Introduction
The Heian Period was a culturally rich and economically defining point
in the history of Japan. Traditions carried over from China compounded
with a lengthly period of peace allowed native culture to flourish,
creating intrinsic 'Heian' aesthetic standards in literature and art .
Increasingly important to the framework of the Japanese infrastructure
was the complex role played by religion. Religion in the Heian was a
vastly interwoven system of beliefs which combined elements of Mahayana
Buddhism with the animistic Shinto traditions native to Japan, in an
amalgamation commonly referred to as Shinbutsu shūgō (神仏習合, lit. "kami
and buddhas fused"). To perceive this effect as one akin to the impact
of Christianity on Western Europe or Islam on the Middle East would be
a monumental fallacy. For in the eastern world, religion was not
forceful in its spread nor in its teachings, but rather coalesced
across cultures and borders through conscious and unconscious
integration.
Osawa Pond at Daikakuji Temple
Heian Palace and the Imperial Court
The divine right to rule was a common source of administrative
succession in the east, and Japan is no exception. The Emperor( tennō
天皇, lit. "heavenly ruler") was believed to have originated from the Sun
Goddess Amaterasu, and acted as head of the Imperial Family and high
priest; a position which would be passed through his lineage until
otherwise usurped. The cultural success of the Heian era was due to the
concentration of power and talent in the capital, which exhibited
limited control over the provinces. This single focus on court and
court life allowed a tough warrior class to arise in the more distant
and border regions of the islands. After the rise of the samurai class,
more disputes arose between the Emperor and cloistered Emperors, those
who had abdicated their throne but could still exercise powers, for the
divine right to rule. One notable such instance was the Hōgen
Rebellion(保元の乱) of 1156, which elevated the Taira and Minamoto clans to
positions of power within the courts and established the animosities
which would later lead to the Heiji Rebellion. The Heiji
Rebellion(平治の乱) would see the two competing clans clash at the imperial
capital, and the Taira establish themselves as the dominant clan in the
land, with unprecedented influence in court and over the Emperor.
Despite this being a time where increasing and inhibiting control was
exerted over the Emperor and the Court by the rival clans, the Court
still held sway in many important affairs, not the least of which was
the governing of assets of revenue and land ownership within the
Ritsuryō legal system. The lands 'owned' by the two clans were nothing
more than their dominion that they could exercise a form of
geographical affiliation and leadership over, and as such a large tithe
of the production capability and output within their governed regions
were not within their remit to exercise control over. This will be
represented in All Under Heaven in a number of ways.
I ) Hindered Development - The power of the court to
control the assets of the land and its development that the clans are
otherwise in possession of by game terms, means that the clans ability
to develop their provinces will be severely hindered. While operating
as a clan, developmental capabilities will be nearly non-existent in
areas not managed by a strong Governor. It is necessary for a region to
have a strong Governor in order to properly distribute the resources
allotted to it in a most efficient manner so that there is some room
for developmental undertakings. Regions without strong governors will
not have the capacity to properly cope with the tithes and thus be
relegated to their current developmental state. The player will need to
use his strong governors wisely to develop key regions to aid in the
war effort, and otherwise work with what is available to him. The AI
will not be nearly so hindered, giving it a distinct edge over the
unprepared player.
II ) Monetary Sanctions - In addition to the stringent
development capabilities available to the clans while under Imperial
rule, they will also be subjected to monetary sanctions which further
limit the resources they have at their disposal. The amounts paid to
the court from the coffers of the clan are in proportion to the amounts
the clan holds within their coffers. The more money the player accrues,
the more will be acquired by the court. It is thus advisable to spend
money as it is available, because it is much harder to tax an empty
coffer than one teeming with riches.
III ) Missions and Court Funding - Another aspect of the
court will be that of missions. The court will provide the player with
demands and objectives depending on who owns the capital and the
relative disposition of the court towards the player faction. It is
also possible that the court will provide funding to the player or AI
faction in support of their war effort. Make no mistake however, to
assume that the inclinations of the court are straightforward. At times
it may be within their best interests to support the faction that is
prevailing, to ingratiate themselves to the eventual dominant clan.
While at other times the court might seek to pit the two clans against
each other, consuming each others resources so as to exercise full
control over the land once more under the sole dominion of the Emperor.
And, in fact, if the player fails to subdue the rival clan for a
significant period of time, they will be summarily destroyed.
IV ) Heian Palace - The key complex at the imperial
capital which served as the home and office of the Imperial Family and
Court, is the Heian Palace complex. In history the palace was ravaged
by fires shortly after the start of our time frame, but for the
purposes of the mod it will stand as an indestructible construct and
landmark that provides administrative benefit and enables the continual
existence of the Imperial Court.
V ) Saiō - In history, the Saiō was an unmarried female
relative of the Emperor who would come to live at Saikū and serve at
the Grand Shrine in Ise, the most important shrine of Shinto tradition.
The chosen family member would be escorted to their new lodgings in a
grand procession, to stay there and serve as High Priestess on behalf
of the Emperor in order to invoke the good will of the gods, as was
tradition. This honor will be extended to the powerful clans, and once
every reign, an unmarried princess will be chosen and set to serve at
the shrine. At the end of their service, the princess will hold
considerable sway in the affairs of court, and will be much more likely
to garner diplomatic proposals and achieve strategic marriages.
By destroying the rival clan and transitioning to a Shogunate, many
of the negative effects of the Court exerting its dominion over
controlled land will dissipate. They will naturally be replaced with
certain other issues, however, as the consequence of a more
decentralized form of rule.
Heian Palace Scroll
Diplomat Strat Model
Saiō Strat Model
Byodo-in Temple
Temples and their Denizens
The temples across the land played a vital role in the lives of the
populace and in the matters of state, as well as being host to various
sects. Many brilliant temples surrounded the key cities of the time and
acted as home to the many ascetics (yamabushi)
and monastic orders of the time. These temples served as a refuge to
those wishing to escape their worldly affairs in devotion to the
spirits. Generals of the clans will be able to seek reprieve in regions
with significant temple complexes, which will cause them to become
unavailable for some time and in turn have a chance to return
temporarily enlightened, providing boosts to their stats. Some of the
more famous shrines about the land, such as the Enryaku-ji Temple on
Mount Hiei and the Todai-ji Temple at Nara, will be present as unique
buildings within the regions where they were present.
Additionally, some of the shrines such as the Todai-ji Daibutsu Hall
and the Kofuku-ji five-tier pagoda, will be visible on the strategy map
in our new and innovative Wonders System, which will allow us to place
an unlimited number of landmarks all around the strategy map, something
we will go into more detail about later. Last, but certainly not least,
the Temples will serve as recruitment complexes for monks of the
monastic sects who are willing to exhibit their martial tradition for a
price (these units will also be available in more limited quantity as
mercenaries throughout Japan).
Todai-ji Temple Scroll
Kofuku-ji Temple Scroll
Todai-ji Temple and Kofukuji Pagoda
Buddhist Monk Strat Model
Sohei: Warrior Monks
From the tenth century, bitter disputes broke out between Buddhist
temples and sects over imperial control of their orders, many which led
to armed conflicts between monks. These first Sohei were little more
than security men and such disputes were purely political, with no
religious dimension. However, the succession disputes between Tendai
monks of the line of Ennin and Enchin resulted in opposing Tendai
centers at Mount Hiei, the sanmon (山門 Mountain Order) and at Miidera,
the jimon (寺門 Temple Order). Warrior monks were used to settle the
disputes, and Tendai leaders began to hire mercenary armies who
threatened rivals and even marched on the capital to enforce monastic
demands. Whilst the intense rivalry between Enryakuji and Miidera grew,
it did not stop the two joining forces against Nara's Kofuku-ji in
1081. Burning and looting became commonplace as temple factions
resolved their differences in violence.
As the wars between the clans begin, both Taira and Minamoto leaders
court the favour of the temples at Nara and Mount Hiei. Samurai
commanders are keen to recruit the fearsome monks from wherever they
can to augment their own military forces. For the reputation of the
Sohei is renown, as ex-emperor Go Shirakawa said: 'There are three
things that are beyond my control: the rapids on the Kamo river, the
dice at gambling, and the monks of the mountain'.
Yoshiminedera Sutra Hall
Bushido and the Role of Espionage
Bushidō (bushi 武士 "warrior", dō 道 "way", transliteration "Way of the
Warrior") was a Japanese code of moral conduct practiced in the samurai
class of Japan. The ideology was a loosely drawn together and entirely
implicit combination of house rules imposed by the various feudal lords
of the land. Honor in the eastern world was a wholly intrinsic aspect
of society. It also played a role in warfare of the time, encouraging
tactics that were straightforward and discouraging those that were
underhanded.
It is because of this code that the art of espionage was far removed
from the art of warfare. The bushidō made clandestine acts
reprehensible for a samurai to engage in, and reflected poorly on the
lord who commissioned them. Therefore a new and loosely defined class
of shinobi emerged, samurai who were especially proficient in the art
of stealth and could take action in such ways that honor would not
permit. In All Under Heaven, every time you recruit a group of samurai,
there is a slight chance that you will find a truly skilled shinobi
within the ranks, and be able to commission his services for your shady
desires.
General Strat Model
Captain Strat Model
Spy Strat Model
Assassin Strat Model
Taira Strat Map Family !
Credits
Craig O. Tale of Genji - Photographs
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슬슬 걱정이 되기는 되는데... 공주가 예쁘니 넘어갑시다(야;)
첫댓글 오오오 사무라이보고싶다
....이거 일본인이 제작하는 모드입니까? 왜 일본만 프리뷰가 나오지?
외국에서 자료 구하기 제일 쉬운 나라라서...라고 생각하고 싶네요.
솔직히 찾기 정말 쉽지요. ㅜ_ㅜ 그에 비해 우리 고려는... 우리 고려는...
이거 "대박" 인데요... 덜덜
너무나 똑같은 얼굴에 피식;;;
난 또 완성됬다고..일본밖에 완성안한듯... 아마 이거 완성될려면 1년도 더 기달려야 할껄요..; 엠파이어 토탈워 발매 한참뒤에 릴될듯... 그 반지의제왕 모드 써드에이지도 8개월가량 했는데도 아직 80%완성이래요...; 그리고 분명히 블루로터스 모드처럼 일본이 메이저로 나오고 한국은 마이너로 나올듯...; 기대가 전혀 안되네요..;;
전왜 그림이 안나오는걸까요..? upgrade to pro today 라고써진 이미지만 보이는데..ㅠ.ㅜ
짤렸군요... 아래의 주소로 가심 보실수 있습니다.
http://www.twcenter.net/forums/showthread.php?t=209145&page=6
이모드 중국인들이 만들고 있던데....,,중국메인 홈피서는 별의별 유닛을 다 소개하더니 여기엔 홍보용인지 일본 유닛만 ㅋㅋ 아 이모드에서 만든 몽골유닛이 bc mod 1.5에 추가된답니다
헉... 중국메인 홈피 어디서 확인할 수 있을까요? Korea kensai님~
중국이라니까 불안감이 대폭 상승합니다... 흠좀무;
http://game.ali213.net/thread-2284153-1-1.html 여긴데요 음 다시 확인해보니 메인은 아닌것같고. 좀더 많은 프리뷰자료가 있네요. 신선합니다
아, 감사합니다. 고려에 대해서는 아직 정해진 것도 없군요. 일본의 두가문은 아주 강력한 보병진이 편성되어 있는 것으로 설정했네요. 고려라면 궁수를 꽤 유용한 병종으로 해주면 좋을 것 같은데 말이죠.
그래도 기대해 볼 만한건 적어도 rebel 로는 나오지 않으니...ㅋㅋ 8개나 되는 땅이 초기에 주어지는 팩션으로 등장한다면 모드 출시후 저희들끼리 고려유닛을 만들어 보는것도 나쁘지 않을것 같습니다.