Hisoka's Defiance 1U
Instant
Counter target spirit or arcane spell.
#67 common
rag dealer B
Creature - Human Rogue.
2b,t: remove up to 3 target cards in a single gyard from the game.
1/1
#138 common
ethereal haze w
instant - arcane
Prevent all damage that would be dealt by creatures this turn
#9 common
akki rockspeaker 1R
creature goblin shaman
when ~ comes into play, add R to your mana pool.
1/1
#154 common
nezumi cutthroat 1b
creature rat warrior
fear this can't block
2/1
#128 common
gale force 4g
sorcery
this deals 5 damage to each creature with flying
#209 uncommon
pious kitsune 2w
creature fox cleric
at the beginning of your upkeep put a devoption counter on this. Then, if eight-and-a-half-tails is in play, gain 1 lfie for each dev counter on ~. /t: remove a devotion counter: gain a life.
1/2
#38 common
myojin of night's reach 5bbb
legendary creature spirit
this comes into play with a divinity counter if you played it from your hand. this is indestructible as long as it has a divinity counter on it. remove a divinity counter: each opponent discards his/her hand.
5/2
#126 rare
soulless revival 1b
instant arcane
return target creature card from your gyard to your hand.
splice onto arcane 1b.
#144 common
order of the sacred bell 3g
creature human monk
4/3
#232 common
jade idol 4
artifact
whenever you play a spirit or arcane spell this becomes a 4/4 spirit artifact till end of turn.
#256 uncommon
nezumi bone-reader 1b
creature rat shaman
b, sac a creature: target player discards a card. play only when could play a sorcery. 1/1
#127 uncommon
레드 레젼드 랜드
tap: add R
tap,R: target ldegendary creature gains first strike until end of turn
밝혀지지 않은 레어 랜드
Tap: Add one mana of any color to your mana pool. Target opponent puts a 1/1 colorless Spirit creature token into play
Kami of the Hunt 2G
Creature - Spirit
Whenever you play a Spirit or arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
2/2
Kodama's Might G
Instant - Arcane
Target creature gets +2/+2 until end of turn.
Splice onto Arcane G
Candles' Glow 1W
Instant - Arcane
Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain 1 life for each damage prevented this way.
Splice onto Arcane 1W
Feral Deceiver 3G
Creature - Spirit
1: Look at the top card of your library.
2: Reveal the top card of your library. If it's a land, Feral Deceiver gets +2/+2 and gains trample until end of turn. Play this ability only once each turn.
3/2
Orochi Hatchery XX
Artifact
Orochi Hatchery comes into play with X charge counters on it.
5, Tap: Put a 1/1 green snake creature token into play for each charge counter on Orochi Hatchery
Orochi Ranger 1G
Creature - Snake Warrior
Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during it's contollers next untap step.
2/1
#235
Orochi Sustainer 1G
Creature - Snake Shaman (C)
Tap: Add G to your mana pool.
1/2
Okina, temple of grandfathers
legendary land
tap: add G to your mana pool
G,tap: target legendary creature gets +1/+1 until end of turn
Dripping-tongue zubera 1G
creature - zubera spirit
when this is put into graveyard from play, put 1/1 colorless spirit token into play for each zubera put into graveyard from play this turn
1/2
Heartbeat of spring 2G
enchantment
whenever a player taps a land for mana,that player adds one mana of that type to his or her mana pool
레어
Pinecrest Ridge
Land
T: Add 1
T: Add R or G. ~ doesn't untap during your next untap step.
281/306
Uncommon
Waterveil Cavern
Land
T: Add 1
T: Add U or B. ~ doesn't untap during your next untap step.
286/306
Uncommon
Jukai Messenger - G
Creature - Human Monk
Forestwalk
1/1
218/306
Common
Ember-Fist Zubera - 1R
Creature - Zubera Spirit
When this is put into a graveyard from play, deals damage to target creature or player equal to number of zuberas put into graveyard from play this turn.
1/2
166/306
Common
Unearthly Blizzard - 2R
Sorcery - Arcane
Up to 3 target creatures can't block this turn.
196/306
Common
Midnight Covenant - 1B
Enchant Creature
Enchanted Creature gets b: +1/+1 till end of turn.
125/306
Common
Kami of the Waning Moon - 2B
Creature - Spirit
Flying
Whenever play spirit, Arcane, target creature gets fear till end of turn.
1/1
120/306
Common
Iname, Death Aspect - 4BB
Legendary Creature - Spirit
When ~ comes into play, you may search for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.
4/4
118/306
Rare
Deathcurse Ogre - 5B
Creature - Ogre Warrior
When ~ is put into a gyard from play, each player loses 3 life.
3/3
109/306
Common
Befoul - 2BB
Sorcery
Destroy target land or nonblack creature. It can't be regenerated
Lifted by Clouds - 2U
Instant - Arcane
Tatget creature gets flying untill end of turn.
Splice onto Arcane 1U
73/306
Common
Floating Dream Zubera - 1U
Creature - Zubera Spirit
When ~ is put into a gyard from play, draw a card for each zubera put into a gyard this turn.
1/2
61/306
Common
Devouring Rage 4R
Instant - Arcane
As an additional cost to play Devouring Rage, you may sacrifice any number of spirits.
Target creature gets +3/+0 untill end of turn and an additional +3/+0 for each spirit sacrifices this way.
Quiet Purity W
Instant - Arcane
Destroy target enchantment
Jugan the Rising Star - 3GGG
Legendary Creature - Dragon Spirit (R)
Flying
When Jugan the Rising Star is put into a graveyard from play, you may distribute 5 +1/+1 counters among any number of target creatures.
5/5
Samurai of the Pale Curtain - WW
Creature - Fox Samurai (R)
Bushido 1
If a permanent woud be put into a graveyard, remove it from the game instead.
2/2
Lantern-Lit Graveyard
Land (U)
T: Add 1 to your mana pool.
T: Add R or B to your mana pool. ~ doesn't untap during your next untap step.
Imi Statute - 3
Artifact (R)
Player's can't untap more than 1 artifact during their untap steps.
Zozi the Punisher - 1RR
Legendary Creature - Goblin Warrior (R)
Whenever a land comes into play, ~ deals 2 damage to that land's controller.
2/2
Ghostly Prison - 2W
Enchantment (U)
Creatures can't attack you unless their controller pays 2 for each creature attacking you.
Commune with Nature - G
Sorcery (C)
Look at the top five cards of your library. You may reveal a creature card among them and put it in your hand. Put the remaining cards on the bottom of your library in any order.
Honden of Life's Web - 4G
Legendary Enchantment - Shrine (R)
At the beginning of your upkeep, put a 1/1 colorless Spirit creature token into play for each Shrine you control.
Initiate of Blood - 3R
Creature - Ogre Shaman
T: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip ~.
2/2
/flip/
Goka the Unjust
Legendary Creature - Ogre Shaman
T: ~ deals 4 damage to target creature that was dealt damage this turn.
4/4
Through the Breach - 4R
Instant - Arcane (R)
Put a creature card from your hand into play. That creature has haste. Sacrifice it at end of turn.
Splice onto Arcane 2RR
Untaidake the Cloud Keeper
Legendary Land (R)
this comes into play tapped.
T, pay 2 life: Add 2 to your mana pool. Spend this mana only to play Legendary spells.
Call to Glory - 1W
Instant (C)
Untap all creatures you control. Samurai you control get +1/+1 until end of turn.
Kistune Riftwalker - 1WW
Creature - Fox Wizard (C)
Protection from Spirits, Protection from Arcane
2/1
Vigilance - W
Enchant Creature (C)
Enchanted Creature has vigilance.
Shisato Whsipering Hunter - 3G
Legendary Creature - Snake Warrior (R)
At the beginning of your upkeep, sacrifice a Snake.
Whenever this deals combat damae to a player, that player skips his or her next untap step.
2/2
Honden of Seeing winds
4u: Legendary Enchantment - Shrine
At the beginning of you rupkeep, draw a card for each shrine you control.
#69 - uncommon
Hall of Bandits
legendary land
comes into play tapped.
tap, 3 life: add one mana. If this mana is used to play a creature that creature gains haste permanently.
Kitsune Diviner
W: Creature - Fox Spirit
tap: Tap target spirit
0/1
#26 Common
Thoughtbind
2U: Instant
Counter target spell with casting cost equal to 4 or less.
#96 - Common
Endomitable Will
1W: Enchant Creature
You may play ~ whenever you could play an instant.
enchanted Creature gets +1/+2.
#17 - Common
Crushing Pain
1R: Instant - Arcane
this deals 6 damage to target creature that was dealt damage this turn.
#162 - Common
Kami of Twisted reflection
1UU: Creature - Spirit
Sac: return target creature you control to owners hand.
2/2
#71 - Common
Consuming Vortex
1u: Instant - Arcane
Return target creature to owners hand.
Splice onto Arcane 3U
#54 - Common
Earthshaker
4RR: Creature - Spirit
Whenever you play Spirit, Arcane, this deals 2 damage to each creature without flying.
4/5
#165 - Uncommon
Sideswipe
1R: Instant
You may chnage any targets of target Arcane spell.
#187 - Uncommon
Horizon Seed
4W: Creature - Spirit
Whenever you play Spirit, Arcane, regenerate target creature.
2/1
#15 - Uncommon
Kuro, Pitlord
6BBB: Legendary Creature - Demon Spirit
At the beginning of your upkeep sac this unless you pay BBBB.
Pay 1 life: Target creature gets -1/-1 till end of turn.
9/9
#123 - Rare
Burr Grafter
3G: Creature - Spirit
Sac : Target Creature gets +2/+2 til end of turn.
Soulshift 3
2/2
#203 - Common
Cursed Ronin
3B: Creature - Human Samurai
Bushido 1
B: this gets +1/+1 till end of turn.
1/1
#107 - Common
Harsh Deceiver
3W: Creature - Spirit
1: Look at the top card of your library
2: Reveal the top card of your library. If it's a land, untap this and it gets +1/+1 till end of turn. Play this once per turn.
1/4
#11 - Common
Midnight Covenant
1B: Enchant Creature
enchanted Creature gets b: +1/+1 till end of turn.
#125 - Common
Terashi's Cry
3W: Sorcery - Arcane
Tap up to 3 target creatures.
#57 - Common
Unnatural Speed
R: Instant - Arcane
Target Creature gains haste till end of turn.
#197 - CommonSoratami Rainshaper
2u: Creature - Moonfolk Wizard
Flying
3, return a land you control to owners hand: Targat creature you control can't be target of spells, abilities till end of turn.
2/1
#89 - Common
Feast of Worms
3gg: Sorcery - Arcane
Destroy target land. If it's legendary, its controller sacs another land.
#207 - Uncommon
Oathkeeper, Takeno's Daisho
3: Legendary Arttifact - Equipment
Equip 2
Equipped creature gets +3/+1
Whenever equipped creature is put into the gyard from play, return it to play under your control if it's a samurai.
if ~ is put into a gyard from play, remove equipped creature from the game.
#265 - Rare
Hisoka's Guard
1u: Creature - Human Wizard
You may choose not to untap this during your untap step.
1u, tap: As long as this remains tapped, another traget creature you control can't be the target of spells and abilities.
1/1
#68 - Common
Serpent Skin
2g: Enchant Creature
You may play this whenever you could play an instant.
Enchanted Creature gets +1/+1
G: regen enchanted creature
#240 - Common
Nezumi Ronin
2B: Creature - Rat Samurai
Bushido 1
3/1
#130 - Common
Silent-Chant Zubera
1W: creature - Zubera Spirit
When this is put into gyard from play, you gain 2 life for each Zubera put into a gyard from play this turn.
1/2
#45 - Common
Battle-Mad Ronin
1r: Creature - Human Samurai
Bushido 2
this attacks each turn if able.
1/1
#156 - Common
Psychic Puppetry
1u: Instant - Arcane
tap or untap target permanent
splice onto arcane u
#80 - Common
Kitsune Blademaster
2W: Creature - Fox Samurai
First Strike
Bushido 1
2/2
#25 - Common
Yamabushi's Flame
2R: Instant
this deals 3 damage to target creature or player. If such a creature put into gyard this turn, remove it from the graveyard instead.
#198 - Common
Ronin Houndmaster
2R: Creature - Human Samurai
Haste
Bushido 1
2/2
#184 - Common
Bloodthirsty Ogre
2b: Creature - Ogre Warrior Shaman
T: put a devotion counter on this.
tap: target creature gets -x/-x till end of turn, where x = number of devotion counters on this. Play only if you control a demon.
3/1
#104 - Uncommon
Painwracker Oni
3BB: creature - demon spirit
Fear
at the beginning of your upkeep, sacrifice a creature if you don't control an ogre.
5/4
#138 - Uncommon
Oni Possession
2B: Enchant Creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted Creature has +3/+3 and trample, and is a demon spirit.
#135 - Uncommon
Shell of the Last Kappa
3: Legendary Artifact
3,tap: remove from game target instant or sorcery that targets you.
3,tap,sacrifice this: you may play a card removed from game in this way without paying its mana cost
#269 - Rare
Will of Nature
2GG
Enchantment
whenever one or more of your creatures damages an opponent tap all of their lands and untap all of your lands.
otherworldly trip
1W
instant-arcane
remove target creature from the game. Return that creature to play under owners control with a +1/+1 counter.
Uyo, quiet prophet
4UU
legendary creature-wizard moonfolk
fly
2, return two lands you control to hand: copy target instant or sorcery and choose new targets.
4/4
Shimatsu Mantosangriento
3R
legendary creature-spirit demon
As this comes into play sacrifice any amount of permanents and put that many +1/+1 counters on this.
0/0
Fog of Remolinear
2UU
choose a color, all spells that refer to a color instead refer to this chosen color.
Blood spokesman
3B
creature-shaman ogre
Durring beggining of turn you may sacrifice this to look for a demon and put it into your hand. Whenever you cast a demon you may return this to your hand if it is in the grave.
3/2
Iname, aspect of the life
{4}{G}{G}
Legendary creature -- Spirit
4/4
When Iname, aspect of the life goes to a graveyard from play, you can remove Iname from the game. return any amount of creatures of the type Spirit from your graveyard at your hand.
Servant Devotee
W
human Samurai
bushido 1
1/1
Kami of the thousand legs
6GG
spirit
soulshift 7
6/6
Hatamoto konda
1W
human samurai
bushido 1
If you control a legendary samura this gains vigilance and +1/+2
1/2
Brutal imposter
2R
spirit
1: look at top card
2: reveal top card if it is a land ~ gains first strike
2/2
students of Kumano
4R
human shaman
if a creature damaged by ~ is put into a graveyard instead remove it from game.
3/3
Blandescarsha
2RR
human shaman
t: deal 1 to target creature or player, if that creature would be put into a grave instead remove from game.
1/2
Bo the nine Ring
3
artifact
t: do 1 damage to target spirit if it would be put into grave remove instead.
story tellers
3UU
spirit
fly
whenever you play a spirit/arcane tap or untap a creature.
3/3
Mask of uba
4
artifact
if a player would draw a card instead remove it from the game instead. Each player may play the card removed this turn as if it was in his/her hand.
[Green/White Dual Deplete Land] -
Land
Land
tap: Add 1 to your mana pool.
tap: Add W or G to your mana pool. ~this~ doesn't untap during your next untap step.
Uncommon
[White/Blue Dual Deplete land] -
Land
tap: Add 1 to your mana pool.
tap: Add W or U to your mana pool. ~this~ doesn't untap during your next untap step.
Uncommon
Imi Statute 이거 모야.. =0=Samurai of the Pale Curtain - WW 이것도 괜찮네요. Zozi the Punisher 이것도 좋고 =0= Ghostly Prison 이건 프로파간다의 부활인가요? Commune with Nature 이건 또 모죠...
첫댓글 Imi Statue 뒈지네요-_-;; 위자드 드디어 좀 잘나갈것같은 아티견제 만들어주나요~
이제부터는 어피가 메인에 애눌을 넣고다녀야겠군요.
레릭베리어와 함께 어피 즐?-_-ㅋ
Imi Statute 이거 모야.. =0=Samurai of the Pale Curtain - WW 이것도 괜찮네요. Zozi the Punisher 이것도 좋고 =0= Ghostly Prison 이건 프로파간다의 부활인가요? Commune with Nature 이건 또 모죠...
이번블럭 출시 이후 타입2는 GW 혹은 BG류의 G기반 덱들이 당분간 유행할지도 =_=; 그러나 우리나라 사람들은 블루와 레드를 버리지 않기 때문에... 흠... 이지랄... 근데 블루는 정말 암울하긴 하네요 =_=;
마스크 오브 우바......뭐냐 이놈은 ;
남형아 특이한것만 보지 말고 좀 =_=;;;
Ghostly Prison + Imi Statute 조합이면 어피를 거의 포기상태로 몰고갈수 있겠네요 =_=
마스크 오브 우바는 드로우 어빌리티가 많아진 블루가 턴끝에 7장으로 디스카드하는것을 막아주기위한것인듯
항상 새카드 보면서 그래도 어피를 이길수없다 생각했는데..이걸 보니아니네요..더군다나 아주 다양한 덱이 만들어질것 같은 뿌듯함이..ㅋㅋ
프로파간다가 왜 화이트로 간다냐...블루는...우울하군요...
Imi Statute 요거 깔리믄 어피 즐 인가...
UW 래티스.....윈터오브 비스무리하게갈수 있나 -_-;;;;
쏘우트 바운드..또하나의 좋은 카운터라 생각되는데 아무도 코멘트가 없군요. 역시 imi statute의 인상이-_-
쏘트 바운드는 Prohibit이 있었어서 그런지 그다지 임팩트가 없네요..전 차라리 스플라이스 온투 탭이 더 신경쓰임.
역시 마나하나 스플라이스 탭or언탭 퍼머넌트 나왔죠-_- (..탭 타겟크리쳐고 대신 스플라이스 0인 카드를 기대해봤는데..)
시샤소-_-씨는 어떨런지. 역시 위스퍼스 클록과 함께? 덱나오려나-_-
그나저나 Befoul. 다시 부활했는데 아무도 안알아주는건가...(그나저나 저놈 참 자주 부활하는듯)
요 리스트에서 재판된 카드는 befoul 딱 하나네요
UW 래티스.....윈터오브 비스무리하게 가기에는 '언탭되어 있으면'이 없는 게 너무 뼈저림
그나저나 파란 Zubera에 대해서는 왜 다들 암 말이 없지.. 저 능력중엔 젤 조은거 같은데.. Mask of mimic과 쓰면 대략 좋을지도?-_-ㅋ
Mask of Uba 보면서 Shared Fate와의 interaction이 어떻게 되는지 골치아픔...;
그러게요. 두개 깔리면 어떻게 되나....
아마도 턴 주인이 능력쌓는 순서를 정해서 쌓고 하나가 해결되면 나머지 하나는 카드를 드로우 할때가 아니라 (드로 대신 이미 리무브했으므로..) 그냥 발동되지 않는 게 아닐까요-_-
두 개 깔리면 자기것도 리무브, 남의 것도 리무브 시킨 후 내 서고에서 리무브시킨건 둘 다 쓰고 상대 서고에서 리무브한건 나만쓴다 모 이렇게 되지 않나요
그냥 제 생각엔 강제(?)로 둘 다 리무브될거라고 생각..
마나 하나 2/2리젠드 멍멍이를 무색하게 하는 마나하나 1/1 부시도 1커먼 사무라이-_- 이번 위니에 사무라이의 이점이 크다는 걸 감안하면 더 좋을지도-_-
블랙도 암울하네 ; _ ;
Iname, Death Aspect - 4BB 비딩이 있었으면 스피릿 비딩인데-_-ㅋ
Zozi 더 퍼니셔씨...이름이 참으로 압박-_-
능력이 꽤나 괜찮아서 쓸거 같은데..zozi씨.-_-a
오오,. 오랫만에 보는 진남블랙크리쳐 Kuro..이름이 영 멍멍이틱('검둥이-_-')하다는걸 빼면 멋진.-_-y-~
맘에 드는건 befoul의 돌아옴..이렇게 되면 b/r 랜파덱은 그냥 놔둘까? -_-;;
우린 gale force 여기에 집중할 필요가 있다. -_- 이지랄 -_-; 갈레포스라니..;
Will of Nature 이거랑 딱총생물 하나만 있으면 상대방은 매턴 놀아야 하는건가요?
가.. 갈레 포스. 무려 5점.
자.. 자데 아이돌. 이번 블럭 왜이래.
이제 슬슬 전체 리스트가 뜰 때가 됐나 보군요.
갈레 포스 =_= 갈레의 힘이 아주 쓰잘때기없군 ㅋㅋ
녹색레전드 랜드는 좋군요. 탭되서 들어오는 것도 아니고 녹색마나 나오고. 녹덱쓰면 그냥 아무 생각없이 한장은 넣어주면 되네요-_-
갈레포스 자데아이돌 이건 좀 이상하긴 한데 =_=; 위저드에서 두명을 아나 이지랄.
왜 블루에 아직도 미련을 가지시는지 =0= 아 암울해요...
Commune with Nature 이건 왜 이야기가 없는지 제가 보기엔 커먼으로서는 정말 좋은 카드 같은데요... 무려 5장이나 본다니...
저도 commune with nature좋아보이네요. 어지간히 재수없지 않으면 좋은 생물 찾아올 멋진카드. 나머지 무덤에 보냈으면 너무 심했으려나-_-
(실전에서 저런류의 스펠을 쓰면 항상 뒤집는내내 필요한건 안나왔던 암울한 기억이 있으므로 패스.-_- Clear the Land를 쓰면 키카드만 무덤가고..Mulch를 쓰면 땅은 하나도 없고..등등)
제경우엔 spoils of the vault를 쓰면 보통 4점 정도 째면 필요한게 잡히더라구요-_- 저녀석은 심지어 리무브도 안하고 맞지도 않네요;;;
커뮨 위드 네이처는 역시-_- 쓸 덱이 안보여서;;(아직은) 덱 나오면 모르곘죠