Regarding the problem of cheating and red network
In some games on the server, because the opponent's network is red (bad signal), when our network is green, the opponent
Including but not limited to (teleporting to use big skills, both sides flash back and consume tickets)
Some people maliciously disconnect the network and reconnect to block the red network
I hope to add a mechanism, that is, if the opponent's network status is red for many times, it will be judged as a failure.
For the problem of account cheating, banning the account cannot effectively solve the problem, because the "opponent" can still create a new account to "annoy people".
thank you
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