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---- Changes for 1.2 ----------------------------------------------------------------------------------------
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******* New Features ********** * 새로운 특징
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- Implemented a new battlescenario for the 'Fall Blau' campaign.
- 새로운 전투시나리오 'Fall Blau' 가 추가되었습니다
- Added a new campaign, starting in 1938 before the Munich agreement.
- 새로운 캠페인이 추가되었습니다 시작시점은 뮌헨회담이전
- Added a large amount of more pictures to the game.
- 게임에 많은양의 그림이 추가되었습니다
- Added ministers, leaders & techteams to almost every nation.
- 거의 모든 국가에 장관, 장군과 기술팀이 추가되었습니다
- Shift & ctrl-clicking now works fine on the negotiation screen as well.
- Shift & ctrl-clicking 기능이 외교창에서도 먹힙니다
- Shift & ctrl-clicking now works fine on the production sliders as well.
- Shift & ctrl-clicking 기능이 생산슬라이드에서도 먹힙니다
- You now get the option to "select" the unit of a leader that has just died.
- 리더가 죽은 부대를 선택할 수 있도록 했습니다.
** Increased Information * 정보추가
- You can now always see what your allies and puppets are researching when clicking on one of their provinces.
- 당신은 당신의 동맹이나 꼭두각시 정부의 연구상황을 땅에 클릭한번으로 볼수있습니다
- It is now possible to see chances of couping, inviting to alliances and other such thing in the interface.
- 인터패이스에 쿠데타,동맹제안 성공율이 보입니다. (와!)
- The current gearing bonus and max is now shown as a tooltip of a production run.
- 현제의 기어링보너스와 최고가 생산 툴팁창에 뜹니다
- Added some fun little tooltips to the country-listing on the diplomatic screen.
- 몇몇의 작은 제미있는 툴팁을 외교창에 더했습니다
- Clarified the merge tooltip for airunits.
- 툴팁으로 항공유닛을 합채시키는것을 명백히했습니다
- Added a screens/capitals tooltip to the naval unit selected interface.
- 화면이나 수도의 툴팁에서 해군유닛을 선택할수있는 인터패이스가 생겼습니다
- Game now keeps tracks of which nations aircrafts have sunk a certain ship.
- 게임은 비행기가 어떻게 배를 가라앉혔는지 추적합니다.
- Separated the invasion beach penalty and the invasion stacking limit tooltip.
- 해안 침공 패널티와 침공숫자제한툴팁을 분리했습니다
- You can now see available and base IC of another nation.
- 당신은 다른나라의 기본 ic를 볼수있습니다
- You can now see brigades at the combat details screen.
- 당신은 전투상황창에서 여단들을 볼수있습니다.
- Double-difficulty is now shown on tech-projects.
- Double-difficulty(아마 연도패널티로 추정됨)이 기술프로젝트위에 뜹니다.
- Divisions in strategic-redeploy now show up in the ledger screens.
-사단 전략적이동이 원장(장부중의 원장)에 보입니다.(약간 해석이~~ 저는 문정과지 경제과가 아니라)
- You can now only see radar, rocket and nuclear sites in provinces that are not covered by FoW.
- 안개가 없는 지역의 레이더, 로켓, 핵 개발지역만 볼 수 있습니다.
- Changed the order of ships to be in the same order in tooltips and the ledger as when they are selected.
- 툴팁과 원장(난 문정과라니까!)안에 동일한 순서로 배의 순서를 바꾸었습니다
** Cheats *치트
- Added a "viewtech" cheatcode.
- viewtech치트가 추가되었습니다.(이름보아서는 남의 기술 (적도)볼수있는것?)
- Changed some cheatcodes "rubber"->"rare", "robespierre"->"freedom", "neville"->"acceptall"
- 약간의 치트키가 변경되었습니다 "rubber"->"rare", "robespierre"->"freedom", "neville"->"acceptall"
** Diplomatic
- Removed the hard-coded end of the game whenever two major alliances are gone.
- 두개의 중요한 동맹이 사라질때마다 hard-coded(???)
- The peacetime alliance leader is now always the alliance leader in a war, no matter who is attacked.
- 동맹 상대가 누구든지 관계 없이, 평화시 동맹상태는 전시에도 항상 유지 됩니다.
- Ideology now affects trade-agreements/negotiations a bit more.
- 이데올로기는 무역협약과 교섭에 영향을 더미칩니다
- Favored stats now affects negotiations the same as trade agreements.
- 무역협상과 같은 호의가 보여진 상황은 지금의 협상(교섭)에 영향을 미칩니다.
- The probability to influence another nations sliders affects BASE ic instead of current modified one now.
- 영향이 있는 다른나라의 기본 ic가 변동합니다??
- Puppets will now leave their alliances if their master does automatically.
- 퍼핏은 마스터(만주면 일본같이 주인국가를 이야기하는걸로~)가 동맹을 떠나면 자동적으로 행합니다.(아마~~ 예를들어 독,일이 동맹을맺었는데 일본이 탈퇴하면 만주국도 자동으로 독일하고 동맹해제한다는소리로~)
- All on the attacking side should now get belligerence according when they declare war.
- 공격한 편의 선전포고는 호전성에 영향을 미칩니다(어떤나라로 선전포고하면 그나라호전성오른다는소리로)
- A puppet now have exactly the same beliggerence as its master.
- 꼭두각시는 마스터와 같은 호전성을 가집니다.
- Relations now affect trade-agreements much more.
- 외교관계는 무역협정에 더욱 영향을 미칩니다.
** Common Military *일반 군사
- Only leaders actually in combat or getting bombed will now have a chance to die.
- 전투 중이거나 폭격 당하고 있는 부대의 리더만 죽을 가능성이 있습니다.
- Air and naval units now take 1% of regular fuel consumption when at bases and port to
simulate practices and maintenance.
- 공군과 해군은 석유소모의정량의 1프로를 해군기지나 비행장에 있을때 사용합니다. 이것은 훈련과 정비를 구현한것입니다.
- Autopromoted leaders no longer lose skill.
- 자동승진 리더는 더이상 스킬을 잃어버리지않습니다.(아마 여기서의 자동승진은 연도에 따른 자동승진을?)
- Tweaked org loss from lack of supplies.
- 보급품의 부족은 사실같은 org감소를 가져옵니다
** Land *육군
- Units will no longer auto-redeploy out of territory you just puppeted.
- 유닛은 더이상 당신의 퍼핏너머로 자동배치가 되지않습니다.(1때부터버그를 이제야 고치냐! 꼭두각시만들면 그땅에 있던부대가 자동으로 제배치되는버그를!)
- Airplanes over neutrally-occupied territory will no longer automatically redeploy back to capital.
- 중립 영토 저쪽의 비행기는 자동적으로 수도로 돌아가서 이동 전개하지 않을것입니다.(?? 중립영토는 바다같은걸 이야기하나?)
- A division after finishing a naval transport, arrives with 1/2 its organization.
- 사단이 수송선타고 가서 도착하면 org가 반으로 감소해있습니다.(크아아!)
- An unloading unit can no longer move out that province immediately. They get the same delay as from an attack.
- 하선하는 유닛은 곧장 이동할수없습니다 그것은 공격시와같은 지체현상을 얻습니다.(하선명령으로 적군대 박살내고서 곧장이동할수없다는소리로~)
- Removed the duplicate penalty on fuel-based units in bad terrain.
- 나쁜 지형에서 연료기반 유닛(?? 기갑이나 비행기?)중복된 패널티를 없에버렸습니다.
- Tweaked landcombat to be slightly slower now.
- 지상전투 보이는것을 사실같이 느리게 하기위해서 고쳤습니다.
- Digged-in units now take a LOT less damage from ground-attacks.
- 참호파고 숨은 유닛은 지상공격에게서 대미지를 적게입습니다?
- Only landunits get affected by HQ's for ESE purposes now.
- 단지 지상유닛만이 HQ의 ESE 능력을 받습니다.
- Engineer leader trait now gives 20% when crossing a river instead of 30%.
- 공병특기 장군의 강을건널때의 보너스를 30프로에서 20프로로 강하
- Limited the synching option for attacks scheduled to start later as that is not supported.
- 싱크로 설정을 제한했습니다 계획된 공격이 더후에 출발하지 않도록하기위해서(싱크로걸고서 공격가다가 느려지면 실재예정보다 느리게 전체가 움직이는것용?)
- Manpower lost through attrition now trickles back in same ratio as manpower lost to combat.
- 환경으로 죽은 맨파워는 싸워서 잃어버린 인력과 같은 비율로 똑똑떨어집니다.(어떤분이 해보신 보충 0하고 소련겨울버티기가 안먹히려나?)
- Fuelcosts for offensives are now the same, no longer depending on the unit moving or not.
- 공격의 연료소모는 움직이나 안움직이나 같게됩니다.(공격모드전환이 있죠. 이제는 공격모드 발동하면 계속이동하라는소리?)
** Naval *해군
- Navalcombat now have a minimum length of 4 hours again.
-해상전의 최소길이를 4시간으로 했습니다.
- Ships now only repair in navalbases.
- 배는 단지 해군기지에서만 수리됩니다.(그전에는 바다에서 수리되던가?)
- Navalunits more likely to retreat towards navalbases now.
- 해군유닛은 후퇴할때 해군기지로 후퇴하는것을 좋아하게됩니다.(아마~~ 예를들어 독일 킬 앞바다에서 독일해군이 깨지면 전에는 근쳐 다른바다로 도망가다가 이제는 킬항으로 도망간다는?)
- Changed default from 20% to 50% for stop for naval-missions.
- 기본을 변경했습니다 20프로에서 50프로이하일때 작전정지로
- It is now possible to give flee orders to ships out of range.
- 최대 항속거리 너머로 이동명령을 내릴수있습니다.(1처럼 돌아가는군요~~ 아마 대신 넘어가면STR과 ORG가 깍여나가겠죠 )
- Reduced a probability for submarines to evade being hit if out of range in a navalcombat.
- 최대항속거리이상 넘어가면잠수함 공격에 회피율이 떨어집니다.(이제는 항속거리넘을때는 조심~)
** Air
- Tweaked airplane targettting code in bombing missions, more likely to focus damage now.
- 폭격미션의 집중률이 높아졌습니다.(와!)
- Changed default from 20% to 50% for stop for air-missions.
- 기본을 변경했습니다. 20프로에서 50프로이하일때 작전정지로
** Economical
- Peacetime modifier now affects resource gain.
- 피스타임은 자원이득에도 영향을 미칩니다.(미,프,영,폴같은 나라 죽으라고???)
- Moved around some minister modifiers for Chief of Air.
- 약간의 장관이 공군책임자로 이동했습니다.
- Reinforcements now only use fractions of IC if they only need a fraction.
- 보충할때 소량의 피해를 입었으면 보급는데 IC를 약간만 씁니다
- The Professional Army slider now affects upgrade cost. Drafted armies cost alot more to upgrade now.
- 상비군에게 업그레이드 비용감소효과를 주고 징집군에게 업그레이드비용증가효과를 줍니다.(실험결과 상비군만땅이면 원래의 10프로추가 징집군이면 100프로 추가입니다)
(정책설정중 이제는 무조건 상비군!)
- Upgrade IC needed is now reduced immediately the day a unit has finished upgrading.
- 오늘안에 업이 끝나는 유닛은 IC를 적게먹습니다.
- Reinforcement IC needed is now reduced immediately the day a unit has finished reinforcing.
- 오늘안에 보충이 끝나는 유닛은 IC를 적게먹습니다.
- Techteams lost cause of losing territory can now be used for other things and are not permanently stuck.
- 영토를 잃음으로써 잃는 기술팀은 영원히 잃어버립니다.
- Tweaked the techresearch formula to allow greater impacts from research modifiers.
- 연구수정의 영향을 더크게 받게하기위해서 연구개산식을 변경했습니다.(아마 컴퓨터같은 기술로 얻어지는 연구 수정의 영향을 더욱업그레이드!)
- Researchcosts are now always recalculated immediately whenever a team is changed or a project started.
- Increased effect from energy to oil conversion.
- Conversion cap for oil-conversion can now be above 100% and still use all IC.
- Fixed a loophole that allowed you to exploit a 0-supplies production.
** Convoys
- Fleets on convoy raiding missions will no longer join other combats unless spotted.
- Convoys are now automatically rerouted when attacked.
- Changed the huge ASW spotting bonus on convoy raiders to only be when a raider has spotted a convoy.. Not when they had TRIED to spot a convoy.
- Increased likelihood of submarines spotting convoys by 20%.
- Slightly reduced the chance to detect convoy raiders immedialtely after hitting.
- Trade Efficiency attempts to go through allies over land if possible now.
- Revise TA efficiency calculations to focus more on blockades than actual wartime status.
- Convoy raiders are now much better at escaping from ASW'ers the bigger the ASW'er's TF is compared to the convoyraiders.
- Convoy paths are now reset if path is no longer accessible.
** Technology & Units.
- Rebalanced all techteams to create more choices.
- For consistency reasons Basic Cav is now a prereq for researching SM Cav
- Changed historical dates for certain naval secret weapons.
- Upgraded Armored-Cars a tad bit.
- Imp SP Art now scraps Early SP Art not Light Tank
- Added missing fuelconsumption to Armored Cavalry model
- Fixed problem that surface defense values had been switched between NAV and STR.
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******* AI Improvements *******
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** Misc
- Added more AI files for various countries and situations, including quite a bit more reactive systems.
- Improved AI's management of leaders.
** Diplomatic AI
- AI embargo settings now pretty much makes them demand a 20-1 cost for trading with you if you are on their embargo list.
- Improved AI for trade-agreement negotiations.
- AI is now more acceptable to giving blueprints to its allies when asked.
- Vichy will now become non-neutral if somone attacks them.
- Sweden is now much more neutral, and that only changes if they get involved in the winter war.
- A large set of AI files and events now kick in if Soviets are the agressors instead of the Germans.
- Revised Chinese theater diplomatic preferences-AI.
- Rewrote AI logics of determening to go to war with a puppet to use evaluation for a puppets master instead of the puppet itself.
- The USA, UK and France will be less interventionistic once Germany surrenders.
- Improved trade preferences.
- Revised neutrality ratings for several european nations.
- Added more AI-logics for when to send expeditionary forces to help other AI's when in the same war.
- Japan learned that declaring wars directly on Philippines is a bad idea.
- Germany may now dislike potential enemies with fleets in the baltic.
** Construction AI
- Recoded logics for supply-sliders to estimate need better.
- The AI learned to not build bigger than max-batches of a building type.
- AI will no longer consider to build AA in a province with 10 aa already.
- Revised every AI preference for which brigades to build
- Improved port-building AI.
- Improved general building AI priorities severly for most nations.
- Improved the absolute buildscheme to work more as desired by scripters.
** Land AI
- Severe tweaks of the german/soviet land AI for the eastern-front war, with enhanced ai files and switches. Germany will avoid going on offensives in winter, while soviet tries to stall during german spring offensives the first years. There are also soviet counter offensives.
- Soviet will protect the following cities more if the front hits them Leningrad, Kiev, Dnepropetrovsk, Stalingrad, Kharkov, Bryansk, Vladivostock, Murmansk, Sevastopool, Rostov, Smolensk, Moscow and Kursk
- ALL Front AI Terrain and Weather modifier changed to 1.0 (AI Pulls it from the terrain itself to calculate exact odds making them obsolete).
- Front odds-calculations now take proper values for rivers into account.
- Improved AI's handling of determening whether a unit goes to garrison or front duty.
- Helped the front odds evaluation AI to understand that a unit with ONE bad division is not an entirely crappy army.
- Improved the management of the Maginot line for French and German AI's.
- Both Japan and the Chinese nations have had lots of improvements to their AI's in their main war.
- Improved AI's handling of garrisons.
- Lots of tweaks to all combat sections of the AI's.
** Naval AI
- The AI learned how to move fleets out of occupied ports even when at peace
- Japan now attemps invasions at longer distances if possible.
- Improved US D-day Ai.
- UK may attack Norway if Germany does not garrison it.
- GER Sealion AI should now be better at launching invasions into England.
- Enhanced UK's targetting for invasions to adopt to various postures better.
- Tweaked invasion staging and targetting algoritms.
** Research AI
- Commonwealth nations will no longer focus on advanced research for special forces, improving the quality of the forces they use.
- Originally landlocked nations will no longer spend anything on researching naval technologies.
- Tweaked almost every nations technology research preferences.
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******* Modding Support *******
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- Fixed a mod-dir bug with saving games.
- Added an event-command to change the offmap IC. 'free_ic'.
- Expanded the divison-type triggers to allow this syntax as well.
[div type] = { country = TAG value = X } # country TAG has X or more of that type of division
- Expanded the technology trigger to allow this syntax as well.
technology = { country = TAG value = x } # True if a certain techis known by the given country.
- Implemented support for model-based sprites.
- Enabled the wakeleader command.
- Added a system for scripted trade-deals that will not be cancelled if both nations are AI and not at war with each other.
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******* Multiplayer Specific *******
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- Expanded checksum checks to make sure more files are properly synced.
- Revised logics for checksum on files for MP.
- Password for vnet games are no longer case-sensitive.
- Fixed a multiplayer sync problem with trade agreements and non-agression pacts.
- The (!) indicator now works for clients as well.
- Fixed a few bugs with the network protocol and joining the game.
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******* Bugfixes *******
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- All currently reported crashbugs have been tracked down and fixed.
- Fixed a problem where serial production in provinces get all deployed at once.
- Dormant divisions under military control are no longer automatically deployed.
- Nukes are now properly saved.
- Amphibious assaults will now cancel properly when the attackers retreat.
- Militarycontrol is now cleared when you leave an alliance.
- Fixed a major miscalculation when using multiple stacks to amphibious assault.
- Fixed a problem with organisation being set to 0 when in occuppied territory and a new war is declared.
- Fixed a problem which created multiple wars between the same nations.
- Fixed a problem where leaving alliance and joining another would make a country return all occupied territories.
- Fractional changes to unit buildcosts from techs now actually work.
- Fixed a few problems with the offmap production stuff in non-battlescenarios.
- Fixed a fun problem which made it possible to have a ship at multiple places.
- Fixed a problem where strategically redeploying expeditionary forces lost track of who they belonged to.
- Allied player nations in minor alliances will no longer auto-refuse when asked to another alliance in MP.
- Fixed the sync of arrival estimation when having a garrison unit selected as well.
- Infra is now also hurt when taking over provinces with less than 100 infra.
- Fixed the fun little exploit-loophole with convoys and puppets.
- Fixed some reported speling errorrs and badd enlighs.
- Fixed some calculation errors in the tooltips for effects on IC.
- Fixed a mismatch in display of series end of a serial production due to low precision of floats.
- Fixed a "*100" display error in reinforcement tooltips.
- Fixed a calculation display error on manpower needed for reinforcement.
- Fixed a mismatch on manpower needs for reinforcements.
- Fixed a disrepancy between detect count on map and in tooltip.
- Correct modelnumber is now shown in statistics for brigades.
- Fixed a broken connection in Siberia.
- Fixed some seazone coordinate definitions in the Pacific.
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******* Events *******
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- Fixed missed ai chance for the USSR claim Bessarabia event
- Fixed a few date errors in the GPW events.
- USSR now leaves the Comintern in case of the Unholy Alliance so that it doesn't get reverted back to Comintern after reload
- Fixed minister bug in event that installs Tiso in Slovakia
- Fixed two missing SOV prov that should go to JAP and one FIN prov in the Bitter Peace event.
- Failure to assassinate Hitler event now sleep Franz Halder
- Fixed UK Defense Lobby in all GCs and for two important events
- Fixed event error which made CRO become a puppet of itself.
- Revised Fall of England event and added some US interventionism events.
- The DDs for bases event tweaked
- The DDs for bases event now give Britain some DDs
- Added triggers to Soviet Moving of Industry events
- US Lend-lease to UK events have been modified so that German occupation of parts of Britain does not benefit Germany.
- Made some tweaks to SCW events
- Changed a wrong command in the Treaty of Munich event
- The Guarantee of Polish Independance will not trigger anymore if Germany does not exist or if POL is at war with (potential) Allies
- Added a logical trigger to the BEL & HOL capital move events
- Corrected two province ID triggers in the "Hess flees to UK" event
- Event for West Germany added to grant good relations and access to the Western Powers.
- Vichy events should make Marseilles Vichy owned correctly and GER will now guarentee VIC
- Removed HUN,ROM,FIN from the event creating SOV satellites.
- Fixed trigger problems regarding JAP involvement in Bitter Peace events
- Fixed wrong ids in triggers for US event Oil Embargo against Japan
- Japanese surprise is now doubled in duration
- Implemented two events to simulate the peace between China and Guangxi
- Removed two commands from japanese_fascist event
- Operation Zet will no longer occur if Soviet and China is at war
- Province Chiang Rai is now correctly ceded in the Japanese Pressure on Siam events
- The extra USA IC in the Gearing Up event series is now properly added to a USA province, not an Asian one
- Fixed US Defense Lobby in all GCs and for five important events
- The dissent (-5) effect in US Election events has been changed to dissent (-2) effect.
- US will not get Greenland/Iceland if allied with GER or SOV
- Fixed Vice-President posistion in FDR dies event
- Removed a double command from USA "Gearing up for War"
- USA "Gearing up for War" event choice b no longer sleeps later "Gearing up for War" events
- Removed a bunch of deathdates from leaders and exported them to random death events.
- Revised, removed and edited some death events.
****************************
*******Scenario Setup*******
****************************
** General
- Made a complete revision of the possible revolters database.
- Added event-files for revolters that gives some off-map resources & IC to revolter nations.
- Added single-supply depots on US islands in all scenarios.
- Corrected several unitnames that was wrong in various databases.
- Added missing prerequisite techs in several battlescenarios.
- Corrected CSA country colour.
- Fixed CAN,AST,NZL,SAF Defense Lobby in all GCs
- Corrected the land tech inconsistencies between YUG setups GC36 and GC39
- Japanese resource deals are now set to non-cancel in 36/38/39/41.
- The Liberian DD unit have been removed from GC36,GC39,GC41, and GC44.
- Added a missing period in the Liberian Description Text.
- Adjustment to CAG Costs in Build Queues for all GCs
- Changed national provinces for CSX in GC36,C39,GC41
- Tweaked Portuguese Convoy Pool in GC39 and GC44
- Changed Professional Army bar for SOV in all GCs.
- Changed BEL and HOL defense_lobby and interventionism sliders to more realistic levels in 36-39-41-44 (38 left to Hort)
- Upgraded TUR and EIR when come to ICs and resources
- Implemented the new setup and event series for Soviet military weaknesses before early 40's.
- Italian Land Doctrine Path changed in all scenarios
- Corrected missed techs in GC39, GC41
- Purged Soviet generals are now dormant in all scenarios from 1938 on, same for French Vichy-ists after 1940
- Fixed tech inconsistencies for Yugoslavia in GC36 & GC39.
- Fixed escort/convoy inconsistencies for Turkey in GC39 & GC44.
- Soerabaia not Batavia is the largest NEI naval base in all relevant scenarios.
- Added a few new ministers to a number of countries
** Areas
- There are now two seperate Georgia areas
- Attu Island is now considered a US national province in all GCs.
- Fixed Santa Fe VP issue for all GCs
- Turned Bahia Blanca into a major Argentine naval base in GC36,GC39,GC41,GC44, and Platinean War.
** Terrains
- Moved glasgow port to the correct seazone.
- Gave Kiska (Alaska) Hills terrain
- Province 2357 changed to subtropical
** Manpower
- There is no longer any manpower in the Dutch East Indies to simulate the incapability of recruitment there for the Dutch.
- Toned down the provincial MP for capital provinces of Bhutan, Nepal,Yemen, and Oman.
- Yemens manpower has been cut down to reasonable figures in all GCs.
- Removed a bunch of US manpower from their 1936/1939/1941 pool and added it to events (gearing up, undeclared war, ...)
** Connections
- Removed a land-connection between japan and soviet.
- The connection between Copenhagen and Lübeck is now a river.
** Resources
- Added some Rare ressources to Germany and Italy.
** Misc.
- Brazil now have Great War Cavalry tech in Platinean War scenario
- Modifications done to the tech setups of 15 battlescenarios
** 1936:
- UK starting MP in GC36 toned down considerable. Manpower is added with the gearing up event.
- Removed two CHC national provinces in GC36
- Removed two naval divisioons for Guangxi Clique (CGX) in GC 36.
- Changed Australian Naval Bomber to tactical bomber in GC36, also removed nav bomber tech.
- France more isolationist in GC36
- Changed the name of a Austrian HQ div in GC36.
- Removed redundant German convoy from GC36
- More corrections to Aussie bomber unit in GC36.
- Toned down the starting MP for CAN,AST,SAF,IRQ in GC36.
- Fixed air-missions for China and Italy in 36.
- Made two leaders dormant for CHI in GC36.
- Revised Chinese OOB setup to strengthen warlords, and weaken central authority.
- Fixed all 0 relations to 1 relations to init properly.
- Fixed spelling errors in Italian shipnames in GC36/GC39.
** 1939:
- Changed the finish date form dec40 to dec39 for the GER Para in dev pool in GC39
- Added Imp Nav Bomber (4200) and removed a navbomber from devpool for GER in GC39
- Removed doublebooked Swedish cruiser in GC39.
- Changed model on a stray escort fighter for Germany in GC39
- Removed Early Airborne (1070) from ENG 1939
- Fixed error with Kuwait belonging to Saudi-arabia in GC39.
** 1941:
- Tweaks too Swedish navy in GC41
- Modified SOV/GER national provinces in GC41
- Fixed a scripterror in Swedish OOB in GC41
** 1944:
- 1944 USA Armaments Minister is now correctly Henry Morgenthau
- USA in GC44 got may of their illegal artillery brigades upgraded to sp_artillery.
- Tech setup correction in GC44
- Changes to Japanese Secret Weapons in GC44
- Changes made to US Nuclear Program in GC44
- Corrected a Brazilian unit in Italy in GC44
- V1/V2 Pool for Germany tweaked in GC44
__________________
Johan Andersson
음.... 어이없던 버그중하나가 고쳐지고(기마대중 장갑화 기마대가 기름 안먹던 버그 갱신!)
새로운 시나리오와 캠패인(뮌헨회담부터시작이라는군요)이 이 추가되는등.... 상당히 업그레이드가~
-영한 번역기를약간씩 돌려서 쓰다보니 문맥이영~
그리고 패치링크 http://paradox.hoi2.de/hoi2_v1.2.exe
기타 번역 오류가 몇 군데 있군요... Shift & ctrl-clicking 기능이 negotiation screen 창에서도 먹힌다라고 해석해야 할 듯하고...그 밑에 글들도 비슷하죠? 그 다음은 리더가 죽은 부대를 선택할 수 있도록 했다는 얘기구요. 아마 죽은 리더를 대체 할 리더를 고를 수 있도록 한 것 같습니다.
The probability to influence another nations sliders affects BASE ic instead of current modified one now. 에...그러니까 이건 influence nations 명령을 사용할 때 사용가능 IC가 아닌 베이스 IC가 영향을 받는다는 뜻 같은데요...중간에 슬라이더라는 단어를 어케 해석해야되지...
To. Arondite // 저 문장의 sliders는 다른 게 아니라 그냥 diplomacy 메뉴에서 볼 수 있는 domestic policy 결정하는 slider bar를 의미하는 듯 하고... 저 문장은 파라독스에서 잘못 쓴 거 같은데... affect가 타동사이고 probability가 BASE IC에 영향을 받는 거니까... 수동태로 적어야 될 듯.
첫댓글 근데 이거.. 자료실에 있는 버그 수정 패치하고 겹치면 오류 날까요?
맙소사... 다른것 그렇다 쳐도 잃은 IC로 인해서 연구팀을 ' 영원히 ' 읺어버린다는것은 정말 큰 타격이군요....-_-;;;;
진행중인 게임이나 그 전에 이미 사용했던 패치들(스토니그래픽이나 인공지능등)과 문제 없이 실행 될까요?
techteam 관련 글은 해석이 잘못 된 것 같은데요....제가 보기에는 그 반대라는 것 같은데....영토 축소로 인해 손실된 테크팀은 다른 연구에 이용될 수 있으며 영원히 손실된 체 고정적인게 아니다 정도로 해석해야 하지 않을까요?
기타 번역 오류가 몇 군데 있군요... Shift & ctrl-clicking 기능이 negotiation screen 창에서도 먹힌다라고 해석해야 할 듯하고...그 밑에 글들도 비슷하죠? 그 다음은 리더가 죽은 부대를 선택할 수 있도록 했다는 얘기구요. 아마 죽은 리더를 대체 할 리더를 고를 수 있도록 한 것 같습니다.
You can now only see radar, rocket and nuclear sites in provinces that are not covered by FoW. 요 내용은.. 안개가 없는 지역의 레이더, 로켓, 핵 개발지역만 볼 수 있다는 얘기..
Only leaders actually in combat or getting bombed will now have a chance to die. 전투 중이거나 폭격 당하고 있는 부대의 리더만 죽을 가능성이 있습니다.
The peacetime alliance leader is now always the alliance leader in a war, no matter who is attacked. 동맹 상대가 누구든지 관계 없이, 평화시 동맹상태는 전시에도 항상 유지 됩니다.
Engineer leader trait now gives 20% when crossing a river instead of 30%. 30% 에서 20% 로 줄었다..요것도 반대로 해석하셨네요.
The Professional Army slider now affects upgrade cost. Drafted armies cost alot more to upgrade now. 징집병이 업그레이드시 비용이 더 많이 든다
짧은 눈으로 대충 보기에 많이 바뀌었군요. 뭐가 바뀌었는지 체감해볼 재미만으로 보자면 기쁜 소식이군요. 인터페이스 향상에 컨트롤과 쉬프트 역할이 맘에 드는군요. (무역협정에선 쓰이는데 왜! 교섭이나 IC창에선 안되는거얏!) 하고 불평 좀 했었지요.
그리고 기지내에서의 10% 기름 소비(훈련, 정비)가 눈에 띄는 군요. 흠...
어느새 패치가 나왔군요... 그런데 왜 다들 1.12라고 쓰시는지 이해가 가질 않는군요. 1.2가 아니던가요..;;; 암튼 여러가지 바뀐점도 많이 있는 듯 하니, 4월 말부터 한번 본격적으로 해봐야겠네요
흠... 기술진이 한국에 들어온다라.. 빨리 대응책을 준비해야겠네요.
The probability to influence another nations sliders affects BASE ic instead of current modified one now. 에...그러니까 이건 influence nations 명령을 사용할 때 사용가능 IC가 아닌 베이스 IC가 영향을 받는다는 뜻 같은데요...중간에 슬라이더라는 단어를 어케 해석해야되지...
하드 코드 엔딩이란건 연합국 추축국 코민테른 중 두개가 포인트가0이 될때 무조건 겜이 끝나게 되어있던것..해제되어서 다햏
To. Arondite // 저 문장의 sliders는 다른 게 아니라 그냥 diplomacy 메뉴에서 볼 수 있는 domestic policy 결정하는 slider bar를 의미하는 듯 하고... 저 문장은 파라독스에서 잘못 쓴 거 같은데... affect가 타동사이고 probability가 BASE IC에 영향을 받는 거니까... 수동태로 적어야 될 듯.
으.. 틀리게 해석하신 게 많이 보이는데... 적기가 귀찮아서 걍 넘어갑니다... ;;;; 보시는 분들이 헛갈리시지 않을까 염려가 좀 됩니다만....