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Being Fluent with IT 1999 National Research Council - Big.rtf
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Executive Summary from Being Fluent with Information Technology
(National Research Council, 1999)
1.
Information Technology is playing an increasingly important role
in the work and personal lives of citizens.
Computers, communications, digital information , software -
the constituents of the information age - are everywhere.
Between those who search aggressively for opportunities
to learn more about information technology and those who
choose not to learn anything at all about information technology,
there are many who recognize the potential value of
information technology for their everyday lives and
who realize that a better understanding of
information technology will be helpful to them.
2.
This realization is based on several factors:
* Information technology has entered our lives
over a relatively brief period of time with little warning
and essentially no formal educational preparation for most people.
* Many who crrently use information technology have only
a limited understanding of the tools they use and a
(probably correct) belief that they are underutilizing them.
* Many citizens do not feel confident or in control
when confronted by information technology,
and they would like to be more certain of themselves.
* There have been impressive claims for the potential benefits
of information technology, and many would like to realize
those benefits.
* There is concern on the part of some citizens
that changes implied by information technology embody
potentail risks to social values, freedoms or economic interests, etc.,
obligating them to become informed.
3.
And, naturally, there is simple curiosity about
how this powerful and pervasive technology works.
These various motivations to learn more about
information technology raise the general question,
What should everyone know about information technology
in order to use it more effectively now and in the future?
4.
The answer to this question is complicated by the fact that
information technology is changing rapidly.
The electronic computer is just over 50 years old, "PC,"
as in personal computer, is less than 20 years old, and
the World Wide Web has been known to the public
for less than five years. In the presence of rapid change,
it is impossible to give a fixed, once-and-for-all course
that will remain current and effective.
5.
Generally, "computer literacy" has acquired a "skills"
connotation, implying competency with a few of today's
computer applications, such as word processing and
e-mail. Literacy is too modest a goal in the presence of
rapid change, because it lacks the necessary
"staying power."
As the technology changes by leaps and bounds,
existing skills become antiquated and there is
no migration path to new skills.
6.
A better solution is for the individual to plan to adapt to changes
in the technology.
This involves learning sufficient foundational material
to enable one to acquire new skills independently
after one's formal education is complete.
7.
This requirement of a deeper understanding than is implied
by the rudimentary term "computer literacy" motivated
the committee to adopt "fluency" as a term connoting
a higher level of competency. People fluent with
information technology (FIT persons) are able to express
themselves creatively, to reformulate knowledge, and
to synthesize new information.
8.
Fluency with information technology
(i.e., what this report calls FITness) entails a process of
lifelong learning in which individuals continually apply
what they know to adapt to change and acquire
more knowledge to be more effective at applying
information technology to their work and personal lives.
9.
Fluency with information technology requires
three kinds of knowledge: contemporary skills,
foundational concepts, and intellectual capabilities.
These three kinds of knowedge prepare
a person in different ways for FITness.
10.
* Contemporary skills, the ability to use
today's computer applications, enable people to
apply information technology immediately.
In the present labor market, skills are an essential
component of job readiness.
Most importantly, skills provide a store of practical
experience on which to build new competence.
11.
* Foundational concepts, the basic principles and
ideas of computers, networks, and information,
underpin the technology.
Concepts explain the how and why of information
technology, and they give insight into its opportunities
and limitations.
Concepts are the raw material for understanding
new information technology as it evolves.
12.
* Intellectual capabilities, the ability to apply
information technology in complex and
sustained situations, encapsulate higher-level thinking
in the context of information technology.
Capabilities empower people to manipulate
the medium to their advantage and to handle unintended
and unexpected problems when they arise.
The intellectual capabilities foster more abstract thinking
about information and its manipulation.
13.
For specificity, the report enumerates the ten
highest-priority items for each of the three types of
knowledge.
(Box ES.1 lists these ten items for each type of knowledge.)
The skills, linked closely to today's computer usage,
will change over time, but the concepts and
capabilities are timeless.
14.
Concepts, capabilities, and skills -
the three different types of knowdedge of FITness -
occupy separate dimensions,
implying that a particular activity involving
information technology will involve elements of
each type of knowledge. Learning the skills and
concepts and developing the intellectual capabilities
can be undertaken without reference to each other,
but such an effort will not promote FITness
to any significant degree.
The three elements of FITness are co-equal,
each reinforcing the others, and all are essential to FITness.
15.
FITness is personal in the sense that individuals
fluent with information technology evaluate, distinguish,
learn, and use new information technology as appropriate
to their own personal and professional activities.
What is appropriate for an individual depends
on the particular applications, activities, and
opportunities for being FIT that are assocaited with
the individual's area of interest of specialization.
16.
Fitness is also graduated and dynamic.
It is graduated in the sense that FITness is
characterized by different levels of sophistication
(rather than a single fluent/not fluent judgment).
And, it is dynamic in that FITness entails
lifelong learning as information technology evolves.
17.
In short, FITness should not be regarded as an end state
that is independent of domain, but rather as something that
develops over a lifetime in particular domains of interest and
that has a different character and tone depending on which
domains are involved. Accordingly, the pedagogic goal is to
provide students with a sufficiently complete foundation of
the three types of knowledge that they can
"learn the rest of it" on their own as the need arises
throught life.
18.
Because FITness is fundamentally integrative,
calling upon an individual to coordinate
information and skills with respect to
multiple dimensions of a problem and to make overall
judgments and decisions taking all such information into
account, a project-based approach to developing FITness
is most appropriate.
Projects of appropriate scale and scope inherently involve
multiple iterations,
each of which provides an opportunity for an instructional
checkpoint or intervention.
19.
The domain of a project can be tailored to an individual's
interest (e.g., in the department of a student's major),
thereby providing motivation for a person to expend the
(non-trivial) effort to master the concepts and skills of
FITness.
In addition, a project of appropriate scope will be
sufficiently complex that intellectual integration is
necessary to complete it.
20.
Note also that much of the infrastructure of
existing skills-based computer or
information technology literacy efforts
(e.g., hardware, software, network connections,
support staff)
will be important elements of efforts to promote FITness.
21.
Although the essentials of FITness are
for the most part not dependent on sophisticated
mathematics, and should therefore generally be
accessible in some form to every citizen,
any program or effort to make individuals more FIT
must be customized to the target population.
Because the committee was composed of
college and university faculty,
the committee chose to focus
its implementational concerns on the four-year college or
university graduate as one important starting point
for the development of FITness across the citizenry.
22.
Further, the committee believes that
successful implementation of FITness instruction will
requires serious rethinking of the college and
university curriculum.
It will not be sufficient for individual instructors to revisit
their course content or approach.
Rather, entire departments must examine the question of
the extent to which their students will graduate FIT.
Universities need to concern themselves with the
FITness of students who cross discipline boundaries
and with the extent to which each discipline is
meeting the goals of universal FITness.
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BOX ES.1
The Components of Fluency with Information Technology
Intelellectual Capabilities
1. Engage in sustained reasoning
2. Manage Complexity
3. Test a solution
4. Manage problems in faulty solutions
5. Organize and navigate information structures and evaluate information
6. Collaborate
7. Communicate to toehr audiences
8. Expect the unexpected
9. Anticipate changing technologies
10. Think about information technology abstractly
Information Technology Concepts
1. Computers
2. Information systems
3. Networks
4. Digital representation of information
5. Information organization
6. Modeling and abstraction
7. Algorithmic thinking and programming
8. Universality
9. Limitations of information technology
10. Societal impact of information and information technology
Information Technology Skills
1. Setting up a personal computer
2. Using basic operating system features
3. Using a word processor to create a text document
4. Using a graphics and/or and artwork package to create illustrations, slides,
or other image-based expressions of ideas
5. Connecting a computer to a network
6. Using the Internet to find information and resources
7. Using a computer to communicate with others
8. Using a spreadsheet to model simple processes or financial tables
9. Using a database system to set up and access useful information
10. Using instructional materials to learn how to use new applications or
features
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