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Ancestor's Chosen U, Creature - Cleric, 5WW, 4/4
First Strike
When Ancestor's Chosen comes into play, you gain one life for each card in your graveyard. Empowered by generations of strength.
Aven Warcraft
U, Instant, 2W
Creatures you control get +0/+2 until end of turn.
Threshold - Creatures you control also gain protection from the color of your choice until end of turn.
Battle Screech
U,Sorcery, 2WW
Put two 1/1 white Bird creature tokens with flying into play.
Flashback - Tap three untapped white creatures you control.
Battlewise Aven
C, Creature - Bird Soldier, 3W, 2/2
Flying
Threshold - Battlewise Aven gets +1/+1 and first strike
Benevolent Bodyguard
C, Creature - Cleric, W, 1/1
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Border Patrol
C, Creature - Nomad, 4W, 1/6
Attacking doesn't cause Border Patrol to tap.
Funeral Pyre
C, Instant, W
Remove target card in a graveyard from the game. Its owner puts a 1/1 white Spirit token with flying into play.
Glory
R, Creature - Incarnation, 3WW, 3/3
Flying
2W: Target creature you control gains protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.
Golden Wish
R, Sorcery, 3WW
Choose an artifact or enchantment you own from outside the game, reveal that card, and put it into your hand. Remove Golden Wish from the game.
Guided Strike
C, Instant, 1W
Target creature gets +1/+0 and gains first strike until end of turn.
Lead Astray
C, Instant, 1W
Tap up to two target creatures.
Nomad Mythmaker
R, Creature - Cleric, 2W, 2/2
W, T: Put target enchant creature card from a graveyard into play enchanting a creature you control.
Phantom Flock
U, Creature - Bird Soldier Spirit, 3WW, 0/0
Flying
Phantom Flock comes into play with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage.
Remove a +1/+1 counter from Phantom Flock.
Phantom Nomad
C, Creature - Nomad Spirit, 1W, 0/0
Phantom Nomad comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Prismatic Strands
C, Instant, 2W
Prevent all damage that a source of the color of your choice would deal this turn.
Flashback: Tap an untapped white creature you control.
Pulsemage Advocate
R, Creature - Cleric, 2W, 1/3
T: Return three target cards from an opponent's graveyard to their hand. Return a creature card in your graveyard to play.
Ray of Revelation
C, Instant, 1W
Destroy target enchantment.
Flashback G
Selfless Exorcist
R, Creature - Cleric, 3WW, 3/4
T: Remove target creature card in a graveyard from the game. That creature deals damage equal to its power to Selfless Exorcist.
Shieldmage Advocate
C, Creature - Cleric, 2W, 1/3
T: Return target card in an opponent's graveyard to their hand. Prevent all damage that would be dealt to target creature or player this turn from one source.
Silver Seraph
R, Creature - Angel, 5WWW, 6/6
Flying
Threshold - All other creatures you control gain +2/+2.
Solitary Confinement
R, Enchantment 2W
At the begining of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You can't be the target of spells or abilities.
Prevent all damage that would be dealt to you.
Soulcatcher's Aerie
U, Enchantment, 1W
Whenever a Bird you control is put into a graveyard from play, put a feather counter on Soulcatcher's Aerie. All Birds get +1/+1 for each Feather counter on Soulcatcher's Aerie.
Spirit Cairn
U, Enchantment, 2W
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying Spirit white token into play.
Spurnmage Advocate
U, Creature - Nomad, W, 1/1
T: Return two target cards in an opponent's graveyard to their hand. Destroy target attacking creature.
Suntail Hawk
C, Creature - Bird, W, 1/1
Flying
Test of Endurance
R, Enchantment, 2WW
At the begining of your upkeep, if you have 50 or more life, you win the game.
Trained Pronghorn
C, Creature - Antelope, 1W, 1/1
Discard a card from your hand: Prevent all damage that would be dealt to Trained Pronghorn until end of turn.
Unquestioned Authority
U, Enchant Creature, 2W
When Unquestioned Authority comes into play, draw a card. Enchanted creature has protection from creatures.
Valor
U, Creature - Incarnation, 3W, 2/2
First Strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
Vigilant Sentry
C, Creature - Nomad, 1WW, 2/2
Threshold - Vigilant Sentry gets +1/+1 and gains "T: Target attacking or blocking creature gets +3/+3 until end of turn."
BLUE
Aven Fogbringer
C, Creature - Bird Warrior, 3U, 2/1
Flying
When Aven Fogbringer comes into play, return target land to its owner's hand.
Cephalid Constable
R, Creature - Cephalid Wizard, 1UU, 1/1
Whenever Cephalid Constable deals combat damage to a player, return up to X target permanents that player controls to their owner's hand, where X is the damage dealt to that player.
Cephalid Inkshrouder
U, Creature - Cephalid, 2U, 2/1
Discard a card from your hand: Cephalid Inkshrouder can't be the target of spells or abilities and is unblockable this turn.
Cunning Wish
R, Instant, 2U
Choose an instant you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.
Defy Gravity
U, Instant, U
Target creature gains flying until end of turn.
Envelop
C, Instant, U
Counter target sorcery spell.
Flash of Insight
U, Instant, X1U
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library.
Flashback 1U, remove X blue cards in your graveyard from the game.
Grip of Amnesia
C, Instant, 1U
Counter Target spell unless its controller removes his or her graveyard from the game.
Draw a card
Hapless Researcher
C, Creature - Wizard, U, 1/1
Sacrifice Hapless Researcher: Draw a card, then discard a card from your hand.
Keep Watch
C, Instant, 2U
Draw a card from each attacking creature.
Laquatus's Disdain
U, Instant, 1U
Counter target spell played from a graveyard.
Draw a card
Lost in Thought
C, Enchant Creature, 1U
Enchated Creature can't attack or block and its activated abilites can't be played, Its controller may remove three cards in his or her graveyard frm game to ignore this ability unitl end of turn.
Mental Note
C, Instant, U
Put the top two cards of your library into your graveyard.
Draw a card.
Mirror Wall
C, Creature - Wall, 3U, 3/4
W: Mirror Wall may attack this turn as though it weren't a wall.
Mist of Stagnation
R, Enchantment, 3UU
Permanents don't untap during their controllers' untap steps.
At the Beginning of each player's upkeep, that player untaps a permanent for each card in his or her graveyard.
Quiet Speculation
U, Sorcery, 1U
Search target player's Library for up to three cards with flashback and put them into that players graveyard. Then that player shuffles his or her library.
Scaplelexis
R, Creature - Beast, 4U, 1/5
Flying
Whenever Scaplelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game.
If two or more of those cards have the same name, repeat this process.
Spelljack
R, Instant, 3UUU
Counter target spell.
If the spell is countered in this way, remove it from the game instead of putting it into its owner's graveyard.
As long as it remains removed from game, you may play it as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0.
Telekinetic Bonds
R, Enchantment, 2UUU
Whenever a player discards a card from his or her hand, you may pay 1U. If you do, tap or untap target permanent.
Web of Inertia
U, Enchantment, 2U
At the beginning of each opponent's combat phase, that player may remove a card in his or her graveyard from the game. If the player doesn't, creatures he or she controls can't attack you this turn.
Wonder
U, Creature - Incarnation, 3U, 2/2
Flying
As long as Wonder is in your graveyear and you contorl an island, creatures you contorl have flying.
Wormfang Behemoth
R, Creature- Nightmare Beast, 3UU, 5/5
When Wormfang Behemoth comes into play, remove all cards in your hand from the game.
When Wormfang Behemoth leaves play, return the removed cards to their owner's hand.
Wormfang Crab
U, Creature - Nightmare Crab, 3U, 3/6
Wormfang Crab is unblockable
When Wormfang Crab this comes into play, an opponent choose a permanent you contol and removes it from the game. When Wormfang Crab leaves play, return the removed card to play under its ownder's control.
Wormfang Drake
C, Creature - Nightmare Drake, 2U, 3/4
Flying
When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game.
When Wormfang Drake leaves play, return the removed card to play under its owner's control
Wormfang Manta
R, Creature - Nightmare Beast, 5UU, 6/1
Flying
When Wormfang Manta comes into play, you skip your next turn
When Wormfang Manta leaves play, you take an extra turn after this one.
Wormfang Newt
C, Creature - Nightmare Beast, 1U, 2/2
When Wormfang Newt comes into play, remove a land you control from the game.
When Wormfang Newt leaves play, return the removed card to play under it's owner's control.
Wormfang Turtle
U, Creature - Nightmare Beast, 2U, 2/4
When Wormfang Turtle comes into play, remove a land you control from the game.
When Wormfang Turtle leaves play, return the removed card to play under its owner's control.
BLACK
Balthor the Defiled
R, Creature - Zombie Dwarf Legend, 2BB, 2/2
All Minions get +1/+1.
BBB, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play.
Cabal Therapy
U, Sorcery, B
Name a nonland card. Target player reveals his or her hand and discards from it all cards with that name.
Flashback - Sacrifice a creature.
Cabal Trainee
C, Creature - Minion, B, 1/1
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
Death Wish
R, Sorcery, 1BB
Choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up.
Remove Death Wish from the game.
Earsplitting Rats
C, Creature - Rat, 3B, 2/1
When Earsplitting Rats comes into play, each player discards a card from his or her hand.
Discard a card from your hand: Regenerate Earsplitting Rats.
Filth U, Creature - Inspiration, 3B, 2/2
Swampwalk
As long as Filth is in your graveyard and you control a Swamp, creatures you control have Swampwalk.
Grave Consequences
U, Instant, 1B
Each player may remove any number of cards in his or her graveyard from the game. Then each player loses 1 life for each card in his or her graveyard.
Draw a card.
Guiltfeeder
R, Creature - Horror, 3BB, 0/4
Guiltfeeder can't be blocked except by artifact creatures and/or black creatures.
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.
Masked Gorgon
R, Creature - Gorgon, 4B, 5/5
Green creatures and white creatures have protection from Gorgons.
Threshold - Masked Gorgon has protection from green and from white.
Morality Shift
R, Sorcery, 5BB
Exchange your graveyard and your library. Then shuffle your library.
Rats' Feast
C, Sorcery, XB
Remove X target cards in a single graveyard from the game.
Stitch Together
U, Sorcery, BB
Return target creature card from your graveyard to your hand.
Threshold - Instead return that card from your graveyard to play.
Sutured Ghoul
R, Creature - Zombie, 4BBB, */*
Trample
As Sutured Ghoul comes into play, remove any number of creature cards in your graveyard from the game.
Sutured Ghoul's power is equal to the total power of the removed cards and its toughness is equal to their total toughness.
Toxic Stench
C, Instant, 1B
Target nonblack creature gets -1/-1 until end of turn.
Threshold - Instead destroy that creature. It can't be regenerated.
Treacherous Vampire
U, Creature - Vampire, 4B, 4/4
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game.
Threshold - Threacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from play, you lose 6 life."
Treacherous Werewolf
C, Creature - Minion Wolf, 2B, 2/2
Threshold - Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from play, you lose 4 life."
RED
Anger
U, Creature - incarnation, 3R, 2/2
Haste
As long as Anger is in your graveyard and you control a mountain, creatures you control have haste.
Arcane Teachings
C, Enchant Creature, 2R
Enchanted creature gets +2/+2 and has "T: This deals one damage to target creature or player."
Barbarian Bully
C, Creature - Barbarian, 2R
Discard a card at random from your hand: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn.
Book Burning
C, Sorcery, 1R
Unless a player has Book Burning deal 6 damage to him or her, put the top 6 cards of target player's library into his or her graveyard.
Breaking Point
R, Sorcery, 1RR
Destroy all creatures unless a player has Breaking Point deal 6 damage to him or her. Creatures destroyed this way can't be regenerated.
Browbeat
U, Sorcery, 2R
Unless a player has Browbeat deal 5 damage to him or her, target player draws three cards.
Burning Wish
R, Sorcery, 1R
Choose a sorcery you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game.
Dwarven Bloodboiler
R, Creature - Dwarf, RRR, 2/2
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
Dwarven Driller
U, Creature - Dwarf, 3R
T: Destroy target land unless its controller deals two damage to him or her.
Dwarven Scorcher
C, Creature - Dwarf, R, 1/1
Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.
Ember Shot
C, Instant, 6R
Ember Shot deals 3 damage to target creature or player.
Draw a card.
Firecat Blitz
U, Sorcery, XRR
Put X 1/1 red Cat creature tokens with haste into play. Remove them from the game at end of turn.
Flashback RR, Sacrifice X Mountains
Flaring Pain
C, Instant, 1R
Damage can't be prevented this turn.
Flashback R
Fledgling Dragon
R, Creature - Dragon, 2RR, 2/2
Flying
Threshold - Fledgling Dragon gets +3/+3 and has "R: Fledgling Dragon gets +1/+0 until end of turn."
Goretusk Firebeast
C, Creature - Beast, 5R, 2/2
When Goretusk Firebeast comes into play, it deals 4 damage to target player.
Infectious Rage
U, Enchant Creature, 1R
Enchanted creature gets +2/-1
When enchanted creature is put into a graveyard, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to play enchanting that creature.
Jeska, Warrior Adept
R, Creature - Warrior Legend, 2RR, 3/1
First Strike, Haste
T: Jeska, Warrior Adept deals 1 damage to target creature or player.
Lava Dart
C, Instant, R
Lava Dart deals 1 damage to target creature or player.
Flashback Sacrifice a mountain
Librated Dwarf
Creature - Dwarf, R, 1/1
R, Sacrifice Librated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
Lightning Surge
R, Sorcery, 3RR
Lightning Surge deals 4 damage to target creature of player.
Threshold - Instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.
Flashback 5RR
Planar Chaos
U, Enchantment, 2R
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player play a spell, that player flips a coin. If he or she loses the flip, counter that spell.
Shaman's Trance
R, Instant, 2R
Until end of turn, other players can't play cards from their graveyards and you may play cards in other player's graveyards as if they were in your graveyard.
Soulgorger Orgg
U, Creature - Nightmare Orgg, 3RR, 6/6
Trample. When Soulgorger Orgg comes into play, you lose all but 1 life. When Soulgorger Orgg leaves play, you gain life equal to the life lose when Soulgorger Orgg comes into play.
Spellgorger Barbarian
C, Creature - Nightmare Barbarian, 3R, 3/1
When Spellgorger Barbarian comes into play, discard a card at random from your hand. When Spellgorger Barbarian leaves play, draw a card.
Swelter
U, Sorcery, 3R
Swelter deals two damage to each of two target creatures.
Swirling Sandstorm
C, Sorcery, 3R
Threshold - Swirling Sandstorm deals 5 damage to each creature without flying.
Worldgorger Dragon
R, Creature - Nightmare Dragon, 3RRR, 7/7
Flying, Trample
When Worldgorger Dragon comes into play, remove all other permanents you control from the game.
When Worldgorger Dragon leaves play, return the removed cards to play under their owner's control.
Anurid Swarmsnapper
U, Creature - Beast, 2G, 1/4
Anurid Swarmsnapper may block as though it had flying.
1G: Anurid Swarmsnapper may block an additional creature this turn.
Battlefield Scrounger
C, Creature - Centaur, 3GG, 3/3
Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets gets +3/+3 until end of turn. Play this ability only once each turn.
Brawn
U, Creature - Incarnation, 3G, 3/3
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Canopy Claws
C, Instant, G
Target creature loses flying until end of turn.
Flashback G
Centaur Rootcaster
C, Creature - Centaur Druid, 3G, 2/2
Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
Crush of Wurms
R, Sorcery, 6GGG
Put 3 6/6 green Wurm tokens into play
Flashback 9GGG
Elephant Guide
U, Enchant Creature, 2G
Enchanted creature gets +3/+3.
When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token into play.
Epic Struggle
R, Enchantment, 2GG
At the beginning of your upkeep, if you control 20 or more creatures, you win the game.
Ernham Djinn
R, Creature - Djinn, 3G
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
Exoskeletal Armor
U, Enchant Creature, 1G
Enchanted creature gets +X/+X, where X is the number of creatures in all graveyards.
Folk Medicine
R, Instant, 2G
You gain 1 life for each creature you control.
Flashback 1W
Forcemage Advocate
U, Creature - Centaur, 1G
T: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.
Genesis
R, Creature - Incarnation, 4G, 4/4
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.
Giant Warthog
C, Creature - Beast, 5G
Trample
Grizzly Fate
U, Sorcery, 3GG
Put two 2/2 green Bear creature tokens into play.
Threshold - Instead, put 4 2/2 green Bear creature tokens into play.
Flashback 5GG
Harvester Druid
C, Creature - Druid, 1G, 1/1
T: Add to your mana pool one mana of any color that a land you control could produce.
Ironshell Beetle
C, Creature - Insect, 1G, 1/1
When Ironshell Beetle comes into play, put a +1/+1 counter on target creature.
Krosan Reclamation
U, Instant, 1G
Target player shuffles up to two target cards from his or her graveyard into his or her library.
Flashback 1G
Krosan Wayfarer
C, Creature - Druid, G, 1/1
Sacrifice Krosan Wayfarer: Put a land card from your hand into play.
Living Wish
R, Sorcery, 1G
Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game.
Nantuko Tracer
C, Creature - Insect Druid, 1G, 2/1
When Nantuko Tracer comes into play, you may put target card from a graveyard on the bottom of its owner's library.
Nullmage Advocate
C, Creature - Insect Druid, 2G, 2/3
T: Return two target cards in an opponent's graveyard to his or her hand. Destroy target enchantment or artifact.
Phantom Centaur
U, Creature - Centaur Spirit, 2GG, 2/0
Protection from Black
Phantom Centaur comes into play with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
Phantom Nantuko
R, Creature - Insect Spirit, 2G, 0/0
Trample
Phantom Nantuko comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
T: Put a +1/+1 counter on Phantom Nantuko.
Phantom Tiger
C, Creature - Spirit Cat, 2G, 1/0
Phantom Tiger comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage.
Remove a +1/+1 counter from Phantom Tiger.
Seedtime
R, Instant, 1G
Play Seedtime only on your turn. If an opponent played a blue spell this turn, take an extra turn after this one.
Serene Sunset
U, Instant, XG
Prevent all combat damage X target creatures would deal this turn.
Sudden Strength
C, Instant, 3G
Target creature gets +3/+3 until end of turn. Draw a card.
Sylvan Safekeeper
R, Creature - Wizard, G, 1/1
Sacrifice a land: Target creature you control can't be the target of spells or abilities until end of turn.
Thriss, Nantuko Prime
R, Creature - Insect Druid Legend, 5GG, 5/5
G, T: Target creature gets +5/+5 until end of turn.
Tunneler Wurm
U, Creature - Wurm, 6GG, 6/6
Discard a card in your hand: Regenerate Tunneler Wurm
Anurid Brushhopper
R, Creature - Beast, 1GW, 3/4
Discard two cards from your hand: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn.
Hunting Grounds
R, Enchantment, GW
Threshold - Whenever an opponent plays a spell, you may put a creature card from your hand into play.
Mirari's Wake
R, Enchantment, 3GW
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Phantom Nishoba
R, Creature - Beast Spirit, 5GW, 0/0
Trample
Phantom Nishoba comes into play with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
LAND
Krosan Verge
U, Land
Krosan Verge comes into play tapped.
T: Add 1 to your mana pool.
2, T, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them into play tapped. Then shuffle your library.
Nantuko Monastery
U, Land
T: Add one colorless mana to your mana pool.
Threshold - GW: Nantuko Monastery becomes a 4/4 green and white creature with first strike until end of turn. It's still a land.
Riftstone Portal
U, Land
T: Add one colorless mana to your mana pool.
As long as Riftstone Portal is in your graveyard, lands you control have "T: Add G or W to your mana pool."