1) for easier further operations with files make folder named [insert your choice] in the M2/Data.
2) copy terrain folder and 2 txt's (further as "mod files") from rar in this folder.
3) now make backup somewhere of the original terrain folder and 2 txt's (descr_aerial_map_ground_types.txt and
descr_climates.txt) if you have unpacked paks.
4) copy mod files in the M2/Data folder
now you can continue playing your vanilla campaign.
However this will cause troubles with modfoldered mods, so:
1) If you want to play them with new textures too:
a) rename these same 2 txt's in mod's data folder (if present)
b) rename terrain/ground_types and terrain/tree_models in mod's data (again if present)
c) check (but dont do anything to it) if it has mod_0.pak in the
*mod*/Data/packs folder (in that case most likely you will not be
able to play with new sea)
2) If you want to play them with vanilla stuff, or they're not compatible:
a) delete 2 txt's and terrain folder in the MAIN data.
to switch back to new textures, copy all stuff from your newly created folder [insert your title] in data with its backup.
첫댓글 흠 누구 써보신분 게시면 그거 보고 써볼려고했는대 ㅋㅋㅋㅋㅋㅋㅋㅋㅋ 아무도 답변이없으시냉 ㅋㅋㅋㅋㅋ써보신분 게신가요?
감사드립니다.
매우 좋아요