rendertype | Reports what render backend is used | |
tweakergui | Spawns a tweaker GUI | |
add_equipment(ae) [<equipment amount>] [<equipment name>] | Adds equipment | add_equipment 200 Sonderkraftfahrzeug 251/20 : See "equipment_l_english.yml" for full list of names |
reload [file name] | Reloads assets | |
time | What time is it? | |
reloadfx [Arguments: map/mapname/postfx or *.fx filename] | Reloads the shader | |
particle_editor | Spawns a particle editor | |
whitepeace(wp) [<country tags>] | White peace with the specified countries. | |
testtool(test) | Testing tool. | |
analyzetheatres(anth) | Analyze theatres for errors. | |
massconquer(massc) | Mass conquer tool. | |
deleteallunits(delall) | Delete all armies and fleets of the specified countries. | |
aircombat(airc) [<scenario name>] [<result name>] [<province id>] [<state id with airbase>] [<state id with airbase>] [<equipment type>] [<equipment type>] [<equipment creator country>] [<equipment creator country>] | Spawns an air combat in desired location. | |
teleport(tp) [<province_id>] | Teleports selected armies or ships to the specified province | |
theatersrebuild(trebuild) | Rebuilds all theatres in the world. All orders will be cleaned. | |
fronts | Toggle visibility of the foreign fronts | |
traderoutes | Toggle visibility of trade routes | |
debug_tactics | Toggle visibility of debug tooltip for tactics | |
allowdiplo(adiplo,nocb) | Allows to use all diplomatic actions for no matter the rules. | |
debug_nuking | Allows to nuke every province without checking any conditions. | |
reloadsupply(relsup) | Reinitializes the supply systems. | |
deltat [<speed factor>] | control animation speeds | |
building_health(bhealth) [<building type>] [<state or prov id>] [<building level>] [<health to add>] | Changes specified building health | |
instantconstruction(ic) | Toggles instant construction cheat. | |
nomapicons | Toggles map icons. | |
nopausetext | Toggles the pausebanner for nicer screenshots. | |
nextsong | Changes the currently playing soundtrack. | |
combatsound | How often does the combat view give a random sound? 0-50 | |
morehumans(humans) [num] | Adds more humans | |
window(wnd) [Arguments: open/close] [window gui name] | Opens or closes the specified window | |
reloadinterface | Reloads the entire interface | |
reloadtechnologies | Reloads the technology database | |
updateequipments | Updates the equipment database | |
updatesubunits | Updates the subunit database | |
reloadoob [<Target Country Tag>] | Reloads OOBs | |
update_loc [localization tag] | Updates the localization tag file | |
poll | Polls valid Events | |
event [event id] [<Target Country Tag>] | Executes an event | |
research [<slot id> or "all"] | Researches an technology from research slot or all. | |
research_on_icon_click | Research a technology when clicking on technology tree icon | |
annex [<Target Country Tag>] | Begin annex/annexes the specified tag | annex USA or annex d01 |
winwars | Gives max war score in all wars for the country | |
testevent [<Event ID>] [<Character ID>] | Tests an event without triggering it | |
manpower [<Amount>] | Adds manpower to player | |
add_opinion [<Country tag>] | Add opinion to/from tag | |
tag [<Country tag>] | Switch tag to another country | |
resign | Resign from the game | |
add_interest [<Country tag>] | Add specified country tag to your interest | |
remove_interest [<Country tag>] | Removes specified country tag from your interest | |
add_diplo | Adds diplomatic entroute | |
PrintSynchStuff | Prints random count and seed | |
SetRandomCount | Sets the randomcount to 0 or arg | |
observe(spectator) | Switches to play no country at all, and no longer shows messages or pauses the game | |
ai | Toggles the AI on or off | |
human_ai | Toggles AI for Human countries | |
ai_invasion | Toggles AI AI naval invasions | |
ai_accept(yesman) | Toggles AI always accept diplomacy | |
fow(debug_fow) [<Province ID> OPTIONAL] | Turns off fog of war in a province or in general | |
collision(debug_collision) | Toggles debug display of normals/bounding boxes/collision | |
savegame | Creates an savefile. | |
savecheck | Makes a savegame (Test_01), loads the savegame, makes a new savegame (Test_02). Those savegames should look the same. | |
IP | Shows your IP | |
requestgamestate | Requests the gamestate from host | |
nudge | Go to the nudge tool | |
mapmode [Mapmode type (int)] | Change mapmode. | |
fullscreen | Toggles fullscreen | |
prices | Price Info | |
add_core [<Province ID>] | Add core | |
remove_core [<Province ID>] | Remove core | |
debug_zoom | Zooms in the game | |
debug_types | Will print the data type for all dynamic reference objects. Can only be used if using RTTI. | |
debug_show_event_ID | Shows event ID | |
debug_commands | Printing commandcount to message.log | |
debug_events | Start Counting events | |
debug_dumpevents | Dump Event data to game log | |
debug_diploactions | Start Counting diplomatic actions | |
debug_dumpdiploactions | Dump diplomatic action data to game log | |
debug_assert | Toggles asserts on/off | |
debug_smooth | Toggle framesmoothing | |
debug_nomouse | Toggles mouse scrollwheel on/off | |
debug_terrain | Toggles Terrain on/off | |
debug_cities | Toggles Cities painting mode on/off | |
debug_water | Toggles Water on/off | |
debug_fronts | Toggles interpolated fronts debug | |
debug_off_front_snap(dbg_fsnap) | Toggles offensive fronts snapping debug | |
debug_borders | Toggles Borders on/off | |
debug_trees | Toggles Trees on/off | |
debug_rivers | Toggles Rivers on/off | |
debug_postfx | Toggles PostFX on/off | |
debug_sky | Toggles Sky on/off | |
debug_bloom | Toggles Bloom on/off | |
debug_tooltip | Toggles Tooltips on/off | |
flagsoutput [<path>] | Creates texture atlas files from memory. | |
cityreload | Reloads the cities | |
error | Show errors in log | |
version | Show current game version | |
debug_nogui | Toggles GUI on/off | |
debug_volume [<Volume Delta>] | Modifies music volume | |
debug_lockcamera | Toggles Camera locked on/off | |
debug_lines | Toggles Debuglines | |
debug_entities | Toggles Debug entities | |
debug_info | Toggles Debug info | |
debug_particle | Toggles Particles Debug info | |
debug_ai_budget [CountryTag] | Show ai budget data | |
debug_textures | Writes Texture info to application debug log | |
debug_texture | draws textures like bloom | |
debug_wireframe | Toggles forced wireframe on/off | |
debug_achievements_clear | Clear all achievements and user stats | |
moveunit [<Unit ID>] [<Province ID>] | Moves a unit to a province | |
spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL] | Spawns an actor with an optional animation | |
spawn [<SubUnit Type>] [<Province ID>] [<Amount>] | Spawns a unit in a province | |
guibounds(gui) | Toggles GUI bounds debug | |
cameraclamp | Toggles the camera clamping | |
provtooltipdebug(tdebug) | Toggles the debug info in province tooltip | |
reloadweather [<randomseed>] | Reload and regenerate weather | |
weather | Toggle weather simulation | |
debug_air_vs_land(dbg_cas) | Toggle debug mode for air vs land combat. | |
mapnames | Toggle map names | |
gbreload | Reloads gradient borders | |
gbpaint [layer] [channel] | Toggles gradient border painting | |
occupationpaint(op) | Toggles occupation painting | |
setowner [country tag] [state id] | Sets state owner | |
setcontroller [country tag] [province id] | Sets province controller | |
profilelog | Prints out the profiling informations into time.log | |
run | Runs the specified file with list of commands | |
oos | Out of Synch | |
debug_crash(crash) | Crash! | |
sleep(wait) [time in sec] | Sleep | |
goto_province [province id] | Centers to province | |
goto_state [state id] | Centers to state | |
trigger_docs(effect_docs) | Print docs for triggers and effects | |
xp [XP amount] | Gives Army, navy and air experience to player | |
threat [Threat amount] | Adds or show thread level of player | |
pp(fuhrer_mana,political_power) [PP amount] | Gives political power to player | |
3dstats | Toggles 3D Stats | |
hdr | Toggles hdr | |
hdr_debug | Toggles hdr debugging | |
srgb | Toggles sRGB | |
bloom | Toggles bloom | |
PostEffectVolumes.Default [posteffect_values name] | Toggles default posteffect values | |
night | Toggles night | |
filewatcher | Toggles filewatcher | |
civilwar [<ideology>] [<target country tag>] | Spawns a civil war | civilwar ENG |
createlean | Create LEAN textures | |
helplog | Print out all console commands to game.log file. | |
help [command name] | Print out all console commands or a specific command description. | |
helphelp | Double Rainbow help. | |
hsv | Converts RGB to HSV | |
tag_color | Test setting a country's color | |
browser [url] | Show browser window | |
browser_base_url [url] | Set browser base url | |
aiview | Enable AI debug info | |
Focus.AutoComplete | Allows national focuses to be instantly finished | |
instant_prepare | Instantly prepares naval invasions | |
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감사합니다...
디버그 관련은 개발자? 만 된다는데 하는법을 모르겠네열
로마자는 어떻게 입력하죠????