두 일지 모두 별 내용은 없고, 55번째 일지에선 1.4.x 때 스크립트용 더미 캐릭터를 쓰지 않아도 되도록 모딩 기능을 개선하겠다는 내용이 포함됩니다.
1.3.x에서 개선될 사항
– User Modding: Add CloseGameView data function so mods can close specific in game views. – User Modding: Add GetTraitFromGroup and GetTraitGroupLevel data functions on Character. – User modding: make_concubine now supports same-sex concubinage – User Modding: Add GetTraitGroup( ‘tag’ ) and Trait.GetGroup data functions to get trait groups. – User Modding: Add HasTrait and HasTraitFromGroup data functions to Character. – User modding: Added data functions GetTraitsWithFlag and GetTraitsWithoutFlag – User modding: Added datamodel GetTraits on TraitGroup – User modding: Added effect deactivate_holy_site – User modding: Added effect remove_dynasty_perk – User modding: Added effect remove_innovation = innovation_key – User modding: Added effect set_army_location – User modding: Added effects clear_traits and copy_traits – User modding: Added effects set_age and change_age – User modding: Added list builder x_culture_global – User modding: Added trigger has_innovation_flag – User modding: Added trigger perks_in_<lifestyle>, to query how many perks exist in a given lifestyle (rather than how many a specific character has) – User modding: spawn_army will now only spawn levies if scripted to do so – User modding: Add GetGlobalVariable and GetGlobalList data functions for getting data saved from script. – User modding: Add MakeScopeValue, MakescopeFlag, and MakeScopeBool to create scope objects out of primitive types directly since they are not automatically creatable via the MakeScope member on complex types like Character.MakeScope. – User modding: Add ScriptValue data function to scope objects which will evaluate a script value just with that scope object as root. – User modding: Made the Localize data function allow the key it references to also call other data functions in it like SelectLocalization does. – User modding: Add AddList data function for GuiScope, it is to add_to_list what AddScope is to save_scope_as.
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