That's a really interesting point, actually.
13th century russian vs. european armor wasn't actually all that different constructively (though styling was different) - mostly mail with maybe a difference in that scale armor was more popular in europe vs. lamellar for Rus'.
Still, you can see, I think, the begining of the evolution that in europe lead to the classic "knight in shining armor" full-plate. The Great Helm is a great example of this.
Some illustrations:
Russian armor:
Concept (taken from a book):
A couple reconstructions:
And a render of the models we made:
European (germanic) armor:
A concept:
Reconstruction:
A render of our high-poly unit
I think that the differences, especially late-era ones, stem from the fact battles were fought in very different terrain and circumstances. European wars were much less mobile. Lots of sieges and smaller distances. Russian wars, especially in the south, were mostly fought against nomadic horse tribes like the Mongols or Cumans. Huge distances, horseback fighting required much greater mobility - and hence the mix between east and west.
Armor had to be mobile enough to fight with mongolian hordes in the steppes, but also strong enough to compete with european armor in the west.
P.S. a classical artist's rendition of a historical battle.
P.P.S. We are making some renders and eventually an animation of fight between a Russian swordsman and a Teutonic knight. Stay tuned.
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아무리 하이폴리곤 유닛 이라지만 너무한거 아니니(...)
첫댓글 헐 어째 원래 게임보다 퀄리티가 올라간듯 보이네요
헐 스킨 중 최곤거 같은데?
미디블3가 나오나요?
네 그런것같네요
흐음... 저런 퀄러티를 먼저 선보이고 다른 모드에서 저런 스킨을 받아드려서 아예 미디블 2기반의 미디블 3를 만들어 버리지...(ss의 방식과 저런 유닛스킨... ㅎㄷㄷ 괜찮아 난 4870이니깐!!! )
승리의 4870
패배의 8800은 그저 굽신굽신(...)
어 ! 피규어가 아니네!!!!!와 ........
이거 원문 사이트가 어디죠?? 간지가 죽이네염..
이 모드를 처음 소개한 게시물에 있는 주소와 같습니다.
저 퀄러티 그대로 인게임 구현은 안될것 같은디...
인게임 구현하면 괴물이 되는거고, 퀄리티 좀 다운해도 위의 러시아군 스킨 수준보다는 좋게 나올것 같네효;;;
에이 설마
언제쯤 받아볼 수 있을까요?
!!!!!!!!
토탈워 세계가 드디어 돌아버렸군요.