted convoys in owner areas
- Added a tooltip for when paratroops cannot load due to low org
- Added some safety checks on reload pertaining to units with no
location
- Initial model submarines are now much worse at convoy attacks, but the
gain from torpedo tech is higher
- Small Warships ASW tech now provides a bit more detection
- Convoy escorts now dish out a lot more org damage to raiders, and a
bit more strength damage
- Resource needs reported differently to the lua.
- Unit AI: Snappier re-checks of temporarily blocked straits
- Invasion AI: Fixed an issue where it would go brain dead if the
country no longer has access to the current staging province
- Fixed the bad naval base position for province Pärnu
- Corrected VPs in Tibet
- Fixed the trigger for General Winter
- Fixed a bug with intra home area supply convoys
- Fixed a bug with automated HQs below Theatre level suddenly deciding
to defend the whole theatre front
- Tweaked infrastructure in America
- More Urban Terrain provinces added
- Location fixes
- Russia has more leadership
- Vorenezh river corrected
- Fixed incorect tag assignment to marco polo prepare for war in the
JAP.lua file
- Added the lsActorTag variable to the trade section in the USA.lua file
- Militia techs added to Russian AI ignore list
- Russia will no longer build garrison units.
- Russia build weights adjusted to build more armor and less infantry.
- Germany build weights adjusted to build more armor and less infantry.
- USA IC build weights adjust to build less ships and more air power.
- Modified SPR/SPA join Axis check to be a penalty instead of a flat no
and to take into account London/Gibraltar.
- Russia had a duplicate decision method in the SOV.lua file, deleted
the old one.
- AI Nations in Factions will not offer alliances to other nations.
- AI Nations will no longer offer NAPs to countries they are allied with
or countries that are aligning to the same faction.
- When an AI nation joins a faction it will break all of its alliances.
- Cleaned up some un-unsed variables in ai_intelligence_minister.lua
- Added a ValidFor check to the execution of laws in
ai_politics_minister.lua
- Made Italy and Japan higher influence priority for Germany
- Turkey will be inclined to stay out of the war unless Moscow falls or
the provinces on the Soviet/Turkish border fall
- Turkey will be more inclined to trade with Germany
- Portugal had is joining Axis penalty changed to a -50 chance if they
have no neighbor in the Axis instead of impossible.
- Added Poland, Denmark and Baltic States to Germanies list of countries
not to waste time influencing.
- Added an Ideology Bonus to the Influence score check in
ai_diplomacy.lua
- Fixed a small variable assignment in ai_production_minister to not
retrieve the GetTechnologyStatus on each call.
- Added a money buffer to the Trade AI of 0.10 so it will not always go
down to a 0 (balance economy)
- Italy and Japan will not join any faction that their Ideology group
does not support regardless of influence.
- Added a new hook for Influence ignore lists. This will cause the AI to
never try and influence the specified countries even if to prevent them
from joining an enemy.
- Fixed an issue on how the AI calculates resources for building new IC.
- AI Influence enhanced now and will rotate in and out countries to
influence based on score
- AI Influence now will cancel influences if its current diplomacy
settings will not support it
- AI had a parameter missing the production section for the Carrier call
in the ai_production_minister.lua
- AI production, fixed an issue if all unit counts where reaching 0
within a multiplier causing nothing to be built.
- AI will no longer build planes if it has no airfields
- AI countries that have no airfields should build at least 1 on their
capital if they have the tech
- AI will now always build units with 2 infantry brigades and 2 random
leg unit support brigades.
- AI if the AI does not have any leg unit support brigades it will be 3
infantry brigade divisions.
- AI fixed a bug where if a minor went to war it could cause them to
mass build structures instead of units.
- AI France will no longer research militia nor build garrison units.
- AI France production shifted to build more land units.
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첫댓글 받아볼까 ㅡㅡ 한참 디데이즐기고잇는데 ;;
디데이도 같이 업그레이됫네;;후샏
업데이트된 디데이는 어디서 받죠?
다음 베타까지 받지 않으실 것을 권장드립니다. 37년 7월의 오류때문에 다들 난리입니다. (저도 포함됩니다.... ;;;;;;;;;;)
무슨오류길래 ㅎㄷㄷ
37년 7월경에 중일전쟁 발발하는데 그 얼마후 메인화면으로 튕깁니다. 36년 이후의 시나리오를 해도 일정 시점에서 비슷한 현상을 보이는 것 같습니다. 월요일경에 안정된 베타가 나온다는 이야기가 있으니 기다리는 것이 좋을듯 합니다.
덜덜..팅기는군요. 대기타는게 정답이겠네요. 좋은정보 감사합니다. ^^
베타패치는 이런저런 실수가 많은터라 그냥 넘어가는게 좋죠...
아 깔았는데....-_-
이거 스팀 들어가면 자동으로 받아지나요?
모드는 게임 개발자들이 만드는게 아니라 플레이어들이 만드는 것이기 때문에 당연히 포럼에서 따로 받으셔야 합니다.
이게 SF 정식 2.02 패치가 나왔다는게 아니라 디데이 2.02 패치가 나왔다는 건가요?
어 아니군요. 정식 패치 맞네요. 제가 착각한듯 -ㅂ-;