https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-0-2-beta-patch-updated-6-3-2018-checksum-5781.1076103/
여기서 노란색 글씨들.
* Added event that lets countries with a Chosen One become a Divine Empire
* Adjusted fleet formations so that titans try to position themselves
more in the middle of a fleet and avoid face-tanking the enemy
* Grasp the Void ascension perk has been added to the game. It increases starbase capacity by +4
* Increased max starbase capacity to 100
* AI Empires now gets pirates
* Normalized unique Leviathan building costs. Ether Drake Shrine,
Dragonslayer Monument, and Stellar Devourer Trophy now all cost 800
minerals and take one year to build
* Post-Apocalyptic civic starts with a more balanced home world, because even Max Rockatansky cannot live on gasoline alone
* The "Scout" Admiral trait will now first appear after Gravitic Sensors tech has been researched
* Global Pacifier and Neutron Sweep can now be used to neutralize Prethoryn infested worlds
* Added a 20 year cooldown before the AI can hire a Marauder raid against the same target again
* Increased combat disengage chance for Titans
* Fleet Levies now makes all subject
(not just vassal) Pops count towards overlord's naval capacity instead
of giving a fraction of vassal naval capacity (as the latter resulted in
getting huge amounts of naval capacity from techs of 1-system vassals)
* Executive Vigor effect on edict duration reduced from +100% to +50%
* Fixed being able to build Trading Hubs in primitive systems
* Defense platforms that are over cap are now deleted when downgrading a starbase
* Unless a megastructure is set to be built outside gravity wells it MUST have a planet set to be built
* Description texts for the exterminator civic updated to reflect ship build cost
* Colony ships now also get reduced ship cost if there is a modifier for it
* Fixed a bug where tradition cost did not increase per planet, but rather cost per system twice instead
* Fixed issue where Prethoryn Defeated happiness modifier was not applied to militarists correctly
* Fixed a crash when sorting the war logs more than once
* Crashfix when trying to send a message that couldn't be created
* You can no longer stop the building of other empire's robot
* You can no longer save a ship design if that name is already used by a ship design for another ship size
* Fixed a bug where polytechnic education tradition effect did not match tooltip
* Fixed so that expansion traditions adopt bonus is now the same for
all types of empires, instead of using the old value for hive minds and
machine empires
* Contingency sterilization hubs can now be properly neutralized by World Crackers and Global Pacifiers
* Fixed species being able to spawn with Serviles trait
* Fixed Colossus and Containment CBs not being correctly applied
* No longer possible to lose a rival you're at war with due to strength differences
첫댓글 저의 넘버원 변화는 ai도 해적 당하는 것.
대체 언제쯤 베타 떼고 정식 패치를 할련지......기다리다가 죽겠네 ㅠㅠ
레이드 의뢰받은 머라우더가 목표가 아닌 국가에는 중립이라네요. 당해보니까 진짜 끔찍해서..
아니 소중한 어센션퍽을 스타베이스 꼴랑 +4 라니... 안사요 안사
오. 이제 나만 당할 수 없지 모드를 안써도 되겠군요.
성계항제한 50->100
성계항제한 100개라.... 제한을 푸는게 낫지 않을까 하는데.....뭐 모딩으로 수정하면 그만이니 상관없긴한데 하여간 스텔라리스 제작진도 꽤 빠르게 움직이는군요
승천퍽 답지 않은 승천퍽 몇개 있던데...버프를 하던지 아예 삭제를 하던지 해야할듯...
승천퍽 개수 늘려줬으면..
아니면 유토피아용 승천을 따로해주던지..
승천3종트리 2개
거주지+우주불가사의 만해도 4개인데,
링월드도 만들고 싶고 콜로서스도 뽑고싶고 하니카 결구 초반 승천 3개정도만 열고 그냥 세이브할때가 많아요.
아포칼립스 프리셋 제국은 안나오나요.. 다른건 다 있던데..
번역기 돌려도... 암호 같네요.. ㅠ