Updates to Empire: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Crash Fixes
- Fixed crash when disbanding generals unit
- Fix for crash on trying to merge ships from port into ships next to port
- Fixed rare crash relating to boarding
- Fixed crash to do with reinforcing armies
- Fixed crash on revolution video attempting to play
- Fixed crash for double clicking on sinking ship on campaign map
- Fix for crash on merging units but moving into fort before army arrives
- Fixed several crashes related to rakes
- Fixed crashes relating to battles when running Czech or German versions of the game
- Fixed crash on moving army into region of faction player has military access and then cancelling military access
- Fixed crash on trying to exchange ships between 2 fleets
- Fixed crash on spamming move orders to puckle guns locked in melee combat
- Fixed hard lock on inviting host to their own MP game
- Fix to prevent loading of mod causing crash post patch
- Various end turn crash bugs fixed
- Fixes to crash bugs relating to completion of revolutions
- Some fixes relating to merging and disbanding
- Fix for several crashes in land battles
- Several crashes relating to attacking cities fixed
- Several load save game crashes fixed
Campaign
- Armies now placed correctly on battlefields in relation to campaign
- Fix for nearby ships sometimes not being included as reinforcements for battles
- Fix for incorrect numbers sometimes showing on trade routes
- Units with limits on how many can be recruited now show how many are available
- Various fixes relating to rakes and infiltrating
- Fixes relating to problems moving armies/merging into army's right next to settlements
- Various trade bug fixes
- Fix for moving agent from settlement moving army instead of agent
- Fix for several bugs relating to military access and armies being in regions
- Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired
- Fix for sallying out armies breaking siege at times even when losing the battle
- Fix for bugs relating to capturing ships on returning to campaign map from naval battle
Land Battle
- Improvements to path finding have been made
- Some fixes to units not garrisoning buildings
- Fort gate ownership made clearer with faction flags appearing at the gatehouse
- Fix for problem relating to artillery unlimbering after being ordered to limber
- Fix for puckle guns moving on their own in some circumstances
- Fix for big slowdown in unit movement on some battle maps in the Road to Independence episodes
- Fix for missile cavalry not reloading when out of combat
- Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles
- Quebec episodic land battle fixed ground type in deployment area
- Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen
Naval Battle
- Several fixes for ships clipping into each other
- Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack
- Crew uniforms improved to make identification of the crew type and faction easier
- Defending ship is not allowed to fire cannons anymore during boarding procedure
- Improved naval grouping UI and group movement made
- Improvements made to ship collisions to reduce chance of ships getting stuck
- Fix for sail damage not being shown when volumetric effects turned on
Multiplayer
- Various fixes for joining games/game lobby issues
- Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances
- Long riflemen and winged hussars removed from early era battles
- Fix for insufficient funds always showing on unit cards even when enough money is available
- Player name is now displayed on unit tooltips
- Team chat is now displayed in a different colour
AI
- Basic fix for AI being unable to move army by fleet
- Aggression of factions in campaign improved, as well as tweaks to diplomacy
- Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies
- Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes
- Siege battle AI improvements made
- Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches
Miscellaneous
- Delete save game button added to save game list
- View replays button added to single player Play Battle menu
- Various sound fixes and improvements
- Various incorrect text messages fixed
- Fixes to various graphical glitches with display of walls
- Fixes made for stuttering videos
- Fix for several game option settings not being saved correctly, including settings such as floating flags
- Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the playerâ?™s army
- Armour and shield values are now added into melee defence value shown on unit cards
- Lots of other small and minor bug fixes
Balancing
- Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level
- Ship recruitment and upkeep costs have been increased in campaign
- Various balancing and cost adjustments to improve multiplayer land battle balance
- Ship costing improvements made for both campaign and multiplayer
- Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign
Extra Note
- We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch
- Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch
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