출처 - http://www.twcenter.net/forums/showthread.php?t=259833
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RC for TATW 1.1 (May 22 Update)
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Note that the install process is now a little different. The default configuration is now without the units from Agostinos Additional Units mod. They are available to install as an option however, as explained below.
STEPS TO INSTALL:
1) Ensure you have downloaded and installed TATW and TATW patch 1.1
2) Install the contents of the following download into your TATW folder.
TATW_RC_May_22.rar
3) IF YOU WISH TO USE THE NEW UNITS IN AGOSTINOS ADDITIONAL UNITS MOD, OR HAVE BEEN RUNNING A CAMPAIGN WITH THAT MOD INSTALLED, NOW COPY THE CONTENTS OF THE ADDITIONAL UNITS FOLDER INTO THE DATA FOLDER. IT WILL THEN BE SAVE-GAME COMPATIBLE WITH YOUR PREVIOUS CAMPAIGN
4) Open the data folder. Note that there are 3 export_descr_unit.txt files included:- export_descr_unit.txt: best visual charge result, slightly reduced cohesion - KK's preference
- export_descr_unit_COHESION_AND_VISUAL.txt: compromise between visual charge effect and cohesion
- export_descr_unit_BEST_COHESION.txt: best cohesion but charges don't look as good
5) Rename whichever file you want to use to export_descr_unit.txt
6) In the data/world/maps/campaign/imperial campaign/ folder there is a file called campaign_script_DIFFICLTY_BASED.txt
This adds +1 morale to all recruited AI units at Hard difficulty, and +2 at Very Hard.
If you wish to use it, rename the file to campaign_script.txt
You will need to start a new campaign for this to work.
7) If you want more accurate missile weapons, delete TATW/data/descr_projectile, and rename TATW/data/descr_projectile_MORE_ACCURATE to TATW/data/descr_projectile
Includes the following submods by the kind permission of their authors, or hopefully they will say its OK, some haven't responded yet!
-TATW Additional Units mod by Agostinos
-Battle AI by Germanicu5
-New Corsairs by Bucefalo
-Generals Age Correctly by Sohn des Khaine
-Some excellent animation tweaks by Banzai! (especially cohesion improvement) and Niko
Isengard can build ISENGARD FORGE at about turn 40-50, to upgrade heavy Uruk-hai armor.
Dwarves can build MITHRIL FORGE in Moria at about turn 80-90, but must have maximum-sized mines there first. Only Elite Dwarven warriors will have access to mithril armor.
Note: COSTS HAVE NOT YET BEEN ALTERED. CAMPAIGN MAP BALANCE WILL HAVE BEEN AFFECTED BECAUSE OF THE STATS CHANGES.
Detailed notes on racial bonuses are at the top of the export_descr_unit.txt file.
Very huge thanks to KK and Mithrandir for invaluable and ongoing input, and everyone else who has provided comment along the way. Let me also state that Darth has sent some files through, which I haven't yet had time to test, since I wanted to get this released.
Please report any bugs, I am always paranoid when I release something that it will immediately CTD the user's system
And yes I realise that Berserkers still need some further work.
Recommended submods:LIST OF CHANGES UP TO DATE:
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To many to count, will fill in this list when I have time.
-PB
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그러나 아직도 나오지 않은 변경점들;
맞을래요? 제작자님 맞을래요?
첫댓글 -_- 흠 rc 20으로 플레이중인데 그냥해야겠다눙. ㅋ 차후 좀 늦게 나온다 싶을때 바궈야징.
지금까지 1.0하다가 이번에 1.1로 넘어왔는데 1.1패치한후 MAY 22 만깔면 되는겁니까???아니면 아래 20.18 등의 패치도 차례대로 깔아야 합니까???좀 알려주세효.
22만하면될듯해여