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Updated 23 Jan 07:
v1.8
Pnutmaster added in many more bloodline tracking traits.
Dearmad worked on improving rebellion traits. No more locking into towns until the rebellion is full blown- so you will have a warning turn at least if you are vigilant and watch your nobles as they become disobedient- move them OUT of towns before they no longer take orders from you once in a town. Lowered princess fertility a bit and raised royal male fertility a bit.
Oh, and we've settled on a tongue in cheek title for our mod: Blood, Broads, and Bastards. Yeah, blood for lineages (with reference to violence), broads... because the princesses get a total makeover and have PERSONALITY now, and Bastards because those who rebel are often thought of as such, and well, now there ARE bastards in the game...
So the filename reflects this title...
v1.7b
Fixed CTD upon starting new campaigns.
v1.7a
This is savegame compatible with v1.7. Better text descriptions. Fixed adopted getting Royal Blood. Added in new rebellion triggers, fixed whatever other minor annoyances could be found in the triggers.
v1.7[Not savegame compatible w/v1.6]
Ok. v1.6 turned out to be a proof of concept. Pnut has finished his code for the Regent behavior.
I've gone through and caught all the real bugs that I can find which CA left in the Character Trait file. Cleaned up as many typos as I could.
I went through Orientiss' VnV/Anc. fixes and added those game changes (improvements/not simply fixes) I felt appropriate to this mod. Note that none of them, I think, survived exactly as in that mod. I usually lower odds, or make negative traits worse but rarer than good ones. I also expanded a few ideas I found in that mod, such as the PublicAtheism set- added some interesting rubs to it.
v1.6
Pnutmaster added in lineage tracing through females now... pretty cool. Check out your princesses now. As with other Royal Line traits these automatically get pasted onto characters after the first turn and then work flawlessly.
I refined the Rebellion code quite a bit- there are three distinct triggers for possible Civil War: Spending at a deficit (below 0), getting excommunicated when your King isn't very Pious (meaning it wasn't just a political excommunication- King's with Higher Piety can avoid this one), and when your King comes to the throne of a larger empire (Affects player more than AI). Also your King's Authority lowers over time when a rebellion happens, which should have the effect of your rebelling generals going Gray on you faster.
NOT savegame compatible with v1.5.
v1.5a
Fixed a tiny bug that... well honestly it probably won't make any difference. But I'm anal that way. Sorry I didn't catch it... it never logged and the trait verify gave it a pass. The bonus part is: added in a trait to inherit the legacy of a traitorous father.
v1.5
Rebellion simulated (it's not perfect, but I'm trying), improved shield graphics for many provinces, added ancillaries: Kingmaker and Defender of the Faith (a unique one only one Catholic king at a time gets for life), a few minor bug fixes, activated disciplined/undisciplined line of traits that had no triggers.
v1.4
Added in Islamic titles vs. Xtian ones. Same art is shared. Effects are mirrored, but obviously the Turkish Caliph of Istanbul isn't going to gain combat bonus vs. Turks...
Obviously with this many triggers and new Ancillaries added... NOT savegame compatible... so finish your games and enjoy grabbing a new update when you're done.
v1.3a
Fixed all bugs w/repeated triggers. Added in artwork for dead wives (S., E., and N. Euro) from actual medieval paintings. Fixed initial "Royal Blood" trait not sticking to initial underage sons once they turned of age. Stripped out Epithet (Noble) for titled nobles as this took away their last names unnecessarily. Titles should be fairly obvious as the graphic is bright and colorful, right? This update should be savegame compatible- no new traits or ancillaries added.
v1.3
Dearmad stuff: Improved ancillary graphics. Added better wife/son/daughter graphics... different set for certain European areas. If you strip a noble of his titles... expect him to be angry... if you do this to him twice... expect revenge. And no, giving him back his titles won't make him feel better... Added simple Epithet for nobles "(Noble)" so you can tell by looking at their name they are titled. Nobles can now collect as many titles as places they conquer (I think the game hardcode limit is 8 ancillaries).
Pnutmaster stuff: Tracking of the original and true Royal bloodline through traits... check 'em out. Fun stuff- imagine bribing a royal French to your English side and eventually you'd know if his line became the heirs to the throne now! True Royal lineage ='s +1 loyalty.
NOT SAVEGAME COMPATIBLE- we added way too many things for that to happen... sorry.
v1.2c
Added in character traits: Conqueror/Liberator of Constantinople (Idea for this and 99% of the coding for this thanks to Pnutmaster!
), Distance loyalty trait chances (further from capital means chance to have loyalty go down slowly (NOT for Heir and King and Crusader/Jihadists), those close to the Capitol realize they'd better behave themselves... FIXED a potential screw up with traits that should have remained at 100% acquisition, added in Pilgrim visits to Jerusalem and Jedda (for Islam- closest thing to Mecca). The Pilgrim idea was another Pnutmaster stroke of Genius).
NOT savegame compatible as NEW TRAITS are added...
v1.2b
ALL trigger bugs fixed! (The swiss pike bug is a game bug fixed by modding the unit file- not this mod's concern, CA introduced this one).
v1.2a
I think there may have been a BAD crash bug with the Master of the Horse title... sorry. Cleaned up all the code about that. Also cleaned up code for all Titles to not trigger a syntax error that got reported to debug log but didn't otherwise cause any problems. Fixed some triggers to work better. Added Carnival connections ancillary for assassins. Added some more ancillary artwork. And changed Joan D'Arc's artwork to a unique image that *isn't* "sex cheap woman," for cryin' out loud!
v1.2:
Added in Privy Council appointments: Chancellor, Marshall, King's Treasurer, etc... there are 8 positions. Look in the Triggers.txt file to see all of them and the triggers to get them.
Made installation easier by including the BAT file needed to run it.
v1.1:
Fixed a few typos in the text, renamed a few of the heraldic shield graphic files so they show up now.
This mod:
Adds in titles for every province along with graphics. Most titles grant a little tax boost, some grant other negative effects... like the will to go it solo (lower loyalty), a few have other traits.
Adds in Privy Council Offices like King's Treasurer, the Privy Seal, Chancellor, Marshall, Master of the Horse, etc... for both player AND AI.
Added in one Archbishop for each Kingdom who gets appointed. Also added in the Orthodox Patriarch! Yay!
Activated all Ancillaries found in game: Black Stallion, Body Guard, Ornate Armor, Custom Armor.
Added new Ancillaries: Black Stallion for Princesses, a White Stallion.
Princesses get a MAJOR OVERHAUL. They are interesting dynamic characters now. Hussies, prudes,lesbians, *****es, fertile, infertile, beautiful, ugly, affected by the genes of their mothers as well as their fathers, you name it. And a lot LESS "secret lovers."
All character trait acquisitions acquired without solid reasons are lowered significantly so you don't get 50+ traits in 5 turns which results in a meaningless character with no particular traits- this way you get a few traits and they mean something. You get sense of the person.
Ok let me know if this thing works for ya- took a LOT of work to get it all together. Don't complain about Heraldry or Coat of Arms or titles not being perfectly historical unless you have the new graphic ready, the new title in text to tell me, and you can email it all to me. Otherwise go do your own homework and research and whine to me later.
Reward me by supplying me with red dots and insults attached, as always, THANKS!
Thanks to Rawghi for original inspiration on the title aspect of this mod.
전에 올렸던 종합작위모드 1.4버젼의 새로운 최신버젼입니다. 헤럴디모드(밑에작위모드)와 다르게 AI도 적용되는 부분이 있습니다.
다운로드링크:
http://www.twcenter.net/forums/downloads.php?do=file&id=955
첫댓글 이런, 대략 난감한 상황이네요... 1.4와 호환이 안됩니다. 다시 말해서 1.4쓰시다가 1.5 덥어 쓰시면 기존 세이브 파일이 엉킵니다 -_-;;
네... 그런 중요한 사실을 안말했네요...^.^(퍽!)
확 모드깔고 첨부터 새로 시작~~~ㅎㅎ HRE로 하고 있습니다....
장군생산가능하게 해보세요. 그렇게 하면 작위모드 정말 재밌죠...
이거 어떻게설치하죠..아무리 모드스킨자료실에 올라와잇는데로 해봐도 모가몬지도모르겟고..모드실행프로그램깔고 하라는데로 일단 차근히따라햇는데 이미지랑은 완전틀리게나오구... 장군생산이랑 작위모드좀 해보고싶은데..당췌 컴맹이라..ㅠㅠ 좀 쉽게 설명점해주세요~~~
그냥 data폴더 안에다가 집어 넣으시면 됩니다.
음... 킹오브 아일랜드 같은 타이틀은 부하에게 줬더니 오히려 충성심이 다운되더군요... 야심이 커져서 그런가? 하여간 그것 말고도 타이틀을 줬더니 충성심 팍팍 떨어지는 타이틀이 꽤 되는 것 같습니다.
그리고 타이틀 줬다가 뺏어도 충성심이 다운되지 않는다는 점. 타이틀을 많이 지니고 있으면 트레잇이 붙지 않는다는 점... 최대 트레잇 슬롯이 9개인가 밖에 안 되니... 땅은 많은데 타이틀 줄 장군들은 별로 없고 장군들을 늘리자니 혈통이 엉망이 되고... 이래저래 골치아프군요.
흠... 그렇다면 장군생산이랑 같이 하면 좋을 듯 하네요...
카롤루스님 그럼 모드스위치프로그램 안깔고걍 이거자체를 데이터폴더에 집어넣으면되나여??글구 도대체 모드스위치로 돌리는 모드는 모모고 어떻게 구분하져??;;
mymod라는 폴더 만드시고 그 안에 data파일을 넣으신 다음에 모드스위치로 모드실행파일을 만드시면 됩니다. 구지 실행파일을 구분할 필요는 없고 다 모드스위치로 하실 수 있을 거예요.
이 모드는 능력치를 떨어뜨리는 요소들이 꽤 많더군요. 그에 반해 해랄디 모드의 작위는 능력치를 많이 상승시켜주죠 저 같은 경우에는 해랄디 모드에서 작위를 사용하고 이 모드에서 몇몇개의 트레잇만 가져다 사용하는데 꽤 재미있습니다 -_-;
어떻게 그렇게 하실 수 있나요? 어느 파일을 석어야하는지 모르겠네요.
이야... 석었습니다. 서로 석일 수 있는 부분이 있더군요. 가서 빨리 해봐야겠습니다...^.^
허걱, 카롤루스님! 저도 어떻게 안될까요? >.<;
incubus님, 카롤루스님, 방법 좀 일러주십시오.
석은거 올려드리겠습니다. 자료실로 가보세요...^.^