왕립포병학교 관련 글을 옮겨 왔습니다. 링크는 (http://www.twcenter.net/forums/showthread.php?t=234127) 입니다.
(예전에 게시판에 있었던것 같은데 찾지를 못해서 다시 옮겨 왔습니다. 문제가 된다면 삭제하겠습니다.)
(NOTE: Before reading the following guide, I would
strongly suggest to download the msword formatted version attached
below, since personally I think it looks much better in terms of
design, which forum form simply cant provide (or maybe I just havent
been able to figure it out) )
by Eastern Weasel
Royal
Artillery
School
Chapter 1
Getting familiarized with artillery pieces.
Opening Letter
Greetings and welcome to the Royal Artillery School.
Here
you will learn all the basics about artillery pieces that will be under
your command as well as proper deploying, defence and advanced
manoeuvring in a line of battle. With proper use of artillery you will
always be able to hold initiative and force your opponent to fight on
your terms. After completing a full RAS education cycle for senior
officers you will fully understand a concept of proper use of artillery
on the 18th century battlefield and will be able to utilize it
effectively to your advantage. Though true experience comes from real
battles but a good military education is what gives us the edge to
start with.
Now get yourself comfortable and enjoy your studies.
Sincerely yours, Eastern Weasel.
E.W.
Fixed Artillery
Usually
it is either outdated or oversized pieces of artillery and hopefully
under normal circumstances you won’t be using them. But as no one ever
knows in which battle conditions one may end up I will cover these guns
in RAS educational program as well.
Sakers
The
saker was medium cannon slightly smaller than a culverin developed
during the early 16th century and often used by the English. It was
named after the Saker falcon, a large hawk native to the middle east.
Sakers
were heavily used during the English Civil War, especially during
sieges when they were used by both attackers and defenders of fortified
towns. They also saw action in the Jacobite risings and were used by
the armies of both William III and James II at the Battle of the Boyne.
Henry
VIII amassed a large arsenal of sakers in the early 1500s as he
expanded the Royal Navy and came into conflict with France. Henry`s
foundries use so much bronze that there was a world shortage of tin.
Venetian
merchant ships often carried sakers to defend themselves from pirates,
and similar cannons were used in Spanish Armada fleet.
In the
New World the colonists removed the naval guns from their ships for use
in land engagements, often installed in the forts they built to protect
their newly founded towns from French, Spanish and hostile Indians.
Demi-Cannons
The
Demi-Cannon was a medium sized cannon, similar to but slightly larger
than a culverin. The lower tier of 17th Century English warships were
usually equipped with demi-cannons, Ships featuring demi-cannons
included HMS Sovereign of the Seas, HMS resolution and HMS James, which
fought in the Anglo-Dutch naval wars.
64-lbr Great Gun
Unfortunately RAS
does not have any detailed information about this type of cannon,
except that it being popular among some eastern empires and posses a
huge fire power over large distances. Another good thing about this gun
is that it able to fire shrapnel shots at a distances of average range
of cannonball fire from inferior (though calibre wise only) cannons. On
the opposite side, the gun is very slow to reload, difficult and
expensive to manufacture and extremely hard to transport and maintain.
Summary
Fixed
artillery is something I would not like to see under my command. While
64lber use could be advocated, thankfully to its huge range and
especially ability to fire shrapnel shots, other two fixed artillery
pieces are not withstanding any criticism. Demi-Cannons and Sakers
fixed positioning, while being direct firing artillery and having
standard field artillery range, means they can be comparatively easy to
outmanoeuvre on the battlefield, and sakers inability to fire canister
shot or in fact any other type of ammo than standard cannonball only
adds to their uselessness.
Fixed
artillery probably would be the only kind of direct firing artillery I
would advice to put somewhere on hill behind your infantry lines,
So
unless you besieging something or for some other reasons feel inclined
to bring artillery piece on a battlefield I would strongly advice not
to use Demi-Cannons and especially Sakers. Better bring more line
infantry or cavalry instead.
64lbers
on other hand are a matter of taste. Huge range and long ranged
shrapnel shots might look appealing, but on other hand the gun is
immobile and awkwardly slow to reload. Besides, they are only being
available to Marathas and Ottoman Empire nations which somewhat limits
their frequency of appearing on the battlefield.
Foot Artillery
In
18th century artillery had a reputation of causing most casualties
during wars, and rightfully so. Able to bombard enemy formations at
large distance and obliterating assault columns at closer range with
canister shots, this should be something your battlefield tactics
revolve around.
As
the name indicates, these gunners marched alongside their guns, which
were, of course, pulled by horses when limbered. Hence they travelled
at the infantry’s pace or even slower.
Usually you will be commanding 12lb or
24lb
foot artillery. Calibre and thus firepower being the only main
difference between them, both guns are deployed and used in a same
manner. Both guns are capable to fire canister shots and shrapnel in
addition to cannonball shot, what makes them effective at all ranges.
This
(along with horse artillery) what wins you the day. Foot artillery can
be somewhat vulnerable to enemy horse and even infantry charges and
should be adequately protected, but by protection in no way do I mean
to keep it behind your infantry lines. Direct fire artillery can and
should be deployed in your battle line, not behind it. Only then will
it be able to fully utilize its destructive firepower on enemy. I will
come back to artillery deployment and proper usage in next chapters, as
for now, we shall continue to familiarize ourselves with hardware we
will be using.
Horse Artillery
Horse
artillery is a type of light, fast moving and fast firing artillery
which provide highly mobile fire support to European and American
armies (especially to cavalry units) from the 17th century. It consist
of light cannons or howitzers attached to light and sturdy carriages
called caissons or limbers,with individual crewmen riding either horses
or limber into battle.
Usually
you will command either 3lb or 6lb horse artillery, though French known
to deploy even as large as 18lb cannons as horse artillery. They all
same in terms of mobility and tactical deployment, except for firepower
growing with a larger calibre and some minor differences in reload
speed.
Some
commanders underestimate the value of horse artillery because of
smaller calibre, calling it popguns etc., also some consider deployment
time to be somewhat too long. Both opinions come from ignorance and
lack of understanding of horse artillery and tactical mobility
concepts. We will research on this later in advanced manoeuvring
tactics of RAS educational program. For now lets just move on to what seem to be nr.2 favourite for many generals and brigadiers out there.
Howitzers
A
howitzer is a type of artillery piece that is characterized by a
relatively short barrel and the use of comparatively small explosive
charges to propel at trajectories with a steep angle of descent. In the
taxonomies of artillery pieces used by European (and European-style)
armies in the 18th century, the howitzer stood between the “gun” (which
was characterized by a longer barrel, larger propelling charges,
smaller shells, higher velocities and flatter trajectories) and the
“mortar” (which has the ability to fire projectiles at even higher
angles of ascent and descent).
The
first modern howitzers were invented in Sweden towards the end of the
17th century. These were characterized by a shorter trail than other
field guns meaning less stability when firing, which reduced the amount
of powder that could be used; armies using this had to rely on a
greater elevation angle to achieve a given range, which gave steeper
angle of descent.
Originally
intended for use in siege warfare, they were practically useful for
delivering cast-iron shells filled with gunpowder or incendiary
materials into the interior of fortifications. In contrast to
contemporary mortars, which were fired at a fixed angle and were
entirely dependent upon adjustments to the size of propellant charges
in order to vary range, howitzers could be fired at a wide variety of
angles. Thus, while howitzer gunnery was more complicated than the
technique of employing mortars, the howitzer was an inherently more
flexible weapon that could fire its projectiles along a wide variety of
trajectories.
Howitzers
you can expect to be under your command will be coming in two calibres:
12lb and 24lb. Besides calibre difference, 24lb howitzers uses more
advanced ammunition types. Their percussion shells explode on impact
unlike explosive shells of 12lb mortar that relies on fuse. And
quicklime not only burns but also blinds the unfortunate enough to end
up howitzer barrage.
Many
commanders favour howitzers (and mortars) over field artillery because
indirect fire allows them to be placed behind your infantry lines which
gives commanders some sense of security for their artillery. While
howitzer doubtless would be a good addition to an army, replacing field
artillery (i.e. cannons) by howitzers (and mortars for that case) is
totally wrong. But unfortunately many commanders often do that, due to
their ignorance and lack of understanding how to deploy artillery
properly in a line of battle, thus limiting firepower of their armies
greatly. RASaims
to uproot such ignorance from minds of new generation senior officers
by providing a top military tutorage in the use of artillery on a filed
of battle.
Mortars
Mortars
have existed for hundreds of years, first seeing use in siege warfare.
However, the early incarnations of these weapons were large and heavy,
and could not be easily transported. An early transportable mortar was
invented by Baron Menno Van Coehoorn approximately in year 1673.
This
is by far and wide is a nr.1 favourite among many fresh or ignorant
commanders. Some have been known to be so inclined in mortars that they
deployed them in tens on battlefield. Mortar got it popularity because
of its huge range, acceptable accuracy and ability to keep it behind
infantry lines provided by indirect fire nature of the mortar. While
mortars may seem appealing and somewhat easy to control, I have to
remind that they are also immobile and can not be used directly in your
battle lines when combat is about to get close and personal, thus
limiting its uses. In my opinion mortars more for a siege warfare and
not a filed battle, lacking flexibility of all other mobile artillery.
Rocket Artillery
The
use of rockets as some form of artillery dates back to medieval China
where devices such as “fire arrows” were used (albeit mostly as a
psychological weapon). The basic idea of “fire arrows” were expanded in
such inventions as the Korean Singijeon. The use of medieval rocket
artillery was picked up by the invading Mongols and spread to the
Ottoman Turks who in turn used them on the European battlefield.
Although the technique was therefore known to Europeans from the 17th
century their use fell out of favor until the late 18th century, when
Indian forces from Mysore led by Tipu Sultan invented iron rockets for
use as rocket artillery against British forces in battle, which led to
the British development of the Congreve rocket. The British thereafter
used rockets in several armed conflicts.
Now,
for an old school officer like me, rocket artillery might seem somewhat
exotic. It is unmatched in firing range by anything available to
nowadays commanders. Firing salvoes of rockets, few of these batteries
could be really devastating for enemy, if not for somewhat below
average accuracy (though it gets better at lower range), immobility,
long reload time and somewhat vulnerability to counter artillery fire.
Personally I see it as a good weapon to have in fort when u find
yourself under siege. It can outshoot enemy mortars and possibly
destroy them, and it can rain fire on approaching enemy infantry being
able to fire indirectly over fort walls, otherwise I would prefer to
have good old cannons and howitzers under my command for fighting on
the field.
Puckle Guns
In
1718, James Puckle (1667-1724) demonstrated his new invention, the
Defence Gun (better known as Puckle Gun), a tripod-mounted,
single-barrelled flintlock weapon fitted with a multishot revolving
cylinder, desighned for a shipboard use to prevent boarding. With a
preloaded “cylinder”, which held 11 charges, it could fire 63 shots in
7 minutes at a time when the standard soldier’s musket could at best be
loaded and fired 3 times per minute.
Puckle
demonstrated two versions of the basic design: one, intended for use
against Christian enemies, fired conventional round bullets, while the
second variant, designed to be used against the Muslim Turks, fired
square bullets, which were considered to be more damaging and would
convince the Turks of the “benefits of Christian civilization”
“Bang-bang-bang!!! I love the smell of gunpowder in the morning!”
This
is a true technological marvel, jewel on a crown of modern weapon
engineering. Being strictly an antipersonnel weapon it will be of
little use in sieges, but it really shines in a field battle. Though
having rather low range it might be somewhat difficult and situational
to use, but when properly manoeuvred and deployed, working closely
together with your advancing infantry regiments it will decimate enemy
infantry lines. I will cover the use of these fantastic guns in next
chapters.
Conclusion
That would be all artillery pieces that may end up under land officer command.
Stronger
and weaker sides were described along with some basic advices that
already can give you some ideas for a composition and deployment of
artillery in your army. Now lets move to the next chapter where we will
discuss proper deployment of your artillery on a battlefield and some
basic tactics.
Chapter 2
Basic deployment and firing.
Deployment
Foot/Horse artillery deployment.
Positioning your foot/horse artillery far behind your main infantry lines
While
it might be tempting to deploy your field artillery on some hilltop
behind your main infantry lines and be fouled by a sense of security
and ability to fire cannonballs over your troops as they advance –
don’t do it! Field artillery has the ability to fire canister shots
which should and must be utilized as much as possible during infantry
line engagements. This is one of the reasons I tend to favour horse
artillery over foot artillery. It can get anywhere fast enough to make
a difference. On a side note, there is a shrapnel shot available for
foot artillery which has a descent firing range and somewhat similar to
canister shot effect, but accuracy is something left to be desired, so
canister shot (in my opinion) usually more reliable albeit a bit more
tricky to use.
(Please note, that pictures were taken during field exercises, not an actual battle)
Pic.1
On
the picture above you can see a common mistake of placing field
artillery on a hill top behind your lines. It wont be able to protect
your forces from direct cavalry charge nor able to utilise its canister
shots on approaching enemy infantry (in this case assuming that we
currently view a stationary defensive position). While some might argue
that a late era foot artillery gets shrapnel shot, I say that given its
somewhat poor accuracy it will be as dangerous to your troops, as to
enemy, if not more, especially if enemy commander decide to move his
infantry lines close to yours for point blank walleyes, in which case
you wont be able to utilise shrapnel shot at all without huge (more
like certain) risk to hit and decimate your own men. In addition to
that there is a possibility that your lines will be left vulnerable to
enemy artillery without your artillery being able to provide counter
battery fire by being not in range to fire at enemy artillery or even
at enemy infantry ranks if they deployed far enough making you to spend
time on otherwise unnecessary manoeuvres while potentially suffering
causalities from your opponents artillery.
Positioning your foot/horse artillery directly behind your infantry lines
On a
hilly terrain sometimes it might look appealing to deploy your
artillery right behind your infantry lines on a hillside, in belief
that it will both allow to utilize cannon firepower to a maximum and at
the same time have it safe from the reach of enemy cavalry and
infantry. While in certain rare cases that provide ideal terrain with
comparatively steep hill and a flat ground in front of it, such
deployment can be justified, usually its best not to place your field
artillery in that manner.
Pic.2
On
pictures 2 and 3 you can see, that while your field artillery would be
able to fire at a distant targets over your main infantry line, it
won’t be able to utilize its canister shot at approached enemies
without hitting your own lines with it, because of elevation difference
Pic.3
Above
were described 2 most common mistakes, inexperienced commanders tend to
do when they find themselves on a battlefield. It comes on an instinct
level and it is perfectly understandable, since having artillery behind
your lines gives sense of security, while assuming that because of
artillery long range it supposed to be used in such manner.
RAS
goal is to break such basic instincts and ensure that our officers
employ modern and rational tactics of 18th century battlefield.
V-formation
V-formation
probably most basic, and yet one of the most effective ways of
deploying artillery in your battle lines. It got its name for looking
similar to V letter (very shallow thou). If deployed correctly, it will
provide your artillery with unobscured field of fire while being
comparatively safe in your infantry ranks. Also contrary to opinions of
some commanders, properly deployed V-formation does not limit your
infantry firepower or makes your line more vulnerable in any section of
it. Besides it will allow your artillery to utilise its full potential
with the ability to deliver deadly salvo of canister shots at any enemy
foolish enough to find itself approaching your lines, thus only
increasing your main infantry line firepower.
On picture below you will see a section of infantry line with artillery properly deployed in V-formation
Pic.4
By
overlapping firing arcs two regiments on both sides of artillery create
a kill zone (firing arcs represented by green and blue lines) which,
together with canister shot, will obliterate any enemy foolish enough
to walk into it, while not obscuring artillery’s field of fire (red
lines). Also note the yellow line representing a firing arc of the
regiment on V-formation’s right flank, it removes vulnerability in your
line created by having one flank of regiments positioned in V-formation
comparatively open to the enemy. Since this is Artillery school, I will
not go any further than necessary into explaining infantry formations
and tactics, leaving it to Royal Infantry School guide, which will (or will not) be released in some (hopefully not too) distant future.
On
the next picture you can see V-formation deployed in improper manner.
While it provides relative safety for your artillery against enemy
melee charges, it also reduces artillery’s field of fire (red lines)
and leaves comparatively vulnerable sections (black area marks section
with insufficient fire power) in your infantry line.
Pic.5
Foot/horse
artillery also can be deployed in half-V formation (if situation
demands), which will be described below in puckle guns section.
Puckle Guns deployment
Many
commanders disregard puckle gun for it short range, assuming it to be
strictly defensive weapon. This assumption comes from their arrogance
and inability to direct their forces effectively in battle. While
indeed being great (and easy to use) as defensive weapon, puckle gun
remarkable firepower can and must be used offensively. Most of tactics
involving puckle guns will be described in 3rd chapter of RAS, for now lets return to basic deployment.
Common deployment mistakes
Part
about positioning artillery behind your infantry applies for puckle
guns as well, though to a lesser extent. Usually it is easier to find
an “ideal hill” ground (described in foot/horse artillery deployment
part) for puckle guns, thanks to it comparatively better accuracy and
less area of effect of it shots compared to canister shot, which
lessens the possibility of hitting your own troops.
Placing
your puckle guns to guard other artillery (unless it is a well thought
out ambush) would be just a waste of firepower your army posess. A
regiment of horse can do a much better job in defending your artillery
pieces that remain behind your main army, while mobility will enable
your cavalry to provide tactical support to your army at the same time.
I will not go any further than necessary in explaining cavalry
manoeuvres and usage in general, leaving it to Royal Cavalry School which (or which not) will be released in some (hopefully not too) distant future.
V and half-V formations
Deploying
your puckle guns in a V formation would be the same as with foot/horse
artillery. In my opinion V-formation is not most effective way of
positioning puckle guns, since it assumes that your artillery piece
would be positioned closer to the centre of your main infantry line,
limiting puckle guns tactical effectiveness. Actually, if placed closer
to centre, your puckle guns get more vulnerable than foot/horse
artillery. The reason to this is that foot/horse artillery using
canister shot will instantly eliminate lots of enemy infantry in first
salvo, shaking their morale greatly and making it easy to rout them
(providing enemy not instantly routed after receiving canister shot)
with following cavalry charge, allowing your infantry, or at least
parts of it, to hold their fire, thus keeping your artillery safe in
case if enemy cavalry decides to go for it, expecting that all your
soldiers reloading their muskets. In case with puckle guns, they do
decimate infantry greatly and reliably, but it is damage-over-time
(unlike mass instant-kill canister shot), thus forcing your own
infantry to get involved into firefight (unless you willing to take
unnecessary casualties), making your puckle guns vulnerable to
following charge by enemy cavalry, after your soldiers discharge their
muskets on enemy. I will not go any further than necessary in
explaining combined arms tactics, leaving it to Royal Military Academy compendium which (or which not) will be released in some (hopefully not too) distant future.
Half-V
formation is used on flanks of your main infantry line. It allows to
slightly extend your main infantry line in comparison to using V
formation (it is especially true if you have a lot of direct firing
artillery), and eventually can provide an opportunity to flank and even
encircle your opponent’s infantry line. Sacrifice of security for your
puckle guns in this case will be minimal if any.
Pic.6
On
picture 6 you can see a half-V formation implemented on flank of the
main infantry line (blue and green lines indicate firing arcs of
infantry regiments respectively). Note that wing in half-V formation is
more steep than in standard V formation. When yours and enemy infantry
lines engage in a firefight with each other, puckle guns will decimate
enemy flank, allowing your infantry to flank and encircle enemy line.
Note, that in case of present cavalry threat, infantry regiment that
forms wing of half-V formation might be advised to hold their fire,
following this it might be considered to use a unit of light infantry
(marksmen, riflemen etc) as a fire support to rout or destroy enemy
flank faster and sustain less possible casualties with a regiment
guarding puckle guns from direct cavalry attack (providing there is a
threat).
Early placement
When
in pre-battle deployment phase, always try to hide your puckle guns in
woods, providing there are any nearby your main infantry line. In early
stage of battle puckle guns will be of no use because of their short
range, but can be destroyed by a long range enemy artillery if spotted
and properly prioritized as a threat. But after artillery barrages and
skirmishing start, and infantry lines start advance on each other,
there is a good chance that your opponent won’t even notice a small
train of puckle guns appearing from the wood and following your
infantry, until it’s too late for him.
Howitzers, Mortars and rocket artillery deployment
There
is not much special to say in this chapter about deploying your
howitzers and mortars and rocket artillery. Being indirect fire
artillery, that means you can deploy them behind your infantry lines, a
good spot will be between your V formation sections (see picture 7).
Picking higher ground, especially for mortars and rocket artillery, is
welcome too.
Personally,
on the field I would use howitzers rather than mortars or rocket
artillery because of howitzers mobility in comparison to two other
fixed artillery pieces (in open field mortars and rocket artillery can
be simply avoided, also in case of need of relocation by your army be
it for any reason). In siege battles however I probably would bring
with me one or two mortars, because of extremely high trajectory and
very steep angle of their projectile, meaning that u can easily lob
mortar shells on wall defenders or over the wall (what howitzers not
always manage to do).
Rocket
artillery would be a matter of taste, being more of a siege weapon (in
my opinion), they provide a higher fire power than mortars but
significantly lack accuracy at longer distances.
Pic.7
Other things you should know about artillery deployment
Keeping your artillery ahead
As
you might noticed from previous pictures, I always put my guns slightly
ahead of infantry regiments on its flanks. It helps to increase cannons
field of fire to a point where u can shoot canister shots into enemy
that is in melee with your infantry, without much risk of hitting your
men.
Clustering your artillery
For
some reason, some commanders believe that by putting their artillery
together they somehow increase their firepower when firing at the same
target. This is as arrogant, as laughable. Clustered artillery will be
both more vulnerable to enemy counter battery fire and cavalry (or even
infantry) attacks. Having 4 cannons or howitzers evenly spreaded in or
behind your infantry line will deliver practically same effect as if
they were clustered together, when firing at the same target, so there
is no reason putting your artillery at additional risk.
Bugs and pathfinding issues
Sometimes when you order your artillery to limber, it may limber and then immediately unlimber itself.
Sometimes
after limbering your artillery might start moving without you giving it
order to move (often happens after previous bug)
Sometimes your artillery will unlimber without you ordering them so, usually it happens after suffering a previous bug.
Sometimes
some of your artillery crew might stuck behind walls, trees etc. making
you unable to unlimber your artillery, until all crew members presented.
Sometimes,
when some of your artillery crew got stuck somewhere, remaining
artillery might start moving in completely random direction. Seems that
pathfinding totally screws up when unit gets splitted.
Sometimes your artillery might continue to fire, even if you ordered it to stop and have fire at will disabled.
And
most annoying of all (though most rare as well): Sometimes half of your
unlimbered artillery will limber (after given order) and other half
will stuck, making entire battery being unable to neither move nor
fire. Multiple clicking on limber/unlimber and retreat buttons or
attempts to “push” artillery crew with other units don’t help.
Not a
bug, but more of a lag issue, but sometimes after you gave order to one
unit then quickly switched and gave order to another unit, game will
consider you still giving orders to your first unit, which sometime can
make managing a lot of artillery (and all other units) quite a pain. If
I recall correctly, this problem existed since RTW (or maybe even
earlier TW titles, haven’t played them online)
All this can really ruin the day, especially for a player who depends on effective use of artillery.
Firing your artillery
General information
Aiming
Always
aim your artillery manually (i.e. clicking on empty ground near enemy
unit, rather than unit itself), especially when firing canister shot.
For some reason, when you order your cannons to fire canister at the
enemy, they always choose nearest flank of enemy unit you ordered them
to fire at. Even if enemy unit centre directly in front of your
artillery battery they will still fire at its flank, effectively making
half of shrapnel from canister shot miss enemy ranks.
Indirect
fire artillery (i.e. howitzers, mortars and rockets) should be aimed in
front of moving enemy, since it takes comparatively long time for
projectile to reach its target, and by that time enemy will move away
from impact zone, if targeted directly.
The only exception of this rule will be puckle guns.
Quicklime ammunition
Some
inexperienced commanders complain that quicklime is useless. This is as
usual comes from their arrogance and not attending to RAS.
Quicklime
shells leave a cloud of quicklime after impact with their target, which
blinds and burns those affected by it. What important to understand, is
that cloud of quicklime does not appear immediately after shell impact,
but spreads in a couple of seconds. So if shell lands directly onto
enemy unit that is moving, then it will have no effect on it. Rather
than firing directly at moving enemies, quicklime shells should be
targeted ahead of them, then all who will walk through quicklime cloud
will suffer casualties.
Cannonballs
Contrary
to popular opinion, cannonballs are useful. They work best when
employed against deep enemy formations, especially on a flat ground
where they can bounce off few times, leaving line of dead enemies
behind. Also cannonballs work greatly against cavalry. Sometimes a well
placed cannonball salvo can decimate cavalry regiment better than a
canister shot at close range (though canister shot use at close ranges
still advised).
Angles of fire
By
positioning and firing your cannons at a proper angle towards the enemy
unit, you can achieve much greater killing effect. Cannonballs were
already described above, so I will only remind that they can be great
if fired directly into flank of enemy infantry regiment deployed in
line.
Canister
shot is trickier to use. Because individual cannons in artillery
battery unable to spread their fire evenly on enemy unit, firing at the
same spot instead, limits it effectiveness against enemy unit deployed
in line in front of your cannons. Even when firing at enemy flank,
effect while being better would still be limited. One of the best
solutions to maximising your canister shot effectiveness would be
firing at 35-45 degrees angle toward enemy infantry line. Following
pictures will provide clearer explanation.
Pic.8
Cannons
fire canister shots at enemy infantry regiment deployed in line
directly in front of them. Red circle shows approximate area of effect.
Enemy casualty rate is something left to be desired.
Pic.9
Cannons fire canister shots at the flank of enemy infantry regiment deployed in line.
Red circle shows approximate area of effect.
Note,
sometimes individual guns may experience firing delays, forcing cannons
in battery to fire one by one rather than in unison. This might
actually help to improve area of effect (approximate representation by
blue circle).
Pic.10
Cannons
fire canister shots at enemy infantry regiment deployed in line at
approximately 30 degrees angle. Red rectangle shows approximate area of
effect. Because of dispersion and diagonal path, more canister shrapnel
will hit enemy rather than travelling past them. A rather certain way
to maximise casualties done to your enemy.
As
you can see, having your foot/horse artillery fire at 35-45 degree
angle towards the enemy, increases area of effect of your canister
shot, thus increasing casualty rate in the enemy line.
I
might be confusing angle numbers, correct me if Im wrong by posting in
RAS thread and I will update the guide. Anyhow, pictures should be self
explainary.
Puckle guns on the other hand work best when firing directly at enemy flank.
Conclusion
This concludes chapter 2 of Royal Artillery School guide. Now you are set up with basics and ready to effectively and properly employ your artillery on the battlefield.
But
those of you, who truly wish to start mastering the use of artillery,
should continue reading to chapter 3, which will cover advanced
techniques of aggressive artillery warfare, tactical ambushes, active
defence by artillery during sieges and much more.
첫댓글 이 글 정말 찾던건데, 글이 없어졌더라구요. !!? 다시 퍼오셔서 감사합니다. 헌데 무슨 문제가 있길래 지우신건가요?
영어크리 ㄷㄷㄷ;;
공지 같이 중요 팁에 꼭 들어가야할 초개념글
영.. 영어라니!!
이것도 먼 말인지 알겠다!!!
보이는건 까만색 글이요, 내 머리속은 하얀백지요.... 이젠 게임하려고 해도 영어가 되야되....;;
친절한 한줄요약(?!) : 이동식 직사포 킹왕짱!! V진형 사선사격 킹왕짱!! 보통탄 의외로 좋아!! 곡사포 의외로 곤란!! 수동발사원츄!!
근데 마지막 3장에 포병진 앞에 세워둔 보병들은 뭥미???
그건 포격 각도에 따른 적군의 피해범위를 나타내기 위한 예시입니다. 횡대를 한 적 부대의 1)정면, 2)측면, 3)사면 이렇게구요 사면으로 비스듬히 쏠 때가 가장 피해가 크다는 것이죠. 동그라미 쳐진 부분이 유효살상범위고 해당 보병은 적군을 상정한 부대
V포메이션도 좋지만 좀 더 재미를 더하자면 전열보병은 직선으로 행진, 포대는 무조건 보병 뒤에 포진!!! ^^
동감