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txt파일(62개)
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용도 |
설명 |
Armor |
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name version compactsave rarity spawnable minac maxac absorbs speed reqstr block durability nodurability level levelreq cost gamble cost code namestr magic lvl auto prefix alternategfx OpenBetaGfx normcode ubercode ultracode spelloffset component invwidth invheight hasinv gemsockets gemapplytype flippyfile invfile uniqueinvfile setinvfile rArm lArm Torso Legs rSPad lSPad useable throwable stackable minstack maxstack type type2 dropsound dropsfxframe usesound unique transparent transtbl quivered lightradius belt quest missiletype durwarning qntwarning mindam maxdam StrBonus DexBonus gemoffset bitfield1 CharsiMin CharsiMax CharsiMagicMin CharsiMagicMax CharsiMagicLvl GheedMin GheedMax GheedMagicMin GheedMagicMax GheedMagicLvl AkaraMin AkaraMax AkaraMagicMin AkaraMagicMax AkaraMagicLvl FaraMin FaraMax FaraMagicMin FaraMagicMax FaraMagicLvl LysanderMin LysanderMax LysanderMagicMin LysanderMagicMax LysanderMagicLvl DrognanMin DrognanMax DrognanMagicMin DrognanMagicMax DrognanMagicLvl HraltiMin HraltiMax HraltiMagicMin HraltiMagicMax HratliMagicLvl AlkorMin AlkorMax AlkorMagicMin AlkorMagicMax AlkorMagicLvl OrmusMin OrmusMax OrmusMagicMin OrmusMagicMax OrmusMagicLvl ElzixMin ElzixMax ElzixMagicMin ElzixMagicMax ElzixMagicLvl AshearaMin AshearaMax AshearaMagicMin AshearaMagicMax AshearaMagicLvl CainMin CainMax CainMagicMin CainMagicMax CainMagicLvl HalbuMin HalbuMax HalbuMagicMin HalbuMagicMax HalbuMagicLvl JamellaMin JamellaMax JamellaMagicMin JamellaMagicMax JamellaMagicLvl LarzukMin LarzukMax LarzukMagicMin LarzukMagicMax LarzukMagicLvl MalahMin MalahMax MalahMagicMin MalahMagicMax MalahMagicLvl DrehyaMin DrehyaMax DrehyaMagicMin DrehyaMagicMax DrehyaMagicLvl Source Art Game Art Transform InvTrans SkipName NightmareUpgrade HellUpgrade mindam maxdam nameable |
Books |
각 책의 속성 (이름, 코드, 가격 등) |
Name - 이름 Namco - 뒤에 붙는 이름 Completed - 사용 여부? (1은 사용, 0은 사용 안함) ScrollSpellCode - 스크롤 코드 BookSpellCode - 책 코드 pSpell - SpellIcon - ScrollSkill - 스크롤 이름 BookSkill - 책 이름 BaseCost - 책 가격 CostPerCharge - 스크롤 가격 |
CharStats |
각 캐릭터의 속성 (스탯 수치 및 레벨업시 올라가는 스탯량, 초기 아템, 스킬 등) |
Class - 각 캐릭터 이름 str - 힘 초기값 dex - 민첩성 초기값 int - 지혜 초기값 vit - 체력 초기값 tot - 초기값의 합 stamina - 스태미나 초기값 hpadd - PercentStr - PercentDex - PercentInt - PercentVit - ManaRegen - ToHitFactor - WalkVelocity - RunVelocity - RunDrain - Comment - LifePerLevel - StaminaPerLevel - ManaPerLevel - LifePerVitality - StaminaPerVitality - ManaPerMagic - StatPerLevel - #walk - #run - #swing - #spell - #gethit - #bow - BlockFactor - StartSkill - Skill 1 - Skill 2 - Skill 3 - Skill 4 - Skill 5 - Skill 6 - Skill 7 - Skill 8 - Skill 9 - Skill 10 - StrAllSkills - StrSkillTab1 - StrSkillTab2 - StrSkillTab3 - StrClassOnly - baseWClass - item1 - item1loc - item1count - item2 - item2loc - item2count - item3 - item3loc - item3count - item4 - item4loc - item4count - item5 - item5loc - item5count - item6 - item6loc - item6count - item7 - item7loc - item7count - item8 - item8loc - item8count - item9 - item9loc - item9count - item10 - item10loc - item10count -
Experience.txt에서 레벨 제한을 달리했을때 밸런스를 위해 수정하는 게 좋다. |
CompCode |
무기/방어구의 규격이나 종류에 따른 코드 |
component - 무기/방어구의 규격 및 종류 code - 코드 |
CubeMain |
. |
description enabled ladder min diff version op param value class numinputs input 1 input 2 input 3 input 4 input 5 input 6 input 7 output lvl plvl ilvl mod 1 mod 1 chance mod 1 param mod 1 min mod 1 max mod 2 mod 2 chance mod 2 param mod 2 min mod 2 max mod 3 mod 3 chance mod 3 param mod 3 min mod 3 max mod 4 mod 4 chance mod 4 param mod 4 min mod 4 max mod 5 mod 5 chance mod 5 param mod 5 min mod 5 max output b b lvl b plvl b ilvl b mod 1 b mod 1 chance b mod 1 param b mod 1 min b mod 1 max b mod 2 b mod 2 chance b mod 2 param b mod 2 min b mod 2 max b mod 3 b mod 3 chance b mod 3 param b mod 3 min b mod 3 max b mod 4 b mod 4 chance b mod 4 param b mod 4 min b mod 4 max b mod 5 b mod 5 chance b mod 5 param b mod 5 min b mod 5 max output c c lvl c plvl c ilvl c mod 1 c mod 1 chance c mod 1 param c mod 1 min c mod 1 max c mod 2 c mod 2 chance c mod 2 param c mod 2 min c mod 2 max c mod 3 c mod 3 chance c mod 3 param c mod 3 min c mod 3 max c mod 4 c mod 4 chance c mod 4 param c mod 4 min c mod 4 max c mod 5 c mod 5 chance c mod 5 param c mod 5 min c mod 5 max *eol |
DifficultyLevels (完) |
각 난이도별 설정 |
Name - 난이도 이름 ResistPenalty - 저항 페널티 DeathExpPenalty - 죽었을 때 잃는 경험치 페널티 UberCodeOddsNormal - 1.07이전 버전에서 익셉 노멀 아템 드랍률 UberCodeOddsGood - 1.07이전 버전에서 익셉 매직/레어/셋/유니크 아템 드랍률 UltraCodeOddsNormal - 사용되지 않음 UltraCodeOddsGood - 사용되지 않음 MonsterSkillBonus - MonStats.txt에서 스킬이 있다고 설정된 몹의 스킬 추가량(미사일 데미지에 영향주지 않음) MonsterFreezeDivisor - 얼림 지연시간 비율(1이면 1배, 2면 1/2, 4면 1/4을 뜻함. 0을 넣으면 에러) MonsterColdDivisor - 반 얼림 지연시간 비율 AiCurseDivisor - 저주 지연시간 비율 LifeStealDivisor - 체력 뺏기 지연시간 비율 ManaStealDivisor - 마나 뺏기 지연시간 비율 UniqueDamageBonus - 유니크 몹 추가 데미지 ChampionDamageBonus - 챔피언 몹 추가 데미지 HireableBossDamagePercent - 용병이 각 보스에 주는 데미지(25면 25%) MonsterCEDamagePercent - 몹 시폭 데미지 비율 StaticFieldMin - 스태틱필드로 깎을 수 있는 체력의 최대치(50이면 절반까지) GambleRare - 겜블시 레어 확률 GambleSet - 겜블시 세트 확률 GambleUnique - 겜블시 유니크 확률 GambleUber - 겜블시 익셉 확률 GambleUltra - 겜블시 엘리트 확률
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ElemTypes (完) |
각 원소 코드 |
Elemental Type - 원소 이름 Code - 코드 |
Events (完) |
각 사건 결과 코드 |
event - 사건 결과 코드 *desc - 설명 |
Experience (完) |
레벨업시 필요한 경험치와 최대 레벨 |
Level - 각 레벨, 첫째 칸은 최대 레벨 Amazon - 아마존의 각 레벨 경험치 획득량 Sorceress - 소서리스 〃 Necromancer - 네크로맨서 〃 Paladin - 팔라딘 〃 Barbarian - 바바리안 〃 Druid - 드루이드 〃 Assassin - 어쌔씬 〃 ExpRation - 경험치 획득률(높으면 많이, 적으면 적게 획득)
최대 레벨을 늘릴 수 있으나 밸런스를 위해 ExpRatio를 수정하는 게 좋다. |
Gems |
각 젬, 룬의 속성 (등급별 변화 수치, 코드) |
name letter transform code nummods weaponMod1Code weaponMod1Param weaponMod1Min weaponMod1Max weaponMod2Code weaponMod2Param weaponMod2Min weaponMod2Max weaponMod3Code weaponMod3Param weaponMod3Min weaponMod3Max helmMod1Code helmMod1Param helmMod1Min helmMod1Max helmMod2Code helmMod2Param helmMod2Min helmMod2Max helmMod3Code helmMod3Param helmMod3Min helmMod3Max shieldMod1Code shieldMod1Param shieldMod1Min shieldMod1Max shieldMod2Code shieldMod2Param shieldMod2Min shieldMod2Max shieldMod3Code shieldMod3Param shieldMod3Min shieldMod3Max |
Hireling |
각 용병의 속성 (스탯, 지역, 스킬 등) |
Hireling SubType Version Id Class Act Difficulty Level Seller NameFirst NameLast Gold Exp/Lvl HP HP/Lvl Defense Def/Lvl Str Str/Lvl Dex Dex/Lvl AR AR/Lvl Share Dmg-Min Dmg-Max Dmg/Lvl Resist Resist/Lvl WType1 WType2 HireDesc DefaultChance Skill1 Mode1 Chance1 ChancePerLvl1 Level1 LvlPerLvl1 Skill2 Mode2 Chance2 ChancePerLvl2 Level2 LvlPerLvl2 Skill3 Mode3 Chance3 ChancePerLvl3 Level3 LvlPerLvl3 Skill4 Mode4 Chance4 ChancePerLvl4 Level4 LvlPerLvl4 Skill5 Mode5 Chance5 ChancePerLvl5 Level5 LvlPerLvl5 Skill6 Mode6 Chance6 ChancePerLvl6 Level6 LvlPerLvl6 Head Torso Weapon Shield |
Inventory |
각 캐릭별 착용 인벤토리 속성 (규격, 위치 등) |
class - 캐릭터 invLeft - invRight - invTop - invBottom - gridX - gridY - gridLeft - gridRight - gridTop - gridBottom - gridBoxWidth - gridBoxHeight - rArmLeft - rArmRight - rArmTop - rArmBottom - rArmWidth - rArmHeight - torsoLeft - torsoRight - torsoTop - torsoBottom - torsoWidth - torsoHeight - lArmLeft - lArmRight - lArmTop - lArmBottom - lArmWidth - lArmHeight - headLeft - headRight - headTop - headBottom - headWidth - headHeight - neckLeft - neckRight - neckTop - neckBottom - neckWidth - neckHeight - rHandLeft - rHandRight - rHandTop - rHandBottom - rHandWidth - rHandHeight - lHandLeft - lHandRight - lHandTop - lHandBottom - lHandWidth - lHandHeight - beltLeft - beltRight - beltTop - beltBottom - beltWidth - beltHeight - feetLeft - feetRight - feetTop - feetBottom - feetWidth - feetHeight - glovesLeft - glovesRight - glovesTop - glovesBottom - glovesWidth - glovesHeight - |
ItemRatio (完) |
아이템 드랍 확률 |
아이템 등급 = 유니크>세트>레어>매직>하이퀄리티>노멀>로우퀄리티 Armor.txt/Misc.txt/Weapons.txt/MonStats.txt/Levels.txt와 연계 Function - 아이템 등급(Ratio는 노멀, Uber는 익셉/엘리트, Class는 특정 캐릭 전용) Version - 버전 0은 오리지널, 1은 확장 Uber - 0은 노멀, 1은 익셉/엘리트 Class Specific - 0은 모든 캐릭, 1은 특정 캐릭 전용 Unique - 유니크 확률 UniqueDivisor - 몹 레벨에 영향받는 정도. (1은 그대로, 2는 기존의 절반, 3은 1/3) UniqueMin - 매직찬스에 영향받는 한계 Rare - 레어 확률 RareDivisor - 몹 레벨에 영향받는 정도 RareMin - 매직찬스에 영향받는 한계 Set - 세트 확률 SetDivisor - 몹 레벨에 영향받는 정도 SetMin - 매직찬스에 영향받는 한계 Magic - 매직 확률 MagicDivisor - 몹 레벨에 영향받는 정도 MagicMin - 매직찬스에 영향받는 한계 HiQuality - 하이퀄리티 확률 HiQualityDivisor - 몹 레벨에 영향받는 정도 Normal - 노멀 확률 NormalDivisor - 몹 레벨에 영향받는 정도
[매직찬스 변환 공식] 변환공식= 매직찬스x아이템종류/(매직찬스+아이템종류) 유니크=250, 세트=500, 레어=600
[아이템 드랍 확률 공식] ① 기본확률-(몹레벨-아이템나오기 위한 레벨)/xxxDivisor값 ② ①x128 ③ ②x100/(100+변환매직찬스) ④ ③-(③x몹레벨)/1024 ⑤ 128/④ = 아이템 드랍 확률
몹레벨 및 아이템레벨은 TreasureClassEx.txt에서 확인할 수 있다.
예) 헬에서 300매직 찬스로 안다리엘을 잡아 1레벨 링이 유니크 나올 확률 계산하기
300매직 찬스는 매직찬스 변환 공식에 의해 300x250 / (300+250) = 약 136이 된다.
안다리엘 헬 레벨이 78이고 기본 확률이 400 이므로(Ratio의 값) 400 - (78 - 1) / 1 = 323 이 된다. 여기에 128을 곱하면 41344가 되고, 이 값을 매직 찬스와 합쳐 계산하면 41344 x 100 / (100 + 136) = 17518이 되는데 다시 이것을 헬-안다리엘의 Unique_factor값인 995에 맞춰 계산하면 17518 - (17518x995) / 1024 = 496이 왼다.
마지막으로 128/496 = 25.81%가 유니크 링 나올 확률이다. |
ItemStatCost |
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Stat ID Send Other Signed Send Bits Send Param Bits UpdateAnimRate Saved CSvSigned CSvBits CSvParam fCallback fMin MinAccr Encode Add Multiply Divide ValShift 1.09-Save Bits 1.09-Save Add Save Bits Save Add Save Param Bits keepzero op op param op base op stat1 op stat2 op stat3 direct maxstat itemspecific damagerelated itemevent1 itemeventfunc1 itemevent2 itemeventfunc2 descpriority descfunc descval descstrpos descstrneg descstr2 dgrp dgrpfunc dgrpval dgrpstrpos dgrpstrneg dgrpstr2 stuff *eol |
ItemTypes |
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ItemType Code Equiv1 Equiv2 Repair Body BodyLoc1 BodyLoc2 Shoots Quiver Throwable Reload ReEquip AutoStack Magic Rare Normal Charm Gem Beltable MaxSock1 MaxSock25 MaxSock40 TreasureClass Rarity StaffMods CostFormula Class VarInvGfx InvGfx1 InvGfx2 InvGfx3 InvGfx4 InvGfx5 InvGfx6 StorePage *eol |
Levels |
각 지역별 속성 (지역별 몬스터, 웨이포인트, 지역 이름 등) |
Name Id Pal Act QuestFlag QuestFlagEx Layer SizeX SizeY SizeX(N) SizeY(N) SizeX(H) SizeY(H) OffsetX OffsetY Depend Teleport Rain Mud NoPer LOSDraw FloorFilter BlankScreen DrawEdges IsInside DrlgType LevelType SubType SubTheme SubWaypoint SubShrine Vis0 Vis1 Vis2 Vis3 Vis4 Vis5 Vis6 Vis7 Warp0 Warp1 Warp2 Warp3 Warp4 Warp5 Warp6 Warp7 Intensity Red Green Blue Portal Position SaveMonsters Quest WarpDist MonLvl1 MonLvl2 MonLvl3 MonLvl1Ex MonLvl2Ex MonLvl3Ex MonDen MonDen(N) MonDen(H) MonUMin MonUMax MonUMin(N) MonUMax(N) MonUMin(H) MonUMax(H) MonWndr MonSpcWalk NumMon mon1 mon2 mon3 mon4 mon5 mon6 mon7 mon8 mon9 mon10 rangedspawn nmon1 nmon2 nmon3 nmon4 nmon5 nmon6 nmon7 nmon8 nmon9 nmon10 umon1 umon2 umon3 umon4 umon5 umon6 umon7 umon8 umon9 umon10 cmon1 cmon2 cmon3 cmon4 cpct1 cpct2 cpct3 cpct4 camt1 camt2 camt3 camt4 Themes SoundEnv Waypoint LevelName LevelWarp EntryFile ObjGrp0 ObjGrp1 ObjGrp2 ObjGrp3 ObjGrp4 ObjGrp5 ObjGrp6 ObjGrp7 ObjPrb0 ObjPrb1 ObjPrb2 ObjPrb3 ObjPrb4 ObjPrb5 ObjPrb6 ObjPrb7 Beta
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LvlMaze |
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Name Level Rooms Rooms(N) Rooms(H) SizeX SizeY Merge Beta |
LvlPrest |
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Name Def LevelId Populate Logicals Outdoors Animate KillEdge FillBlanks SizeX SizeY AutoMap Scan Pops PopPad Files File1 File2 File3 File4 File5 File6 Dt1Mask Beta Expansion |
LvlSub |
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Name Type File Expansion CheckAll BordType GridSize Dt1Mask Prob0 Trials0 Max0 Prob1 Trials1 Max1 Prob2 Trials2 Max2 Prob3 Trials3 Max3 Prob4 Trials4 Max4 Beta |
LvlTypes |
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Name Id File 1 File 2 File 3 File 4 File 5 File 6 File 7 File 8 File 9 File 10 File 11 File 12 File 13 File 14 File 15 File 16 File 17 File 18 File 19 File 20 File 21 File 22 File 23 File 24 File 25 File 26 File 27 File 28 File 29 File 30 File 31 File 32 Beta Act Expansion |
MagicPrefix |
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Name version spawnable rare level maxlevel levelreq classspecific class classlevelreq frequency group mod1code mod1param mod1min mod1max mod2code mod2param mod2min mod2max mod3code mod3param mod3min mod3max transform transformcolor itype1 itype2 itype3 itype4 itype5 itype6 itype7 etype1 etype2 etype3 etype4 etype5 divide multiply add |
MagicSuffix |
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Name version spawnable rare level maxlevel levelreq classspecific class classlevelreq frequency group mod1code mod1param mod1min mod1max mod2code mod2param mod2min mod2max mod3code mod3param mod3min mod3max transform transformcolor itype1 itype2 itype3 itype4 itype5 itype6 itype7 etype1 etype2 etype3 divide multiply add |
Misc |
무기/방어구를 제외한 나머지 아이템의 속성 |
name - *name - szFlaverText - compactsave - version - level - levelreq - rarity - spawnable - speed - nodurability - cost - gamble cost - code - alternategfx - namestr - component - invwidth - invheight - hasinv - gemsockets - gemapplytype - flippyfile - invfile - uniqueinvfile - special - Transmogrify - TMogType - TMogMin - TMogMax - useable - throwable - type - type2 - dropsound - dropfxframe - usesound - unique - transparent - transtbl - lightradius - belt - autobelt - stackable - minstack - maxstack - spawnstack - quest - questdiffcheck - missiletype - spellicon - pSpell - state - cstate1 - cstate2 - len - stat1 - calc1 - stat2 - calc2 - stat3 - calc3 - spelldesc - spelldescstr - spelldesccalc - durwarning - gntwarning - gemoffset - BetterGem - bitfield1 - CharsiMin - CharsiMax - CharsiMagicMin - CharsiMagicMax - CharsiMagicLvl - GheedMin - GheedMax - GheedMagicMin - GheedMagicMax - GheedMagicLvl - AkaraMin - AkaraMax - AkaraMagicMin - AkaraMagicMax - AkaraMagicLvl - FaraMin - FaraMax - FaraMagicMin - FaraMagicMax - FaraMagicLvl - LvsanderMin - LvsanderMax - LvsanderMagicMin - LvsanderMagicMax - LvsanderMagicLvl - DrognanMin - DrognanMax - DrognanMagicMin - DrognanMagicMax - DrognanMagicLvl - HraltiMin - HraltiMax - HraltiMagicMin - HraltiMagicMax - HraltiMagicLvl - AlkorMin - AlkorMax - AlkorMagicMin - AlkorMagicMax - AlkorMagicLvl - OrmusMin - OrmusMax - OrmusMagicMin - OrmusMagicMax - OrmusMagicLvl - ElzixMin - ElzixMax - ElzixMagicMin - ElzixMagicMax - ElzixMagicLvl - AshearaMin - AshearaMax - AshearaMagicMin - AshearaMagicMax - AshearaMagicLvl - CainMin - CainMax - CainMagicMin - CainMagicMax - CainMagicLvl - HalbuMin - HalbuMax - HalbuMagicMin - HalbuMagicMax - HalbuMagicLvl - MalahMin - MalahMax - MalahMagicMin - MalahMagicMax - MalahMagicLvl - LarzukMin - LarzukMax - LarzukMagicMin - LarzukMagicMax - LarzukMagicLvl - DrehyaMin - DrehyaMax - DrehyaMagicMin - DrehyaMagicMax - DrehyaMagicLvl - JamellaMin - JamellaMax - JamellaMagicMin - JamellaMagicMax - JamellaMagicLvl - Source Art - Game Art - Transform - InvTrans - SkipName - NightmareUpgrade - HellUpgrade - mindam - maxdam - PermStoreItem - multibuy - Nameable - *eol - |
MissCalc |
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code *desc |
Missiles |
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Missile Id pCltDoFunc pCltHitFunc pSrvDoFunc pSrvHitFunc pSrvDmgFunc SrvCalc1 *srv calc 1 desc Param1 *param1 desc Param2 *param2 desc Param3 *param3 desc Param4 *param4 desc Param5 *param5 desc CltCalc1 *client calc 1 desc CltParam1 *client param1 desc CltParam2 *client param2 desc CltParam3 *client param3 desc CltParam4 *client param4 desc CltParam5 *client param5 desc SHitCalc1 *server hit calc 1 desc sHitPar1 *server hit param1 desc sHitPar2 *server hit param2 desc sHitPar3 *server hit param3 desc CHitCalc1 *client hit calc1 desc cHitPar1 *client hit param1 desc cHitPar2 *client hit param2 desc cHitPar3 *client hit param3 desc DmgCalc1 *damage calc 1 dParam1 *damage param1 desc dParam2 *damage param2 desc Vel MaxVel VelLev Accel Range LevRange Light Flicker Red Green Blue InitSteps Activate LoopAnim CelFile animrate AnimLen AnimSpeed RandStart SubLoop SubStart SubStop CollideType CollideKill CollideFriend LastCollide Collision ClientCol ClientSend NextHit NextDelay xoffset yoffset zoffset Size SrcTown CltSrcTown CanDestroy ToHit AlwaysExplode Explosion Town NoUniqueMod NoMultiShot Holy CanSlow ReturnFire GetHit SoftHit KnockBack Trans Qty Pierce SpecialSetup MissileSkill Skill ResultFlags HitFlags HitShift ApplyMastery SrcDamage Half2HSrc SrcMissDmg MinDamage MinLevDam1 MinLevDam2 MinLevDam3 MinLevDam4 MinLevDam5 MaxDamage MaxLevDam1 MaxLevDam2 MaxLevDam3 MaxLevDam4 MaxLevDam5 DmgSymPerCalc EType EMin MinELev1 MinELev2 MinELev3 MinELev4 MinELev5 Emax MaxELev1 MaxELev2 MaxELev3 MaxELev4 MaxELev5 EDmgSymPerCalc ELen ELevLen1 ELevLen2 ELevLen3 HitClass NumDirections LocalBlood DamageRate TravelSound HitSound ProgSound ProgOverlay ExplosionMissile SubMissile1 SubMissile2 S ubMissile3 HitSubMissile1 HitSubMissile2 HitSubMissile3 HitSubMissile4 CltSubMissile1 CltSubMissile2 CltSubMissile3 CltHitSubMissile1 CltHitSubMissile2 CltHitSubMissile3 CltHitSubMissile4 EOL |
MonAi |
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AI *aip1 *aip2 *aip3 *aip4 *aip5 *aip6 *aip7 *aip8 *eol |
MonEquip |
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monster oninit level item1 loc1 mod1 item2 loc2 mod2 item3 loc3 mod3 eol |
MonLvl |
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Level AC AC(N) AC(H) L-AC L-AC(N) L-AC(H) TH TH(N) TH(H) L-TH L-TH(N) L-TH(H) HP HP(N) HP(H) L-HP L-HP(N) L-HP(H) DM DM(N) DM(H) L-DM L-DM(N) L-DM(H) XP XP(N) XP(H) L-XP L-XP(N) L-XP(H) |
MonMode |
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name token code |
MonPlace |
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code |
MonPreset |
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Act Place |
MonProp |
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Id prop1 chance1 par1 min1 max1 prop2 chance2 par2 min2 max2 prop3 chance3 par3 min3 max3 prop4 chance4 par4 min4 max4 prop5 chance5 par5 min5 max5 prop6 chance6 par6 min6 max6 prop1 (N) chance1 (N) par1 (N) min1 (N) max1 (N) prop2 (N) chance2 (N) par2 (N) min2 (N) max2 (N) prop3 (N) chance3 (N) par3 (N) min3 (N) max3 (N) prop4 (N) chance4 (N) par4 (N) min4 (N) max4 (N) prop5 (N) chance5 (N) par5 (N) min5 (N) max5 (N) prop6 (N) chance6 (N) par6 (N) min6 (N) max6 (N) prop1 (H) chance1 (H) par1 (H) min1 (H) max1 (H) prop2 (H) chance2 (H) par2 (H) min2 (H) max2 (H) prop3 (H) chance3 (H) par3 (H) min3 (H) max3 (H) prop4 (H) chance4 (H) par4 (H) min4 (H) max4 (H) prop5 (H) chance5 (H) par5 (H) min5 (H) max5 (H) prop6 (H) chance6 (H) par6 (H) min6 (H) max6 (H) *eol |
MonSeq |
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sequence mode frame dir event eol |
MonSounds |
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Id Attack1 Weapon1 Att1Del Wea1Del Att1Prb Wea1Vol Attack2 Weapon2 Att2Del Wea2Del Att2Prb Wea2Vol HitSound DeathSound HitDelay DeaDelay Skill1 Skill2 Skill3 Skill4 Footstep FootstepLayer FsCnt FsOff FsPrb Neutral NeuTime Init Taunt Flee CvtMo1 CvtSk1 CvtTgt1 CvtMo2 CvtSk2 CvtTgt2 CvtMo3 CvtSk3 CvtTgt3 EOL |
MonStats2 |
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Id Height OverlayHeight pixHeight SizeX SizeY spawnCol MeleeRng BaseW HitClass HDv TRv LGv Rav Lav RHv LHv SHv S1v S2v S3v S4v S5v S6v S7v S8v HD TR LG RA LA RH LH SH S1 S2 S3 S4 S5 S6 S7 S8 TotalPieces mDT mNU mWL mGH mA1 mA2 mBL mSC mS1 mS2 mS3 mS4 mDD mKB mSQ mRN dDT dNU dWL dGH dA1 dA2 dBL dSC dS1 dS2 dS3 dS4 dDD dKB dSQ dRN A1mv A2mv SCmv S1mv S2mv S3mv S4mv noGfxHitTest htTop htLeft htWidth htHeight restore automapCel noMap noOvly isSel alSel noSel shiftSel corpseSel isAtt revive critter small large soft inert objCol deadCol unflatDead Shadow noUniqueShift compositeDeath localBlood Bleed Light light-r light-g light-b Utrans Utrans(N) Utrans(H) Heart BodyPart InfernoLen InfernoAnim InfernoRollback ResurrectMode ResurrectSkill EOL |
MonStats |
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Id hcIdx BaseId NextInClass TransLvl NameStr MonStatsEx MonProp MonType AI DescStr Code enabled rangedtype placespawn spawn spawnx spawny spawnmode minion1 minion2 SetBoss BossXfer PartyMin PartyMax MinGrp MaxGrp sparsePopulate Velocity Run Rarity Level Level(N) Level(H) MonSound UMonSound threat aidel aidel(N) aidel(H) aidist aidist(N) aidist(H) aip1 aip1(N) aip1(H) aip2 aip2(N) aip2(H) aip3 aip3(N) aip3(H) aip4 aip4(N) aip4(H) aip5 aip5(N) aip5(H) aip6 aip6(N) aip6(H) aip7 aip7(N) aip7(H) aip8 aip8(N) aip8(H) MissA1 MissA2 MissS1 MissS2 MissS3 MissS4 MissC MissSQ Align isSpawn isMelee npc interact inventory inTown lUndead hUndead demon flying opendoors boss primeevil killable switchai noAura nomultishot neverCount petIgnore deathDmg genericSpawn zoo SendSkills Skill1 Sk1mode Sk1lvl Skill2 Sk2mode Sk2lvl Skill3 Sk3mode Sk3lvl Skill4 Sk4mode Sk4lvl Skill5 Sk5mode Sk5lvl Skill6 Sk6mode Sk6lvl Skill7 Sk7mode Sk7lvl Skill8 Sk8mode Sk8lvl Drain Drain(N) Drain(H) coldeffect coldeffect(N) coldeffect(H) ResDm ResMa ResFi ResLi ResCo ResPo ResDm(N) ResMa(N) ResFi(N) ResLi(N) ResCo(N) ResPo(N) ResDm(H) ResMa(H) ResFi(H) ResLi(H) ResCo(H) ResPo(H) DamageRegen SkillDamage noRatio NoShldBlock ToBlock ToBlock(N) ToBlock(H) Crit minHP maxHP AC Exp A1MinD A1MaxD A1TH A2MinD A2MaxD A2TH S1MinD S1MaxD S1TH MinHP(N) MaxHP(N) AC(N) Exp(N) A1MinD(N) A1MaxD(N) A1TH(N) A2MinD(N) A2MaxD(N) A2TH(N) S1MinD(N) S1MaxD(N) S1TH(N) MinHP(H) MaxHP(H) AC(H) Exp(H) A1MinD(H) A1MaxD(H) A1TH(H) A2MinD(H) A2MaxD(H) A2TH(H) S1MinD(H) S1MaxD(H) S1TH(H) El1Mode El1Type El1Pct El1MinD El1MaxD El1Dur El1Pct(N) El1MinD(N) El1MaxD(N) El1Dur(N) El1Pct(H) El1MinD(H) El1MaxD(H) El1Dur(H) El2Mode El2Type El2Pct El2MinD El2MaxD El2Dur El2Pct(N) El2MinD(N) El2MaxD(N) El2Dur(N) El2Pct(H) El2MinD(H) El2MaxD(H) El2Dur(H) El3Mode El3Type El3Pct El3MinD El3MaxD El3Dur El3Pct(N) El3MinD(N) El3MaxD(N) El3Dur(N) El3Pct(H) El3MinD(H) El3MaxD(H) El3Dur(H) TreasureClass1 TreasureClass2 TreasureClass3 TreasureClass4 TreasureClass1(N) TreasureClass2(N) TreasureClass3(N) TreasureClass4(N) TreasureClass1(H) TreasureClass2(H) TreasureClass3(H) TreasureClass4(H) TCQuestId TCQuestCP SplEndDeath SplGetModeChart SplEndGeneric SplClientEnd *eol |
MonType |
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type equiv1 equiv2 equiv3 strsing strplur *eol |
MonUMod |
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uniquemod id enabled version xfer champion fPick exclude1 exclude2 cpick cpick (N) cpick (H) upick upick (N) upick (H) fInit constants *constant desc *eol |
Npc |
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npc buy mult sell mult rep mult questflag A questbuymult A questsellmult A questrepmult A questflag B questbuymult B questsellmult B questrepmult B questflag C questbuymult C questsellmult C questrepmult C max buy max buy (N) max buy (H) |
Objects |
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Name description - not loaded Id Token SpawnMax Selectable0 Selectable1 Selectable2 Selectable3 Selectable4 Selectable5 Selectable6 Selectable7 TrapProb SizeX SizeY nTgtFX nTgtFY nTgtBX nTgtBY FrameCnt0 FrameCnt1 FrameCnt2 FrameCnt3 FrameCnt4 FrameCnt5 FrameCnt6 FrameCnt7 FrameDelta0 FrameDelta1 FrameDelta2 FrameDelta3 FrameDelta4 FrameDelta5 FrameDelta6 FrameDelta7 CycleAnim0 CycleAnim1 CycleAnim2 CycleAnim3 CycleAnim4 CycleAnim5 CycleAnim6 CycleAnim7 Lit0 Lit1 Lit2 Lit3 Lit4 Lit5 Lit6 Lit7 BlocksLight0 BlocksLight1 BlocksLight2 BlocksLight3 BlocksLight4 BlocksLight5 BlocksLight6 BlocksLight7 HasCollision0 HasCollision1 HasCollision2 HasCollision3 HasCollision4 HasCollision5 HasCollision6 HasCollision7 IsAttackable0 Start0 Start1 Start2 Start3 Start4 Start5 Start6 Start7 EnvEffect IsDoor BlocksVis Orientation Trans OrderFlag0 OrderFlag1 OrderFlag2 OrderFlag3 OrderFlag4 OrderFlag5 OrderFlag6 OrderFlag7 PreOperate Mode0 Mode1 Mode2 Mode3 Mode4 Mode5 Mode6 Mode7 Yoffset Xoffset Draw Red Green Blue HD TR LG RA LA RH LH SH S1 S2 S3 S4 S5 S6 S7 S8 TotalPieces SubClass Xspace Yspace NameOffset MonsterOK OperateRange ShrineFunction Restore Parm0 Parm1 Parm2 Parm3 Parm4 Parm5 Parm6 Parm7 Act Lockable Gore Sync Flicker Damage Beta Overlay CollisionSubst Left Top Width Height OperateFn PopulateFn InitFn ClientFn RestoreVirgins BlockMissile DrawUnder OpenWarp AutoMap |
Overlay |
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overlay Filename version Frames Character PreDraw 1ofN Dir Open Beta Xoffset Yoffset Height1 Height2 Height3 Height4 AnimRate LoopWaitTime Trans InitRadius Radius Red Green Blue NumDirections LocalBlood |
PetType |
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pet type idx group basemax warp range partysend unsummon automap name drawhp icontype baseicon mclass1 micon1 mclass2 micon2 mclass3 micon3 mclass4 micon4 eol |
PlrMode |
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Name Token Code |
Properties |
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code *done set1 val1 func1 stat1 set2 val2 func2 stat2 set3 val3 func3 stat3 set4 val4 func4 stat4 set5 val5 func5 stat5 set6 val6 func6 stat6 set7 val7 func7 stat7 *desc *param *min *max *notes *eol |
Runes |
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Name Rune Name complete server itype1 itype2 itype3 itype4 itype5 itype6 etype1 etype2 etype3 *runes Rune1 Rune2 Rune3 Rune4 Rune5 Rune6 T1Code1 T1Param1 T1Min1 T1Max1 T1Code2 T1Param2 T1Min2 T1Max2 T1Code3 T1Param3 T1Min3 T1Max3 T1Code4 T1Param4 T1Min4 T1Max4 T1Code5 T1Param5 T1Min5 T1Max5 T1Code6 T1Param6 T1Min6 T1Max6 T1Code7 T1Param7 T1Min7 T1Max7 eol |
SetItems |
. |
index set item *item rarity lvl lvl req chrtransform invtransform invfile flippyfile dropsound dropsfxframe usesound cost mult cost add add func prop1 par1 min1 max1 prop2 par2 min2 max2 prop3 par3 min3 max3 prop4 par4 min4 max4 prop5 par5 min5 max5 prop6 par6 min6 max6 prop7 par7 min7 max7 prop8 par8 min8 max8 prop9 par9 min9 max9 aprop1a apar1a amin1a amax1a aprop1b apar1b amin1b amax1b aprop2a apar2a amin2a amax2a aprop2b apar2b amin2b amax2b aprop3a apar3a amin3a amax3a aprop3b apar3b amin3b amax3b aprop4a apar4a amin4a amax4a aprop4b apar4b amin4b amax4b aprop5a apar5a amin5a amax5a aprop5b apar5b amin5b amax5b *eol |
Sets |
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index name version level PCode2a PParam2a PMin2a PMax2a PCode2b PParam2b PMin2b PMax2b PCode3a PParam3a PMin3a PMax3a PCode3b PParam3b PMin3b PMax3b PCode4a PParam4a PMin4a PMax4a PCode4b PParam4b PMin4b PMax4b PCode5a PParam5a PMin5a PMax5a PCode5b PParam5b PMin5b PMax5b FCode1 FParam1 FMin1 FMax1 FCode2 FParam2 FMin2 FMax2 FCode3 FParam3 FMin3 FMax3 FCode4 FParam4 FMin4 FMax4 FCode5 FParam5 FMin5 FMax5 FCode6 FParam6 FMin6 FMax6 FCode7 FParam7 FMin7 FMax7 FCode8 FParam8 FMin8 FMax8 *eol |
Shrines |
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Shrine Type Shrine name Effect Code Arg0 Arg1 Duration in frames reset time in minutes rarity view name niftyphrase effectclass LevelMin |
SkillCalc |
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code *desc |
SkillDesc |
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skilldesc SkillPage SkillRow SkillColumn ListRow ListPool IconCel str name str short str long str alt str mana descdam ddam calc1 ddam calc2 p1dmelem p1dmmin p1dmmax p2dmelem p2dmmin p2dmmax p3dmelem p3dmmin p3dmmax descatt descmissile1 descmissile2 descmissile3 descline1 desctexta1 desctextb1 desccalca1 desccalcb1 descline2 desctexta2 desctextb2 desccalca2 desccalcb2 descline3 desctexta3 desctextb3 desccalca3 desccalcb3 descline4 desctexta4 desctextb4 desccalca4 desccalcb4 descline5 desctexta5 desctextb5 desccalca5 desccalcb5 descline6 desctexta6 desctextb6 desccalca6 desccalcb6 dsc2line1 dsc2texta1 dsc2textb1 dsc2calca1 dsc2calcb1 dsc2line2 dsc2texta2 dsc2textb2 dsc2calca2 dsc2calcb2 dsc2line3 dsc2texta3 dsc2textb3 dsc2calca3 dsc2calcb3 dsc2line4 dsc2texta4 dsc2textb4 dsc2calca4 dsc2calcb4 dsc3line1 dsc3texta1 dsc3textb1 dsc3calca1 dsc3calcb1 dsc3line2 dsc3texta2 dsc3textb2 dsc3calca2 dsc3calcb2 dsc3line3 dsc3texta3 dsc3textb3 dsc3calca3 dsc3calcb3 dsc3line4 dsc3texta4 dsc3textb4 dsc3calca4 dsc3calcb4 dsc3line5 dsc3texta5 dsc3textb5 dsc3calca5 dsc3calcb5 dsc3line6 dsc3texta6 dsc3textb6 dsc3calca6 dsc3calcb6 dsc3line7 dsc3texta7 dsc3textb7 dsc3calca7 dsc3calcb7 eol |
Skills |
. |
skill Id charclass skilldesc srvstfunc srvdofunc prgstack srvprgfunc1 srvprgfunc2 srvprgfunc3 prgcalc1 prgcalc2 prgcalc3 prgdam srvmissile decquant lob srvmissilea srvmissileb srvmissilec srvoverlay aurafilter aurastate auratargetstate auralencalc aurarangecalc aurastat1 aurastatcalc1 aurastat2 aurastatcalc2 aurastat3 aurastatcalc3 aurastat4 aurastatcalc4 aurastat5 aurastatcalc5 aurastat6 aurastatcalc6 auraevent1 auraeventfunc1 auraevent2 auraeventfunc2 auraevent3 auraeventfunc3 auratgtevent auratgteventfunc passivestate passiveitype passivestat1 passivecalc1 passivestat2 passivecalc2 passivestat3 passivecalc3 passivestat4 passivecalc4 passivestat5 passivecalc5 passiveevent passiveeventfunc summon pettype petmax summode sumskill1 sumsk1calc sumskill2 sumsk2calc sumskill3 sumsk3calc sumskill4 sumsk4calc sumskill5 sumsk5calc sumumod sumoverlay stsuccessonly stsound stsoundclass stsounddelay weaponsnd dosound dosound a dosound b tgtoverlay tgtsound prgoverlay prgsound castoverlay cltoverlaya cltoverlayb cltstfunc cltdofunc cltprgfunc1 cltprgfunc2 cltprgfunc3 cltmissile cltmissilea cltmissileb cltmissilec cltmissiled cltcalc1 *cltcalc1 desc cltcalc2 *cltcalc2 desc cltcalc3 *cltcalc3 desc warp immediate enhanceable attackrank noammo range weapsel itypea1 itypea2 itypea3 etypea1 etypea2 itypeb1 itypeb2 itypeb3 etypeb1 etypeb2 anim seqtrans monanim seqnum seqinput durability UseAttackRate LineOfSight TargetableOnly SearchEnemyXY SearchEnemyNear SearchOpenXY SelectProc TargetCorpse TargetPet TargetAlly TargetItem AttackNoMana TgtPlaceCheck ItemEffect ItemCltEffect ItemTgtDo ItemTarget ItemCheckStart ItemCltCheckStart ItemCastSound ItemCastOverlay skpoints reqlevel maxlvl reqstr reqdex reqint reqvit reqskill1 reqskill2 reqskill3 restrict State1 State2 State3 delay leftskill repeat checkfunc nocostinstate usemanaondo startmana minmana manashift mana lvlmana interrupt InTown aura periodic perdelay finishing passive progressive general scroll calc1 *calc1 desc calc2 *calc2 desc calc3 *calc3 desc calc4 *calc4 desc Param1 *Param1 Description Param2 *Param2 Description Param3 *Param3 Description Param4 *Param4 Description Param5 *Param5 Description Param6 *Param6 Description Param7 *Param7 Description Param8 *Param8 Description InGame ToHit LevToHit ToHitCalc ResultFlags HitFlags HitClass Kick HitShift SrcDam MinDam MinLevDam1 MinLevDam2 MinLevDam3 MinLevDam4 MinLevDam5 MaxDam MaxLevDam1 MaxLevDam2 MaxLevDam3 MaxLevDam4 MaxLevDam5 DmgSymPerCalc EType EMin EMinLev1 EMinLev2 EMinLev3 EMinLev4 EMinLev5 EMax EMaxLev1 EMaxLev2 EMaxLev3 EMaxLev4 EMaxLev5 EDmgSymPerCalc ELen ELevLen1 ELevLen2 ELevLen3 ELenSymPerCalc aitype aibonus cost mult cost add |
SoundEnviron |
. |
Handle Index Song Day Ambience Night Ambience Day Event Night Event Event Delay Indoors Material 1 Material 2 EAX Environ EAX Env Size EAX Env Diff EAX Room Vol EAX Room HF EAX Decay Time EAX Decay HF EAX Reflect EAX Reflect Delay EAX Reverb EAX Rev Delay EAX Room Roll EAX Air Absorb |
Sounds |
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Sound Index FileName Volume Group Size Loop Fade In Fade Out Defer Inst Stop Inst Duration Compound Reverb Falloff Cache Async Only Priority Stream Stereo Tracking Solo Music Vol Block 1 Block 2 Block 3 |
States |
. |
state id group remhit nosend transform aura curable curse active immed restrict disguise blue attblue damblue armblue rfblue rlblue rcblue stambarblue rpblue attred damred armred rfred rlred rcred rpred exp plrstaydeath monstaydeath bossstaydeath hide shatter udead life green pgsv nooverlays noclear bossinv meleeonly notondead overlay1 overlay2 overlay3 overlay4 pgsvoverlay castoverlay removerlay stat setfunc remfunc missile skill itemtype itemtrans colorpri colorshift light-r light-g light-b onsound offsound gfxtype gfxclass cltevent clteventfunc cltactivefunc srvactivefunc eol |
SuperUniques |
. |
Superunique Name Class hcIdx MonSound Mod1 Mod2 Mod3 MinGrp MaxGrp EClass AutoPos Stacks Replaceable Utrans Utrans(N) Utrans(H) TC TC(N) TC(H) *eol |
TreasureClassEx |
. |
MonStats.txt/SuperUniques.txt와 연계
Treasure Class - group - level - Picks - Unique - Set - Rare - Magic - NoDrop - Item1 - Prob1- Item2 - Prob2 - Item3 - Prob3 - Item4 - Prob4 - Item5 - Prob5 - Item6 - Prob6 - Item7 - Prob7 - Item8 - Prob8 - Item9 - Prob9 - Item10 - Prob10 - SumItems - TotalProb - DropChance - Term - |
UniqueAppellation |
. |
Name |
UniqueItems |
. |
index version enabled ladder rarity nolimit lvl lvl req code *type *uber carry1 cost mult cost add chrtransform invtransform flippyfile invfile dropsound dropsfxframe usesound prop1 par1 min1 max1 prop2 par2 min2 max2 prop3 par3 min3 max3 prop4 par4 min4 max4 prop5 par5 min5 max5 prop6 par6 min6 max6 prop7 par7 min7 max7 prop8 par8 min8 max8 prop9 par9 min9 max9 prop10 par10 min10 max10 prop11 par11 min11 max11 prop12 par12 min12 max12 *eol |
UniquePrefix |
. |
Name |
UniqueSuffix |
. |
Name |
UniqueTitle |
. |
Name Namco |
Weapon |
. |
name type type2 code alternateGfx namestr version compactsave rarity spawnable mindam maxdam 1or2handed 2handed 2handmindam 2handmaxdam minmisdam maxmisdam rangeadder speed StrBonus DexBonus reqstr reqdex durability nodurability level levelreq cost gamble cost magic lvl auto prefix OpenBetaGfx normcode ubercode ultracode wclass 2handedwclass component hit class invwidth invheight stackable minstack maxstack spawnstack flippyfile invfile uniqueinvfile setinvfile hasinv gemsockets gemapplytype special useable dropsound dropsfxframe usesound unique transparent transtbl quivered lightradius belt quest questdiffcheck missiletype durwarning qntwarning gemoffset bitfield1 CharsiMin - CharsiMax - CharsiMagicMin - CharsiMagicMax - CharsiMagicLvl - GheedMin - GheedMax - GheedMagicMin - GheedMagicMax - GheedMagicLvl - AkaraMin - AkaraMax - AkaraMagicMin - AkaraMagicMax - AkaraMagicLvl - FaraMin - FaraMax - FaraMagicMin - FaraMagicMax - FaraMagicLvl - LvsanderMin - LvsanderMax - LvsanderMagicMin - LvsanderMagicMax - LvsanderMagicLvl - DrognanMin - DrognanMax - DrognanMagicMin - DrognanMagicMax - DrognanMagicLvl - HraltiMin - HraltiMax - HraltiMagicMin - HraltiMagicMax - HraltiMagicLvl - AlkorMin - AlkorMax - AlkorMagicMin - AlkorMagicMax - AlkorMagicLvl - OrmusMin - OrmusMax - OrmusMagicMin - OrmusMagicMax - OrmusMagicLvl - ElzixMin - ElzixMax - ElzixMagicMin - ElzixMagicMax - ElzixMagicLvl - AshearaMin - AshearaMax - AshearaMagicMin - AshearaMagicMax - AshearaMagicLvl - CainMin - CainMax - CainMagicMin - CainMagicMax - CainMagicLvl - HalbuMin - HalbuMax - HalbuMagicMin - HalbuMagicMax - HalbuMagicLvl - MalahMin - MalahMax - MalahMagicMin - MalahMagicMax - MalahMagicLvl - LarzukMin - LarzukMax - LarzukMagicMin - LarzukMagicMax - LarzukMagicLvl - DrehyaMin - DrehyaMax - DrehyaMagicMin - DrehyaMagicMax - DrehyaMagicLvl - JamellaMin - JamellaMax - JamellaMagicMin - JamellaMagicMax - JamellaMagicLvl - Source Art Game Art Transform InvTrans SkipName NightmareUpgrade HellUpgrade Nameable PermStoreItem |
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