어려분 안녕하세요, 오늘의 개발 다이어리는 패치에 대해서 이야기 할 것입니다. 그리고 여러분이 이 베타 패치에 참여해 주신다면 더더욱 감사합니다. 이것들은 우리가 요번주동안 작업한 것이고, 여름동안 사람들이 작업한 것과는 좀 떨어져 있습니다.
이 베타 패치에 큰 문제가 없는한 이번 주 중에 발표 될 것입니다.
왜 베타패치고, 왜 받아야 하는가
당연히 패치 공개전 많은 테스팅을 거치고 새로운 이슈를 얻기 위해서지요. 그러니, 약간의 위험성을 안고, 도움을 주시고 싶으시다면 베타를 돌려주세요(네 아직 철인 모드에서 세이브파일이 망가지는 문제에 대해서 시험해보진 않았네요 ㅈㅅ)
전 이 패치가 있다는걸 포럼 밖으로 홍보하지 않을 생각입니다. 왜냐하면, 네, 이건 베타고, 완벽하게 호환되는게 아니거든요. 만약 돌리다가 뻑나면 이전 버전으로 롤백하시면 됩니다.
아래 목록에서 주의할 점은 보고된 문제가 아래 없다는건, 우리가 까먹거나 혹은 그게 중요하지 않다고 봤기 때문입니다. 그냥 아직 해결 안된 물건이에요. 여기서 중요한건 우리가 열거한것이 맞고, 그리고 또한 더 고칠게 있는지? 에 대한 것입니다. 그러니까 "너희 X 고침?" 에 대한 답은 이 패치로그를 검사하거나 혹은 한번 시험해보는 것이지요. 향후 패치에서 더 많은 내용들이 수정될 것입니다.
######################################
########### Hotfix 1.4.2 "Oak" ###########
######################################
##################################
# AI
##################################
- Added AI strategy to avoid some naval strategic regions
- AI now realises that puppets will also join the war when their
overlord does ( fixes situation where China does not put any troops on
their border with Japan's puppets )
- AI should now prefer even shorter naval routes when picking what ports to navally transfer between
- Nations with low manpower are now less likely to burn pp on relation boosting as they need it for laws
- AI should be less likely to waste PP on guarantees when low on manpower and at war
- Removed AI weight modifier is_in_faction from JAP axis leaning focus
- Tweaked ai weights for carrier plane research. AI will now always
research the most modern carrier version available and not research any
carrier planes if they don't have carriers, the US and Japan will also
be more eager to research carrier planes and particularly so when at war
with each other
- Tweaked AT gun research to take enemy armor values into account (AI
will be more willing to research AT upgrades if facing an enemy with
high armor divisions)
- AI will no longer research basic heavy tanks if it can already research improved heavy tanks
- Removed AI weight modifier is_in_faction from JAP axis leaning focus
- Tweaked ai weights for carrier plane research. AI will now always
research the most modern carrier version available and not research any
carrier planes if they don't have carriers, the US and Japan will also
be more eager to research carrier planes and particularly so when at war
with each other
- Tweaked AT gun research to take enemy armor values into account (AI
will be more willing to research AT upgrades if facing an enemy with
high armor divisions)
- AI will no longer research basic heavy tanks if it can already research improved heavy tanks
- AI now clears the trades that are not being fulfilled due to having no access to trade country
- Italy should now be more careful about transports across the Med
- Enemies of UK will now be wary of transporting through the english channel
##################################
# Modding
##################################
- Can now use "relation" as target for pp_spend_priority ai strategy
- Can now use "guarantee" as target for pp_spend_priority ai strategy
##################################
# Database
##################################
- Added flavor names for German named fighter squadrons
- Added namelist for FAA squadrons in the 800-list
- Added a number of shipnames to the German roster (thanks davewolf!)
- Added Night Witches to the Soviet “Women in Aviation” focus
- Added German historic airwing names after player feedback
- New icons for Italian small arms and truck
- New icons for French infantry weapons (prime condition, only dropped once)
- Added a flavor name for a Yugoslavian light cruiser class
- New leader portraits for Yemen, Haiti, Malaysia, Luxembourg,
Indonesia/Dutch East Indies, El Salvador, Buthan, Cuba, Panama,
Dominican Republic, Netherlands (alternative)
- Commonwealth leaders now fallback on British portraits if TfV is not activated
##################################
# Audio
##################################
- Adjusted volume on some of the airplane sound effects
##################################
# Balance
##################################
- First level Radar now have a much longer range to make initial investment more attractive
- Expanded bypass criteria for puppet Bulgaria focus to allow focus to bypass if Romania holds all of Bulgaria in a war
- Albania should now not fold to Italian pressure if in a faction with Yugoslavia
- Added bypass to anschluss if AUS is a puppet
- Turkey will now only join the Axis through the German focus if they are fascist.
- Anschluss event now takes guarantees into account
- Lowered upgrade bonus to self propelled AA variants air attack from 30% per level to 15%
- Changed Demand Sudetenland focus to fire fallback event if England is a subject
- Changed South Tyrol to be a core of Austria
- Nerfed CZE fascism gain through focus by 50%
- Reduced starting fascism in CZE to 5% (down from 25%)
- Fixed wrong tech bonus in a Romanian focus
- A country that initiates coup on an another country gets a bonus while inviting revolting country to its faction
##################################
# Bugfix
##################################
- Fixed an issue where frontlines could sometimes dissapear
- It is now ok to transfer resources from your territories through subjects at war time
- Fixed issue where declaring war on a puppet could pull the puppet into an existing war on the wrong side of the war
- Subjects are now added to a faction if their master is
- Convoys used for naval transfers are no longer locked in a state of
being permanently "in use" when saving/loading while navally
transferring
- Fixed issue where merged wars made it impossible to surrender because you were not marked as war leader
- License production description now updates properly
- Fixed bug where division size affected how much attrition they took
and how their supply status was affected by being out of supply
- Fixed a bug where volunteers could appear in an impassible area
- Fix for incorrect use of has_government = fascist/communist instead of fascism/communism
- Fixed a horrific bordergore issue in Romanian "Split CZE" focus
- Ensured that split CZE event chain did not result in CZE units sitting around after their country got annexed
- Doing the Indian focus "Battaglione Azad Hindoustan" should now fire
the proper event for Italy rather than give them the option to collect
money for the RAF
- Cheating on the Austria-Hungary Referendum and going with the
annexation should no longer report that Hitler was assassinated. (the
proper news event should fire instead)
- France now joins the Czech entente if they decide to support the Czechs and Czechs have their own faction
- Fixed a wrong tag in URG loc string
- Fixed Italy Befriend Bulgaria strategy not requiring Bulgaria to exist
- Reenabled Vichy France cosmetic tag in a cynical move to squeeze out a tiny bit of profit
- Fixed an event firing several times for Romania
- Fixed an issue with continuous naval/air production idea not being localised
- Fixed a situation that could cause an infinite loop of naval transports
- Made game several times less fun ( Fixed an exploit with nukes persisting after loading or starting new game )
##################################
# Stability
##################################
- Fixed a division by zero CTD in airmissions when aircraft are fighting missiles
- Fixed various rare CTDs
그래서 이걸 어떻게 받는다고요?
1. 스팀 게임 목록의 호이 4를 오른쪽 클릭 한후에 속성으로 들어갑니다
2. 속성창에 보면 베타 탭이 있을겁니다
3. 베타 탭에서 드랍 메뉴를 내려서 1.4.2_beta를 받으세요 (없다면 스팀을 재시작하세요)
4. 속성창을 닫습니다. 스팀이 알아서 업데이트를 받아오고, 게임이 Hearts of Iron IV [1.4.2._beta]로 보일겁니다.
5. 이 모든걸 다 하고, 런처의 버전 넘버가 887f 면 정확한 체크섬입니다
6. 그리고 돌리시려면, 베타 선택항목에 없음을 클릭하시면 됩니다.
그냥 복잡해보이면 건너뛰고 공식 패치를 기다려주세요.
그럼 잘 즐기시길!
p.s
- 1.4.1.과 저장파일 호환이 될것이지만, 보증은 못해드립니다.
- 만약 충돌이 일어난다면 게임 시작시 덤프 파일을 올려주세요(뻑나면 자동으로 창이 뜰겁니다 거기서 Yes만 눌러주세요)
지금 몬티와 처칠이 패치를 조사중에 있습니다...
첫댓글 조금이라도 번역된 글이 유용하죠. ㅎ
제 글은 삭제 해두겠습니다.
감사합니다 :) 저도 뭐 남걸 뺏는걸 좋아하는 성미는 아니라... (그리고 읽어보시면 이거를 대대적으로 공개하고 싶지 않다고 난리를 벌이는 내용이 있는지라...)
대충 패치로그 읽어보니 유롭카페 분들 중에 버그 터져서 화냈던 부분들이 좀 들어가 있네요.