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http://www.twcenter.net/forums/showthread.php?t=101297
MITTELEUROPA, versihttp://on 1.0
(a clone of the original Bohemia mini-mod project)
Version 1.0 - Creation Date: May 28, 2007
Downloads:
Filefront links:
The original rar file is splitted on 10 parts from technical reasons with inflexible upload/download. Please, join all 10 downloaded pieces with join32.exe program and you will obtain standard rar archive file.
join32.exe file for joining the 10 pieces of rar file
part 1 of the Mitteleuropa_v_1_0.rar archive
part 2 of the Mitteleuropa_v_1_0.rar archive
part 3 of the Mitteleuropa_v_1_0.rar archive
part 4 of the Mitteleuropa_v_1_0.rar archive
part 5 of the Mitteleuropa_v_1_0.rar archive
part 6 of the Mitteleuropa_v_1_0.rar archive
part 7 of the Mitteleuropa_v_1_0.rar archive
part 8 of the Mitteleuropa_v_1_0.rar archive
part 9 of the Mitteleuropa_v_1_0.rar archive
part 10 of the Mitteleuropa_v_1_0.rar archive
Warning!
This mod was developed on the english version of MTW2. It is thoroughly tested, highly stable, but targeted primarily for english versions of MTW2. Officially supported platforms for this mod are the English MTW2 1.002.0000 and 1.002.0001 only. The non-english players must delete all 4 sound files in subfolder Bohemia/sounds (these files - audio.idx, audio.dat, events.idx a events.dat - were generated for english language mutation and will cause incompatibility with non-english versions)!!! Then and only then the game will after first start of the mod generate the new respective sound files for your language mutation of MTW2 in this subfolder automatically and everything should be OK also in non-english platforms.
Description and Using Medieval Total War 2: "Mitteleuropa"
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It is my clone of the original "Bohemia mini-mod" project.
This version has been developed and thoroughly tested on the MTW2 1.2 platform (quite exactly on the MTW2 English version patched with "leaked" pre-1.2 patch.
This mod is not in any case save-game-friendly. Archive your game before usage of this mod to be sure you dont lost any information. You need to back up the MUsic.idx and Music.dat files from Data/sounds folder mainly !!!
As for a more detailed information on the changes compared to the original vanilla see the respective sections in included "Credits".
Credits
Creator & Developer: Sinuhet
2D Artwork
Bohemian Faction Symbols, Buttons & Related Symbols:
Meretrix
Bohemian Campaign Map Faction Banners:
Meretrix
Bohemian Battlefield Banners & Standards:
Meretrix, Sinuhet (only Moravian and Premyslid eagles)
UI Cards:
original CA
Campaign Minimaps Per Faction:
original CA
Faction Leader Portraits:
original CA
3D Unit Artwork
burrek's Texture Mods:
European Factions Reskins by burrek:
Knights and Knaves v0.95
(link: http://www.twcenter.net/forums/downl...o=file&id=1116)
Early Period Pack v0.91
(link: http://www.twcenter.net/forums/downl...o=file&id=1025)
High Period Pack v0.3
(link: http://www.twcenter.net/forums/downl...o=file&id=1048)
Byzantium Armor Progression Mod v0.7:
Byzantium Faction Reskin by Whitewolf
(link: http://www.twcenter.net/forums/downl...o=file&id=1134)
Matúš Čák rebels mod (MCRM)
From this mod used only several graphical elements (all shields for Eastern Spearmen, one shield for Knights – the yellow lion on the blue background, the blue plume for Gothic Knights for Bohemia)
(link: http://bmm.bbfclan.eu/index.php?opti...pper&Itemid=31, path: Home»Downloads»MCRM»Klient)
Animations
Unit Animations Pack:
original CA from patch 1.2
Battlefield AI
Battlefield AI Formations and related xml files:
Sinuhet (Sinuhet’s Battle Mechanics v1.0)
Battlefield Visuals
Skymod:
original CA
Night Battles:
original CA
Campaign AI & Diplomacy
Campaign AI (settlements mechanics related xml file):
Sinuhet
Diplomacy & Related Campaign AI (respective txt and xml files):
GrandViZ (Ultimate AI v1.2-beta2), Shaba Wangy + Re Berengario I (Anno Domini 0.92), Sinuhet (each of them 1/3 respectively, it is so complex system that I will explain it in the TWC forum later in more detailed way).
Ultimate AI by GrandViZ
(link: http://www.twcenter.net/forums/forumdisplay.php?f=301):
Anno Domini by Re Berengario I and Shaba Wangy
(link: http://www.twcenter.net/forums/forumdisplay.php?f=295):
Campaign (descr-strat.txt)
Modified Header of the Campaign file (years, years/turn, rebellions):
Sinuhet
Modified Core of the Campaign file (factions, settlement, armies):
Re Berengario I (Anno Domini v0.91), largely changed by Sinuhet
Modified Diplomatic Relations of the Campaign file:
Sinuhet
Campaign Script
Modified Campaign Script:
Sinuhet (fixed and reduced)
Garrison Script:
not applied (maybe in next versions of this mod)
Campaign Map
Modified Campaign Map & Related Files:
Spurius Big map v0.99i
(link: http://www.twcenter.net/forums/showthread.php?t=69936),
several changes by Sinuhet
New Regions & Related Coding:
Re Berengario I (Anno Domini v0.92),
Sinuhet (Bohemia and several new regions in HRE)
Regional Campaign Map Resources:
Re Berengario I (Anno Domini v0.92),
changes by Sinuhet
Region Naming Convention & Settlement Placement:
Re Berengario I (Anno Domini v0.91),
merged with Spurius Big map by Sinuhet
ZOR / AOR Systems
Zone Of Recruitment (ZOR) System:
not applied
Regional Mercenary Recruitment Pools / Area Of Recruitment (AOR):
Re Berengario I (Anno Domini v0.92), changes by Sinuhet
Rebels:
Re Berengario I (Anno Domini v0.92), aggressively changed stats by Sinuhet
Historical Events
Modified Events System:
Sinuhet, black death based on template by Re Berengario I (Anno Domini v0.92)
Unit Stat System Development (EDU.txt)
Modified Unit Stat Entries:
GODzilla (EDU adjusted for zxiangs1983’s animations), Sinuhet
Faction Recruitment Capabilities
Reconstructed Faction Rosters:
Sinuhet, mainly for Bohemia
Recoded Rebel Armies:
Sinuhet
Building Stat System Development (EDB.txt)
Modified Building Stat Entries:
Sinuhet
Siege Battles
Fixed descr_walls.txt:
zxiang1983
Culture Specific Battering Rams:
original CA
Victory Conditions
Modified Victory Conditions:
Sinuhet
Movement Modifiers
Campaign Map Movement Modifiers:
original idea by GrandViZ, respectively adjusted by Sinuhet
Battlefield Movement Modifiers:
Sinuhet
Trait & Ancillary System
Original Traits & Ancillaries:
The Creative Assembly, leaked pre-patch 1.2
Modified Traits & Ancillaries:
Orientis
(link: http://www.twcenter.net/forums/showthread.php?t=74566)
Both these Traits & Ancillaries merged and fixed:
Sinuhet
Historical Battles
Historical Battles Modification:
not applied
Battlefield Vegetation:
Battlefield Vegetation Modification:
not applied
Naming & Descriptions Section
Faction Specific Character Names:
(only slightly expanded and fixed vanilla – Bohemia, partially HRE and Poland;
Character Names Project will be implemented in the next versions of this mod)
Lists of names:
Bohemia: Methoz + Sinuhet
German part of the HRE: deRougemont
Poland: Johan217
Implementation of new names by Sinuhet
(I have used a verification tool by Tornight during implementation of new names)
Campaign and Battle Descriptions:
Sinuhet (changed Milan to Bohemia)
Faction Introduction Descriptions:
Janosik (for Bohemia faction)
Renamed Factions:
only Milan changed to Bohemia, otherwise not applied
Renamed Units:
Sinuhet (descriptions and Unit Cards changed only for “new” Bohemian units)
Music Section
Implementation of a faction-specific music for Bohemia:
Sinuhet
List of music with authors and links:
"Ktož jsú boží bojovníci"
mp3 ukázka chorálu "Ktož jsú boží bojovníci" (1.8 Mb)
Landa Daniel - Ktož jste boží bojovníci
skladba z alba: Valčík /1993/
text skladby "Ktož jste boží bojovníci"
mp3 ukázka "Kdož jste boží bojovníci" (4.0 Mb)
http://www.daniellanda.cz
Klíč - Pohár a kalich
skladba z alba: Omnia Vincit Amor /1993/
text skladby "Pohár a kalich"
mp3 ukázka "Pohár a kalich" (3.9 Mb)
http://folk.gin.cz/klic
Orlík - My proti nám a Vozová hradba
obě skladby z alba: Miloš Frýba for president /1990/
text skladby "My proti nám" text skladby "Vozová hradba"
mp3 ukázka "My proti nám" (3.3 Mb) mp3 ukázka "Vozová hradba" (2.5 Mb)
http://www.daniellanda.cz
Tarantula – Ktož jsú Boží bojovníci
skladba z dema: Železná jízda /1989/
mp3 ukázka "Ktož jsú Boží bojovníci" (6.4 Mb)
(only part of it, the bad quality of the record slightly improved by Sinuhet)
Vozová hradba – Husitská
skladba z dema /2004/
text skladby "Husitská"
mp3 ukázka "Husitská" (3.5 Mb)
http://www.vozovahradba.wz.cz
Modification Tools
pack Extractor Tool:
original CA (from patches 1.1 & 1.2)
idx Extractor Tool:
Vercingetorix
Texture/DDS Converter Tool:
Alpaca
String-bin/txt Converter Tool:
Alpaca
Model DB Validators:
Tornnight, KnightErrant
Name Validator:
Tornnight
Traits & Ancillaries Validators:
Malrubius, BrandonM
Map Regions Analysation Tool:
Marcellus Trajanus (MapAnalysator Tool beta3)
Modding Tutorials
Campaign Map Modification:
MTWII Modding Arts Inc. (Xerces & Burebista)
Graphics Modification (DDS and “normal” files):
mainly phoenix[illusion], but also Spartan II and Sir Lancelot
Sounds Modification:
Trajan,
and the dev guy from CA who released the sound files (in TWC called Caliban)
Historical Sources
Campaign Map:
Re Berengario I, Wikipedia, Google
Historical References & Research:
Sinuhet, people involved in the original “Bohemia mini-mod” project (mainly Janosik and Methoz)
Testing
Beta Testers Including Extensive Analysis & Recommendations:
Sinuhet
loet66 - research of incompatibility with French language mutation of MTW2
Special Credits for special installation features:
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I am grateful to Shellshock for his great MedBattleSelector program and his kind permission to use it for my way to introduce the "small" (i.e. as for the number of modified files) changes in data packs. The TWGrep part of this program is able to avoid the ineffective usage of the --file_first option originally implemented for these purposes by CA.
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All intellectual work and artwork featured in Mitteleuropa is copyright of their respective owner(s). This artwork may not be re-used or distributed without the explicit written permission of the author(s).
My thanks to all those involved in every possible means with the development and progression of the mod.
The credit section will be updated with further areas that are completed in due course.
If you feel I have missed you out of the credit section, or a certain section is inaccurate, please PM me to let me know which area(s) you felt you contributed towards.
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Installation Instructions:
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1. Copy the Music.idx and Music.dat files from folder <root folder of your MTW2>/Data/sounds to some physically safe part of your harddisc or still better on the DVD or flash memory.
2. Then (AND ONLY THEN) start the Setup.exe next to the MSI installation package and install the new files to the root folder of you MTW2 game (i.e. to the ROOT FOLDER, NOT TO THE DATA FOLDER !!!). You need circa 500 MB of additional free space.
3. After this phase of copying the new files to the game folder you must cope with the inflexible mod installation process.
To achieve this aim you can decide to go in several alternative ways - it depends on your own preferences and previous experiences.
I prefer personally this way:
3a. Start he MedBattleSelector.exe and the archiving the data_0.pack and data_1.pack files will start. The back-up has almost 1.5 GB, so you need this free space on the HDD partition, where you have the game installed - but this is only for archiving purposes.
After you will see in the log window of the MedBattleSelector that the data_0.pack and data_1.pack files are back-uped and sucessfully patched, you can exit the MedBattleSelector. You dont need to do anything else with MedBattleSelector.
Then you can start the game and everything should be installed already and fully functional. To be sure try to play some Custom battle at first to see the difference and eventual error in installation of this mod.
If you will want to uninstall this software, simply open the MedBattleSelector again and push the button Undo. By this way, the patched data_0.pack and and data_1.pack files are erased and the original ones previously back-uped are fully used again. The next step is to change the Music.idx and Music.dat files. If you would like to erase the whole mod permanently you would finish the Uninstllation proces in normal way in Add/Remove Programs Windows routine.
You can use the included Bohemia.bat or alternativelly Mitteleropa_v1.exe files for starting game, or create your own shortcut according to the example one included next to this Readme file.
3b. You may want to use the new files in Root Data folder via "file_first" option in Bohemia.cfg file or via -mod mymod switch or ShellShocks MedManager - it is all possible and should be fully functional, but I personally prefer the "hexediting" of the data pack because of the theoretically best performance .... Feel free to install it in your preferred way ...
It appears all this as a rocket-science (and frankly, it is a rocket-science on the first sight), but after the first successful start of the Mitteleropa mod is all very simple already. Dont afraid of this first complicated steps. Use
your common sense and dont afraid to do some experiments with cfg files and shortcuts to go with the best way for you.
The background for this nightmare is a simple fact, that guys from the CA have not fixed the crippled pathfinding for some types of modded files in respective mod-folder (mainly the music files). In patch 1.2, the new textures can be used in the correct way by mere copying them to the respective subfolders in mod-folder, so we could praise CA and maybe all will be fixed in the next patch.
The 1.0 version of this original project is not an open source, it is a freeware - you can use freely all files included as you want for your personal use only, any other than official releasing in public of this mod or any part of it, which is originally developed by me or respective other authors (and it doesnt matter if further modified or unmodified) is possible only after a written permission.
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첫댓글 오리지날의 변형을 나름 최대한 자제하는 방향으로, 오리지날 파일들과 컴페어 하면서 새로 나왔네요 영어가 짧아서 대충 봅니다 ㅎㅎ 사용한 비쥬얼이나, 고친부분들이 자세하게 나와있습니다.참고하세요~
좋은 모드네요.. 음악만 따로 추가는 어떻게 했으려나
항산 느끼는 거지만 어떻게 적용하는건지좀 알려주세요 저같이 처음 해보는 사람한테는 답답하다 못해 짜증까지 납니다.
인스톨 형식으로 된건, 미디 폴더에 설치하시고 안에 뱃파일로 실행 시키면 되구요. 데이타 파일 안에 넣는 파일만 있음 오리지널에 넣으시고, 바탕 화면 바로 가기에. 속성을 고쳐주시면 되는데.. 질문 게시판에 제가 한 질문 검색해 보세요.
아주 재밌게 하는데 하나 결점이 있군요. 성벽위에서 궁수들이 화살을 안쏘거나 몇몇만 화살을 날리네요 ;;;;;