Imperator II - a mod of Rome for RTR Platinum Edition
Imperator II
Imperator II patch v1.2: Download it here at Rapidshare You can see the details of the patch here. It also includes the save games for those who reported that they're stuck at 268 BC as a temporary work-around the CTD issues.
A small patch 1.2 is needed also which list the small changes here:
Quote:
Version date: July 19th 2006
* Changelog v1.2 ------------------------------------ * Gives smaller faction less build times. * Some edits in unit stats. Makes pirates a bit weaker. * Some editted traits. * Add new cursor by Kos007 * Some text edit in export_unit.txt * Sprites for Caius' Spartan by Dav the Hun.
<NOTE 1> 1.2 패치 적용후 THRACE Warlord (barb chieftain dacian) 에러를 수정하시기 바랍니다. 본 글 아래의 Lord_ET님 자료를 다운받으시기 바랍니다.
<NOTE 2> 역시 1.2 패치 적용후 "german clubmen" 에러 수정을 위해 아래 EDB 파일을 다운 받으시기 바랍니다. 저먼클럽멘을 소유한 팩션은 게르만 하나인데, 거의 모든 팩션에서 징병가능하도록 설정되어 있습니다. 아래 파일은 이 문제를 수정합니다.
<NOTE 3> 공성전시 다운되는 에러가 발견되었습니다. 위의 베지테이션 모드 관련 파일을 다운받으시기 바랍니다.
<NOTE 4> 철자 오류 수정 파일(misspelling fix)을 다운받으시기 바랍니다.
About Mod: ----------------------------------------------
This is a minimod of Rome for RTR Platinum Edition (v1.6), playable only for Roman faction . The game starts at 280 BC, during which Rome was under threat of invasion from Pyrrhus of Epirus, and ends as late as 180 AD, using the 4 turns per year script, so it's quite a very long campaign. The idea of this mod is to make Roman mor harder and difficult to play that regular RTR version.
* Revised RTR map by chanks * Calaevia (city: Calaevia) in Germania. * Border Changes - These are literaly everywhere and are far too numerous to list. Its easier to say only Mainland Greece has not been touched. Mostly done to enhance road system, but also done to usenatural features as borders. * Port Addition - Segestica, Delmatia on the Adriactic now has ports. The South Caspian Sea also has more ports. Sardis nows has a port representing Ephesus. The port of Patavium has been moved off the river so it can be used for landings. * Modified some settlement ownership to incorporate the new faction. * Removes landbridges by Stalin Man of Steel * No flags on stratmap showing troop levels in settlement. You'll need to use spies more before attacking any settlements. An idea from Caius Brittanicus' Crusades Mod.
Buildings :
* Reworked auxilia buildings. * Added garrison building for roman. * Roman can only build one major temple, but many mini temples.
New Roman building conditions :
* Walls. In Imperator II, there are only 3 types of walls which are wodden wall, buildable at large town level, stone wall, buildable at city level and with paved road already build for Romans and lastly the large stone wall which only certain cities are able to build. This is taking idea from the metropolis mod, so at start of the Imperial Campaign (280 BC) most towns don't have any fortifications at all especially rebel towns. This is mostly to prevent blitzing which player can assault a settlement, leave a unit and move on. An unguarged or losely guarded settlement is a favorite of brigands and rebels. The build time is slightly longer, to take into account the use of 4tpy mod.
* Temples. In Imperator II, there's only one generic temple buildable by Romans. Except the starting province, all new conquered settlement can only build temple once it reached the 3rd level of auxilia (Societas). Romans don't really enforce their religion to the conquered nation and they in fact adapted those religions to Roman. The MTM temples are still in place and in fact Romans can build all 2 level temples avialable.
* Provincials. There's a thread above regarding the provinces. However, the 1st auxilia represents the subjagation campaign, the 2nd level represents the colonizatin process and the 3rd auxilia repserents intergration. After this level, player can choose whether to rule this province under Procurators (Provincial Government) which brings much wealth through trade but limited unit recruitment to only the AOR units or to grant this province full Roman Citizenship status where all citizens can enroll in the Roman Legion. Of course no AOR units are avilable anymore.
* Naval. The naval condition is still the same as Imperator 1.0 version, which 2 types of ports are avilable. Trade ports for trading (3 levels) and War Ports for naval vessels (2 levels) which can only be build if the province has timber in it. This is basically an earlier version on naval mod.
* Garrisons. This new building are buildable once the subjugation campaign is completed. It provides law bonuses and also where local militias are recruited. Once the province is romanized, the garrison can be upograded to be used as recruitment center for the Roman Legions.
* Build times. Generally build times are doubled and so are the cost to take the 4tpy mod in effect.
Factions :
* 2 new factions added which are Epirus (at the start of the campaign) and Roman Rebels (Senatorial Revolt) which will emerge if the loyalty is low representing civil war.
New Units/Conditions :
* Pre-marian - * Hastati , Principes & Triarii can only be recruitable in AOR Italy * Alae Hastati & Alae Principes are recruitable outside AOR Italy * Coloni Militum can be recruited both pre & post marian if Garrison is build * Post-marian - * Named Legion recruited according to specific AOR region * Legio IItalica - Recruited from among the citizens all over Italy * Legio IIAugusta - Recruited from the former Carthaginian province * Legio IIIGallica - Recruited among various Gallic and Celtic tribes * Legio IVScythica - Recruited from the tribes of the Schytians and Sarmatians * Legio VMacedonica - Recruited from the provinces of Macedonia * Legio VIFerrata - Recruited from the Greek Provinces * Legio VIIAlaudae - Recruited from the province of Gauls * Legio VIIIGemina - Recruited from the provinces of Germania * Legio IXHispana - Recruited from the province of Iberia * Legio XPrimigenia - Legion recruited in Rome from among the true Roman citizens * Legio XICyrenaica - Recruited from the conquered Egyptian province * Legio XIIFulminata - Recruited from the Umbrian region in Italy * Legio XIIIFretensis - Recruited from the province of Egypt and Syria * Legio XIVParthica - Recruited from among the citizens of the eastern provinces * Legio XV Appolinaris - Recruited from the province of northern Italy * Legio XVITriana Fortis - Recruited from the Eastern provinces * Legio XVIIClaudia Pia Fidelis - Recruited from the conquered Eastern province * Legio XVIIIMacriana Liberatrix - Recruited from among the Iberians and Numidians * Legio XIXMinervia - Recruited from Germans and the Numidians * Legio XXValeria Victrix - Recruited among various Dacian and and Scythian tribes
Notes: While these legions historically exist, the numbers and recruitment area has been re-arranged for gameplay/balancing purposes.
* Imperial Legions - If one play longer into the campaign, with the birth of dynastic empire, all Roman Legions are recruited more in systematic way. Now the Legions are basically the same in weapons and armour. They will have a standardize equiptment and were given square shield instead of the regular oval shield and a new lighter but stronger armour famously known as the lorica segmenta. * All footbase auxiliary units get 0 turn recruitment, generally all AOR units get 1 less turn recruitment from factions units.
Scripts :
* Imperator II uses scripts base on Marcus Camillus 4tpy version 1.92 with some add-ons * Spawn army according to historical events * Special diplomacy triggering for certain events * Auto merged units from TFT mod (thanks Stuie) * Client kingdom features by Epistolary Richards * Imperial reform (disable the republican legion and introduce the imperial legions)
External mods included fully/partially: ----------------------------------------------
* Marcus Camillus 4tpy v1.92 mod for RTRPE * Realistic landscape mod by Anyan * Modding legions pack bu GODzilla * Bigger Roman Forts by LT1956 * New WarCry mod by NorthHammer * New interface by Snake IV (editted/added by Macedonn)
Unit Skins / Models / Sprites: ----------------------------------------------
This mod basically uses the RTR graphics images except where stated. Different legionaries skins are re-use RTR skins from previous version
* Horse-skins by Pinarius * Alae Hastati & Principes by GODzilla * Roman centurions and Imperial legions by GODzilla * Roman officer skins by 1hHoplite * Italian Swordsmen & Spearmen for Roman by Candelarius * Naval reskins by Riczu74 * Roman standard from TFT mod (thanks Stuie !!) * Epirote Pikemen skins by Koinos * Some reskins for legionaries by King Arthur & Macedonn * Unit card for Ferres/GODzilla/Pinarius skins by AlCord
Special Notes: ----------------------------------------------
* Imperator II was created for the designer and therfore reflects his view of gameplay * This mod was never designed to rival any other mods, nor was it done for personal glory, but for personal gameplay satisfaction and I hope you'll do too * This mod is for Rome Total Realism : Platinum Edition v1.6 which is base on Rome: Total War v1.5 and will not work with other version * There is no house rules to play this mod and every player is free to play in his own preferable way * However, for best gameplay experience, it is advisable to play on huge unit setting, with hard campaign and battle
Very Special Thanks: ---------------------------------------------- RTR mod developers, RTRPE members, TFT team, Marcus Cornelius Marcellus, Cheexsta, Ryman2489, Stuie, Candelarius, Macedonn, Imperator, Tiberius Nero, Stuie, Cheexsta, King Arthur, Fattimus, chanks, Marcus Camillus, Koinos, Snake IV, khsayathiya, TiFlo, CaesarCS, Riczu74, bucellarii, 1hHoplite, Ahmose, Caius Brittanicus, Anyan, NorthHammer, Spartacus, GODzilla, Pinarius, AlCord, EB mod, RTR forum, twcenter.net forum, totalwar.org forum
Imperator II is not supported or endorsed in any way by The Creative Assembly, Activision or Sega. All of the work included with this modification is mostly my own, and has not been taken, borrowed or stolen from anyone. Credit has been given when and where necessary. Note that any infringements present are purely unintentional. This material in this modification may be included in other public modifications in a complete and unaltered state. Adaptation may only be made to the extent necessary for the material to be used as intended by the creator. These conditions can be waived with the creator's express permission. It also may not be used for any commercial purpose. The creator of the modification must be identified within the credits included in any release. If you wish to use any part of this modification (i.e. my own work, not that of The Creative Assembly) in your own projects, please contact me in the form of a Private Message. Additionally, the work of other modders is included with this modification, so you will need to be given specific permission from the author(s) if you wish to use their work in your own projects.
첫댓글 본 패치는 지난번 애드온팩(1.1패치팩) 전체를 설치한 분만 설치하시기 바랍니다. 사마르티아 호드 기능이 있는 뉴캠페인을 설치하지 않은 경우 본 패치를 적용하면 에러가 발생합니다.
수고 많으십니다.오웰님...바바리안이 없어서 해보진 못하지만 이 모드 증말 땡깁니다. 아..살까 바바리안..오리지널로만 못돌리는 이 현실...
악 힘들게 했건만 또 뉴겜인가 -_-
전에꺼 로딩 되네용. 후훗~ 다행이답^^
edb파일이 어느겁니까?
첨부파일(export_descr_buildings.txt)을 가리킵니다.
죄송합니다만 Imperator II 1.2 patch가 다운 로드 가 되지않아 서 그러는데 자료실에 좀 올려주실수 없는지요 그리고 위의 첨부파일은 애드온펙(1.1)및 뉴갬페인설치 뒤에도 적용이 가능한지요.. 1.2페치까지 깔아야되는지 알고싶습니다.
1.2패치까지 설치하신 후, 사용하셨으면 합니다. 위의 링크를 재차 확인했습니다만 정상적으로 작동합니다. 죄송합니다. 다운로드 링크를 이용해주셨으면 합니다.
1.1패치를 받았더니 2개의 인스톨러대신 하나밖에 없네요. 뉴 켐페인까지 설치하려면 어떻게 해야햐죠? 아, 그리고 다른 fix들은 보통 Data폴더에 넣나요 아니면 bi안의 data안에 넣나요?
그새 변경되었나싶어 확인했습니다만 그대로입니다. 애드온팩 압축을 풀면 두개의 exe파일이 있습니다. 뉴캠페인이란 실행파일을 작동시키시면 됩니다. 그리고 작은 패치파일들은 원본 data 폴더 안에 넣으셔야 합니다.
1.2패치 짤렷네요~다른 링크나 자료이씀 부탁욧