Regarding the rampant cheating in pvp (33), the detection needs to be adjusted.
There are two cheats that need to be controlled.
Critical hit multiplier cheat: normal attacks always hit critically. This kind of damage can only be seen when the Thetis has multiple heroes working together and the crit rate of the suit is maxed out and the cumulative crit rate is maxed out.
However, there are only three characters in 3v3, so even if the crit rate is maxed out, this kind of damage is abnormal.
Tank cheat:
Increase defense and attack:
Critical hits can't hit even if you are reborn, but the tanky is right, and the normal attack damage is very high.
These have a common feature. If the opponent wins, the net will be red! ! !
It's very unpleasant to play, and I hope the monitoring can be improved.
thank you
첫댓글 We need to verify whether the issue you mentioned is due to specific users using cheats or if it's a game bug. There is a reporting system in-game - have you reported any suspicious players through this system?
I don't know. Players with abnormal values and players who hit critical hits every time all have a common feature. When the opponent wins, they will definitely hit the red net. Obviously, they avoid monitoring by blocking the red net. So it is likely that they are cheating. Of course, I am not saying that Korean servers have this problem. There are very few cheating in Korean servers. Indonesian cheats are rampant in international servers, moving stones, moving players, moving bosses, moving recovery points, moving red gates (the kind that will not be opened if the battle is not won),
and critical hit rate cheats. In the Chinese server, someone once caused both parties to disconnect by blocking the red net, and consumed tickets, which was disgusting. Now this situation has decreased. Starting this week, the critical hit rate cheats were used in 8 games. I have reported it, but I am really helpless about the red net avoiding monitoring. Many people on the public screen think that there is a problem with 3v3. There are also people who are full of blood and are killed by the opponent with low blood. It is very likely that there is a blood lock cheat, blocking the red net,
causing the character to teleport, and the green net side did not detect the red net side and was killed. I hope it can be improved. It is really unpleasant to play. This damage is like the Thetis damage caused by the cumulative critical hit multipliers of multiple characters.
@洛雨 Here are my recommendations for reporting:
1. Record matches where these issues occur
2. Document specific times, dates, and patterns of suspicious behavior
3. Report through official support channels with your collected evidence
4. Include detailed information about the network manipulation patterns you've observed
Since this is the official community for the Korean server only, the issues you've mentioned might fall under different management. Have you considered reaching out to the international server's community managers or support team directly?
@타이밍 有
@타이밍 But because the Korean server is the community where the developers are, I hope to add a detection mechanism.
@洛雨 I understand. I hope your message gets conveyed well to the development team.
@타이밍 Thank you for your understanding
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