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- Changed the Shia and Sunni Caliphates creation triggers to require being independent or all lieges being the correct religion
시아파와 수니파의 칼리프국 창건 트리거는 모든 봉신들이 같은 종교이거나 독립한 상태에서 가능하도록 바꾸었습니다.
- Religious head titles will no longer be created by the AI if the character cannot afford the cost.
만약 AI캐릭터가 비용을 지불 할 수 없으면 종교 지도자 타이틀은 더이상 AI에 의해 만들어 지지 않습니다.
- Decadence revolts are now slightly more likely to happen and have larger units.
퇴폐도 반란군은 거대한 군대를 가지고 아주 약간 더 발생할 확률이 많아졌습니다.
- Fixed an issue with gavelkind where, if your primary kingdom or empire was titular, it could cause strangeness
분할 상속제에서 당신의 주요 왕위나 제국위가 이름만 존재하는 거시라면 strangeness를 야기하는 문제를 해결했습니다.
- Fixed bug when characters inheriting revolts still was named after the revolt when it ended.
반군을 물려받은 캐릭터들이 반란이 끝난뒤에도 계속해서 반란 타이틀을 쥐고 있는 버그를 픽스 했습니다.
- The CoA for Italy, Hungary and the duchy of Finland is now properly reset in the later bookmarks.
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- Somalis and Ethiopians now get their correct cultural retinues.
소말리안인들과 에티오피아 인들은 이제 그들의 문화적 retinues를 가지게 되었습니다.
대충 문화적 정체성인가요?
- Fixed issue where the random seed for decisions would be the same when pressing the same decision rapidly (giving the same character names for instance).
순간적으로 같은 결정을 빠르게 눌렀을 때 랜덤적인 반응이 나와야 할 부분에서 같은 반응이 나오는 문제를 해결했습니다
- Fixed bug with the comparison of culture name lists and religion name lists where name had to be in both lists even for names without religion restrictions.
후웅?
- The Rise of the Shia revolt is now much bigger.
시아파의 반란은 이제 더욱 더 커..커져버립니다.♥
- Fixed bug where marshal raised troops would desert and take your money irregardless of the situation
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- Fixed issue where some CB's that should not be usable against viceroyalties were usable against viceroyalties.
총독령을 향해 사용되어선 안될 몇가지 전쟁명분이 사용되어지던 문제를 고쳤습니다.
- Fixed so you can't get in a situation where you are at war and the enemy calls in your vassals to defend him.
?
- Added Scars, red dots and boils to Indian Portraits
인도인 포트레잇에서 홍점이나 부스럼, 흉터등이 추가되었습니다.
- Baronies in a republic county capital now follows the seniority succession law, instead of going to the next doge.
다음 도제에게 물려지는것이 아니라 공화국 수도내의 남작령은 연장자 상속법을 따릅니다.
- The opinion malus for having viceroyalties in your realm no longer apply for holy orders and mercenaries.
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- Disabled some multiplayer sync checks and logging in singleplayer ( should make singleplayer slighly faster )
- Fixed bug with Elective Gavelkind for vassals, where younger sons would go completely independent
선거 상속제에서, 당신의 어린 아들이 완벽하게 독립하는 버그를 고쳤습니다.
- It is now possible to change religion of your CoA, and it will no longer be randomized upon reloading the game
당신의 coa의 종교를 바꾸는게 가능해졌습니다. 그리고 그것이 더이상 게임을 다시 로딩 할때마다 랜덤결정 되어지지 않을것입니다.
- Fixed issue where norse DLC units where replaced by military orders DLC units
모스퀴토 DLC 유닛이 기사단 DLC 유닛에 의해 대체되어지는 문제를 고쳤습니다.
- Fixed issue where norse/saxon/celtic DLC units where being replaced by early units from Charlemagne DLC
모스퀴토/새크손/셀틱 DLC 유닛이 철수 DLC로 부터온 초기 유닛들에 의해 대체되어 지는 문제를 고쳤습니다.
- Fixed issue where Saxon early clothing from Early Western Clothing DLC was not used.
초기 서양 의상 DLC로 부터 색슨족 초기 의상이 사용되지지 않던 문제를 고쳤습니다.
- AI emperors no longer give out normal kingdom titles to vassals.
AI 황제는 더이상 일반적인 왕국위를 영주에게 넘겨주지 않습니다.
- AI emperors no longer creates kingdoms unless there is no other way to manage the vassal limit.
VASSAL LIMIT을 관리하는 다른 방법이 없는 한 AI 황제는 왕국령을 만들지 않습니다.
- Creating a new empire now costs money, as intended.
새로운 제국을 만드는건 돈을 소비합니다.
- Clydesdale, Dunbar and Lothian are now Welsh culture in 769.
위 3개는 769년에서 WELSH 문화권에 속합니다.
- Fixed bug where warscore in some cases got capped below 99%.
몇몇 경우에서 WAAAAAAAAAAAAAAAAAR(?)스코어가 99%아래로 멈춰있는 버그를 고쳤습니다.
- Suebi retinues are now 200 Light Infantry and 150 Pikemen, with an appropiate bonus
수에비 상비군은 이제 200경보병에 150 창병입니다. + 거기다가 적절한 보너스와 함께죠.
- Suebi cultural buildings now have the correct description
수에비 문화 건물은 정확한 묘사를 가지게 됩니다.
- Fixed bug where tribal AI converting to patrician did not build trade posts.
도시 귀족으로 컨버팅할 부족 ai가 무역항을 짓지 않는 버그를 고쳤습니다.
- Now cloud saves are actually compressed when saved so no more save file corruption should happen.
세이브 할 때 이제 클라우드 세이브는 압축되어 질겁니다. 그러면 더이상 세이브 파일의 파괴가 일어 나지 않을껄요?
(못믿어!)
- Fixed a bug with Gavelkind where the primary heir would not get the capital county
분할 상속제에서 주 상속자가 수도 백작령을 가지지 않는 버그를 고쳤습니다.
- Elective Gavelkind: No longer creates titular kingdoms for secondary heirs
선출 분할 상속제 : 두번째 상속자를 위해 명목상의 왕국령을 만들지 않습니다.
- Fixed issue
where non-christian dynasty shields from the Charlemagne Dynasty Shield DLC did not work properly.
철수대왕문양DLC에서 기독교도가 아닌 국가 문양이 적절하게 작동하지 않는 버그를 고쳤습니다.
- Fixed bug where viceroyalties reverted to normal titles when ending revolts.
반란이 끝날 때 총독령이 일반 타이틀로 바뀌는 버그를 고쳤습니다 아닐까요?
- Minor localization fixes for the Hashshashin spawning event.
- Fixed bug where becoming a republic from being tribal gave the changed succession law penalty.
부족에서 공화국이 되는 과정에서 약간 바뀐 상속법 페널티를 주는 버그를 고쳤습니다.
- Fixed bug where non-active titles got a new holder.
활성화 되지 않은 타이틀을 새로운 캐릭터가 가지는 버그를 고쳤습니다.
- Removed the "Tribe of" title prefix from titles.
"tribe of"라고 하는 타이틀 앞에 붙는것을 삭제했습니다.
- Fixed bug where mothers and spouses could not become your spymaster.
어머니와 배우자가 당신의 첩보관이 안되는 버그를 수정했습니다.
- Fixed tooltip for imperial administration duchy revoke effect being invalid.
- Added missing localization for regent being the same religion as the one you wish to convert.
- Added missing icons for the Haruriyyah decisions.
- Fixed bug where supply information were displayed wrong when loading a save game.
- Added missing localization for the Haruriyyah decisions.
- Fixed so corrupt councillor does not steal a patricians family palace anymore when handing out titles.
- Fixed bug where randomized names sometimes ignored checking the allowed name in the religion script.
- Fixed bug where all born daughters got a chronicle entry stating she is the firstborn.
- Consorts are now properly removed when changing to a religion that does not allow that number of consorts.
- Secondary wives are now properly removed (or changed to concubines if applicable) when changing to a religion that does not allow that number of wives.
- Fixed Kalat province barony setup.
- Clarified the calculation of liege levies in its tooltip.
- Fixed some bugs with Gavelkind in empires with held kingdoms
- Fixed bug where custom kingdoms and empires lost their pagan shield when loading a save.
- Fixed allow triggers for creating some titles.
- Fixed some female titles wrongly localized to the male names
- Corrected the tech requirement of getting rid of pagan homeland attrition.
- Tweaked the supply modifier of pagan homeland attrition.
- Fixed error in vassalization of holy order decision
- Usurped titles no longer inherit laws from the previous title if they usurped the title from within that realm or if they were unlanded.
- The Ironman-button in the lobby now correctly show if ironman is enabled or not.
- Fixed bug where titles could not be destroyed.
- Fixed bug where the duchy of Thrace was a viceroyalty while held by the emperor.
- Added missing newline in the Renounce Iconoclasm tooltip.
- Fixed bug where administration laws were reset to feudal when changing religion.
- Revolts no longer count towards vassal limit.
- Fixed bug where the Byzantine duchy revoke did not work upon reloading a save.
- The event where marshal raised raiders are dismissed now properly refers to your marshal instead of the court chaplain.
- Marshal raised raiders are now dismissed first after half a year if they are not in use.
- The convert to Andalusian decision is no longer available for Andalucians.
- Form a new Empire now require you to have either 3 kingdom titles or a realm size of 180, instead of both.
- Fixed an issue with the "Convert to Local Religion" and "Abandon Heresy" event triggers.
- Changed or expanded name lists for several cultures.
- The new culture conversion events and decisions no longer require the Charlemagne DLC.
- Fixed some Frankish characters in 769 start who were prematurely calling themselves French.
- Fixed some issues with Holstein province history.
- All byzantine emperors will now have clothes regardless of what DLCs are enabled.
- Byzantine children are no longer invisible when playing with Early Eastern Clothing Pack enabled and Mediterranean Portraits disabled.
- Fixed bug where combats with multiple units on one side would always pick the WORST leader for each flank
- You can now only complete the "Become Exalted Among Men" ambition once per lifetime.
- Fixed OOS if all players did not reselect their characters after the last player had loaded the save.
- Tribals will now upgrade towards castle if their liege is feudal and city if their liege is republic.
- Removed the vassal king opinion penalty.
- Faction CBs are now invalidated when the liege is in a faction.
- The Byzantine free revoke on duchies are now in the Imperial Administration law.
- If the Charlemagne DLC is enabled, the Byzantine free revoke on duchies only applies to Viceroyalties.
- Fixed bug where the Centralization law was reset to the first level when enabling High Tribal Organization.
- The viceroyalty status of titles are now reset when the top liege gets the title, instead of just the liege.
- Lowered the opinion penalty for feudal vassals for granted viceroyalties (was -5 for king viceroys and -2 for duke viceroys, is now -2 for kings and -1 for dukes).
- Vassals can now grant viceroyalties if their topliege have laws allowing this and they have viceroyalty titles to give away.
- The viceroyalty flag for titles now resets when the topliege inherits the title, not just the liege.
- Viceroyalty titles can no longer be given as a normal title to a vassal.
- Added missing decision icon for offering to help with lieges titles.
- Minor localization fixes for events.
- Viceroyalties now provide their lieges with fewer levies.
- Fixed bug where overridden tribal holdings were not properly removed.
- The decisions for forming kingdoms and empires now have their succession laws inherited from the base title.
- Fixed CTD when using the console to increase attributes and the target character was dead.
- Event when regent is in on plot to lower tribal organization now have the right localization.
- Crash fixes for total conversion mods when learning scenario characters did not exist.
- Fixed republican succession where the capital was not a county capital.
- Tribal buildings now show what castle and city buildings they convert to in their tooltip.
- Republics now use their succession laws properly for all their titles and not just some of them.
- Fixed bug where looters were able to siege several holdings in one province simultaneously.
- Fixed broken calculation of months when determining if the war is undecided.
- Fixed bug where characters selected before loading a save was still the selected character after the save was loaded.
- Fixed issue where the exported chronicle showed the wrong year.
- Fixed bug where chronicle entries were missing from the chronicle.
- Characters with portraits in the chronicle will no longer be pruned from the database.
- Fixed bug where filler-entries showed the wrong year.
- The call all tribal allies tooltip now tells you when you can not call tribal vassals.
- AI no longer changes viceroyalty laws to handle being over vassal limit.
- Tribals and pagans can now raid others of the same religion.
- Triggered modifiers will no longer be added repeatedly and will be removed when no longer valid.
- Fixed bug where succession laws inherited from viceroyalties defaulted to gavelkind instead of the intended law.
- It is no longer possible to destroy viceroyalties.
- Fixed bug where factions to change succession laws were allowed against viceroyalties.
- When copying laws from viceroyalties, the liege title will be used for copying the laws.
- Fixed bug where the mongols could enact the open elective law.
- Viceroyalties can no longer change succession laws.
- Pressing "G" when having several units selected will now merge the units instead of changning mapmode.
- Blocked several CB's and plots against viceroyalties.
- Fixed bug where characters lost the viceroyalty-tag on their titles when they rebelled against their liege.
- Fixed bug where characters did not lose the viceroyalty-tag when they inherited their top liege title.
- Forming a merchant republic no longer creates a patrician of your own dynasty vassal.
- Mercenary costs are now calculated properly before raising them.
- Elective Gavelkind: Fixed a bug where claims were not awarded correctly on kingdom split inheritance
- Optimized message logging in Release builds.
- Fixed a bug where looter armies just standing around would prevent peace Prestige loss for aggressive pagans
- AI: Rebalanced raid propensity. Rulers with Prestige loss on peace are now more aggressive
- AI: Tweaked Prepared Invasion propensity slightly
- AI: Less likely to answer calls to arms if busy raiding
- Fixed an issue with exiled characters' destination
- Added a revenge event for the sons of Lodbrok against Aella
- It is now possible to see all the laws of your lieges titles in the law view.
- Fixed exploit where the recently conquered modifier was not properly applied until the day after a holding was conquered.
- The opinion modifier for vassals for handing out viceroyalties are now only applied to feudal non viceroyals on duke-tier or higher.
- Fixed bug where the opinion modifier for handing out viceroyalties did not apply for viceroyals in the history files.
- The empty holdings modifier for garrison and levies are now calculated after the other modifier.
- Tribal holdings now get less taxes and levies if the province is of the wrong culture or religion.
- The opinion modifiers for being of the wrong religion is now increased for tribals against their liege.
- Right click now works on mac when using borderless.
- Family prestige no longer gives a bonus to vassal limit.
- The chronicle now closes when pressing escape.
- Fixed bug where the caliphate title could be given to vassals of the wrong religion, females and characters without the Sayyid or Mirza traits.
- Fixed bug where the 99% warscore cap was not properly applied in certain wars.
- Fixed bug where the AI did not end wars when at 100% warscore due to the recipient having previously declined a peace offer.
- Fixed bug where characters were not properly selected after loading a save if a character was selected before the save was loaded.
- Children created in ruler designer now properly counts as heirs to your titles.
- The decision to donate money to the knights templar now have its intended decision icon.
- Chronicle should now properly show birth of first son even if he has older sisters.
- Rare event that makes a vassal switch side between Charlemagne and Carloman should now work properly.
- Saxon Blood Court event no longer gives you the Crusader trait.
- Prepared Invasions are now enabled for Germanic Pagans with the start of the Viking Age.
- Added some more Celtic realm names to Britain.
- Several minor text fixes.
- Viking Age event is now fully compatible with old save games.
- Reworked system for Ramadan events. They will no longer pop in a bunch at the same time.
- Fixed DND-flag and pulled adventurers out of hiding while preparing for a war.
- Fixed Incorrect alpha for female muslim headgear fixed for the Early Eastern Clothing Pack DLC.
- Now allowed some more leeway with granting "contested titles" while involved in wars and civil wars
- Adventurers will no longer accept being invited to your court.
- It is no longer possible to use the succession changing factions against muslim lieges.
- Fixed bug where the characters in the era picker were unclickable after going back from custom game setup.
- Fixed bug where the pagan versions of Coat of Arms were not properly applied to custom created kingdoms and empires.
- Fixed inconsistencies in credits.
- Fixed bug where the same plot entry was shown twice in the plot view.
- Event spawned troops through the councillor jobs are now named Zealots, Raiders and Warriors.
- Various text fixes.
- Scottish culture event now properly converts province culture to Scottish.
- Added missing Romuva holy sites in early start dates.
- Cleaned up old tech system defines from defines.lua
- Adopt feudalism decision now require at least one in the Noble Customs technology.
- Found Merchant Republic decision now require at least one in the Trade Practices technology.
- It is no longer possible to form custom kingdoms when not being independent.
- The tribal councillor jobs no longer dissapear when having a regent.
- Tweaked triggers for Russian and Scottish culture emergence events.
- Tweaked AI logic for liege converting to capital province culture in some cases.
- Moved/added new dynasties to several cultures.
- Changed some early characters in history files from Dutch to Frisian culture.
- Revised name lists for early East Slavs.
- Corrected a history database issue where some Saffarid and Kabul Shahi subjects stayed Zunist after being subjugated.
- Ireland is now tribal in 867.
- Reduced severity of effects of unused and angry tribal event troops disbanding.
- Hiding character going celibate now gives spouse and lovers intended opinion modifiers.
- Adapted some Charlemagne story event triggers to protect against weirdnesses caused by using the ruler designer on major story characters.
- Changed trigger for Irminsul event to make it more likely to happen.
- Khazar rulers can now receive Jewish exiles regardless of ruler religion.
- Christian rivals will no longer reconsider their rivalry against other Christians unless they recently switched religion to Christianity.
- Pagan feast events reworked and should no longer pop in bunches at the same date.
- Tweaked triggers for Russian and Scottish culture emergence events.
- Tweaked AI logic for liege converting to capital province culture in some cases.
- Moved/added new dynasties to several cultures.
- Changed some early characters in history files from Dutch to Frisian culture.
- Revised name lists for early East Slavs.
- Corrected a history database issue where some Saffarid and Kabul Shahi subjects stayed Zunist after being subjugated.
- Ireland is now tribal in 867.
- Reduced severity of effects of unused and angry tribal event troops disbanding.
- Hiding character going celibate now gives spouse and lovers intended opinion modifiers.
- Adapted some Charlemagne story event triggers to protect against weirdnesses caused by using the ruler designer on major story characters.
- Changed trigger for Irminsul event to make it more likely to happen.
- Fixed issues in CB logic that could result in viewing wrong tooltip
- Now custom kingdoms instantly dejure drift on formation, however only if the dejure kingdom/empire is not created and if you completly control the titles.
- Custom kingdoms now cost 300 wealth instead of scaled wealth
- Custom empires now cost 1000 wealth instead of scaled wealth
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첫댓글 아... 이 역설사 직원들은 대체 버그를 그 동안 안고치고 뭘 하고 있었단 말인가
너무 많아요 ㅜㅜ 살려주세요
삭제된 댓글 입니다.
저런 ㅋㅋㅋ
삭제된 댓글 입니다.
고쳤슴다!
- Fixed an issue with gavelkind where, if your primary kingdom or empire was titular, it could cause strangeness
진짜 욕나옴 왕국작살나는건 그러려니하는데. 2번째후계자로 플레이되면서 첫번째후계자는 방랑하고다님
강으로 항해 안되던거 고치긴 했는데
프랑스 파리 비잔틴 등등 못들어가는 곳이 대부분;
이넘들 고치고 테스트는 해보는건지..
저는 로마랑 베니스만 털어서 다행이긴 합니다
@루모로마노 자국강인데 안지나가져서...
삭제된 댓글 입니다.
써보면서 알았습니다 ㅋㅋㅋ
아래에 수에비 레티뉴가 경보병 200 창병 150으로 바뀐다고 해서 아 상비군이구나 라는걸 뒤늦게 깨달았죠
으엑 쓰다보니 과제있는 몸이 건드려서는 안될것을 건드렸다고 생각해서 그만 두겠습니다 ㅜㅜ
살려주세요 opengl 행렬변환 처음인데 어렵네요