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하잇!
제가 만들어 쓰고 있는 건데요.
나름 괜찮게 만든 것 같아서 필요한 분들을 위해 올립니다.
파일을 크킹/event/ 디렉터리에 복사하신 후
` 키로 콘솔창 열고 아래 코드를 입력합니다.
event 100000 : 군주의 특성치 증가/감소
event 100001 : 군주의 타이틀 트레잇 좋게 / 타이틀 트레잇 모두 없애기
event 100002 : 군주의 타고난 특성 트레잇 좋게 / 특성 트레잇 모두 없애기
event 100003 : 군주의 성격 트레잇 좋게 / 성격 트레잇 모두 없애기
event 100004 : 군주의 질병 트레잇 없애기
event 100005 : 보너스 버프 적용 / 해제 (건설속도 증가 등)
event 100006 : 군주를 무슬림(수니파)으로 개종
event 100007 : 군주 죽이기
아래는 event 파일 내용입니다.
그냥 쓰실 분들은 안 보셔도 됨.
#Change Attributes
character_event = {
id = 100000
desc = "Change Attributes"
picture = "GFX_evt_family"
is_triggered_only = yes
option = {
name = "Increase Attributes"
change_martial = 10
change_stewardship = 10
change_learning = 10
change_diplomacy = 10
change_intrigue = 10
}
option = {
name = "Decrease Attributes"
change_martial = -10
change_stewardship = -10
change_learning = -10
change_diplomacy = -10
change_intrigue = -10
}
option = {
name = "Cancel"
}
}
#Heroic Title Traits
character_event = {
id = 100001
desc = "Heroic Title Traits"
picture = "GFX_evt_family"
is_triggered_only = yes
option = {
name = "Get Heroic Title Traits"
remove_trait = amateurish_plotter
remove_trait = flamboyant_schemer
remove_trait = intricate_webweaver
add_trait = elusive_shadow
remove_trait = naive_appeaser
remove_trait = underhanded_rogue
remove_trait = charismatic_negotiator
add_trait = grey_eminence
remove_trait = indulgent_wastrel
remove_trait = thrifty_clerk
remove_trait = fortune_builder
add_trait = midas_touched
remove_trait = misguided_warrior
remove_trait = tough_soldier
remove_trait = skilled_tactician
add_trait = brilliant_strategist
remove_trait = detached_priest
remove_trait = martial_cleric
remove_trait = scholarly_theologian
add_trait = mastermind_theologian
}
option = {
name = "Reset Title Traits"
remove_trait = amateurish_plotter
remove_trait = flamboyant_schemer
remove_trait = intricate_webweaver
remove_trait = elusive_shadow
remove_trait = naive_appeaser
remove_trait = underhanded_rogue
remove_trait = charismatic_negotiator
remove_trait = grey_eminence
remove_trait = indulgent_wastrel
remove_trait = thrifty_clerk
remove_trait = fortune_builder
remove_trait = midas_touched
remove_trait = misguided_warrior
remove_trait = tough_soldier
remove_trait = skilled_tactician
remove_trait = brilliant_strategist
remove_trait = detached_priest
remove_trait = martial_cleric
remove_trait = scholarly_theologian
remove_trait = mastermind_theologian
}
option = {
name = "Cancel"
}
}
#Good Congenital Traits
character_event = {
id = 100002
desc = "Good Congenital Traits"
picture = "GFX_evt_family"
is_triggered_only = yes
option = {
name = "Get Congenital Traits"
remove_trait = clubfooted
remove_trait = harelip
remove_trait = hunchback
remove_trait = lisp
remove_trait = stutter
add_trait = fair
remove_trait = ugly
remove_trait = dwarf
add_trait = genius
add_trait = quick
remove_trait = slow
remove_trait = imbecile
remove_trait = inbred
add_trait = strong
remove_trait = weak
}
option = {
name = "Reset Congenital Traits"
remove_trait = clubfooted
remove_trait = harelip
remove_trait = hunchback
remove_trait = lisp
remove_trait = stutter
remove_trait = fair
remove_trait = ugly
remove_trait = dwarf
remove_trait = genius
remove_trait = quick
remove_trait = slow
remove_trait = imbecile
remove_trait = inbred
remove_trait = strong
remove_trait = weak
}
option = {
name = "Cancel"
}
}
#Good Personality Traits
character_event = {
id = 100003
desc = "Good Personality Traits"
picture = "GFX_evt_family"
is_triggered_only = yes
option = {
name = "Get Good Personality Traits"
remove_trait = lustful
add_trait = chaste
remove_trait = gluttonous
add_trait = temperate
remove_trait = greedy
add_trait = charitable
remove_trait = slothful
add_trait = diligent
remove_trait = envious
add_trait = kind
remove_trait = wroth
add_trait = patient
remove_trait = proud
add_trait = humble
remove_trait = deceitful
add_trait = honest
remove_trait = craven
add_trait = brave
remove_trait = shy
add_trait = gregarious
remove_trait = ambitious
add_trait = content
remove_trait = arbitrary
add_trait = just
remove_trait = cynical
add_trait = zealous
remove_trait = paranoid
add_trait = trusting
remove_trait = cruel
}
option = {
name = "Reset Personality Traits"
remove_trait = lustful
remove_trait = chaste
remove_trait = gluttonous
remove_trait = temperate
remove_trait = greedy
remove_trait = charitable
remove_trait = slothful
remove_trait = diligent
remove_trait = envious
remove_trait = kind
remove_trait = wroth
remove_trait = patient
remove_trait = proud
remove_trait = humble
remove_trait = deceitful
remove_trait = honest
remove_trait = craven
remove_trait = brave
remove_trait = shy
remove_trait = gregarious
remove_trait = ambitious
remove_trait = content
remove_trait = arbitrary
remove_trait = just
remove_trait = cynical
remove_trait = zealous
remove_trait = paranoid
remove_trait = trusting
remove_trait = cruel
}
option = {
name = "Cancel"
}
}
#Cure Desease Traits
character_event = {
id = 100004
desc = "Cure Desease Traits"
picture = "GFX_evt_family"
is_triggered_only = yes
option = {
name = "Cure Desease Traits"
remove_trait = stressed
remove_trait = depressed
remove_trait = lunatic
remove_trait = possessed
remove_trait = ill
remove_trait = pneumonic
remove_trait = syphilitic
remove_trait = leper
remove_trait = wounded
remove_trait = maimed
remove_trait = infirm
remove_trait = incapable
remove_trait = drunkard
remove_trait = has_tuberculosis
remove_trait = has_typhoid_fever
remove_trait = has_typhus
remove_trait = has_bubonic_plague
remove_trait = has_measles
remove_trait = has_small_pox
}
option = {
name = "Cancel"
}
}
#Bonus Effects
character_event = {
id = 100005
desc = "Get Bonus Effects"
picture = "GFX_evt_family"
is_triggered_only = yes
option = {
name = "Get Bonus Effects"
add_character_modifier = {
name = master_builder
duration = -1
}
add_character_modifier = {
name = stones_gateshell
duration = -1
}
}
option = {
name = "Remove Bonus Effects"
remove_character_modifier = master_builder
remove_character_modifier = stones_gateshell
}
option = {
name = "Cancel"
}
}
#Convert to Sunni
character_event = {
id = 100006
desc = "Convert to Sunni"
picture = "GFX_evt_family"
is_triggered_only = yes
option = {
name = "Convert to Sunni"
religion = sunni
}
option = {
name = "Cancel"
}
}
#Die
character_event = {
id = 100007
desc = "Suicide"
picture = "GFX_evt_family"
is_triggered_only = yes
option = {
name = "Die"
death = yes
}
option = {
name = "Cancel"
}
}
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첫댓글 초인만들기 치트인가 ㄷㄷ
그냥 군주죽이기 하면 천하통일인가요? ㅋ
쩐다..
die 치트는 없나. -_-;
타군주 죽이기는 없나요?
혹시 몽골처럼 군대 소환하는 치트만들어주실수있나요? 동원병력이 넘 적어서 매번 밀리네요 ㅜㅜ