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ABSTRACT
Lee, Hye-Jin and Shin, Dong-Kwang (Wonkwang University · Gwangju National University of Education)
A Class Model with Gamification and Metaverse: Focused on Long-term Memory Formation Theory and Virtual Escape Room Game
The Journal of Studies in Language 38.1, 033-052. Integrating engaging techniques into instruction becomes indispensable for cultivating the pillars of educational success. Along the line, this study presents a class model by incorporating metaverse and gamification tactics in learning to explore the educational potentials. Some contents embedded in a digital English textbook subsidiary to develop a gamified class model were derived. Three series of escape room games that utilized the hybridization of the gamification and metaverse features were proposed to boost students’ learning experience that mostly revolves around memory retention theories. Given that the three gamified missions within metaverse were chiefly bounded to the contents of the digital textbook, this study hopes to offer a new avenue for end-users (i.e., English language learners) to get the most from their textbook learning experience.
Keywords: metaverse, gamification, English education, digital textbook, long-term memory