|
Today, we have a very special announcement for you. The release of a patch for our mod, Europa Barbarorum, for the Rome Total War engine: EB 1.2!
The mod has advanced a very long way from our first beta: EB 0.7.2, more than 2 years from now (here`s the announcement). In retrospective, we can say that we have advanced a very long way, always struggling to create a representation of the ancient world as accurate as it can be, considering the RTW engine's possibilities and limitations.
There are not many major changes in this version. Likewise, there are no new units. Work for EB 2 has already been going on for months, and also all of our modelers and skinners are focused on pumping out EB2 units. The entire team will now focus on our newer version for M2TW. Nevertheless, we will not stop supporting EB1, and there will in all likelihood be some other goodies in the near future too. :eyebrows:
Rather, the scope of this version focuses primarily on bugfixes, among them the total redesign of the Client Ruler system. We also have a new punic voicemod, and the previously released historical battles are also part of this release.
We thank our dedicated (and now almost professional!) betatesters: mcantu, Hax, Thaatu, Ice, Obelics. Their help was absolutely essential in clearing bugs with the Client Ruler system. Special thanks to I Am Here Now, who spotted an unsuspected quantity of spelling mistakes in our descriptions, most of which are now fixed.
We also want to give special thanks to Ken Eckman and Don Johnson, who helped decisively with the recording of our brand new punic voicemod. :music:
We also thank to all the people that have pointed out various bugs and errors in our previous builds. Without their dedicated feedback, we wouldn't have come this far with our mod. A big thanks to you, and we wish you all a very happy play.
A complete list of mirrors can be found on our website's Download section. We strongly recommend people to use BitTorrent to download EB to conserve bandwidth, but also as torrent provides better transfer speeds once a couple of people have downloaded part of it. Please consider seeding EB after downloading unless you pay per amount of traffic. Don`t be a leech!
Currently you can only get EB 1.2 by torrent. More mirrors will be added when they are available.
Torrent
First make sure you have a clean RTW 1.5 installation on your computer where you have installed EB 1.1, with no submods. This is to make absolutely certain old files or directories won't cause problems for the EB installation.
You should already have a clean 1.5 RTW if you followed the installation guide for 1.1, so even if you have installed submods it should be a simple matter of installing EB 1.1 into a copy of that one. If you don't have this and need to install RTW 1.5 again, you should now make a copy of that clean 1.5 RTW so you have it available for easily making another installation in the future. Then you won't have to install RTW again, but only EB.
If you have Vista, make sure that you have the RTW installation where you add EB outside of Program Files. You may get problems either immediately, or when it's least convenient, if you still install EB under Program Files.
Double-click the EB installer file and follow the instructions on screen. Make sure that you select the RTW folder, IE the one where RomeTW.exe lies under. Also make sure that you remove the boilerplate text that comes after the folder that you choose.
Refer to the installation guide post for more specific instructions and special cases. Refer to the installation validation post if your EB doesn't work after installing.
As always, new versions of EB are not savegame compatible.
1.- Client Rulers:
As you may know, the Client Ruler system had various sporadic bugs that included wrong trait assignment, killing of existing family members, clones popping up and more. Those problems couldn`t be fixed with the previous Client Ruler system, so the decision was made to construct an entirely new mechanic for the matter. Now recruitable generals can become either Allied Generals or Client Rulers, depending on whether they stay during their first turn in their city or are moved into the field after being created.
So, if we create a type 4 government, we gain the possibility of recruiting a general:
In the example, we are going to recruit a hellenistic client ruler, with a hellenistic bodyguard. There are also other bodyguards, and the type of bodyguards available depends of the culture of the settlement that`s recruiting the general.
At this point, we can take two paths:
1º) Make him a Client ruler, to govern allied settlements in your place. This is done by leaving your recruited general into the settlement. Take for example our good fellow Pefkolaos:
We can leave him into the city, so that he becomes a client ruler... subject to our will!
But beware of moving him to a non-allied settlement. As before, by taking him out and making him governor of a Type I - II or III governed city, you risk making him into an impostor.
Also as before, remember not to enter allied settlements with your family members. This is meddling with domestic affairs, which will generate negative traits on the family members that poke their noses on allied poleis. In addition, it will cause unrest, as you make clear that the allied settlement is not really independent, and that the client ruler is a mere puppet of your basileos!
2º. Make him a non-family-member General. That`s done by moving him out of the city on the first turn after being recruited. Thus, Neoptolemos will end up commanding client armies rather than governing cities.
As with client rulers, allied generals will gain negative effects if they are instated as governors in non-allied provinces.
2.- New Punic voicemod:
Our voicemod translators and actors have performed an enormous feat: to bring you the punic voicemod. An huge amount of work has been put into this feature, which combines the labour of translators, voice actors, coders etc.
3º Additional changes:
* Inclusion of the previously released historical battles of Ipsos, Panion, Magnesia, Raphia, River Areios
* Addition of battle defeat theme.
* A multitude of corrections of Sweboz unit and building names.
* Correction of various proto Balto-Slavic names.
* Various corrections of Romanii trait names.
* Relocation of strategy map docks, to better correspond with historic locations of important ports.
* Fixed spamming of Sweboz reform markers.
* Removed duplicated medininkas mercenary archers.
* Saka can now build blacksmith, mines and receive benefits of high level ports.
* Nomads can now recruit diplomats from higher levels of core building.
* Adjustments of law bonus for nomad core buildings.
* Added many short descriptions for pontos.
* Fixed CTD when choosing fate of a newly conquered settlement (if Lusted's theory is correct).
* Corrected and refined unit placement.
* Added multiplayer component.
* Fixed a bug in the cumulative wins/losses triggers, thanks Tollheit!
* Correction of the UI of the Lonchophoroi.
* Correction of the Mercenary recruitment
* Corrected Lusotannan animosity. Now they want to kick Carthaginean butts, instead of Pontic.
* Fixed celtic reform markers.
* Year In History text changes for 264 and 263 BC.
---------------------------------------------
헐, 뜬금없는 업데이트에 당황했습니다.... ㄱ-;;
대충 보니 히스토리컬 배틀이 많이 업데이트 되었고 사카가 광산이나 항구, 기타 등등을 생산할수 있어지고... 등등. 아, 근데 대두 로마군은 업데이트 없네요;;;
첫댓글 헐 진짜 뜬금없이 올라왔네요 -_-;;;; 지금 1.1로마 하고있으니 그냥 해야겠네요... 넘어갈 이유가 없을듯...
음 ctd나 잦은 오류들을 수정했다고 나왔다는건가요 Fixed CTD when choosing fate of a newly conquered settlement (if Lusted's theory is correct). 영어를 잘 몰라서 -_-
'곧 정복될 도시를 선택할시 발생하는 CTD를 수정했다.(만약 Lusted의 이론이 정확하다면...)' 일려나요? 어렵네효.
으어어, 토렌토도 다운로드가 안 되고, 미러 사이트도 안 올라왔네요;;; 어쩌라는 건지;;;
이건 튕기는건 해결됬을까?
헐....사카 광산때문에 접었었는데 이거 깔고 다시 사카를 시작할까 아니면 지금하는 박트리아 계속할까 갈등하게 만드네요.
1.1설치하고1.2패치하는거임^^ 설치 하는법좀
cb하고 이거하고 같이 되나요?
같이 됩니다.
eb 한글패치 1.1 버전 그대로 써도되나요?
아무도 모를 일입니다(...) 롤랜드님께서 실험 해보시고 결과를 올려주세요(어이;;)
그것은 텍스트 파일을 뜯어봐야 알겠죠?>?
비디오 해상도설정하는 곳에서 해상도란에 그냥 까맣게 해상도가 안나와서 해상도설정이 안돼요 어떡게 해야하죠?? 도와주세요
패치했는데 왜 적용이 안되지?
아 캠패인들어갈려면 튕긴다 아이고 ㅜ,ㅜ 인연이안돼나
아 지우고 다시까니 됩니다! 해상도설정문제는 제가 직접 택스트를 수정하니 되는군요
세이브 파일 호환 안된다면야 ㅎㄷㄷ
해보니까.. 세이브파일 호환 되더군요..
1.1 당시의 세이브 파일에 미련 없는 본인으로써는 상관 없는 일이라능.(쳐맞고 버려진다)
얼래 다시 자세히 읽어보니 확실히 호완안된다고 적혀있는데...ㅇ_ㅇ;;;;;
1.1 하다가 마음의 상처를 입은 후 EB는 당분간 봉인... ㅠ
ㅋㅋ 오랜만에 지웠던 로마토탈워나 다시해볼까????.....
어떻게 해야하죠?? 다시까는중인데.. 오리지날-이다음엔 순서가 어떻게되죠.. 하나하나 찬찬히 가르쳐주세요
1.3 패치 -1.5 패치 - Eb 1.1 - eb 1.2 순서요
되네요. ㄳㄳ.. 와 eb모드 처음해보는데 첨엔 뭔가 맘에안들었는데 어느새 맘에들더라구영 ㅋㅋㅋ 짱잼씀~ 유닛들이 뒤기 멋진것같아여
EB1.1-임페리얼 에디션 1.16-EB1.2해도 될까요?ㅇㅅㅇ;;(설치하는 방법좀덤으로 알려주세요..ㅇㅅㅇ)
파일 프론트는 다운이 되긴되는데 속도가 무지 느리고 맨위는 다운받아도 뭐어떻게 건드려야 할지.;;
다운 안받아지는데 1.2 다운 받게 좀 해주세요 -_ㅠ
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ 다음 주에 컴 지를건데 때마침 릴리즈라.. 그동안 멀뚱멀뚱 곁눈질만 하던 EB 이제 살살 핥아주마...ㅋㅋㅋㅋㅋㅋㅋ
240년까진가했는데 버그는 그거 하나밖에 안보임. 상대방 별이 3갠데 전투할때 8개로보이는 오류현상. 첨에는 진짜 8개인줄알았는데 전투해보면 결코그렇지 않단걸 알았음..
그건 공격시.혹은 방어시 +되는 별일겁니다 오류아니구요. 그리고 별갯수와는 상관없이 ai는 똑같습니다.
이건 덜 팅길까요? 그럼 1.1 상태에서는 그냥 덮어 씌우면 되는건가요?
확실히 최적화가 되었군요. 로딩도 빨라지고 더 잼나게 즐길 수 있겠습니다. ㅇㅂㅇ/
설치방법좀알려주세요
로마오리지날 -> 1.3 패치 -> 1.5 패치-> Eb 1.1 -> EB 1.2 순입니다...^^