I must confess, I’ve always had a soft spot for strategy games based around a historical context. My personal go-to title for this fix has always been the Total War series and thanks to the good people at Sega and New Era, I’ve been playing around with a preview build of Total War: Shogun 2 for the past week. With the playable demo coming out via Steam on the 22nd of February 2011, here’s you can expect from this sequel.
The original Shogun: Total War was set in feudal Japan and was a brilliant mixture of the ethos of the time drawing on the cache of Sun Tzu’s Art of War and melding it into game play. This sequel picks up after the Onin War setting a perfect backdrop of war, strife, and struggle between multiple clans with multiple and diverse agendas.
The Total War series has evolved quite a bit since the first Shogun, but after playing around with the preview build, I instantly felt that the series is returning to its roots. While previous titles like Empire: Total War expanded the theater of operations with the task of conquering the world, Total War: Shogun 2’sconfinement back to the island of Japan is a throwback to a more focused game play.
This direction also allows the game developers to draw inspiration from a specific era and continent when it comes to the art and styling. Because of this higher cultural immersion, more time can be given to extrapolating the story line of the clan leaders. Even from the preview build, one could already get a sense that the “Daimyo” was the central focus of all that went down in the single-player campaign.
A Feel for your Units
Total War: Shogun 2 will expand further on unit progression and advancement by offering you the ability to level your General up as you please, adding abilities and qualities to assist him in the future, rather than have them randomly assigned to him at the end of the battles by the game itself. This offers a level of customization which was not present before. I noticed that some other unit had unique abilities as well,which you could level up to improve their overall abilities. General’s abilities include “Strategist” and “Tactician”, which grants a longer morale boost along with an increase in melee skills and missile accuracy.
Ninjas
After playing with the useless rakes from Empire: Total War, it was a relief to see that the Ninja (spy) had been restored to prominence in this game. In the preview I found that the ninja performed all the usual sabotage operations in cities and also had the ability to sabotage armies making them sluggish and reducing the distance they could move in one turn. An extremely handy ability if you need to escape the clutches of a stronger force. Ninjas also had a new ability where they can be used to setup a crime ring in a city you control, bringing in money while sacrificing public order.
Family Matters
Another interesting development is the ability to interact with your own faction/family members. As Daimyo, you have the authority to bestow honor and office, with each designation adding special bonuses to the recipient’s traits. Granting office also increases the loyalty of the character to the clan. I felt this adds a nice new layer of strategy to the game. Should you grant office to your loyal son, boosting his capabilities, or to your errant brother in order to firmly secure his allegiance? Players can expect to deal with these dilemmas in Shogun 2.
Arts and Skills
The tech tree for Shogun 2 has been replaced with the “Arts”. As you proceed with learning, you can give your clan an aggressive or defensive slant to further complement your strengths or counterbalance your weaknesses. They’re well integrated into the game; old players will not find themselves lost, while new players can easily pick it up. However, the new additions mentioned make it possible to approach the same objectives from new and unexpected angles. The arts are divided into two schools namely “Bushido” which deals with military improvements. “Way of the Spear” and “Way of the Bow” fall under Bushido and are quite self-explanatory. The second school of art is the “Way of Chi” which deals with economic and policy improvements. One of the arts under this school that can be researched quite early in the game is “Todofuken” which reduces upkeep for armies and navies along with providing access to buildings such as Roads and Rice Exchange.
Changes have also been made to the battle dynamics. With your General becoming more and more integral to a successful battle, micromanagement has gained more importance. Hero units are also part of Shogun 2 but unfortunately, none were present in the preview build. However, I did get to watch a single unit of Katana Samurai take out two units of bowmen garrisoned in a house.
Another helpful feature was the fact that missile units now have a display for their range, making them easier to position and move around.
Siege
The one area of battle that has been changed drastically is the siege. Older players will remember that the siege was an extremely 2D experience. Bring some siege weaponry, break down the gate, send your armies through and fight your way through to the town center.
In Shogun 2, the paradigm has been changed. Using the fact that Japanese fortresses are multi-tiered, the siege experience is now distinctly 3D. You not only have to move forward but upwards as well. This makes it possible for a siege battle to ebb and flow, with the defender having a chance to regroup and have another go at thwarting the attacker.
The attacker though has been given the option of entering the fortress through multiple entry points and even having his infantry clamber up the walls at the sides. I found that moving a couple of units through the woods while hidden to find an opportune moment and then scaling them over the walls and into battle presented the AI with a nasty little surprise.
Naval Battles
Naval battles were introduced in the previous titles and they have been reworked somewhat for Shogun 2. Since Japanese ships were oar powered, you no longer have the problem with sail ships not being able to move directly into the wind.
The boarding ability has been retained and it provides the player with an excellent opportunity to add to his fleet without having to spend any resources.
Another interesting feature I found was the fact that water trade routes can be plundered. By moving your fleet on to a designated trade route, you can cut off the flow of money to your enemies while adding to your own treasury.
Shogun 2, seems to have remained true to the core of the Total War series. I personally am looking forward to the game simply because I feel that the additions they have made and the direction they have taken with the game was what was always lacking in previous editions. With a stunning artistic direction and a whole host of new variables to be taken into account for policies and strategies, Shogun 2 is shaping up to be the best offering from the Total War series yet.
Total War: Shogun 2, is scheduled to be released on 15 March 2011, and available in Regular, Limited, and Collector’s Edition sets from your local retailer.
첫댓글 오늘 아마존에서 프로오더로 리미트드에디션 구매했내요~운송비까지 85.93불 나오내요~이거 할려구 컴퓨터두 120만원대로 맞추었쓰니 -_-; 먼지랄 ㅋ
아 한정판 저거 컨셉책 공부하는 나로선 정말가지고싶네... 누군가 한정판사서 책 파실려면 저 한테 팔아주세요! ㄷㄷ