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# Feature
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- Convoy and mine missions will work with islands of regions now. The
fleet will be distributed in between disconnected groups of regions and
each task force will be only able to do missions within the connected
regions to which it is assigned.
- Added an explanatory event to the naval treaty system that informs
countries not at war that they are no longer bound by the Naval Treaty
if two other majors are at war.
- Changed how naval supremacy is being calculated. Now it depends on the
size of the ships in the task force, and how effective it is on a
region. A fleet that is assigned more regions than it can handle will
get lower supremacies. Mission type also affects supremacy of a fleet.
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# Bugfix
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- Fixed an issue that allowed the US to send Britain destroyers while at war with Britain
- Getting into the US fascist civil war should no longer remove the associated national spirits
- Ceylon FOB, Reclaim the Jewel in the Crown, Appeal to Imperial
Loyalists, and Bring the Dominions Back into the Fold should now all
bypass if all subjects have been prevented from leaving Britain after
Britain switched to Fascism, using the decisions granted by the Move to
Secure the Dominions focus.
- Added a bypass for Motion of No Confidence, in case Churchill is already leader.
- Mexico will no longer load the Mexican focus tree after a civil war, if the player does not have Man the Guns.
- Fixed Awake and Angry and Battlecry achievements.
- fixed a number of liberation events that would not fire due to checking for the wrong state ownership
- South Georgia is now also transferred to Argentina when returning contested territories.
- Ensured Case Anton properly triggers, and that the Scuttle the Fleet
decision actually destroys the fleet. Also eliminated the PP cost for
the Scuttle the Fleet decision, so that the AI will always take it
unless you prevent them from doing so, as intended.
- Made sure Ataturk can no longer lead armies from beyond the grave in 1939, and added idea portrait for Mannerheim
- Made Dominion Development focuses be available when the Dominion in
Britain's faction is the civil war faction, and not the original tag.
- fixed some game data not being cleared when a dynamic tag is reused
- The Canadian Corridor focus should no longer be available if you already control the states in question
- Fixed an issue where the US would continue to demand territories in
the Americas from countries that had already handed over territory or
against which it has war goals
- Various specific traits have been removed from the 'random pool',
ensuring random country leaders cannot spawn with them anymore.
- Made it possible (and much more likely) for Chamberlain to resign
-before- the fall of France. The event can now be triggered by any Low
Country or France having any surrender progress.
- the Canadian communist strategy plan should now be correctly labeled
- Stopped overzealous propaganda ministers from causing diplomatic
crises by riling up the populace against allied nations, all for the
purpose of passing war economy legislature just a little bit sooner (and
more cheaply).
- Fixes for Korean communist small flags.
- Added claims to the correct French states for German Carte Blanche for Alsace and French Colonies focus.
- US Liberty Ship national spirit should now apply correctly
- Canadian Degaussing national spirit will now apply correctly
- Decolonization now peaces out subjects when they leave UK's faction.
- Adjusted A Change in Course to now have negative ideology drift for
democratic support, rather than giving positive drift for the other
ideologies, to prevent weird situations where it'd end up resulting in a
negative drift for one of the other ideologies.
- British Raj now has the proper Marginalized Muslim Community spirit
applied if Pakistan is liberated via the British Decolonization focus
tree, or civil war.
- France should no longer be able to form a faction with a non-existing
Czechoslovakia through the Little Entente Focus. The Focus will still be
available, but will just form a new faction. Focuses further down the
line will not be affected.
- fixed some buggy behavior with foreign division templates regarding duplication and deployment
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# Balance
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- changed a number of stat inconsistencies in vanilla ship models
- the War Powers Act in the US tree now allows the US to form its own faction
- Reduced the effectiveness of GiE legitimacy gain decisions to one-quarter of what they were.
- fixed ships are going faster than intended
- Split ground and naval AA defines, and reverted the ground AA chance
to hit back to its original value, so that ground AA is no longer
overpowered.
- increased hit chance of torpedo
- doubled hit chance of depth charges
- tripped depth charge damage
- halved light gun attack of convoys
- lowered AA attack of convoys by 75%
- lowered IC cost on radar and sonar for all tech levels
- added taking sub visibility into account for naval strike
- reduced the impact of deep ocean on destroyer, light cruisers, and subs
- a/b/c/d and e/f/g/h British destroyers now start the game with sonar 1
- reduced snorkel 1 to a 10% visibility reduction and snorkel 2 to a 20% visibility reduction
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# AI
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- AI now correctly check if a new political advisor is available before engaging him.
- fixed targeted (reverse) ai strategies breaking strategies inside ai plans
- Ensured AI USA will no longer panic upon entering a war and instantly
blow up the Panama canal. Also made rebuilding the Suez and Panama
canals drastically cheaper and faster, and updated requirements and AI
values for all decisions related to the canals.
- ai will be aware of disconnected regions while assigning missions and
will try not to exceed number of taskforces while creating region
islands
- added AI strategies for Italy and Germany to not ally China if Japan goes Tripartite Pact
- Improved AI planning and coordination of naval invasions.
- Use a new system for AI acceptance of incoming lend leas request, based on stockpile and not on production lines.
- Fix the problem with AI canceling incoming lend lease 24h after acceptance.
- Made AI much more conservative with PP when it comes to using GiE decisions.
- Drastically increased chance for AI Churchill to take the various Speech decisions, and thus allow USA to help.
- Ai Kaiser Germany should no longer side with Romania against Austria-Hungary in the Transylvania event chain
- ai commits more naval bases to repairs now
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# UI
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- the US Arsenal of Democracy focus should now display the correct
rewards after being finished (correct rewards were already issued)
- fixed a missing word in a tooltip
- Use the sprite of the dockyard with the wrench in the naval repair window
- Added the ability to increment or decrement the desired number of ship
in the task force composition editor by 5 or 10 based on the modifier
keys shit and control being held down
- Japan demanding overlordship of colonies event should now properly refer to Japan, rather than the recipient's country.
- Added tooltips to Reach Out Across the Channel and For the Common Good focuses.
- Fixed incorrect news event picture for the end of the German civil war.
- fixed round_temp_variable not updating temp vars during tooltips
- fixed naval repair window not reading correct province names
- fixed a tooltip problem in construction view
- fixed clamp_temp_variable not updating temp vars during tooltips
- Added a yellow glow button to on map mission buttons to use for warning
- Added mine laying and mine sweeping icons to navy_icons.dds and highlight
- Fixed overlapping text in Ally the Dominions news events.
- Show warning on mission icon when a task force seems ill-fitted for the task.
- Use two decimal places for the modifier legitimacy_daily
- Changed icons of torpedo unlocks to feel more logical
- updated speed tooltip in ship designer to be consistent with the new naval combat system
- fixed a research bonus tooltip with ahead of penalty bonus
- fixed fuel icon not properly aligned to frames
- fixed a duplicate event option in a news event
- Added strike force status to the tooltip shown when hovering hover a spotted or engaged enemy
- Anti-Communist Crusader trait now correctly displays the right icon
- Minor text edit to Depillarization focus.
- fixed text overflow in US war powers act news event
- fixed a number of typos
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# Stability & Performance
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- Fix a CTD when some game objects were deleted in a thread, instead of being marked for deletion later in the main thread.
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# Modding
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- added enable_reverse trigger for reverse strategies that is checked for main country once before checking for targets.
- added targets = { ENG GER } & target_array = array_name support
for reverse ai strategies to limit which countries they will be
targetting
- fixed scaled scripted gui buttons being reverted to no scale if they are assigned to textures
- in nested if triggers/effects if = { if = {} else = {} } else/else_if part is now attached to second if instead of first
- scripted diplomatic actions without acceptance now calls execute effect when sent
- added a temp scope before visible trigger of scripted guis so the temp
vars will be shared from visible to all other triggers/scripted locs
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# Database
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- Adjusted some ideology drift spirits in the British, German, and Italian focus trees to be timed.
- Gave Netherlands Marines tech at game start.
- Removed hard-scripted ideologies for nations released via the UK
Decolonization tree. Released nations now will always have the UK's
ideology.
- Hjalmar Schacht now costs only 75pp, to make up for the fact he is more limited in his availability.
- French Redoubtable Class Submarine no longer considered obsolete
- The democratic side in the fascist US civil war should no longer be locked to the fascist branch of the focus tree
- Reduced MTTH value for Chamberlain Resigns event.
- Added news events informing other nations that the Dominions declare
independence based on the British domestic political situation.
- Renamed Bulgaria Democratic leader and party.
- added Xian Yuan as a naval theorist to Manchukuo
- moved British Ark Royal Class to 1936 start, added Ark Royal to starting building queue (laid down September 1935)
- added a few more namelists for Britain and France based on community contribution
- added and tweaked a number of ship name lists
- Added new decision and events allowing for the peaceful unification of the Low Countries, if the Benelux has been formed.
- New (democratic-only) flag for Benelux Federation