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원문 -
http://www.twcenter.net/forums/showthread.php?t=187774
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Hello people!
This might be sort of out the blue, but we've been working on a total conversion mod for quite some time now, and it is almost ready to be released (80-90% finished)
The reason we haven't really posted anything about it before has to do with the fact that the mod is completely about russian history, and we're mostly making it for russian gamers. The mod will be, in fact, released in about two weeks on russian forums and (after I translate everything and subsequently get the bugs out
) sometime later on these forums, if people are interested.
Short description:
The mod is titled "Rusichi: Total World" and takes place between 1157-1350. You play one of three bickering, divided russian kingdoms of the time: Kiev, Novgorod or Suzdal'. The goal of the mod is to unite the three kingdoms, surmounting many difficulties not least of which are mongolian hordes and civil war.
Highlights:
- Units: We've completely reworked the line-up for all three playable factions. Most of the units were made from the ground up by our art guys (Ronin and Lance) and those units are, simply put, awesome.
But besides the models and art, one of our scripters (Vint) has spent a lot of time trying to rework and rebalance their parameters - don't expect the usual vanilla fighting.
- Strat map:
A lot of time and thought went into creating a better map. And not just in terms of the actual map (which is obviusly new): we've included a bunch of innovative, game-play-changing (we hope
) features. The three big ones:
1) Villages. These take the form of the minimal allowed (3x3) regions on the map (inside bigger regions) with a level one town (un-upgradeable). They form a significant part of your budget (lots of them), but are very hard to defend. Besides that, the AI has a (scripted) strong desire to take them from you. So sitting behind stone walls while the enemy lays waste to the countryside is no longer really an option.
2) Capitals. A completly new type of capital, and not just in terms of the model; a new concept:
-First version, concept testing:
-Game play:
Our second scripter, Svarogych, has done some major work on very many aspects of the game play. Which include:
1)Civil war: when your faction leader dies, your heir isn't very good and the kingdom is large enough (>15 regions) your kingdom splits in two, with some of your less loyal and/or happy regions becoming a very hostile shadow-fraction. So not only do you now have to unite all of Russia, you have real rebels to deal with. Real angry rebels. Micro-managing the family tree becomes very interesting and important
2)The three factions. We've tried making the game-play for all three factions unique, (the "sameness" really bothered me in Vanilla) while keeping them balanced. The economy (and build tree) is different for each, for exapmle. Novgorod relies very heavily on trade and merchants and have the strongest/best-equiped militia. Suzdal' is oriented towards agriculture with it's advantages and disadvantages. Kiev is somwhere in the middle, but have the strongest church build-tree, with the last level church available only for Kiev in it's one capital (which is also Kiev
)
3) A lot of units are region based and the line-up is different for each faction. Those regions with unique units suddenly become very important.
4)Updated, smarter Mongol invasion. They appear at about half-way through, just as you're thinking this maybe isn't so hard, and they just about rip you a new one.
And the mod is hard. So much so, that we plan to hold a competition on our russian forum on who can beat it the fastest (with fabulous prizes!). And maybe even on these forums, if there is enough interest and we find the money to ship prizes
. The usual game style we're used to in Total War just wont work, forget it, and all the prices have been balanced so that you can't just build things without thinking "do I really need this?" - money is ever in short supply. I'm betting that beating it first-time through is impossible (which was sort of the point) - I mean, I couldn't do it and I'm part of the team developoping the darned thing.
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로스케 동무들 근성은 세계 제이-------------------------------------일!
ps. 모더들에게 해주고 싶은 말: 야이 미친 X들아!(긍정적인 의미)
첫댓글 허허...이거 끌리는데요
와 맵 크기가 ㅋㅋ
북유럽, 동유럽쪽 도시의 수가... ㅎㄷㄷ 하긴 기존 모드는 너무 서유럽에 치중된 것 같기도 해요;; 이모드 나오면 꼭 해봐야지 ㄷㄷㄷ
내성.외성 다있네.. 오 2단 공격 굿
내성 외성 다 구현하면 도시와 성채의 구별이 없어지려나...[외성은 주로 상거래로 하고 내성은 군사적으로 이용하면 되니...]
내성 외성 이미 전에도 ㅜㅜ
스킨과 성이 독창적이네요... 한표~
와우 언제 나오려나
대단한 모드가 나오겠네요.....
세 번째 사진의 작은 동그라미 안에 있는 성은 뭐죠? 직접 도시를 만든건가? ㄷㄷㄷ
엑박으로 보이는군요 ㅠㅠ
엑박ㅠㅠ
엑박입니다. 링크라도.. 굽신굽신..
큰 지역안에 조그마한 지역이 따로 들어있는거 같은데...이게 무슨 의미인지..
지역이 성장하면 주요도시주변에 위성도시가 생기는게아닐까여
대단하다는 말밖에 안나오네요...
엑박 이라니...
오오~ 2단 엑박 ㄷㄷㄷ
엑박 뜸 ..
엑박.
헉, 이거 직접 가서 봐도 다 잘려있군요;;; 여하튼 본문 상단에다가 원문 링크를 해놓겠습니다;;;
어헣헣...본문도 엑박이군요 ㅡㅜ
충격과 공포의 엑박이군요
허어.. 보이는데 이거 획기적인 개념인듯.. 외성,내성을 구분했네요 ㄷㄷㄷ
하앍...공포
허허 영토안에 마을영토도 따로있네..