출처 - http://www.twcenter.net/forums/showthread.php?t=209145
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AUH All Under Heaven is a total conversion modification for Medieval II: Total War - Kingdoms focused on the power struggles of the Far East on the eve of the Mongol Invasions; produced by Augustus Lucifer and Yelu Dashi.Overview Features The Team Media Overview All Under Heaven takes the game and transforms it into a Medieval Asian setting, in a period on the eve of the Mongol invasions of Asia, where the entire continent is about to be thrown into a period of warfare which will shape its history and determine the autonomy of many sovereign nations. In All Under Heaven, you may choose to control one of 15 nations from the start date of 1171 A.D. to the end date of 1271 A.D., with four turns in each year, meaning a total of 400 turns of Medieval Asian goodness. Hundreds of new units, buildings, events, traits, ancillaries, and other features will bring the mystique and splendor of the Far East into your home. At All Under Heaven, our goals are threefold. First, we want to create a mod that is fun to play. Playability is very important to us, we want to insure that the player enjoys every moment of their experience of AUH and comes away with a new reason to pop in their copy of Medieval 2 from time to time. Second, we want to create a mod that conforms to a degree of historicity and respect for the cultures we seek to represent. Asia is an exciting continent with a very long and rich history, and the Mongol Invasions in particular were one of the most turbulent times in not only their history, but the history of the world. We want to create a game which will teach the western world more about the eastern world and hopefully kindle interest in furthering their knowledge of the region and the times, and give our audience from the eastern world a game which they can feel sufficiently represents their culture. Third, we want to have fun doing it. If a mod is not fun to make, then there's no real point in making it. The end product will hopefully be something that appeals to many users, but in the end we're creating this mod because we want to play it. The year is 1171 A.D. Chinggis Khan, the man who would come to inherit the lands of the known world from the Pacific to the Mediterranean, has come of age in the steppes of the barren north. A series of military campaigns over the next few decades will set the stage for invasions on a scale that the world has never before born witness to. It is a time of much turbulence throughout the land, with power changing hands and again being consolidated in many of the great nations of Asia. The Jurchens, who overthrew the Liao and established the Jin Dynasty less than a century prior, have recently signed a treatise of peace with the Han Chinese Song Dynasty to the south. Peace is a curious thing though between civilized folk and non-, and the conniving Chinese ministers may spin an illusive tapestry of lies to surreptitiously invalidate the agreement and plunge the two empires into war once more. In Korea, the nation of Goryeo has recently undergone a coup d'etat, and is now under military rule with the King in exile and a figurehead on the throne. War rages in Japan as the Minamoto and the Taira clash for control of the land after the downfall of the Fujiwara Regency and the Heiji Rebellion. Tibet has no central ruler after the death of Langdarma and has dissolved into many squabbling dissident factions. In Indochina, a tentative peace has been signed between the nations of Dai Viet and Champa, which may lead to a combined assault on the Khmer. From the west come the Khitans, seeking the land they lost be returned to them, and the Ghurids, who may have designs on the lush lands of the east after consolidating rule over northern India. The continent is in turmoil, and a strong leader could unite all of the nations under his hegemony, if he can stop the raging tide that will come from the north. Features New map with over 165 new regions in the Far East. ~ Rebel factions are largely non-present ~ Each faction has many cities, from a minimum of 6, to a maximum of 32! ~ Map size makes field battles the preferred form of combat, especially in the steppesRe-vamped map textures bring your game to life. ~ Fertile areas feel more lush ~ Foliage appropriate to the regionAll new cities, forts, generals, and agents add to the immersion. ~ Over 50 new structure models ~ Over 100 new agent/general models, including faction leaders and heirsNew strategic points make controlling the key areas of your empire even more important. ~ Certain key cities have cultural importance ~ Supply lines and populations can be cut off if regional points are enemy controlled ~ Powerful sea ports control the sea lanesTwo huge navigable rivers make conquest and control of China interesting. ~ Transport troops inland behind enemy lines ~ Cut off supply to the region by blockading the Yellow RiverPorts and the trade routes to the west play a significant role in any economy. ~ Land trade with India hinges on control of the passes south of the Himalayas ~ The Silk Road carries eastern goods to the west and provides significant income ~ Sea trade with the middle east is controlled through the Strait of MalaccaFifteen diverse factions throughout Medieval Asia ~ Goryeo ~ Jin Dynasty ~ Song Dynasty ~ Kara-Khitan Khanate ~ Kingdom of Dali ~ Mongol Khanate ~ Khmer Empire ~ Tibetan Kingdoms ~ Dai Viet ~ Xi Xia ~ Taira Clan ~ Minamoto Clan ~ Kingdom of Champa ~ Pagan Kingdom ~ Ghurid Sultanate (emergent)Six New Cultures ~ East Asian ~ Pacific Asian ~ North Asian ~ Central Asian ~ Indochinese ~ Middle EasternFive New Religions ~ Theravada Buddhism ~ Mahayana Buddhism ~ Vajrayana Buddhism ~ Tengriism ~ DaoxueHundreds of new units from rank and file militia to warrior monks and tribal warbands. ~ Elite units are now much more precious ~ Different regions have different effects on your unit roster ~ Unique units only become available in certain circumstancesNew administrative policy system changes the way you think about managing your empire ~ Your policy determines the buildings you can commission ~ Significant benefits and penalties come with each policyChallenge factions represent a unique sense of adversity to the player depending on which faction they choose. ~ Minor oppositional forces can cause major damage ~ Every campaign has different adversitiesChanges in the way we look at win conditions means there will sometimes be other ways to win than conquest. ~ Regional dominance can bring about faction specific victory ~ Peace and the maintaining of traditional borders along with cultural development can also bring about victoryExistent buildings like the Great Wall of China, The Grand Canal, and Heian Palace provide incentive to control those regions. ~ Every region has a story to tell ~ Control of a number of settlements that share a unique distinction can grant major benefitsFamous figures of the time wander the world providing prosperity wherever they venture ~ Schools of thought can be founded in your settlements ~ There's a chance to convince these figures to stay and provide even greater prosperityAnd much more... New interface to reflect an asian setting. New splash screen, menu, and loading screens insure you never leave the far east until you press Quit. New event pictures, ancillaries, buildings, unit cards, and more... The Team Yelu Dashi ~ Team Leader - ArtworkAugustus Lucifer ~ Team Leader - Textworkdanova ~ 2D Art and MediaRollingWave ~ Lead ResearcherHimitu (九月四日君助) ~ 2D ArtGrnEyedDvl ~ ScriptingB. Ward ~ Art and ConsultationVarious Researchers Charge ~ Map Textures Mod (Temporarily)xeryx ~ XAIgigantus ~ Mod Folder Elementsalpaca ~ Mod Folder ElementsRecruitment Status: Open Preferred Form of Contact: PM Augustus Lucifer Available Positions Historian 2D Artist Text Descriptions (Note: Besides the listed positions, we will also accept help in other areas from experienced modders who know what they're doing and would like to contribute. The key here with helping in areas we are otherwise not requesting help in is proven experience. This includes Coding, Scripting, Modeling, Skinning, Mapping, etc., we don't need help currently in these areas, but we will not turn it down from valuable modders.)In the future: Text Translation Voiceovers Sounds Production Manager Music Composer Video Creation EngineerJob Descriptions Historian Experience Requisite: No experience is required, just a general interest in the period we seek to address.Your Job: The gathering of research material and interpretation of material into in-game equivalents. Raw research has to be of extreme quality if the researcher cannot also help convert it into game equivalents. Stagnant researchers are common and will be removed from the team if work is sub-par or lacking in investment.2D Artist Experience Requisite: Skill with GIMP or Photoshop in the creation of original 2D Art.Your Job: Produce pictures to accompany events, buildings, ancillaries, officer/agent portraits, loading screens, and other manner of 2D Art. May also involve skinning, but main focus for 2D Artists is in the miscellaneous 2D Art of the game, rather than the units.Text Descriptions Experience Requisite: Comprehensive grasp of the English language.Your Job: Take information provided by Historians, coders, and artists made into short descriptions of units, buildings, events, etc. and extrapolate and lengthen this into a proper in-game textual description, using both comprehensive facts and flowery rhetoric. Essentially you only have to be able to write about the information and provide comprehensive descriptions, and submit them, and they'll be added into the game after quality/facts check.Media Preview Scroll One ~ Faction Mini-Preview: Taira Clan and Minamoto Clan Courtesy of AUH Team Courtesy of sudcommander More signatures and userbars coming soon! If you would like to create signatures or userbars in support of the mod, you may contact me and they will probably be added here for others to wear around.
첫댓글 헐 동아시아라 우리나라 나오넹 +_+ 굿
끼야우!! 꼬레아!!!
일본 쳐부수기
오오오 쇼군토탈워2인가 ㅋㅋㅋ 근데 일본만 강조하지 말길... 고려도 잘표현해주길...
ㄷㄷㄷㄷㄷㄷ 이거 해보고 싶다~!!!
와, 탐나는 모드네요.
고려는 내세울게없어서 중국꺼 병과 고대로 나올거같아요..
일본과 한반도 도시수가 참 ㅡ.ㅡ;;;
고려 영토 보면 행정구역별로 잘 구분해 놓은...... 기대기대~
아 우리나라 왠지 쓰레기처럼 나올거같음 ㅡ.ㅡ 차라리 나오지나말지
고려 병종 기대되네요.. 하지만 현실은 중국 클론일거 같다.. 우리도 모르는데 외국애들이라고 알리가 있겠나.. 차라리 삼국시대가 자료가 더 많을지도..
아니 왜 자꾸 고려를 비관적으로 바라보세요... 주변 다른 나라에비해 그 역사가 길답니다. 고려가 존재하는 기간동안 중국대륙은 5대10국, 송, 요, 금, 원의 격동기를 맞았고 일본은 후기헤이안, 가마쿠라, 무로마치시대 중동이나 유럽은 더 복잡합니다...
우리도 고려를 잘 모르는데 외국은 더하지 덜하지 않을듯?? 그리고, 격동기를 맞이 했다는 것은 실제로도 고려보다 주변국의 병종이 더 다양하다는 말이 되겠죠. ㅋ
고려자체를 비관적으로 보기보단.. 외국분들이 디테일하게 해줄것같지가 않군요. 그렇기에 이 모드를 기대하면서도 후에 올 실망감을 걱정하시고 계시는듯..ㅠㅠ
나오면 바로해야지!
누군가 역사의 이해도가 높으시고, 영어나 외국어를 유창하게 하시는분이 이 제작자들에게 글좀 써줬으면 하는 바램이 ㅡㅅ ㅡ;
그러고 보니 참여자들이 일단 일본인이라 고려로 일본을 조지는데 약간의 핸디캡이 있지 않을까..하는 ,..;;
그래도 기대할만 한데요 5도 양계와 개경을 사실적으로 구분해 놨네요.
Photobucket 뜨는건 어떻게 보는거죠? ㅠㅠ
오홋!!!! 나오면 바로 다운받을겁니다~!@
투르크의 예니체리처럼 고려는 별무반(신기군, 신보군, 항마군)을 만들어줬으면 좋겠네요
블루 로터스 처럼 화랑 나온다에 내 손모가지를 걸겠습니다(.....ㅈㅅ) 만약 모더가 오스프리를 많이 참고한다면 오스프리가 그린 그 군밤장수 모자 고려군을 볼 가능성이....
헤헤, 자료가 있으시면 TW센터에 올려주시죠... 저도 걱정이 많이되는군요.
군밤장수 모자 고려군이요?? 원나라의 일본원정 을 그렸던데요 목가리개가 몽골군 양식이라고 하던데 뚱딴지 같이 고려군으로 오해 받아서 완전 습기차게 그렸더군요. 그런걸 올렸다간...
아빨리나와라 ㅠㅠ 미디블토탈워로 한반도국가좀 해보는게 꿈임
한국 관련 문단: In Korea, the nation of Goryeo has recently undergone a coup d'etat, and is now under military rule with the King in exile and a figurehead on the throne 대충 보니깐 무신정변이 일어나 의종이 쫒겨나고 허수아비 왕 명종을 세웠다는 내용이네요
오오오... 고려 영토 북계 동계 양광도 등등... 잘 구분해 놓았네요.
오오오 고려 광군을 만들어라 광군 광군이라면 가격도 싸겠지
tw 센터에 한국분 게시니까, 그분께 자료 보내 드리는게 더 쉽겠네요. 미디블토탈워님, 지르시져
일본 기마병은 말위에서 안싸우고 말에서 내려와 싸웠다능..
삼국 시대가 배경이였다면 일본은 껌이죠 ㅋㅋ