This is a new full version of my Kingdoms Grand Campaign Mod. If you may have already downloaded my previous mod version and patches. Uninstall them now and delete them. This mod uses the Retrofit mod as a base and adds 3 new factions from the Kingdoms crusades campaign Kingdom of Jerusalem, Antioch and the irish faction. I have also added every new unit from Kingdoms and made many new improvements as well as adding some of the best ideas from other mods. I aim to try and not lose the flavour of the original game to much though. And I have therefore not added any new graphics into this mod apart from Burrecks units skins. The only new features are taken from Kingdoms including new interfaces, movies, sounds and events. This mod plays and feels just like the original campaign, except for being a lot more fun and challenging. The mod also uses Bigmap, which has been modded and improved extensively by myself.
STEAM USERS
===========
Before you download this new full mod version be aware that this installer may not work for steam users. I am sorry about this but there is not much I can do to support Steam versions of Kingdoms. If you are determined enough to play my new mod update (or any other major mods). You may want to consider buying the retail version and saving yourself a lot of hassle. Trying to get a steam version to work with this just isn't worth it imo, but good luck.
DOWNLOAD LINKINSTALLATION
===========
This Mod requires M2TW: Kingdoms patched to version 1.5. To install the Mod, simply run the supplied executable file. If you have a valid installation of M2TW: Kingdoms, installation setup will automatically determine the installation path for the Mod.
The Mod installs all game files into a separate mod path and does not modify any existing M2TW or M2TW: Kingdoms files. This protects the existing M2TW and M2TW: Kingdoms installations and allows multiple mods to be run from the same M2TW installation. To uninstall the mod run the uninstaller in the start menu and then delete the folder kingdoms_grand_campaign_mod.
VERSION 3 OVERVIEW
=================
-Teutonic Order and Lithuania added.
-The Baltic and Russia remapped.
-New regions added.
-Hanseatic league added.
-New battle AI (Lusted).
-Unit recruitment improvements for Ireland.
-Priests now recruitable for Ireland.
-Red brick castles for TO, Poland, Denmark and Russia.
-Fixed CFG file to not change settings.
-Added Teutonic, Pagan priest traits.
-Renamed Russia faction to Kievan Rus.
-Better victory conditions.
OLD FEATURES
============
-Ireland added.
-New installer will not work without a valid copy of Kingdoms.
-Added working stone forts to the campaign from patch 1.5.
-Brittania music added to Ireland, England and Scotland.
-All settlements start off less developed at the start.
-Further map improvements and new regions.
-The latest battle AI from xeryx.
-Mission rewards cut from the council of nobles and the pope.
-All rebel garrisons strengthened (but not to much so that the AI still attacks them).
-Changes to campaign AI and the faction standing.txt for a tougher campaign on VH.
-Alliances are not as unbreakable as they were before.
-Battle models for kings added from Kingdoms.
-BBB traits removed for more stability (there will be an optional download link)
-BBB Ancillaries kept in with vanilla traits.
-Harder win conditions for every faction.
-unit stat changes from patch 1.5 to defense.
-Changed some units costs for better balance.
-Retrofit mod by Unspoken Knight included.
-Kingdom of Jerusalem and Antioch added into the grand campaign.
-Every new unit from the crusades campaign added.
-New look interface for northern, southern and eastern european factions as well as middle eastern.
-New music added including the Teutonic music for eastern European factions.
-Heroes added to the campaign! including new hero Frederick Barbarossa.
-Hotseat mode fully functional and fixed! you can now defend in a siege.
-Improved battle AI thanks to Lusted.
-New campaign AI also from Lusted is more aggressive than in previous versions.
-Small garrison script to defend capital cities only!
-Recruit priority offset done for every faction in the campaign!
-New win conditions for each faction (outlive faction determines the AI's main enemy)
-Faction standing script completely redone, starting faction relations more historically accurate.
-Character movement points increased (military stays the same for 0.5 years)
-Money script for all AI factions for a harder AI opponent.
-AI debt script.
-Bigmap, including new regions, Gloucester, Exeter, Krak de Chavaliers, Valladoid, Ancona, Clermont, Reval and Hassleholm.
-Better map textures for bigmap thanks to DLV mod.
-Added Kings models to the campaign map.
-Big changes to the building tech tree, thanks to Stainless steal mod for even better army recruitment.
-Added guilds teutonic knights chapter house for HRE at the start and knights of santiago chapter house for Spain.
-Longer building times for 0.5 years per turn.
-Improved each level of gates slightly to compensate for lack of fire arrows for defenders in a siege.
-Every settlement on the campaign map starts with more advanced buildings and roads.
-Improved growth rate (thanks to Grandviz) so that settlements take longer to grow.
-Every faction starts with more regions and has at least a level "city" capital.
-Longer building times for 0.5 years per turn.
-More recruitment slots and free upkeep slots.
-Burrecks high and early period unit skins.
-Size of all cavalry units reverted back to 80 men for bigger battles (new balance changes stay the same).
-More units added to the tech tree including Dismounted Gothic Knights.
-Dismounted Feudal Knights now recruitable earlier from the Drill square!
-Recruitable generals available at barons stables or above.
-Venetain Heavy Infantry (attack) stat_pri increased from 7 up to 9.
-Removed secondary fire from archers to avoid unrealistic fire spam (AI skirmish better with primary fire only).
-Slight increase in morale for all units for longer lasting battles.
-Cheap missile units now not buildable above bowyer!
-Removed elephant artillery from invading Timurids.
-Ballista not available above ballista_range.
-0.5 years per turn, 1180-1400 (very long campaign)
-New historical faction leaders added to many factions in year 1180 AD.
-Becomes King script thanks to phutmaster for his idea!
-Victory, Defeat and Death movies added for KOJ and Antioch in the campaign.
-Events script redone to fit into 0.5 turns, mongols invade at around turn 80, gunpowder discovered around turn 130.
SCREEN SHOTS
============
Kingdoms Grand Campaign Mod looks and feels the same as the original game but is much better.
Both the Kingdom of Jerusalem and Antioch start off with 4 settlements each only as they are mean't to be small factions.
Antioch will be a faction to be feared in the grand campaign.
The time has come for Ireland to reclaim its lands before England grows to strong.
New Regions and settlements added for many factions.
From the north the Scots prepare to attack England with a huge invasion force.
Lusteds Campaign AI attacks you with more powerful armies than ever before.
CREDITS
=======
Creative Assembly for the Kingdoms expansion pack.
Unspoken Knight for Retrofit mod/new installer.
Lusted for his help and latest CAI.
Xeryx for the best BAI.
Burreck for his amazing high period and early period skins.
King Kong for his work on the export_descr_buildings.txt.
Repman for map improvements.
Tokus Maximus for Tokus crown graphics.
Spurius for his great map.
Dearmad for new ancillaries.
Harry Lime help and support.
Candelarius helped me add units.
Dr Jambo feedback and suggestions.
Blackader help with unit balance.
Thankyou for downloading Kingdoms Grand Campaign Mod
Dave Scarface
AKA Bossdave
첫댓글 오리지날로 가능한모드일까요?영어.....무서워서 못읽어여..
This Mod requires M2TW: Kingdoms patched to version 1.5->오리지널 불가죠
맵이 깔끔해진거 같은데요 ㅎㅎ?
... 토..통역사!! 이젠 영어만 보면 현기증이...
ss 모드 보다는 턴속도가 빠르겠군요.ㅋㅋㅋ
지도가 한 화면에 다 안뜨나 보군요;; 흠;;
캠페인을 시작하면 국가선택 후 로딩중 튕깁니다. 여러대의 컴터에서 같은 증상이 나는 걸로보아 파일이 문제가 있던가 아니면 버그픽스가 필요하든가 해야할듯..
이거 저도 했었는데 캠페인 시작이 안되요~~ 바르카스군단님과 같이 튕김~~
몽골이 없으므로 패스
애들이 이제껏 보아왔던 것들 보다 훨씬 강력한 군대로 공격할것이라네요 ㅋㅋ 무섭~ ㅋㅋ
이거 3.1 패치 하면 로딩중 팅기지 않는군요
다만 폰트까 깨져서 나온다는거 ㅋㅋㅋ
파일프론트 다운이 안되는군요..
파일프론트 다운하실때... 10초 기다려라 화면에서 버티면 다운됩니다.. 익스에서 차단해서 골치 아팠는데 .. 파이어폭스로 하니 쉽게 다운되더군요..