RC+RR Lore Edition for TATW 1.1 (June 15 Update)--------------------------------------------------***Save-game compatible with June 12 update, otherwise recommend to start new campaign***STEPS TO INSTALL:1) Ensure you have downloaded and installed TATW and TATW patch 1.12) Install the contents of the following download into your TATW folder.
TATW_RC_RR_LORE_June_15.rar3) IF YOU WISH TO USE THE NEW UNITS IN AGOSTINOS ADDITIONAL UNITS MOD, OR HAVE BEEN RUNNING A CAMPAIGN WITH THAT MOD INSTALLED, NOW COPY THE CONTENTS OF THE ADDITIONAL UNITS FOLDER INTO THE DATA FOLDER. IT WILL THEN BE SAVE-GAME COMPATIBLE WITH YOUR PREVIOUS CAMPAIGN4) IF YOU WISH TO USE THE LORE EDITION, NOW COPY THE CONTENTS OF THE LORE EDITION FOLDER INTO THE DATA FOLDER. NOTE THAT THE ADDITIONAL UNITS ARE NOT AVAILABLE5) Open the data folder. Note that there are 3 export_descr_unit.txt files included:
- export_descr_unit.txt: best cohesion, slightly reduced visual charge effect.
- export_descr_unit_COHESION_AND_VISUAL.txt: compromise between visual charge effect and cohesion
- export_descr_unit_BEST_VISUAL.txt: best visual charge effect but reduced cohesion
6) Rename whichever file you want to use to export_descr_unit.txt7) If you want
more accurate missile weapons, delete TATW/data/descr_projectile, and rename TATW/data/descr_projectile_MORE_ACCURATE to TATW/data/descr_projectile
Includes the following submods by the kind permission of their authors, or hopefully they will say its OK, some haven't responded yet!
-TATW Additional Units mod by Agostinos-Battle AI by Germanicu5-New Corsairs by Bucefalo-Generals Age Correctly by Sohn des Khaine-Unique Buildings 2.0 by axnsan-
Immortal Nazgul by kai-Some excellent animation tweaks by Banzai! (especially cohesion improvement) and Niko
Lore Edition also includes:
-
Good Vs Evil Campaign AI by ZZZZ-
Be Evil faction standings by papio
Isengard can build ISENGARD FORGE at about turn 24-32, to upgrade heavy Uruk-hai armor.
Dwarves can build MITHRIL FORGE in Moria at about turn 48-56, but must have maximum-sized mines there first. Only Elite Dwarven warriors will have access to mithril armor.
Detailed notes on racial bonuses are at the top of the export_descr_unit.txt file.
Very huge thanks to KK and Mithrandir for invaluable and ongoing input, and everyone else who has provided comment along the way. Big thanks to KK also for so quickly updating all the recruitment data for RR
Please report any bugs, I am always paranoid when I release something that it will immediately CTD the user's system
Recommended submods:
LIST OF CHANGES IN THIS UPDATE: ------------------------------ -reduced mass for some mount types
-updated some building costs
-updated hasahrii stats
-cavalry attack bonus of +1 given to compensate for infantry agility defense bonus of 0, +1 or +2 removed
-Uruk Halberd and Uruk-hai Pikemen assigned 'aggressive' animation set
-OotMM starting forces slightly reduced
LIST OF CHANGES IN PREVIOUS 5 UPDATES: -------------------------------Updated building costs
-Improved cohesion
-Revised victory conditions for all factions in Lore Edition
-Wargs more available, and also in OotMM roster
-Wargs have larger numbers per unit
-Wargs use 'horde' formation
-Spear units -2 defense and +15 attack delay
-Olog-hai more armor but slightly less defense
-Rhun has slightly more king's purse
-All archers have 5 less arrows, crossbows 4 less bolts
-Jul14n's updates to Immortal Nazgul script
-Ongoing tuning of costs
-Some unit sizes changed to reflect faction strengths and weaknesses
-Updated starting forces for OotMM and Isengard
-Moria Halberd now non-phalanx
-Troll catapult does more damage
-Snagas assigned different anims
-Some buildings give additional bonuses
-Lore Edition includes comprehensive dynamic AOR for every unit in the game, based upon faction, preferred land type, culture/religion level, unit type and tier. All factions recruit best in their initial areas, then in their preferred type of land (eg forests for Elves, Mountains for Dwarves), with further reductions for less suitable land types. Higher culture/religion levels can offset this somewhat
-Dynamic settlement growth rates based upon region population growth value, faction/race, preferred land type and quality of settlement site
-Updates to some settlement start levels, starting forces and types
-Changes to some unit sizes
-Increased AI morale bonus at Hard/Very Hard difficulty
-Small reduction to AI King's Purse
-High-quality spear unit attack value slightly reduced
-Elven arrow load reduced
-Note that a lot of the changes that were only going to be included in the Lore Edition were incorporated into the non-Lore Edition files-Dwarves more expensive to recruit but less to upkeep
-Rohan 'warrior'-type units less expensive to recruit but more to upkeep, also slower to recruit but larger pool size
-Other human 'warrior' (untrained) units less expensive to recruit but more to upkeep, these units are more like mercenaries and expect war booty etc
-Rohan King's purse lowered; Isengard's increased (new campaign start required to see this)
-Most 'evil' units cost less and have larger pool sizes
-Some larger 'evil' settlements have an extra recruitment slot
-all upkeep costs increased by 20%
-some unit costs adjusted
-AI gets slightly more cash bonus from each settlement
-updated Unique Buildings by axnsan to version 2.0-updated BAI by Germanicu5
-updates to siege and crusade setttings by xaldin
-smiths no longer required for higher-tier barracks
-small stats changes
-more units are AOR
-reduces some mission rewards
-Nazgul, Warriors of Mithlond and Grey Company given 'command' attribute
-smiths temporarily disabled, except for Isengard Forge and Mithril Forge
-geography file by Lusted that smooths mountain battlefields
-new AI cash script with variable bonus for settlements depending on settlement size and type
-reworked costs.
-PB
첫댓글 이거 하나만 깔면 모든게 완성인가요?
개인적인 추천으론 우선 1.1까지 패치를 깔고 비주얼모드를 txt파일은 제외하고 까신후.이모드를 입맛에 맞게 (추가유닛 and lore addtion)설치한 다음. 답글에 달린 혈통 서브를 설치하는걸 추천하겠습니다. 튕김의 발생원인은 주로 비주얼모드의 설치시 txt까지 깔아서 그렇더군요
혈통서브랑 마찰은 일어나지않겠죠?ㅋㅋ 혈통은 꼭 깔고싶은뎅
친절한 답변 감사드립니다. 추가유닛은 몇번 게시물꺼 받아야 오류 안나나요?
예전RC+RR버전에 덮어씌어도되나요?
또한가지...추가유닛 and lore addtion 이두가지차이점이 몬가욤..?
이거 덮으면 아라곤추가나 키르단추가는 없어지나요?
ㄴ네 아라곤은 원래 자리 돌아가고 키르단은 없어지겠죠 .
이거 다운받으러가도 몇분후에 시도하라고만 뜨는뎀;;; ㅠㅠ