게시글 본문내용
|
다음검색
Name | Slof's Better Beasts |
Author | AlienSlof |
Submitted / Updated | 03-10-2005 / 03-26-2010 |
Category | Models and Textures |
Requires | N/A |
Admin Comments | 26 March 2010: description fix.
Might be offensive to some: races are nude |
Required Extenders | N/A |
Redistribution allowed? | No |
Commercial use allowed? | No |
Modifications allowed? | No |
Attribution required? | Yes |
Description | |
This puts the BB meshes onto the beasties, while still retaining their clawed hands and feet and animated tails. I've had this idea for a while, so I decided to do this. All the textures are completely hand-painted by me, or ripped off from some of my other ones, also hand-painted by me! I've added a new head for each sex of Khajiits and Argonians, featuring the long fangs on a mortal, should anyone want the large teeth without having to be dead! They are a straight replacer, changing both the in-game NPC's and the player character. The new Khajiit skins feature white markings (something I've wanted to do for a while!), each face also having a large expanse of white, with green or orange eyes. These are completely nude races, with visible genitalia, they are done for my own pleasure first and foremost. If this bothers anyone, deal with it or don't download it. They may not be perfectly correct, but they are what I want to do and what I want to see in my game. I don't do underwear versions - besides, with mods like Canadian Ice's Metal Queen Boutique that offers all kinds of underwear, they would just look daft! I have also supplied 3 esp files offering some more correctly reptilian ones, lacking the boobs and willies, plus a 'civilised' version of both beast races - this should allow the mod to cater for all tastes. I've now got off my lazy butt and done a tails patch for the Civilised versions of my Better Beasts. Although not animated, the tails are physiqued, and so will move with the body. This should be used ONLY with Slof's Civilised Beasts as it's dependent upon that mod. The beast versions don't need this file. I've used all the same mesh and texture files apart from four neck textures and two khajiit tail textures (for some odd reason the physiqued cat tails have the texture on upside down!) of each that are slightly different for the reptilian version and hands for the 'civilised' version. I've also included the new animated meshes for the vampire heads for anyone already using an older version. These just overwrite the originals and use all the same textures. I've also included an arm patch which replaces the original arms and hands with BB ones. This loses them their claws, but reduces clipping with BB clothing. Thanks to RedwoodTreeSprite and Midnight for the resource I used these from. |
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2609
|
첫댓글 감사요.