Order Magic (Academy Town):
명령 마법 (아카데미 마을):
The Necropolis and Haven towns can also build Libraries to teach these spells.
네크로폴리스와 헤븐은 도서관을 지으면 마법을 배울 수 있다.(아카데미는 매직길드에서 나오는 마법이구요, 네크로폴리스나 헤븐에서는 도서관을 지었을 때 이 마법들이 나옵니다.)
Level 1 (Spell Cost: 2)
1레벨의 마법 (스펠 코스트 2)
Blur - Increases target's Range Defense by 50%.
흐리게 - 타겟의 원거리저항력을 50%올려줍니다.
Dispel - Removes all spells, good and bad, from target.
디스펠 - 타겟에서 모든 마법을 제거
Displacement - Moves target 2 spaces in a direction of the caster's choice.
옯기기? - 타겟을 타겟 주변 2칸으로 옯긴다(캐스터 마음대로)
Magic Fist - Magic Fist does a number of points of damage based on the level of the caster to a single target within the line of sight of the caster.
마법 주먹? - 캐스터의 정면(시야범위?)에 있는 타겟에게 레벨에 기초한 데미지포인트를 준다.
Precision - Increases target's Ranged Attack by 25%, and removes penalties for range, walls, and obstacles.
정확? - 타겟의 원거리공격력을 255상승시키며 페널티를 없앤다(밀리 제외)
Visions - Visions shows you the exact number of any creature stack or army. It also reveals the stats of enemy hero
비전 - 상대의 능력과 유닛의 수를 알 수 있다.
Level 2 (Spell Cost: 3)
레벨2의 마법 스펠코스트 3
Cowardice - Target cannot hit an enemy with more total hit points for 3 turns.
(마법 이름은 생략..어려워서-.-)타겟은 히트포인트 이상의 적을 칠 수 없다. 3턴간.
Create Illusion - Forms duplicate of target with hit points based on caster's level.
캐스터의 레벨에 비례한 체력만큼 환상을 만든다?
Flight - grants a friendly target the ability to fly until the end of combat.
전투가 끝날때까지 날 수 있게 해준다.
Ice Bolt - Inflicts Cold damage based on caster's level.
캐스터의 레벨에 비례한 콜드 데미지.
Power Drain - Target's spellcasting requires double normal spell points.
타겟은 마법을 걸 때 스펠캐스트가 2배로 된다.
Slow - Target moves at half speed and movement.
타겟은 절반의 속도와 이동력을 갖는다.
Steal Enchantment - Removes beneficial enchantment on enemy target and places on random friendly target.
한 상대에게 걸린 유용한 마법을 없애고 아군의 랜덤한 유닛에게 준다.
Level 3 (Spell Cost: 5)
레벨 3 스펠코스트 5
Banish - Destroys summoned creatures based on caster's levels.
소환된 크리쳐를 캐스터의 레벨에 비례한 양만큼 죽인다.
Forgetfullness - Target cannot make a ranged attack for a number of turns based on caster's level.
타겟은 레인지 공격을 할 수 없다. 레벨에 비례한 턴만큼.
Mass Dispel - All targets' enchantments are removed.
모든 유닛의 마법이 풀린다.
Mass Precision - All targets are affected as if by Precision spell.
모든 유닛이 정확 마법에 걸린다.
Mass Blur - All targets are affected as if by Blur spell.
모든 유닛이 흐리게 된다.
Teleport - Teleports target instantly to any part of the battlefield.
타겟을 아무곳으로나 보내버린다.
Town Gate - Transports 1 hero (not any armies!) to the front of nearest friendly town.
히어로(군대 아님)를 제일 가까운 성으로 이동시킨다.
Level 4 (Spell Cost: 8)
레벨4 스펠코스트8
Berserk - Forces target to attack nearest creature, friend of foe. It lasts until target attacks.
타겟이 제일 가까운 유닛을 공격한다. 적아구분없이.
Blind - Target within line of sight of caster cannot take an action for 3 turns, or until it takes damage.
3턴간 눈이 먼다.
Phantom Image - Creates duplicate of single target, with hit points based on caster's level.
캐스터의 레벨에 비례한 체력만큼 환상을 만든다.(복제인듯.)
Level 5 (Spell Cost: 12)
레벨 5 스펠코스트 12
Hypnotize - Target is under caster's control for 3 turns.
타겟을 3턴간 조종한다.
Pain Mirror - All damage done to a friendly target is inflicted on the attacker as well.
데미지가 반사된다.(불의 방패와 비슷)
Steal All Enchantments - causes all beneficial enchantments on enemy targets to be removed and distributed randomly among friendly targets.
모든 상대에게 걸린 모든 유용한 마법을 해제시키고 마법들을 랜덤한 아군유닛에게 걸어준다.
Chaos Magic (Asylum Town):
혼돈마법(아실름)
The Necropolis and Preserve towns can also build Libraries to teach these spells.
네크로폴리스와 프리져브에서 도서관으로 배울 수 있다.
Level 1 (Spell Cost: 2)
Bloodlust - Target unit will inflict 25% more damage for melee attacks.
타겟은 근접전시 25%의 데미지증가.
Fire Aura - Target unit will invlict a small amount of additional damge with every melee attack.
타겟은 근접공격마다 데미지를 추가로 줄 수 있다?
Haste - Plus 2 to speed in combat, and plus 2 movement on the adventure map.
속도와 이동력을 2 증가(어드벤쳐맵)
Magic Arrow - Inflicts 36 to 66 damage on a single enemy unit stack, with additional damage depending upon the level of the caster.
하나의 유닛에게 기초 데미지 33~66, 레벨에 비례해서 데미지 증가
Slayer - Selected unit inflicts 50% more damage on enemy level 4 units.
레벨4유닛 상대할 때 50%데미지 증가
Sparks - Inflicts 36 to 66 damage on all units within a 2 square radius of the hero, with additional damage depending upon the level of the caster.
히어로 주변 2칸의 모든 유닛에게 매직애로우 효과
Level 2 (Spell Cost: 3)
Confusion - Selected enemy unit loses it's turn for one round.
타겟은 턴을 잃는다.
Fire Bolt - Inflicts 48 to 88 damage on a targetted enemy stack, with additional damage depending upon the level of the caster.
기본데미지 48~88, 레벨비례데미지증가.
First Strike - Give targeted friendly stack the First Strike skill for the duration of the Combat.
타겟은 선공을 특수능력으로 갖는다.
Mana Flare - Reduces spell casting cost for all friendly heroes and units by 2 Mana.
스펠 코스트를 2 줄임?
Misfortune - Target enemy stack's luck is reuced to minimum.
상대의 운이 최하
Spell Shackle - All enemy spellcasting heroes and units inflict damage on themselves of each mana point spent.
상대의 영웅와 유닛들이 사용한 마나포인트만큼 피해입음.
Level 3 (Spell Cost: 5)
Blood Frenzy - All friendly units will inflict 25% more damage for melee attacks.
모든 아군이 근접전시 25%의 데미지 증가
Fire Ring - Inflicts 49 to 76 damage on all units within a 2 square radius of the hero, with additional damage depending upon the level of the caster.
기본데미지 49~76, 레벨비례 데미지증가, 영웅 2칸 이내의 모든 유닛
Fireball - Inflicts 57 to 88 damage on all units within a 2 square radius of the target enemy stack, with additional damage depending upon the level of the caster.
기본 데미지 57~88, 레벨비례, 카겟의 주변 2칸에도 피해 입힘.
Lightning - Inflicts 71 to 110 damage on a selected enemy unit stack, with additional damage depending upon the level of the caster.
기본데미지 71~110, 레벨비례
Magic Mirror - When cast on a friendly stack, all enemy spells cast against it will still take effect, but one third of the damage will be reflected back on the attacker.
상대의 스펠 반사?
Mass Slayer - All friendly units inflict 50% more damage against level 4 units.
모든 유닛에게 슬레이어가 걸림
Level 4 (Spell Cost: 8)
Cat Reflexes - Friendly stack has a chance of getting an extra turn every round.
매 라운드마나 턴을 더 가질 기회를 갖는다.
Cloud of Confusion - All enemy units within a 2 square radius of target will lose one round of action.
적과 주변2칸의 유닛들이 턴을 잃는다.
Implosion - Inflicts 123 to 154 damage on a selected enemy unit stack, with additional damage depending upon the level of the caster.
기본데미지 123~154, 레벨비례
Inferno - Inflicts 78 to 98 damage on all units within a 2 square radius of the target enemy stack, with additional damage depending upon the level of the caster.
78~98기본데미지, 레벨비례, 타겟의 주변 2칸에도 피해입힘.
Mass First Strike - All friendly units gain the First Strike ability.
모든 아군이 선공 능력을 가진다.
Mass Misfortune - All enemy stacks will have the minimum possible luck.
모든 적군이 최악의 운을 가진다.
Level 5 (Spell Cost: 12)
Armageddon - 110 damage to all units on the battlefield, with additional damage added depeneding upon the level of the caster.
전쟁의 모든 유닛에게 110데미지, 레벨비례
Chain Lightning - 132 damage on first stack, 64 on the second, 32 on the third, 16 on the fourth, and 8 on the fifth.
132-64-32-16-8의 피해
Disintegrate - Inflicts 176 damage on an enemy unit. Units killed by Disintegrate can not be Raised or Resurrected.
상대에게 176의 데미지, 이 마법으로 죽은 유닛은 부활 불가
Life Magic (Haven Town):
생명 마법(헤븐)
The Asylum and the Preserve towns can also build Libraries to teach these spells.
아카데미(아실름이라고 되어 있는데, 잘못된 것임)와 프리져브에서 도서관으로 습득 가능
Level 1 (Spell Cost: 2)
Bind Wound - Heals a number of points based on caster's level
레벨비례 체력회복
Bless - Causes Target to inflict maximum damage
타겟은 최대 데미지를 냄.
Exorcism - Removes all negative spells from target
타겟에서 나쁜 마법을 제거
Holy Word - Does damage to target stack of Death units, base on caster's level.
데스 유닛에게 레벨 비례 데미지를 줌.
Spiritual Armor - Increases target's melee and ranged defense by 25%
타겟의 방어력이 25%오름
Summon Ship - causes a ship to appear at caster's location
배 소환
Level 2 (Spell Cost: 3)
Chaos Ward - Target is immune to Chaos spells, and Melee and Ranged defense against Chaos Creatures is increased by 20%
타겟이 혼돈스펠에 면역. 카오스 크리쳐의 공격에 대해 방어20%
Death Ward - Target is immune to Death spells, and Melee and Ranged defense against Death Creatures is increased by 20%
데스마법 면역, 데스크리쳐 방어20%
Defender - Increases all friendly creatures' Melee and Ranged Defense by 20%
모든 아군의 방어력 +20%
Heal - cures a number of hit point, removes Poison and Plague
히트포인트 회복, 독과 플래그(?) 치료
Heavenly Shield - Give Caster additional hit points for a combat, based on caster's level.
캐스터가 레벨에 비례한 히트포인트를 더 가진다.
Martyr - Friendly target unit will get the damage done to a second target by an enemy.
?? Martyr는 순교자라는 뜻입니다. 해석불능-0- 마법 이름으로 따져봤을 때 이 마법에 걸린 유닛을 제거해야 다른 유닛을 공격할 수 있다는 것 같은데..;;
Mirth - Target gets maximum morale
타겟은 최대의 사기를 얻음.
Nature Ward - Target is immune to Nature spells, and Melee and Ranged defense against Nature Creatures is increased by 20%
자연마법에 저항, 자연유닛에게 20%의방어
Order Ward - Target is immune to Order spells, and Melee and Ranged defense against Order Creatures is increased by 20%
명령 마법에 저항, 명령 유닛에게 20%방어
Retribution - an enemy attack on the target stack recieves damage based upon the caster's level
타겟을 공격하는 적은 캐스터의 레벨에 비례하는 데미지를 받는다.
Song of Peace - Target in line of sight skips next combat turn.
캐스터의 줄(시야)에 있는 유닛은 다음 턴을 넘긴다.
Level 3 (Spell Cost: 5)
Celestial Armor - All friendly units' melee and ranged defense is increased by 25%
아군의 방어력+25%
Holy Shout - All Death creatures take damage based upon caster's levels
데스유닛은 캐스터의 레벨에 비례하는 데미지를 얻음
Mass Bless - All friendly units inflict maximum damage.
아군에게 블레스
Mass Healing - As Heal spell, but all friendly units affected.
아군에게 힐?
Necromancy Ward - Prevents Raise or Animate Dead from being cast during combat.
에니메이트 데드, 레이즈 스펠 사용불가?
Regeneration - Target gains hit points based on caster's level every turn.
타겟은 매턴마다 레벨에 비례한 히트포인트를 회복한다.
===여기까지===
Level 4 (Spell Cost: 8)
Mass Choas Ward - Same as Chaos Ward. Applies to all friendly units
모든 유닛에게 Choas Ward
Mass Death Ward - Same as Death Ward. Applies to all friendly units
Mass Exorcism - Removes all negative spells from all friendly units
Mass Fervor - All friendly units gain maximum morale.
Mass Nature Ward - Same as Nature Ward. Applies to all friendly units
Mass Order Ward - Same as Order Ward. Applies to all friendly units
Prayer - All friendly units get 25% more health points and damage inflicted by them is increased
Level 5 (Spell Cost: 12)
Divine Intervention - Heals some damage on all frienly units.
Guardian Angel - Gives a target stack extra lives.
Sanctuary -While under Sanctuary, a friendly target cannot be attacked or affected by spells. No more than one target may be in Sanctuary on each side. If the target takes any action other than "defend", the spell ends.
Nature Magic (Preserve Town):
The Asylum and the Haven towns can also build Libraries to teach these spells.
Level 1 (Spell Cost: 2)
Summon Leprechaun - Summons a number of Leprechauns based on the level of the caster.
Summon Sprite - Summons a number of Sprites based on the level of the caster.
Level 2 (Spell Cost: 3)
Fortune
Giant Strength
Summon Elf - Summons a number of Elves based on the level of the caster.
Wasp Swarm
Level 3 (Spell Cost: 5)
Necromancy Ward - Prevents any Raise of Animate Dead spell from working for the duration of the combat. It effects all targets on the Combat Map, including dead ones.
Summon Air Elemental - Summons a number of Air Elementals based on the level of the caster.
Summon Fire Elemental - Summons a number of Fire Elementals based on the level of the caster.
Level 4 (Spell Cost: 8)
Mass Strike
Summon Griffin - Summons a number of Griffins based on the level of the caster.
Level 5 (Spell Cost: 12)
Summon Mantis - Summons a number of Praying Mantises based on the level of the caster.
Dragon Strength -
Death Magic (Necropolis Town):
The Asylum and Order towns can also build Libraries to teach these spells.
Level 1 (Spell Cost: 2)
Cancellation - All beneficial spells are removed from enemy stack.
Curse - Enemy target will inflict minimum damage in all attacks.
Disrupting Ray - Enemy target stack loses 25% of its defense rating
Fatigue - minus 2 speed (when in combat) or -2 overland movement speed (adventure map).
Poison - Inflicted units will suffer a loss of Health Points each round/day until it is cured. The damage is 12-22, with additional damage depending upon the level of the hero.
Raise Skeletons - Raises any dead stack as skeletons. The quantity is 5-9 with additional ones depending upon the level of the caster. The number raised cannot exceed the original number or total number of health points in the fallen stack. These units disappear at the end of combat.
Summon Imps - Summons 16 to 29 Imps, with additional ones depending upon the level of the caster. The imps disappear at the end of the combat.
Level 2 (Spell Cost: 3)
Animate Dead - Re-animates fallen Necropolis units. 48 to 88 health points are animated, more depending upon the level of the caster. They will disappear at the end of the combat round.
Life Drain - Targeted enemy stack suffers 12 - 22 health (more, depending upon caster's level). Only Haven and Preserve forces are affected.
Mire - Causes the target to move at half speed on the adventure map during its next turn
Sorrow - Targeted enemy stack Morale is dropped to minimum.
Summon Cerberi - 2 to 4 Cerberi (additional ones depending on caster's level). Summoned units disappear at the end of combat.
Unholy Song - All Haven forces will have 20% less health, and do 25% less damage for both Melee and Ranged attacks.
Weakness - The targeted unit will inflict 25% less damage for every attack.
Level 3 (Spell Cost: 5)
Aura of Fear - Target stack cannot retaliate to attacks. Does not affect Mind spell immune units.
Magic Leech - The cost for enemy hero spells increases by 2 mana. 1 mana is recoverd by casting hero for every 2 mana spent by the enemy.
Mass Cancellation - All beneficial enemy spells are removed.
Mass Curse - All enemy units will do minimum damage for all attacks.
Plague - All units in combat except non-living ones are damaged for 28 - 44 health points, plus additional damage based upon level of caster. Additional damage is assessed each round until cured.
Raise Ghost - Raises any dead stack as ghosts. The quantity is 2-3 with additional ones depending upon the level of the caster. The number raised cannot exceed the original number or total number of health points in the fallen stack. These units disappear at the end of combat.
Summon Ice Demon - Summons several Ice Demons (additional ones depending on caster's level and level of Demonology skill). Summoned units disappear at the end of combat.
Level 4 (Spell Cost: 8)
Death Call - Units can be raised from a fallen enemy stack. 168 to 210 health points are affected, scaling up with the level of the casting hero. Units raised are under the control of the caster, but disappear at the end of battle.
Mass Sorrow - Causes all enemy units to have maximum negative morale.
Summon Venom Spawn - Summons several Venom Spawns (additional ones depending on caster's level and Death skill level). Summoned units disappear at the end of combat.
Mass Weakness - All enemy units do 25% less damage for all attacks.
Vampiric Touch - The selected target group gets 1 health point restored for every 2 damage they deal to the enemy. (Melee only)
Level 5 (Spell Cost: 12)
Hand of Death - Kills 2 enemy units in a stack, plus more depending upon the level of the caster.
Raise Vampire - Raises any dead stack as vampires. The quantity is dependant upon the level of the caster. The number raised cannot exceed the original number or total number of health points in the fallen stack. These units disappear at the end of combat.
Sacrifice - Targeted friendly stack is slain, and their health (multiplied by 2) is added to another friendly stack.
Summon Devils - Summons a Devil (additional ones depending on caster's level and Death skill level). Summoned units disappear at the end of combat.
Nada Magic (Stronghold Town):
You heard right. The Stronghold gets nothing, zippo, none, non-existant, zilch! They do get potions and more creatures, however.