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http://www.twcenter.net/zonelord11x/RomeTotalRealism_v5.3_PATCH.exe <-----다운 주소입니다.
*** Rome: Total Realism v5.3 Patch ***
http://www.rometotalrealism.com/
http://www.twcenter.net/
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DISCLAIMER - Read First!
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This mod was envisioned by Gaius Julius and is currently being developed by a skilled team of developers directed by Chris Krause (Tyr/Nowonmai). Ideas and concepts were contributed by the TW community. Please do NOT use features or concepts included in R:TR without FIRST contacting the staff (staff@rometotalrealism.com). For 3rd-party skins, etc, please contact the creators before using them in your own projects. You may use R:TR content in your own developments with permission. We like to be made aware of the projects.
This is Freeware. In no way shape or form are we affiliated with the Creative Assembly (creators of the TW series). Ultimately, all of these files are their property, and not ours. Creative Assembly has no relation to this project and cannot offer any form of technical support or feedback in regards to it.
As of 5.2, we have redesigned our old website, please check it out at www.rometotalrealism.com - it has much more useful information this time around.
Use this modification at your own risk and always back up all files before installation. Most "bugs" and "glitches" reported are the result of human error in a inproper installation. We simply cannot simplify our installer any further - PLEASE read the installation instructions, we don't want to hear it when the game doesn't work because you installed this incorrectly - namely installing over the Rome: Total War v1.1 patch
AS OF VERSION 5.2, ROME: TOTAL REALISM IS A ROME: TOTAL WAR 1.2 GAME !
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Installation Instructions
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1) Before you run this patch, please make sure you have a properly installed copy of Rome: Total Realism 5.2 on your computer. You can download and get directions on how to install Rome: Total Realism 5.2 from our official website at www.rometotalrealism.com/downloads.htm
2) Run this patch, press install, play.
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Contacts
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Rome Total Realism Staff
staff@rometotalrealism.com
Please visit http://www.rometotalrealism.com if you have any questions. If you wish to report a bug, send an e-mail, or visit the before mentioned site, and register for the message board. As well, visit http://www.twcenter.net/forums/index.php?showforum=53 and post there.
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Special Thanks
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Thanks to Jochem for the incredible Roman unit skins, Iberian skins, and banners!
Thanks to Prometheus ts for the Sarmatian skins.
Thanks to NinjaCool for his great work on the new Historic Battles.
Thanks to tommh & atibius for the work you both put into the new ZoR concept. More thanks to tommh for his contribution in the form of the General's mod.
Thanks to Linedog for his work on the provincial submod and his eastern map. It looks like a lot went into it.
Thanks to whitewolf for his contribution in making the .CAS for the Barbarian Stone Walls.
Thanks to spartan_warrior for allowing me to include a few of his new units in 4.0. Great work!
Thanks goes to Macroi for his diligence in making his own 'sub' mod for R:TR. Your work doesn't go unnoticed.
Thanks to Titus for allowing me to use the routing flags mod of his.
Thanks to ALL of the R:TW modding community, and especially those who post regularly on the R:TR website forums, and the R:TR
TWcenter.net forum.
Thanks to Valentiniano III for helping to put together the initial build of this mod!
Thanks to tommh, lt1956 and other members of the Trivium Organization who helped out with the mod, you are truly the creme of the crop.
Thanks to Siblesz of TWC, even if he is a drunk bastard.
A special round of a applause for Deimos, a member of the new team and a true dynamo - hats off!
Thanks to Webbird for his awesome skins.
Thanks to Nero666 for his faction screens and battlemap fixes.
Thanks to spartan_warrior for some of his greek overhaul skins.
Thanks to Simetrical for being a nitpicker.
Thanks to Bouis for helping us out with the hotfixes and putting RTR 5.3 together.
*** GENERAL CHANGES & FIXES VERSION 5.3 ***
Various bug fixes
Changed time-sensitive Ancillaries (named people) to arrive at the proper time period (due to 280bc start)
Made brutii/scipii resources avalible to the julii (Romans)
Dead Sea graphical glitch, blocky sea coast fix, lesbos port fixed (caused CTD)
Vices and Virtues ("vnv") cleanup
Secondary sword weapons for units which dont have swords in their skin/model - causing CTDs
Removal of defunct units in the rebel files - causing CTDs
Reversion of all "Scythian" to "Sarmatian" units
Repackaged menu video, .wmv format - no need for a codec, should work for everyone
Pyrrhus gets a slightly larger army in italy (+2 hoplites, +1 slinger)
Fixed ghost unit for Sarmatia (showing up as "unlocalised placement text" in custom battle)
Athenian hoplites are nearly as good as Spartan hoplites
Removal of horde formation for barbarian cavalry units, once they were in wedge formation, they couldnt get out
All buildings should show up on the battlemap now
Some units have 2 health points, when they should have 1
Fixed ptolemaic legionarys so their stats are not rediculous
Fixed greek walls - causing CTDs
Slighty increased elephant defense rating - velites should have a tougher time killing them.
Balanced chariot combat stats.
Removal of the greek fleet from Rhodos and the Seleucid fleet from Peragum
More resources in the east
The parthians starting armies are now Seleucid auxilaries - they cannot be trained or retrained but have a much lower upkeep
There was a bug where enslavement did not function properly for the new provinces
*** GENERAL CHANGES & FIXES VERSION 5.2 ***
Update the mod to Rome: Total Realism 1.2 patch standards.
Ptolemaic Empire military rebuild, from the ground up, to contain proper Hellenic qualities as opposed to antiquated ancient Egyptian forces.
Some new units (besides the Ptolemaic ones) including Sinopic, Gallic and Germanian nobles.
Realistic combat - now that the primary attack bug has been remedied by Creative Assembly, the mod's combat is more realistic then ever before, especially in regards to ranged unit combat.
Campaign Map - Proper 'eastern' provinical ownership, better filling up the new areas on the map. The Ptolemaic Empire, Pontus and Armenia have grown in strength. The Seleucids control the largest land mass at the beginning of the game but with minimal garrisons in the east, are prone to losing all of their eastern provinces unless drastic action is taken. The Scythian landmass has been expanded to include the Saka and Indo-Scythian tribes. The stage is set for a gigantic battle for Asia Minor as most of the city states there remain free and Antiochus maches toward Tarsus, just north of Ptolemaic holdings. It should now be quite a challenge to dominate the far eastern provinces, you will be confronted with elephants and worse!
Political Climate - The year is now 280 B.C.E. Parthia is now a dominion of the Seleucid Empire but is on the verge of braking out from its boundaries and overwhelming all of the east. Pyrrhus marches through Samnium headed for Rome herself with only two pathetic Republican armies in the way to stop him.
Elimination of some annoying issues such as long turn times and some various issues with the Campaign Map (such as falling through the map, blotches, height map problems etc).
New loading screens, menu video and theme song.
For more advanced/technical information about game changes:
http://www.rometotalrealism.com/changelog/
*** GENERAL CHANGES & FIXES VERSION 5.1 ***
Missing text/tga/descriptions fixed
Combat balanced/made more realistic due to primary attack bug
Combined duplicate temples of fertility (ceres)
Combined duplicate temples of law (saturn)
moved spartacus to 158, 91
pushed back fertility temple farming level 2 to upgrade 3
stone walls to antioch
beefed up apollonia
moved admiral julianus to 101, 64
added Paestrum to the romans
added stone walls to lilybaleum
removed duplicate captain argeos from lesbos
changed carth town milita to punic levies
changed sacred band to sacred legion
fixed dyrrhachium's ghost market
fixed several borked barracks
added macedon and seleucid general desc
renamed persian national cavalry to persian cavalry
removed non roman access to highways
parthia can no longer build level 3 and 4 baths
added paved road descs
removed egyptian access to lvl 4 stables
barb_scythian_chieftain_cavalry_scythian
?ded missing health building tgas to egypt and eastern
xp bonus to greek 3rd tier stables
made Pela the macedonian capital
added illyrian mercs to pannonia inferior
Added new greek, macedon, seleucid and roman skins by Webbird
text instances of 5.0 replaced by 5.1
new faction screens by Nero666
"UNUR" version avalible (un-unified rome)
Various tweaks, bug fixes, CTD fixes
For more advanced/technical information about game changes:
http://www.rometotalrealism.com/changelog/
*Known Issues*:
There is a small pink blob near Armenia, this and some Black Sea graphical faults will be fixed by 5.2 (This was actually in 5.0)
The greek general unit - The Greek general unit is a phalanx. Their ability to shift in and out of the phalanx is reserved by the rally ability. They enter combat by default in the phalanx. To change this, select them along with other phalanx units and press the phalanx button - then they will enter/exit the formation. There is currently no fix to this, its hard coded into the game.
The senone slingers still make the arrow noise - this is a much more advanced issue then you would think, but will be fixed eventually.
There is a odd bug with the settlement Locus Herulae up in the north east of the map. If you have the optional parameter -show err enabled a error whining about tile placement will be spat out when you exit the game. Without this parameter active, it will show no such error. The error seems to have no effect on the gameplay itself.
*** GENERAL CHANGES & FIXES VERSION 5.0 ***
*New Features*:
Bug fixes galore - basically any issue that was brought up on the forum and found to be valid was fixed.
Streamlined, revamped, realistic combat - Implemented many ideas from the Total Combat mod, completely checked and redid most unit's stats, created a much more realistic and historically accurate combat system, no mismatches! The combat system is brand new- this took up the majority of the development time.
Rome is unified - In vanilla RTW the Roman empire is divided into 4 satrapies run by hereditary monarchs. You simply cannot get more historically inaccurate then that- since the entire Roman republic was predicated on classical republicanism (http://en.wikipedia.org/wiki/Roman_republic), reaching an apex in the overthrowing of the monarch King Tarquin. The only reason they were divided into four states (which were based on families which didn't exist in the context the game places them, as for giant ethnic groups or tribes) in vanilla is so that the Romans can rapidly and unnaturally expand across the known world. This is the only reason the game was engineered like so. Did you know Carthage was also run by a senate and operated almost identically to Rome? That the Gauls were divided into dozens of tribes and only held a empire together for a short decade (later in the game's timeline)? Clearly, the historical and game mechanical aspects of the "Family" system is flawed and illogical. We have remedied this inaccuracy by making Rome unified, removing the brutii and scipii and renaming the julii "Romans." Although not exactly historically accurate, it is much more historically feasible then the retarded family system.
NOTE: For whiners, we are offering a regular "Family" version along with the 5.1 patch, do not fear!
New generals system- Adopted some ideas from Tommh's general mod 2.0, all general units are now custom tailored to that nation's culture and are historically accurate. Several new units were added to the game along with this mod- including greek hoplite bodyguards.
New rams and Hellenic walls - New styles of siege rams and other war machines have been added to the game as well as proper Hellenic walls in all satrapies of the post-Alexandrian Hellenic world.
Map expanded to the east - The RTR map now stretches from Scandia (Scandanavia) to Arachosia (modern day Pakistan). Many province names were changed to reflect historical realism, but this map was mostly adapted from Linedog.
Historic Battles updated - to include RTR assets. Will be completely redone/expanded with the 1.2 patch, and probably a few more additions for the 5.1 patch.
For more advanced/technical information about game changes:
http://www.rometotalrealism.com/changelog/
*Known Issues*:
The greek general unit - The Greek general unit is a phalanx. Their ability to shift in and out of the phalanx is reserved by the rally ability. They enter combat by default in the phalanx. To change this, select them along with other phalanx units and press the phalanx button - then they will enter/exit the formation. There is currently no fix to this, its hard coded into the game.
The senone slingers still make the arrow noise - this is a much more advanced issue then you would think, but will be fixed with 5.1.
There is a odd bug with the settlement Locus Herulae up in the north east of the map. If you have the optional parameter -show err enabled a error whining about tile placement will be spat out when you exit the game. Without this parameter active, it will show no such error. The error seems to have no effect on the gameplay itself.
첫댓글 바뀐게 무엇이죠? 그리고 5.2에서 5.3 깔아도 세이브해논거 로드해서 플레이 할 수 있죠?
해보신분들 리플 부탁합니다.
5.2에서 문제되던것들을 주로 고쳐놓은 버젼이라 특별히 바뀌었다고 할만한게 없군요.. 거의 대부분 버그 교정인듯..
버그교정인듯하네요.... 5.2하던 세이브파일 5.3으로 해도 무관한가요??...해보니 무관하네요.
패치버젼이니 무관할거 같은데......해봐야지 한번.....
1.1에서도되나요?