General Guide to Championship Manager 3
by Marc Vaughan
This file is designed to be a general guide to the installation and playing of Championship Manager 3.
I have tried to make this guide relevant to everyone who plays the game regardless of their knowledge of the game or football. Those people who have played the game before may want to skip over the ‘Installation & Running’ and ‘Starting a New Game’ sections as it isn’t my intention to teach ‘Grandma to suck eggs’ however I am trying to cater to all people.
I apologize in advance for the rather terse nature of the writing, I am after all a programmer and more used to writing design documents than hints and tips guides.
The hints and tips in this document have been updated to refer to the forthcoming cm3.04 version of the game.
Index
Introduction 1
Index 2
Installation & Running 3
Game Settings 4 - 5
Starting a New Game 6 - 8
Playing the Game 9 - 21
Arranging Friendlies 10
The Match Day 10
Organizing Tactics 11 - 13
Selecting a Team 13 - 15
During a Match 15 - 17
On the Training Ground 17 - 18
The Transfer Market 18 - 22
Game Details 23 - 29
The Reserve Team 23
Non-Playing Staff 23
Background Processing 24
Finances & Transfer Funds 24
Weather 24
Stadium Relocation / Expansion 25
Keeping Morale High 25
Keeping your Job 26
Player Characteristics 27 - 28
Ideal Player Ages 28 - 29
Editing Configuration Files 30 - 32
Player Setup Configuration File 30 - 31
Picture Configuration File 31
European Competition Configuration File 31 - 32
Recommended Players 33
Cheats 34
Common Problems and Solutions 37
Changes in CM3.04 40
Installation & Running
Insert the Championship Manager 3 CD into your CD-ROM drive and close it. Wait for the installation program to autorun. Once the start up screen has appeared, follow the onscreen prompts to install CM3 onto your hard drive.
If you want to play Championship Manager 3 after installation, it will be located in the ‘Programs’ folder which is accessed by pressing the ‘Start’ button in the bottom left hand corner of the Windows ‘95/98’ desktop.
Problems & Solutions
Program doesn’t autorun
If you find that the installation program hasn’t autorun on your machine then simply open ‘My Computer’ and double-click on your CD-Drive. Then double-click on ‘Setup’ to start the process.
Installation Program reports lack of disk-space
If the installation program reports a lack of disk-space when you have loads available then this usually indicates that you have two hard drives in your machine. The installation program unzips data in quite large chunks to the hard-drive upon which Windows is installed so even if you aren’t installing the program onto this drive some free disk-space will be required upon it.
Game Settings
Before starting a new game it is recommended that you click on the ‘Game Settings’ button to ensure that the game is configured to best suit your needs.
By default Championship Manager 3 detects the type of system that you have and tailors the selections to match that system - hence of a high specification machine all of the options will be active, while on a lower specification machine only some may be selected.
Clicking on the ‘Reset’ button will restore the game settings to the system default.
All of the options that can be selected from the Game Settings dialog are described below:
Language
This combo-box allows you to select the Language that text will be displayed in, by default this will use the same settings as your Windows Operating system.
Currency
This combo-box allows you to select the currency that all values within the game will display, by default this will use the currency associated with the defaulted language.
Wages
This allows you to specify whether wages are displayed in Weekly, Monthly or Yearly format within the game.
Screen Mode
This indicates whether you want to run the game Full Screen or within a Window.
If you run the game Full Screen you can still use other programs by pressing ‘ALT + TAB’ to switch Championship Manager 3 into the background.
Background Changes
This indicates if changes to the background picture should be done during the game. If you are on a very low end system (or a high end system with a very old graphics card) then this may speed up your game play quite a lot.
Sound
This option allows you to turn the match sound effects on and off. Please not that the match sounds are only available when watching a match on ‘Slow’ or ‘Very Slow’ speed.
Database
This allows you to adjust the size of the database that is used in the game. The Normal database includes all players in some way associated with your selected leagues (i.e. They play in that league or are of a nationality associated with the league) and also all players who are at other major clubs in the world, it should be noted that with this database option selected extra divisions such as the English Conference or Italian Serie C are available. The Minimum database only includes all the players in active teams (i.e. Those teams who are actually in an active division) and those who have high world reputations.
The actual players available will be slightly different each time you play the game as there is a random factor in selecting which minor players are loaded into the game.
Using Minimum database makes game processing considerably quicker as between days every single player in the game has his statistics updated.
Matches Stored
This allows you to adjust the number of match histories which are stored on disk. This affects how many seasons you can go back and still see match details, using the English league only 5,000 matches allows you to go back approximately 1 ½ seasons.
If you are low on disk space then it is recommended that you use the minimum setting of 5,000 matches.
Auto-Save
This setting allows you to configure whether you want the game to automatically save itself at certain periods during your play.
Save Compressed
This setting allows you to specify whether you want to save games using compression or not. If your save games are compressed then they will take up less disk-space but take longer to save to disk.
Flashing Text
This setting indicates if you want important messages within the game to use flashing text. It is recommended that only High-End systems use this option as it interrupts the games normal processing.
Background Matches
This setting indicates if matches are played in the background while you are involved in your match. If this is turned on then the delay waiting for other match results to be calculated will be shorter.
If you are on a very low end machine then you may have to turn this setting down to ‘Low’ or ‘None’ to stop you match clock from updating erratically.
Print To
This setting indicates the destination for any print selections made during the game.
Starting a New Game
To start a new game simply click on the New Game button on the main menu, the game will display a progress bar for a short time while the database is loaded into memory and then the select leagues screen will be displayed.
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The Select Leagues Screen
From this screen you can choose which leagues should be simulated within your game. The number of leagues that you have active in the game is very much down to individual tastes and patience however there is a table below showing the recommended number of leagues to be ran on a range of systems (bear in mind that a background league counts as ½ a league in this table).
Processor Memory Number of Leagues
Any 16MB 1
P133 - P200 32MB 2
P200 - P350 64MB 3
P350 - P400 64MB 6
Recommended number of leagues by system
If you select a league as a Background league then it will be active with a cut-down match engine which will mean that the league will not take up as much processing power (and time) to simulate as a foreground league however you will not be able to manage clubs within that league.
Upon selecting your desired leagues click on the next button, there will now be a pause while the game initializes the leagues that you have selected (bear in mind that if you have selected several leagues then your PC may pause for several minutes … this may be the time to make a cup of coffee).
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Enter Name Screen
Once the game initialization is completed a screen will be displayed where you can enter the name of a manager and if desired a password for his tactical data.
It should be noted that the passwords within CM3 are optional and don’t need to be set, if you use passwords within your game then please ensure that you write it down as without it you reuse any manager data or resume control of your team upon reloading a saved game.
Upon entering the name of your manager, the Manager Nationality screen will now be displayed using this screen you can select the nationality that your manager will take. When you have selected the nationality of your manager click upon the ‘Next’ button.
The managers nationality will affect how players view the manager and also how clubs are likely to view the manager (e.g. A German manager will be unlikely to be offered a position as the manager of the England National team).
The Club Selection screen will now appear showing the available clubs that your manager can take charge of. To view information about a team click upon its name and you will be taken to the club squad screen. You can find out further information about a club by using the buttons which are shown upon the Club Squad screen. To take control of this team click upon the control club button which is displayed at the top right of the ‘Club Squad’ screen and then select ‘Yes’ when asked if you wish to control the team.
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The Manager Status Screen
The Manager Status screen will now be displayed. This screen displays all of the managers who are currently in the game, the team which they are managing and whether they are active (playing) or on holiday (not playing). From this screen you can add a new manager by clicking upon the ‘Add Manager’ button which is present on the menu-bar or Finish the game setup and enter the game proper by clicking upon the ‘Finish’ button.
If you accidentally click ‘Finish’ at this point and realize that you haven’t added in all the managers that you wanted in the game then you can add managers in during the game by selecting ‘Add Manager’ from the Game Options menu.
Problems & Solutions
Out of Memory Error
If you receive an out of memory error then either try running less leagues (if you are running the game on a machine with 16MB of memory then it is recommended that you only run 1 league) or close any open programs (including TSR programs which may be located upon the windows taskbar).
Lack of Disk Space Error
If your receive a lack of disk-space error then please close the Championship Manager 3 program and attempt to free some disk-space before attempting to play the game again.
Game is too slow
If you find the game too slow then the following things can be tried to speed it up:
Turn Off Flashing Text (Game Options)
Turn On Background Processing (Game Options)
Start a game using the Minimum Database Setting (Game Options)
Start a game using fewer leagues (Game Setup Screens)
Start a game using storing fewer match stats (Game Options)
My favorite player isn’t present in my current game, but he’s in the database
Different players are loaded into the game each time it’s initialize if less than 6 leagues are use. This is because it’s impractical to use all 50,000 players in a game (unless you have a very high specification machine), to ensure a particular player is loaded into the game you will need to select the league which he is associated with (i.e. For Jeffrey Minton (Brighton) to always be present in the game ensure that the English League is selected).
I wanted to play in the Conference but it’s not present
The English Conference Division (and the Italian Serie C) is only present when the game is run using the ‘Normal’ database.
I want to play using the entire database of staff
To force the game to load in the entire database (which means that there are many more international jobs available) simply select 6 or more leagues, be warned though a game of this size will be unplayable on low-spec machine.
Game Crashes
We are regularly issuing updates to Championship Manager 3 via cm3.com, as soon as a bug is reported we will attempt to include a fix for it in our next update.
The only crashes which we have been unable to fix so far are due to the memory demands that cm3 makes of the windows operating system. The game will use a fair amount of hard-disk swap-space on PC’s with 16 MB (or 32MB if running a lot of leagues) if the partition that windows is installed to has a low amount of disk-space available then the game may become unstable. Because this is a problem out side of the CM3 program we are unable to rectify this.
Playing the Game
This section describes the main features of the game and how to go about the day to day business of running your football club.
The first screen that you will see in the game will be the News screen this screen will inform you of any important happenings in the world of football during your game. Initially there will usually be 3 messages displayed.
A Message announcing your appointment as manager of your desired club
A Message from your board of directors indicating what they expect you to achieve this season.
A Message detailing the first few games of the season to allow you to prepare your squad and possibly prompt you to investigate the strengths and weaknesses of the opposition.
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The News Screen
Of these messages the most important is the second as this indicates how the board expect you to perform during the season in order for you to retain your job as club manager. Below is a table detailing what the board message says and what it means in real world terms:
Board Message Expected Position
Serious Championship Challenge 1st
Expect European Qualifacation To qualify for a European competition by some means (and if this isn’t due to league position at least a respectable league position).
Expect Promotion At least a play-off position (and if only a play-off position to win the play-off final).
Expect Play-Offs At least a play-off position (but not as much pressure to win promotion).
Respectable League position Upper half of the league table
Stay Clear of Relegation Mid table position
Battle Bravely against relegation Lower half table position
Improve club squad Relegation or bottom of league
To be guaranteed to keep your position as club manager you must the league position that the board requests. However that is not to say that if you don’t that you will automatically be sacked the board will take into account extenuating circumstances such as poor club finances and may give you a bit of lee-way in you achievements, especially in your first season at the club.
Upon becoming manager at a new club one of the most common things a manager desired to do is to evaluate his current squad of players, the easiest way to do this is by arranging some friendly matches.
Arranging Friendlies
To arrange a friendly match click upon your managers name and select ‘Club Squad’ from the menu that appears this will take you to the Club Squad screen that you should recognize from setting up the game. Click on the fixtures button and the fixtures for the current season will be displayed (as shown below).
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The Fixtures Screen
From this screen you can select to arrange either a single friendly (by selecting Home or Away Friendly from the Menu), a tour of a foreign country (by selecting Tour) or a mini-tournament (by selecting Tournament).
If you decided to setup a simple one match friendly then the next screen to be displayed will be a calendar representation of the current season to allow you to decide when the friendly will be played.
Dates where it is impossible to arrange matches (due to closeness to other matches) will be displayed in gray, other matches will be displayed showing the team involved the location of the match (either H for a Home match, A for an away match or N for a neutral match) and the name of the competition that the game is part of
To select a date on which to play a friendly simply click on any date beside which ‘Date Available’ is displayed. The text which displayed ‘Date Available’ will now display ‘Date Selected’, click upon the ‘Next’ button to display the ‘Choose Friendly Teams’ screen.
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The Choose Friendly Teams Screen
To select a team to participate in your friendly simply click upon a team name the Squad screen for that team will now be displayed. To invite the team to the friendly click upon the ‘Invite Team’ button which is displayed in the top right corner of the screen and then click ‘Yes’ when queried about inviting the club to a friendly match.
Clubs will not always be available for friendly matches as they may have arranged pre-season matches of their own. Also bear in mind that clubs who are larger in stature than your team may decline to play you.
The Match Day
To move the game date on until your friendly match is reached click upon the ‘Continue Game’ button. Upon doing this the screen will go gray apart from the bar at the bottom which will display information about what the game is processing.
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CM3 appearance during processing
Upon some relevant fixtures being reached the days fixtures for a competition are displayed on the screen (in Teletext format), human teams will be displayed in yellow to allow them to be easily spotted. From this screen you may click upon any team to inspect the club, click upon the competition name in the title bar to inspect the current state of the competition or click upon the ‘v’ sign in the fixture list to toggle a match to be viewed by you.
If your team has a game scheduled then upon clicking the ‘Continue Game’ button will display the Squad screen to allow you to organize the team for the match.
Organizing tactics
To select the tactics for the team click upon the ‘Tactics’ button on the Club Squad screen. The club Tactic screen will then be displayed.
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The Club Tactic Screen
On the Tactic’s screen you can see your team listed on the left and the formation on the right. In the formation area click and drag on a player to move his position, right click and drag to set a running path, just as in Championship Manager 2.
If you click on ‘With Ball’ and ‘Without Ball’ you will see exactly where you have asked your players to stand depending upon the part of the pitch that the ball is in. To move a player left click and drag once more, to select a different zone simply right click on the area to edit. If you edit a players position on the underview when you return to the Overview you will note that the player’s circle will now be displayed with a thick white outline to indicate that this player has custom instructions for playing in this position.
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The Team Instructions Dialog
Next it is recommended that a manager set his teams playing style by selecting Team Instructions from the Formations menu. This will cause the Team Instructions dialog box to be displayed, this allows a manager to indicate the style of play that a team should attempt and what set piece takers will be used.
Passing Types
This indicates the style of passing that your team will attempt to employ during a match. Bear in mind that not all passes which are made will be of the type you specify, the style selected just biases a players decisions.
Direct
This passing style indicates that a team will attack quickly, not employing the more patient passing around the edge of the box that is employed by certain continental teams to try and pry open defenses. Examples of teams who employ this tactic in real-life are Wimbledon and the Norwegian national team.
To use this passing style it is recommended that the players who will distribute the ball should also have high Passing and Creativity, the players who will be involved in the attack shout have high Pace and Flair.
Long Ball
This tactic indicates that instead of a patient build up to an attack a team will often attempt to simply pump the ball over the midfield and hope that an attacker can get onto the pass. Examples of teams who employ this tactic in real-life Cambridge (in the 80’s under John Beck) and quite a few lower division clubs.
To use this passing style it is recommended that you have forward players with good Strength, Anticipation and Heading.
Short
This tactic indicates that the team will attempt to build attacks by a series of intricate short passes between players. Examples of teams who employ this tactic in real-life are most Italian and South American clubs.
To use this tactic it is usually helpful if the players in your team have high Passing and Off the Ball movement, reasonable stamina is also useful as a team playing this style have to make a lot more movement than one simply lobbing the ball up the park.
Mixed
This passing style indicates that the type of passes to be played is left up to the individual players themselves, thus some-times Long Balls will be played, sometimes Short passes depending upon the player and situation.
Tackling
This indicates the harshness of your teams tackling within a match.
Soft
This indicates that players will pull out of 50-50 balls and will be less inclined to make crunching sliding tackles during a match. This style of play is recommended for Friendly matches and matches where you really don’t want your players to receive any injuries or bookings.
Normal
This indicates that the players will play their normal game, hence David Batty would be inclined to scrap for every last ball where as Stan Collymore would go to sleep if the ball wasn’t under his feet.
Hard
This indicates that the players have been told to fight hard during the game, they will be more inclined to go in for 50-50 balls and make risky tackles. This style of tackling is recommended against teams who are physically weak or technically superior.
Team Styles
There are three team playing styles which act as over-rides to a tactical formation and indicate to players a method of play which is not just positional. These styles may either be turned on or off and may be combined (although this is not always appropriate).
Offside Trap
This indicates that the team will attempt to play an offside trap, that is that the defending players will attempt to push forward as a unit to force opposition players offside when a pass in made. Arsenal used to be renowned for playing this way.
To play using the offside trap it is recommended that your defense has high Stamina, Condition, Anticipation and Positioning.
Counter Attack
This indicates that a team will attempt to ‘suck’ the opposition forward and then hit them quickly with a counter attack while their men are out of position, many Italian clubs play using this style.
To play using Counter Attacking tactics it is recommended that you have a solid defense and fast attackers with good stamina.
Men Behind Ball
This indicates that a team will attempt to stifle the oppositions play by putting as many men behind the ball as possible to prevent scoring chances. Many minor teams will play this way in real life when faced with opposition that are much better than them.
Set Piece Takers
To select players to take set pieces click on the arrow next to the Set Piece you wish to allocate a player to and select your chosen player from the drop-down list which appears. The ‘L’ and ‘R’ indicates the area of the pitch in which the set piece occurs, hence Free Kick (L) indicates free-kicks on the left side of the pitch.
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The Player Instruction Dialog
The last stage of tactical organization is setting up individual instructions for those players who you determine should be playing a special role within the team. This may be telling John Westcott to run down the wing or a central defender to man-mark Alan Shearer the choice is up to you.
Most of the selections on the Player Instruction dialog are identical to those in the Team Instruction dialog, however that are the following additions:
Set Pieces (A / D)
This indicates the role of this player during attacking set-pieces. For example if a player has ‘Forward’ selected here then he will push forward when his team have a free-kick. This option is recommended for Defenders who are good at heading.
Free Role
This will give the player greater lee-way to roam from his tactical position. A player who is given this instruction should usually be an exceptional player and most definitely have good off the ball characteristics (so he is in the right place at the right time).
Run with the Ball
This will tell the player to run at the opposition when he gets the ball. Players who player as Wingers or Forwards (especially those playing ‘in the hole’) are usually the players who are given this instruction, regardless of their position on the pitch though it is recommended that this instruction is only given to players with good Pace, Acceleration and Dribbling.
Hold Up the Ball
This will tell the player to hold the ball when he gets it. It is recommended that players who are given this instruction have a reasonable physical presence to allow them to shrug off challenges.
Long Shots
This instruction will tell the player to attempt long-shots when given the chance. It is recommended that only players with good shooting are given this instruction.
Marking
A player can either be told not to mark anyone (None), that he will cover players who are within a certain section of the pitch (Zonal) or that he will mark a certain player (Man Marking). It is recommended that only players with good Marking are given man-marking assignments.
Bear in mind that in CM3.04 the match engine has been turned to remove some game-play flaws, the most telling of which are:
Attacking midfielders are now picked up better by defenders
Defenders now cope better when playing against 3 men up front
Increase chance of yellow/red cards slightly when playing with hard tackling
Improved defensive strategies (you can blame me for the ‘Defensive Counter’ tactic).
Selecting a team
There are many decisions to be made when selecting a team for a match. Opinion is division within the football world as to whether you should select your tactics and formation according to you team or select your team according to your tactics and formation. Exactly how you decide to organize your team is up to you.
Bear in mind that for home games your players will be motivated more highly by the home fans and a slightly more attacking bias to your tactics can be considered, for away games (especially where the opposition team is much larger than your team) a more measured approach to the match might be appropriate.
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The Club Squad Screen during team selection
Above the section containing player names is a list of player positions corresponding to the currently selected tactics. To assign a player to one of these positions simply click upon the position and drag the position over the name of the player who you want in this position and release the mouse button.
Listed in the table overleaf are what are generally considered to be the most important attributes for each player position.
Players with less than 70% Condition will probably perform poorly within a match as they aren't match fit.
It is important to also bear in mind the style of tactics that you are using and to ensure that this is taken into consideration when selecting your team, for example it is no good selecting a player as a left midfielder simply because he is your most skillful player for that position, if that position requires him to do a lot of runs and he has a very low stamina.
Position Important Characteristics
Goalkeeper Reflexes Handling Positioning Balance Bravery
Left / Right Defenders Tackling Positioning Pace Heading Anticipation Strength Marking
Central Defenders Tackling Positioning Pace Heading Anticipation Strength Marking Bravery Teamwork
Attacking Wingers Passing Shooting Off the Ball Creativity Pace Crossing
Attacking Midfield Passing Shooting Off the Ball Creativity Pace Teamwork Anticipation Dribbling
Defensive Midfield Stamina Tackling Positioning Passing Heading Teamwork
Fast Striker Shooting Anticipation Pace Acceleration Off the Ball
Target Striker Heading Shooting Anticipation Passing
My preferred tactic a 4312 Formation. This formation requires all of the players who have runs to have good stamina and dribbling. It is also preferable to have the AM C (or F C) who is playing in the hole have decent passing and creativity.
I usually use this tactic with Short passing turned on and when away from home or playing opposition who I consider to be more skillful than my team I play with Pressing turned on (and should I go ahead I turn on Counter Attacking). This tactic is available for download from the official Championship Manager 3 Fanclub at http://www.cm3.com.
While this tactic works wonders against computer opponents be warned that human opposition are liable to do the unexpected and can be much harder to play against.
My 4312 Custom Tactic
During a Match
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]The Main Match Screen during a match
Upon entering a match the Main Match screen will be displayed. This shows the current match score at the top of the screen and a possession bar in the bottom half of the screen. The buttons at the bottom of the screen will take you to additional information screens through which the match can also be displayed, these screens are:
Match Statistics Screen
This screen details the match statistics from a team point of view, the number of Goals, Shots, Freekicks for each team is displayed here.
Freekicks is the number of free-kicks that the team in question has received because of fouls on their players.
Player Match Statistics Screen
This screen breaks the match statistics down into values for the players on each team.
The following abbreviations are used on this screen:
Abbreviation Description
Pass Number of Passes Attempted by a player
Tck Number of Tackles Attempted by a player
Hea Number of Headers Attempted by a player
Ast Number of goals created by a player
Sho Number of shots attempted by a player
On Number of shots on target
Con Players current condition
Int Number of interceptions made by player
Run Number of successful runs made by player
Off Number of times a player has been caught offside
Fou Number of fouls given against a player
Fld Number of times a player has been fouled
Cmp Number of Passes / Tackles / Headers completed
Key Number of Key Passes / Tackles / Headers completed
Pitch Possession Screen
This screen splits the pitch into three sections and displays the percentage of possession within each section. You can change the time period that the information displayed related to by selecting an ‘First Half’, ‘Second Half’ or ‘Last Five Minutes’ from the view menu.
Match Report Screen
This screen displays the text that is displayed during a match in past tense so that you can read through at your leisure and determine which players influenced the game.
To begin playing the match simply click on the ‘Kick Off’ button, this will now change into a ‘Pause Match’ button to allow you to pause the match if you have to leave the PC for some reason.
You should now see a message displayed indicating that the match has kicked off, the clock in the top left hand corner will begin to count upwards and commentary will be displayed when anything exciting happens in the match. To attempt a substitution simply click upon your clubs tactics button and when the ball next goes out of play you will be allowed to attempt a substitution.
The commentary has been enhanced considerably in Championship Manager 3. This allows people to easily ascertain the reasons behind the success (or otherwise) of their teams. As well as the various statistics available to you as manager (eg. rating, passing stats etc) the following key messages should be taken into consideration:
Defenders
Messages about successful tackles (or players beating them) will give you an indication of your defenders skill in comparison to the opposition player involved. Bear in mind that sometimes there may be a key player on the opposition who cannot be handled by a single defender (eg. Alan Shearer) in this case it may make sense to put 2 players on man marking him (I usually use one defender and one midfielder).
If opposition players are getting shots in but the commentary about the shots indicates that they had very little space then this indicates that your current tactic is successfully closing them down if not actually getting the ball from them.
Midfielders
Messages about passes which lead to shots (especially where the commentary mentions easy chances or tap ins) or about lots of passes going astray.
If the opposition has an attacking midfielder who is making lots of runs into the box then it may be an idea to tell one of your midfielders to Man Mark him.
Attackers:
Messages about shots where a goalkeeper was off his line tends to indicate a player with good anticipation and vision.
If all the shots that attackers are having indicate that they had little space to work in then the defence is closing them down, if this is the case then it may help to find players with better off the ball movement or to give the players move runs to try and shake markers off them.
Other Messages
It is often when Players get aggravated (shown by arguing with the referee, shoving players, kicking the ball away etc.) to either substitute them or put their tackling down to Soft to attempt to prevent them from getting themselves sent off.
Also when a message is shown indicating that a dubious decision has been given this can sometimes indicate that one of the players involved has dived.
Other match tactical things to bear in mind when organising your team include:
If an opposition player gets a yellow card then he will be less likely to make challenges on your players as he will be worried about being sent off. You can take advantage of this by setting his opposing number to run with the ball.
If you have a team with forwards with good condition and decent pace and dribbling then you can quite often sucker teams in by playing ‘Counter Attack’ after going a goal up.
Your team captain has a certain amount of influence over the style and work-rate of a team, bear this in mind when selecting him.
If you play the ‘Offside Trap’ tactic and you have tired defenders then it will be less successful than if the defenders were fully fit.
A fully fit and enthusiastic youngster will in some cases be better than a tired and jaded first team player.
When a player falls below 70% condition he is considered to be tired and will probably not play such an active part in a game.
On The Training Ground
Having had a chance to evaluate your team in a match you may now decide that it is time to improve your squads training scheme to suit your tactical preferences.
The training within Championship Manager 3 has been implemented in such a way that your can either ignore it, in which case your assistant manager or head coach (depending on who is available) keeps your players training sensibly.
Please note that if you have no coaches at a team then your team’s skills may deteriorate though.
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The Training Screen
When you first go to the Training Screen the main section of the screen will display the players in your squad and around the outside of this there will be a collection of Blue buttons. The currently selected button ‘Overview’ displays all of the squad players and their selected training regime, each of the other buttons indicates a style of training.
To change a players training regime simply left click on that players name and drag and drop him onto the desired training regime. The button next to the players name should now display his new training regime.
If you select the attributes option from the view menu then you will notice that the players attributes are displayed in three colors, Red indicates an attribute which has dropped, Blue indicates an attribute which has not changed and Yellow indicates an attribute which has risen.
Using the default training schedules that come with the game I would recommend putting the Goalkeeper’s under Goalkeeper Training, Defenders under General Training and midfielders and strikers under Skills Training.
If you are to get the maximum benefit from your players training then you will need to assign the correct coaches to each coaching regime. To do this simply click upon the ‘Coaches’ button on the overview, this will cause a dialog box containing the names of your current coaches and their assigned training schemes to be displayed. To examine a particular coaches strengths click upon his name to be taken directly to his factfile.
The most important attributes that a coach should have for assignment to each of the default training schemes is shown below, bear in mind that a players ability to ‘Judge Potential’ and ‘Ability’ is important as otherwise the coach may take up valuable training time with players who have no chance of improving.
Training Regime Important Attributes
General Coaching Outfield Players Adaptability
Fitness Coaching Outfield Players Discipline
Shooting Coaching Outfield Players
Skills Coaching Outfield Players Working with Youngsters
Tactics Coaching Outfield Players Tactical Knowledge
Gk Coaching Goalkeepers
If you are finding it hard to obtain decent coaches for a small club then I would recommend that you approach Bob Clayton and/or Richard Stacey. They both begin the game unemployed but are top class coaches.
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The Customize Training Scheme Dialog
It is possible to create a custom training regime by selecting one of the blue training button and then selecting edit. A dialog box which will allow you to specify the exact training pattern will now appear. Simply click to toggle between the various training combinations possible. From this screen you will see that it is possible to retrain a player in a new position (thus if you young left-back is fast and good at dribbling you may decide to retain him as a left winger instead) be warned however that this takes time.
If a training regime is overly ambitious (e.g. You select Intensive on all categories) then players training with it will be more prone to injuries (and very importantly may rise slower in condition than normal), in contrast if you only lightly train players then they will be less prone to injuries while training.
When a player is injured he will automatically be taken out of training until he recovers.
The Transfer Market
After a manager has evaluated his squad his next step is to discard any unwanted players and buy players to shore up weak team positions. He may also want to attempt to tie key team players to long term contracts.
Buying Players
To find suitable players for purchase most managers will search the transfer markets to find a suitable player. This is done by selecting 'Player & Staff Search’ from the Manager menu.
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The Player & Staff Search Screen
STILL TO DO
Selling Players
To sell players in Championship Manager 3 simply place them on the transfer list to advertise the fact that they are available for offer. If you are after a fast sale then it may be necessary to drop the value of the player to entice clubs in.
If a player’s squad status is set to ‘Not Needed’ then he will be more likely to accept transfer offers from other clubs. Please bear in mind that this will make the player unhappy though.
In CM3.04 a player will actually accept a contract for a lower amount than he is currently on if the player is unhappy at his current club.
To place a player on the transfer list simply go to his player profile by clicking on his name and then select ‘Set Transfer Status’ from the Action menu displayed at the top right of a players profile.
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The Transfer Status Screen
The Transfer status screen will now be displayed from this screen you can change the perceived value of the player (what other teams will expect to have to offer to purchase the player), the players squad status (how he is thought of within your squad) and his transfer status.
Should a club approach to buy this player negotiations will now take place via the news screen. When you receive an offer from a club for one of your players simply click on the ‘Respond’ button to take you to the Offer Negotiation Screen.
The Offer Negotiation Screen
Upon this screen you can either adjust the offer that the club has made you using the plus or minus buttons. You can also add/remove clauses by clicking upon them. The various options available on this screen are detailed below:
Transfer Fee
This is the basic fee that will be instantly paid upon the transfer being completed.
Monthly Installments
This will allow the club involved in the transfer the chance to pay the transfer fee over a period of months instead of in one go.
Percentage Of Next Sale
This clause means that if the club that the player is sold to in turn sell the player on then a percentage of the fee the new club receive will go to the original club. This clause is popular among small clubs selling players to larger clubs. If you click on the percentage amount then this will chance in steps of 5%.
Fee After 10 League Appearances
This clause indicates an amount that will have to be paid by the purchasing club if the player makes 10 league appearances for his new club. You can change the number of appearances that the player must make for the fee to be paid by clicking upon the number of appearances.
Fee After 10 International Appearances
This clause indicates an amount that will have to be paid by the purchasing club if the player makes 10 international appearances for his new club. You can change the number of appearances that the player must make for the fee to be paid by clicking upon the number of appearances.
Exchange
To attempt to take a player in part-exchange click upon the ‘Exchange’ button and you will be take to a screen where players who can will be offered in part-exchange are listed. To add one of these players into the deal simply click on the ‘Exchange’ button and then on the name of the player you wish to add into the transfer deal.
When you return to the main Transfer Negotiation screen the part exchange player should now appear in the bottom half of the screen as part payment for the transfer.
All thats left to do after you’re happy with the settings is to press the Negotiate / Cancel button and continue the game to see if the club will accept your demands.
Contract Negotiations
Contract Negotiations usually take two forms either negotiating a contract for a player who is joining the club or attempting to extend the contract of a player who is already present at the club.
Negotiations with players presently at your club can afford to be drawn out and you can haggle with the player over clauses to try and get the best deal possible. Negotiations with players you are attempting to purchase are usually harder as there is always the risk that they will sign a new (and possibly more lucrative) contract at their current club or have a better offer from elsewhere.
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Main Contract Offer Screen
When you offer a player a contract the main Contract Offer screen will apear.
The top most section of this screen will indicate if the player is interested in a contract from your club and if so what his demands are. Be warned some foreign players may demand many times their current wage as they will have to dislocate from their families and friends to join your club.
If a player indicates that he is not interested in ‘joining as a squad player’ or a similar message then this means that the player will consider joining but only if considered as a different type of squad member (usually he wants a more important role but some young players won’t want to be thought of as first team members because of the pressure involved in this).
If a player indicates that he isn’t interested in a contract then he is very unlikely to accept a contract from you unless it the offer is considerably more than he is on currently (in this case Escape clauses also become very important).
The lower section indicates the offer you are about to make to the player, by default show the players current demands (or if the player is demanding more than your board will allow you to offer, then it will be set to the maximum allowed).
The parameters that can be tuned on the main Contract Offer screen are:
Weekly Wages
This section indicates the weekly wage that the player will receive while playing at your club.
Be warned that the total wage bill that your team have affects both the wages that you can offer to other players and the amount of money that the board will allow you to use for transfer funds. For example if you have 20 players in your squad earning around £30k a week then you will have an annual wage bill of approximately £30 million pounds which may persuade the board to restrict your spending power somewhat.
This of course works both ways, quite often you can free up transfer funds by allowing highly paid players to leave the club.
Signing On Fee
This is only shown when you are attempting to sign a player from another club and is a bonus payment that the player recieves when he joins your club.
This fee can often persuade a player to join a club, however when you are managing a small team don’t be scared of dropping this value (especially for Free-Transfer players who are probably quite desperate to join a club).
Contract End Date
This is the date upon which the players contract expires.
It is advisable to be cautious of giving older players long contracts as they may lose fitness and form towards the end of their career (Ian Rush anyone ?).
Position
Certain older players will have an extra field displayed which allows the job you are going to offer the player to be toggled between ‘Player’ and ‘Player/Coach’.
Apart from the main Contract Offer screen there are two other sub-screens that can be access via the Blue buttons at the top of the screen. These screens are the ‘Contract Bonus’ screen and the ‘Contract Clause’ screen.
The Bonus screen allows you to offer players bonus payments according to their performances within games. For goalkeepers these bonuses relate to Clean Sheers while for outfield players they relate to Assists and Goals.
The Clause screen allows you to offer players ‘Escape Clauses’ which will allow them to leave the club in certain situations. The three clauses are described below:
Minimum Fee Release Clause
This indicates that if a team offers over the amount indicate then you will not be able to refuse the transfer offer. This clause is always active.
Relegation Release Clause
This indicates that if a team is relegated then the player will be free to move if the club is offered more than the fee indicated. When this clause is active it is displayed in red.
Non-Promotion Release Clause
This indicates that if a team is not promoted then the player will be free to move if the club is offered more than the fee indicated. When this clause is active it is displayed in red.
If you increase the ‘Fee’ related to a requested release clause (or even worse remove the clause all together) then the player in question will be very reluctant to sign the contract unless compensated in other ways.
Game Details
This section of the Guide reveals some of the finer details of the Championship Manager 3 engine.
The Reserve Team
The reserve team in Championship Manager 3 can be managed either by yourself or left to your assistant manager to control.
The reserve team is mainly used for developing young talent or bringing players back from injury, however it can also be useful for building up the confidence of young players who have lost form.
Players who are placed in the reserve team for any length of time should have a squad status of ‘Backup Player’, ‘Hot Prospect’ or ‘Decent Young Player’ otherwise they will get upset with you quite quickly.
It is possible to force a players selection into a reserve match even when you aren’t managing the team by selecting him into the squad, this is very useful when you have just obtained a player and want to see how he gets on.
Non-Playing Staff
It is very important to try and find the right non-playing staff for your club. Each member of non-playing staff has a clearly defined role within the game, their sphere of effect is shown below:
Physio
A physio treats injured players and a good physio will speed up the recovery of injured players slightly.
Physiotherapy is the most important attribute for physio’s, Man Management, Discipline and Motivation are also important to a lesser extent.
Coach / Assistant Manager
A Coach’s role at a club is to train players. Assistant Managers also train players but will have the responsibility of picking the reserve team.
The following attributes are important to Coaches and Assistant Managers:
Working With Youngsters
Judging Player Ability
Judging Player Potential
Coaching Goalkeepers
Coaching Outfield Players
Man Management
Motivation
Tactical Knowledge (if in charge of reserve team)
If there is no Assistant Manager then the picking of the reserve team is left to the most senior coach.
Scouts
Scouts are used to search for new talent within the game.
The most important attributes for scouts are Judging Player Ability and Judging Player Potential.
Background Processing
When-ever the mouse cursor turns into a hand click your left mouse button and control will switch back to you, while processing carries on in the top left hand corner of the screen.
Finances & Transfer Funds
The amount of money that your team generates depends largely upon your teams reputation and the size of their stadium, extra cash from investments and the like however are down to the business acumen of the chairman in charge of the club.
The amount of the available funds that the board will release as Transfer Funds is affected by several different factors:
Board Caution
The board will reserve a certain amount of money to ensure that the clubs out-going bills can be covered for a certain period of time. The amount that the board hold back for this depends on the personality of the chairman at the club. Obviously a club with a large wage bill and stadium will hold back more money than a club with a small stadium and light wage bill.
The maximum wage that the board will allow you to offer is calculated in a similar fashoin, thus if you have a high wage bill the board will be less likely to allow you to offer high wages to incoming players.
Manager Reputation
The reputation of the clubs current manager in ratio to that of the club affects the amount of funds that the board will make available. Thus if an unknown manager takes control of Manchester United then he won’t be given the same amount of funding that Alex Ferguson would get.
Club Reputation
The board will cap the amount of money that a club can spend in a season according to the size of club (e.g. Fulham are one of the richest clubs in Britain but Kevin Keegan wasn’t allowed to spend as much as a Premiership club).
Weather
As in real-life the weather will affect the way a match plays. The actual effects are shown below:
Weather Condition Match Effect
Breezy Long Passes more difficult, Long shots harder to get on target but also harder to save
Drizzle Makes ball control slightly more difficult
Dry No Effect
Wet Harder to control ball as it will skip about. Pitch will be slightly boggy so players will tire more quickly
Hot Temperature Players will tire slightly more quickly
Cold Temperature Players with low work-rate and motivation will be slightly less inclined to run around.
Stadium Relocation / Expansion
The board may expand your stadium at the end of a season, there are two reasons why the board will consider doing this (1) If you have been promoted into a league which has a minimum stadium requirement that your stadium doesn’t meet or (2) if the attendance’s are sufficiently high (average attendance should be 90%+ of the stadium capacity) and you have the money available to do so.
Bear in mind that expanding a stadium is expensive and that this may remove a large part of your transfer budget. Also the larger a stadium that a team has the more money its costs to upkeep it.
If your club stays in a poor financial situation for too long then the Health and Safety officers may force the closure of parts of your stadium due to lack of upkeep.
Keeping Morale High
Players who have high morale will usually play better than those who have low morale so it is important to keep player morale as high as possible. To keep player morale high it is important to keep each player feeling that they are valued members of the squad, this can be done by:
Ensuring that the players squad status is appropriate
A player won’t be happy if you tell him he is an important player and then never play him.
Don’t jump his squad status around repeatedly
If you change his squad status every other week then this makes a player feel insecure about his position at the club.
Pay him what he is worth
If you bought your star player while in the conference and put him on a 7 year contract at £150 / week then when you reach the Premiership he will not be very happy to still be stuck with that contract.
Language Barrier
If a player can’t communicate with any other staff members then he is more likely to be unhappy than one who can talk to other staff.
Disliked Players
Some players actively dislike other players and shouldn’t be placed in the same team, this you can only find out by trial and error (a player will tell you when it happens).
Vetoing Player Requests
Ignoring player requests for transfer or first team football may make players unhappy.
Winning Games
No player likes always being on the losing side, winning games is an effective way of increasing squad morale.
Time at the club
Certain players will feel that they have achieved all they can at your club and be looking for a new challenge. If you force these players to stay put then their morale will drop.
If a respected senior member of your team is upset then it will have a ripple through effect on the rest of the team. Thus is Shearer is unhappy at Newcastle then it may unsettle other
players in the squad.
Keeping your Job
You know that your job is on the line when your board is less than satisfied with your performance, your name has appeared on the potential job vacancies screen and either Supporter Protests or the Dreaded Vote of Confidence has occurred.
To keep your job as Manager you must learn to appease your chairman. The following things affect a chairman’s happiness in CM3.
Transfer Decisions
If you free-transfer valuable players (or players that the chairman likes) then the chairman will be understandably upset with you. What the chairman views as a valuable player depends on the size of the club you are managing (e.g. Brighton may be upset at a player valued at 50k being free-transferred where as the Liverpool board wouldn’t bat an eye in the same circumstances).
League Position
The chairman indicates to you the clubs desired league position at the beginning of a season (or when you take over the club if you come into the job part way through a season), if you are failing to achieve this are the first few games of the season have passed then he will start to have doubts about your ability.
Runs of Form
If the club has a run of form (either good or bad) this will affect the chairman’s mood (if you have a bad league position then it may prevent you from being sacked, if you have a good league position then it may raise doubts that you can sustain your good start).
Supporter Pressure
Supporters are notoriously fickle in football and that manager who was god for rescuing the team from relegation and winning a cup last season may not be so popular this season (remember Joe Royle Ov ?). Supporters will react badly to poor league position, bad runs of form or the transferring of favorite players.
Financial Worries
As if you haven’t enough things to worry about, the board would prefer you to at least keep the status-quo financially. If you drastically improve the situation then this might make up for short-fallings elsewhere at the club (although it depends on whether the chairman wants success or profit).
Time at club
The longer a manger has been at a club the more a chairman will expect from him.
It should also be noted that each chairman has a different personality and certain chairman will be more likely to fire managers than others, I have listed a few clubs below who have patient chairmen.
Northampton Town English Third Division
Chesterfield English Second Division
Crewe English First Division
Manchester United English Premiership
Wimbledon English Premiership
Player Characteristics
This section details the attributes which are related to a player within Championship Manager 3 and how they affect the game play. Those attributes with ‘GK’ next to them indicate an attribute only used by goalkeepers.
Characteristic Description
Acceleration How quickly he can reach full speed from a stand still.
Adaptability How well he adapts to living in a country which isn't his own
Aggression How aggressive he is This helps a player to win the ball.
Agility (GK) How agile he is This helps a goalkeeper when get to a ball to try and make a save. It also helps with a players recover from parrying a shot.
Anticipation How well he anticipates where the ball is going next This is very useful for Strikers.
Balance How well he keeps his balance when challenged
Bravery How brave he is in dangerous situations. This is important for crosses and last ditch tackles.
Creativity How creative he is (able to see key passes etc.), this helps players make key passes (those passes that lead to shots). This is very useful in attacking midfielders.
Crossing How good he is at crossing the ball This is a required for wingers.
Determination How he determined he is to win
Dribbling How good he is at dribbling with the ball Only use ‘Run with Ball’ with players who have good dribbling abilities.
Flair How likely he is to do the unexpected
Handling (GK) How good a goalie is at handling the ball
Heading How good he is at heading the ball This determines where the ball goes when a player makes a header.
Influence How well he leads and inspires his team mates, this is important for all of the team (as a famous manager once said you don’t win anything with kids) but doubly so for your captain.
Jumping How good he is at jumping for the ball This indicates how good a player is at getting up for headers.
Marking How good he is at marking opponents Very handy for defenders.
Off the Ball How good he is at moving into good attacking positions - the attacking version of Positioning this gives a striker space and time to shoot.
Pace How fast he can run when at top speed
Passing How accurately he can pass the ball, this ability is essential for creative midfielders.
Positioning How good he is at keeping a good defensive position - the defensive version of ‘Off the Ball’ this ability helps a player close down opposition players.
Reflexes (GK) How good he is at making reflex saves
Set Pieces How good he is at set pieces
Shooting How good he is at shooting (combination of Long Shots and finishing)
Stamina How long he is able to play before tiring
Strength How physically strong he is Makes up for lack of skill in lower divisions, also used to determine whether a player is affected by jostling.
Tackling How good he is at making tackles
Teamwork How good he is at playing for the team
Technique How good his technique and ball control is
Versatility How easily he adapts to playing in unfamiliar positions
Work Rate How hard he works in a match
The following hidden characteristics also exist:
Characteristic Description
Pressure Ability to perform under the threat or relegation, or the pressure of a promotion challenge
Professionalism How a player conducts himself on and off the pitch.
Loyalty Likelihood of him wanting to stay at a club through bad times (or when a bigger club is interested in him)
Sportsmanship Whether or not he’s the kind of player who’ll kick the ball out of player when an opposing player is injured (or if he’ll dive when challenged).
Temperament How likely he is to flare up and punch/kick etc.
Consistency How consistent a player is in his match form
Corners Whether or not he can wing an effective corner in.
Decisions Ability to make split-second decisions to benefit the team
Dirtiness How much of a hacker he is
Finishing Coolness in front of goal
Free Kicks Whether or not he can bend one into the top corner or float a pin-point ball into the box
Long Shots How likely he is to score from outside the box
Important Matches Even the best players can crack up when it comes to the World Cup final
Injury Proneness Liability of the player to succumb to injury. Darren Anderton and Jamie Redknapp might have high ratings
One-on-Ones Ability to take on and go around another player
Penalties Skill in scoring from the spot
Throw Ins Ability to perform long throw-ins
Vision How good he is at seeing other players in space, or a goalkeeper off his line
Favorite Club The club that a player prefers to be a part of
Disliked Club Any club would be less likely to join
Favorite Staff Staff that the player respects within the game (this could include you if you have brought a player through the youth team into the first team or taken him into the international team)
Disliked Staff Staff that the player doesn’t like within the game (this could include you if you have abused a player (e.g. Dropping him from the first team or Free-Transferring him)
Ideal Player Ages
The ages at which players mature into a ‘complete’ player differs by the position of the player within Championship Manager 3. Before this age a player will be more likely to develop as a player, after this age a player will be more likely to drop in stamina and skill (although certain abilities like leadership, consistency and decisions will continue to improve).
Playing Position Peak Age
Goalkeeper 33
Defender 31
Midfielder 29
Striker 28
The most dramatic improvements in player ability will usually happen below 24 years of age. Also bear in mind that these ‘Peak Ages’ are only guidelines and players will some-times peak before or after these ages.
The age at which a player is liable to retire is again affected by his position, bear in mind that a player who is still very fit (indicated by high Stamina) and playing first team football is less likely to retire that one who is unfit and languishing in the reserves.
Playing Position Earliest Retirement Age
Goalkeeper 35
Defender 32
Midfielder 31
Striker 30
Players can also be forced to retire through bad injuries, however this is very rare.
Editing Configuration Files
There are several text files in the Championship Manager 3 data directory which can be edited to allow customization of the game. This section details these files and how to edit them.
Player Setup Configuration File
This configuration file is used at the start of the game to add any loans, future transfers, international retirements and injuries. This file is found in the cm3 data directory and is named ‘player_setup.cfg’.
where :-
<type> = the type of action which is carried out
<first name> = the first name of the staff we are using
<common name> = the common name of the staff
<second name> = the second name of the staff
<club> = the club which the staff belongs in
<extra info> = any extra information specific to the type
Any of the names can be “” which is used to show that the field is not used.
The available types are as follows:-
INJURY
This type adds a starting injury to the game. An example of this is Slaven Bilic being injured at Everton.
The extra information defines the type of injury. This can be one of the following:-
FUTURE_TRANSFER
This type sets up a transfer which will take place in the future. An example of this is Steve McMannerman signing an agreement to join Real Madrid.
The extra parameters are :-
<buying club> = the club who is buying the player
<day> = the day
<month> = the month
<year> = the year
<fee> = the transfer fee
<wages> = the player’s wages at his new team
<contract length> = the length of the new contract in years
LOAN
This type sets up a loan deal for a player between two dates. This allows players to be on loan at the start of the game.
The extra parameters are:-
<loaning club> = the club who is loaning the player
<day1> <month1> <year1> = the starting date of the loan
<day2> <month2> <year2> = the end date of the loan
INT_RETIREMENT
This type specifies that the staff has retired from the international team. An example of this in real-life is Duncan Ferguson’s retirement from playing for Scotland.
No extra parameters are required.
Picture Configuration File
This file, which is stored in the pictures sub-directory, is used to associate picture files which objects in the game like clubs and players. This file is named ‘pics.cfg’ and is held in the cm3 data directory.
It is divided into several sections which are:-
CLUBS
NATIONS
COMPS
STADIUMS
STAFF
For the first four sections, each line contains the name of the club or nation, etc and then a list of picture files associated with that object separated with commas.
For staff, the full name of the staff must be used, followed by their date of birth.
European Competition Configuration File
This file is used in the first year of the game to ensure that European competitions have the correct teams from the main nations. This file is named ‘euro.cfg’ and is held in the cm3 data directory.
The format of the file is :-
*<nation>
<club 1>
<club 2>
..
where
<nation> = the European nation for the following clubs
<club ?> = a club which belongs to the nation
The clubs for one nation are sorted in order of European competition importance. The top 1 or 2 teams will play in the Champions Cup, followed by teams playing in the Cup Winners Cup, UEFA Cup and Inter-Toto Cup respectively.
Recommended Players
The following players are recommended if you’re managing teams in the English lower divisions (i.e. Second, Third or Conference). I haven’t given any recommended players for larger teams as you can find these simply by reading the sports pages of any national newspaper.
Goalkeepers
Player Name Club Position
William Packham Brighton GK (Future Player)
Dean Williams Telford GK
Defenders
Player Name Club Position
Ian Culverhouse Brighton D RC
Lee Collins Watford D C
Michael Ryan Wrexham D RC
Defensive Midfielders
Player Name Club Position
Dean Keates Walsall DM L/C
Michael Duff Cheltenham D / DM R
Midfielders
Player Name Club Position
Gareth Graham Free Transfer D/M C
Mike Quigley Free Transfer M C
Neil Mustoe Cambridge M LC
Joe Baker Leyton Orient AM L/R
Attacking Midfielders
Player Name Club Position
John Westcott Brighton AM R
Jeffrey Minton Brighton AM C
Scott Huckerby Telford AM/F LR
Martin Rowlands Brentford AM C
Tonton Mokouko Swedish Club AM/F C
Strikers
Player Name Club Position
Paul Wheatcroft Man Utd F C
Ben Abbey Crawley S C
Neale Fenn Walsall S C
James Flood Stockport S C
Cheats
Despite our best efforts a few cheats have been left in Championship Manager 3, these will be fixed in a future release but for the present version (3.04 as I type this) the following known cheats are present:
Player Wages
Where possible always offer players a contract as a decent young player as this will usually be the cheapest salary that the player will accept. This option is of course only available for those players who are under 24 in age.
International Management
On the team selection screen when starting a game you can select to manager an international team by going to the teams Squad screen and selecting to manage them as with any other team. You can get to an international teams Squad screen by clicking on a players nationality within a player profile.
Buying on the cheap
You can obtain players via the Bosman ruling and then sell them quickly on for a decent profit (remember that you aren’t paying anything for them so getting £1,000,000 for a player worth £5,000,000 is still £1,000,000 profit!).
Selling Players
If you are having trouble selling a player then take him off the transfer list, drop his asking price and place him on the list again. This will cause all of the computer clubs to look at the player again as a potential signing.
Common Problems and Solutions
This section contains the most common reasons for problems with the game and solutions to the problems that they cause.
Corrupt Data Files
Corrupt Data files (either from downloaded updates or edited using 3rd party editors available on the net) can cause the game to crash (either randomly or more commonly during the game initialisation), to resolve this problem simply reinstall the game and any patches which are being used.
Bad Hard Disk Sectors
Bad Hard Disk sectors can cause the game to crash. To check whether your PC has bad hard-disk sectors simply run ‘scandisk’ (either from windows or a dos-prompt). If bad sectors are reported then it is recommended that you purchase a new hard-drive as soon as possible to prevent further crashes and potential data loss.
Lack Of Hard Disk Space
CM3 requires a minimum of 75MB of free disk space on both the Windows and cm3 partitions to operate ... the game checks disk space frequently but windows is a multi tasking O/S and can let other applications steal available disk space. To prevent problems with disk-space when running cm3 please ensure that at least 150MB of free disk-space is reported at all times when running the game.
Lack of memory
The number of leagues that can be safely run is limited by the amount of memory a machine has, if your machine has only 16MB of memory you can only run 1 league.
Incompatible Hardware.
Common incompatible hardware includes:
High End AMD processors with Non 100Mhz Memory chips (this is incredibly common).
AMD Processors running Win95 can be subject to a bug within Windows itself, a patch is available for this from:
http://www.amd.com/products/cpg/k623d/win95_update_k6.html
High End AMD processors with insufficient cooling (also incredibly common and in some cases won't be apparent unless the machine is running for several hours).
Graphics card not supported properly by DirectX
Other Problems
If you do still have problems running the game then please mail me at marcv2@sportsinteractive.co.uk with the following information and I will attempt to investigate your problem further:
1. Processor
2. Memory (MB)
3. Disk space free (on both the windows and CM3 partitions) when problem occurs (you can get this by opening a DOS box and typing dir on each partition).
4. Version of the game being ran
5. Official or unofficial (ie. NOCD) version.
6. Full error message reported (if any)
7. O/S used
8. Editors used (even if not on the data used in the current game)
9. Using Edited data? (and if so where did you get it from)
10. Leagues active (and whether foreground or background).
11. Game Date upon which the problem occurred.
12. Portable or desktop PC
Changes in CM3.04
The following alterations have been made to CM3 for version 3.04.
The game has been optimized so that it runs significantly faster
Added support for the Norwegian, Spanish, and Swedish languages
Updated Database with latest transfers
Improved Player Contracts
You cannot now offer players a £23k/week contract and tell him he's a decent youngster
Improved values on player release fee's
Improved players negotiations so that they protect clauses in their contract more
Improved chance of stadium expansion (slightly)
Improved Manager sackings (both International & domestic)
Improved Player Regeneration (especially for non-active leagues)
Improved Player Retirements
Slightly more young players available on Free-Transfer
Old Player now don't automatically retire after the age of 41
Old Players now deteriorate slightly slower
Players now slightly more likely to take jobs as managers etc.
Improved Match Engine (goodbye to 343 Owen etc.)
Fast Players now not quite so effective (no dribbling round 3 players every game)
Goalkeepers slightly more consistent
Player's morale has slightly less effect on match performance
CPU Defensive Tactics improved slightly
Extra Tactics for CPU teams included
Upped Wages allowed very slightly for clubs when Secure or Rich
Rich Clubs now have wages allowed boosted by 10%, Secure by 5%
Easier to resign non-playing staff at the end of their contracts
Players will now accept a wage reduction when moving clubs if unhappy
Players now less likely to have incredible statistics (multiple 20's)
Tuned disciplinary action (slightly more yellow cards)
Tuned injuries (slightly more long term injuries)
Players whose work permits have expired now appear in the Unavailable filter in the club screen.
Players who had requested transfers can now be taken off the list if they are happy.
News items are given to interested teams 6 months before a player is out of contract.
Minimum fee release clause now cannot be selected with any other clauses.
National B team formations are now separate from reserve club tactics.
Human managers can now play Under 21 matches.
Scouts now no longer find players who have a future transfer arranged.
Scouts do not 'forget' their player list after going to a major finals competition.
The quick player search for national managers now sorts properly.
Players on loan can now be purchased.
Players bought on part exchange can now be offered new contracts.
Fixed Japanese Young Player of the Year bug.
If two teams from the same city are in a 2 legged cup round, the draw makes sure they do not play their home matches on the same leg.
Brazilian Cup Final now has 2 legs.
Matches now get postponed due to weather conditions
Uncompressed save games are now smaller
Fixed a crash which might occur when a B team finished in the promotion places in the Spanish Second Division and its A team was relegated from the First Division
Fixed an error message (comp_text.cpp) when a player reads news about a club making an offer for a player on a free transfer
Fixed an error message when clicking on the position label of a past fixture where one of the teams is no longer in the same division
Fixed an error message bug in a network game when the original message for a reply is no longer stored
Fixed a bug where the user goes on holiday after getting news about a national squad selection. The squad is now selected every time whereas before it might not be selected.
Fixed an Windows NT crash when the Copa Libertadores cup updates.
Fixed the anticipation bug
Fixed the positioning bug
Tuned that Manager Reputations
국내 메뉴얼과 해외 매뉴얼의 차이를 보기 위해 자료를 구했는데요
한글화 하면서 오버래핑(forward run)과 공격탬포조절(hold up ball)이런것들이
첫댓글 흠...보기만 해도 마우스 스크롤을 내리게 하는 글이군요. 어쨋든 감사합니다~ 어서 해석하는 분이 나타나기를 ^^;
↑공감 100%..
좀 그런게,, 이 자료가 씨엠3 그러니까 최초버전일때 매뉴얼입니다 오버랩기능 자체가 없습니다 ㅡㅡ;; 위 필자의 추천선수도 생소한 선수이구요 아마99/00 버전인것 같습니다 그래서 위에 참고로 씨엠4 매뉴얼을 올렸습니다 ^^;;