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http://www.twcenter.net/zonelord11x/RomeTotalRealism_v5.2.exe
다운 주소 입니다
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DISCLAIMER - Read First!
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This mod was envisioned by Gaius Julius and is currently being developed by a skilled team of developers directed by Chris Krause (Tyr/Nowonmai). Ideas and concepts were contributed by the TW community. Please do NOT use features or concepts included in R:TR without FIRST contacting the staff (staff@rometotalrealism.com). For 3rd-party skins, etc, please contact the creators before using them in your own projects. You may use R:TR content in your own developments with permission. We like to be made aware of the projects.
This is Freeware. In no way shape or form are we affiliated with the Creative Assembly (creators of the TW series). Ultimately, all of these files are their property, and not ours.
As of 5.2, we have redesigned our old website, please check it out at www.rometotalrealism.com - it has much more useful information this time around.
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Installation Instructions
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1) This mod REQUIRES the official Rome Total War patch v1.2 upon a clean Rome: Total War installation. Install the patch first, and then install this mod.
2) Run the RomeTotalRealism_v5.2.exe file and choose 'install'. This will extract all files to the default Rome - Total War installation directory. To view the README and ZoR_system.txt, check in your main Rome - Total War directory.
3) As of 5.1, the installer will now automatically delete your map.rwm - but always make sure it was deleted by checking \Data\world\maps\campaign\rome_total_realism\map.rwm. Since Rome: Total Realism 5.2 also has custom loading screens, a menu video and a theme song, the old vanilla media has been dumped to data\backup\. If you would like to use these instead of our own, copy all the files beginning with loading_screen to C:\Program Files\Activision\Rome - Total War\Data\loading_screen, copy Dump0000.m1v to C:\Program Files\Activision\Rome - Total War\Data\menu and move events.dat to C:\Program Files\Activision\Rome - Total War\Data\sounds or alternatively, run RTR-DE-Patcher.bat in your root Rome: Total War directory.
4) To play, start Rome: Total War, choose single player, select Provincial Campaign, and select the Rome Total Realism option in the menu.
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Contacts
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Rome Total Realism Staff
staff@rometotalrealism.com
Please visit http://www.rometotalrealism.com if you have any questions. If you wish to report a bug, send an e-mail, or visit the before mentioned site, and register for the message board. As well, visit http://www.twcenter.net/forums/index.php?showforum=53 and post there.
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Special Thanks
====================
Thanks to Jochem for the incredible Roman unit skins, Iberian skins, and banners!
Thanks to Prometheus ts for the Sarmatian skins.
Thanks to NinjaCool for his great work on the new Historic Battles.
Thanks to tommh & atibius for the work you both put into the new ZoR concept. More thanks to tommh for his contribution in the form of the General's mod.
Thanks to Linedog for his work on the provincial submod and his eastern map. It looks like a lot went into it.
Thanks to whitewolf for his contribution in making the .CAS for the Barbarian Stone Walls.
Thanks to spartan_warrior for allowing me to include a few of his new units in 4.0. Great work!
Thanks goes to Macroi for his diligence in making his own 'sub' mod for R:TR. Your work doesn't go unnoticed.
Thanks to Titus for allowing me to use the routing flags mod of his.
Thanks to ALL of the R:TW modding community, and especially those who post regularly on the R:TR website forums, and the R:TR
TWcenter.net forum.
Thanks to Valentiniano III for helping to put together the initial build of this mod!
Thanks to tommh, lt1956 and other members of the Trivium Organization who helped out with the mod, you are truly the creme of the crop.
Thanks to Siblesz of TWC, even if he is a drunk bastard.
Thanks to Webbird for his awesome skins.
Thanks to Nero666 for his faction screens.
Thanks to spartan_warrior for some of his greek overhaul skins.
A special round of a applause for Deimos, a member of the new team and a true dynamo - hats off!
*** GENERAL CHANGES & FIXES VERSION 5.2 ***
Update the mod to Rome: Total Realism 1.2 patch standards.
Ptolemaic Empire military rebuild, from the ground up, to contain proper Hellenic qualities as opposed to antiquated ancient Egyptian forces.
Some new units (besides the Ptolemaic ones) including Sinopic, Gallic and Germanian nobles.
Realistic combat - now that the primary attack bug has been remedied by Creative Assembly, the mod's combat is more realistic then ever before, especially in regards to ranged unit combat.
Campaign Map - Proper 'eastern' provinical ownership, better filling up the new areas on the map. The Ptolemaic Empire, Pontus and Armenia have grown in strength. The Seleucids control the largest land mass at the beginning of the game but with minimal garrisons in the east, are prone to losing all of their eastern provinces unless drastic action is taken. The Scythian landmass has been expanded to include the Saka and Indo-Scythian tribes. The stage is set for a gigantic battle for Asia Minor as most of the city states there remain free and Antiochus maches toward Tarsus, just north of Ptolemaic holdings. It should now be quite a challenge to dominate the far eastern provinces, you will be confronted with elephants and worse!
Political Climate - The year is now 280 B.C.E. Parthia is now a dominion of the Seleucid Empire but is on the verge of braking out from its boundaries and overwhelming all of the east. Pyrrhus marches through Samnium headed for Rome herself with only two pathetic Republican armies in the way to stop him.
Elimination of some annoying issues such as long turn times and some various issues with the Campaign Map (such as falling through the map, blotches, height map problems etc).
New loading screens, menu video and theme song.
For more advanced/technical information about game changes:
http://www.rometotalrealism.com/changelog/
*** GENERAL CHANGES & FIXES VERSION 5.1 ***
Missing text/tga/descriptions fixed
Combat balanced/made more realistic due to primary attack bug
Combined duplicate temples of fertility (ceres)
Combined duplicate temples of law (saturn)
moved spartacus to 158, 91
pushed back fertility temple farming level 2 to upgrade 3
stone walls to antioch
beefed up apollonia
moved admiral julianus to 101, 64
added Paestrum to the romans
added stone walls to lilybaleum
removed duplicate captain argeos from lesbos
changed carth town milita to punic levies
changed sacred band to sacred legion
fixed dyrrhachium's ghost market
fixed several borked barracks
added macedon and seleucid general desc
renamed persian national cavalry to persian cavalry
removed non roman access to highways
parthia can no longer build level 3 and 4 baths
added paved road descs
removed egyptian access to lvl 4 stables
barb_scythian_chieftain_cavalry_scythian
?ded missing health building tgas to egypt and eastern
xp bonus to greek 3rd tier stables
made Pela the macedonian capital
added illyrian mercs to pannonia inferior
Added new greek, macedon, seleucid and roman skins by Webbird
text instances of 5.0 replaced by 5.1
new faction screens by Nero666
"UNUR" version avalible (un-unified rome)
Various tweaks, bug fixes, CTD fixes
For more advanced/technical information about game changes:
http://www.rometotalrealism.com/changelog/
*Known Issues*:
There is a small pink blob near Armenia, this and some Black Sea graphical faults will be fixed by 5.2 (This was actually in 5.0)
The greek general unit - The Greek general unit is a phalanx. Their ability to shift in and out of the phalanx is reserved by the rally ability. They enter combat by default in the phalanx. To change this, select them along with other phalanx units and press the phalanx button - then they will enter/exit the formation. There is currently no fix to this, its hard coded into the game.
The senone slingers still make the arrow noise - this is a much more advanced issue then you would think, but will be fixed eventually.
There is a odd bug with the settlement Locus Herulae up in the north east of the map. If you have the optional parameter -show err enabled a error whining about tile placement will be spat out when you exit the game. Without this parameter active, it will show no such error. The error seems to have no effect on the gameplay itself.
*** GENERAL CHANGES & FIXES VERSION 5.0 ***
*New Features*:
Bug fixes galore - basically any issue that was brought up on the forum and found to be valid was fixed.
Streamlined, revamped, realistic combat - Implemented many ideas from the Total Combat mod, completely checked and redid most unit's stats, created a much more realistic and historically accurate combat system, no mismatches! The combat system is brand new- this took up the majority of the development time.
Rome is unified - In vanilla RTW the Roman empire is divided into 4 satrapies run by hereditary monarchs. You simply cannot get more historically inaccurate then that- since the entire Roman republic was predicated on classical republicanism (http://en.wikipedia.org/wiki/Roman_republic), reaching an apex in the overthrowing of the monarch King Tarquin. The only reason they were divided into four states (which were based on families which didn't exist in the context the game places them, as for giant ethnic groups or tribes) in vanilla is so that the Romans can rapidly and unnaturally expand across the known world. This is the only reason the game was engineered like so. Did you know Carthage was also run by a senate and operated almost identically to Rome? That the Gauls were divided into dozens of tribes and only held a empire together for a short decade (later in the game's timeline)? Clearly, the historical and game mechanical aspects of the "Family" system is flawed and illogical. We have remedied this inaccuracy by making Rome unified, removing the brutii and scipii and renaming the julii "Romans." Although not exactly historically accurate, it is much more historically feasible then the retarded family system.
NOTE: For whiners, we are offering a regular "Family" version along with the 5.1 patch, do not fear!
New generals system- Adopted some ideas from Tommh's general mod 2.0, all general units are now custom tailored to that nation's culture and are historically accurate. Several new units were added to the game along with this mod- including greek hoplite bodyguards.
New rams and Hellenic walls - New styles of siege rams and other war machines have been added to the game as well as proper Hellenic walls in all satrapies of the post-Alexandrian Hellenic world.
Map expanded to the east - The RTR map now stretches from Scandia (Scandanavia) to Arachosia (modern day Pakistan). Many province names were changed to reflect historical realism, but this map was mostly adapted from Linedog.
Historic Battles updated - to include RTR assets. Will be completely redone/expanded with the 1.2 patch, and probably a few more additions for the 5.1 patch.
For more advanced/technical information about game changes:
http://www.rometotalrealism.com/changelog/
*Known Issues*:
The greek general unit - The Greek general unit is a phalanx. Their ability to shift in and out of the phalanx is reserved by the rally ability. They enter combat by default in the phalanx. To change this, select them along with other phalanx units and press the phalanx button - then they will enter/exit the formation. There is currently no fix to this, its hard coded into the game.
The senone slingers still make the arrow noise - this is a much more advanced issue then you would think, but will be fixed with 5.1.
There is a odd bug with the settlement Locus Herulae up in the north east of the map. If you have the optional parameter -show err enabled a error whining about tile placement will be spat out when you exit the game. Without this parameter active, it will show no such error. The error seems to have no effect on the gameplay itself.
리얼리즘 5.2가 떳네요 리드미를 일단 올려봅니다 가장큰 문제는 제가 리드미를 해석을 못한다는 것입니다 (망언.. -_-..)
리드미 읽으실줄 아는분은 읽으시다가 중요한것이 있으면 리플로 말씀해주세요 -_-..
(하다가 좀 알아 낸것이 있습니다 적어 보도록 하겟습니다)
@ 셀루시드 와 sarmatia(못읽겟습니다 -_-.) 의 영토가 커졌습니다
@ 로딩화면 이 바뀌었습니다
@ 노래가 바뀌었습니다 (들을만은 합니다 전 오히려 이게더 마음에 드네요 -_-.)
@ 메뉴 바탕에 전투 화면이 게임 전투 화면으로 바뀌었습니다
@ 1.2 패치에도 먹힙니다..(왜 썻지 -_-..)
@ 유닛등이 추가된듯 합니다 모두다 보지는 못했지만 *ㅡ_-*
대충 제가 알아낸건데 (단 10분 플레이 해서 알아낸..) 화면 노래등이 바뀐건 상당히 좋네요..
다시한번 말하지만 영어 좀 하시는분들 -_- 리드미 해석 좀 부탁드립니다
첫댓글 이집트에 레기온이 생기다니-_-
헛 정말 이집트에 레기온...-0-?
이거 깔고 어디서 해요????
동방추가는똑같아요?그것만아니면 진짜하고싶은
화살표 도미노 현상발생과 임페리얼 캠페인 다음으로 넘어가질 않습니다. 어찌 해결해야 할런지요.
깔았더니 프로텍션 에러 어쩌구 나오면서 메인메뉴 진입이 안돼서 지금 다시 인스톨중입니다 -_-;;;
할까 말까-_-
전혀 다른 게임..
ㅡㅡ; 바이러스는 뭐지....