It's so abstract, it's just a game.
Although the deathmatch has a balance function, because of the balance, everyone enters with full level
See who is pulling hatred, and you must target them in the next game.
It has the disadvantage of small groups.
The official idea of the developer kongs is that in the game match, the nicknames of the players in the game will be changed to player 1, player 2, player 3, player 4
However, in the international server, there are cheating phenomena, and if they are completely hidden, it will cause that the other party cannot be found and cannot be punished.
So, my idea is to add a settlement interface for each player similar to the cooperative expedition, so that you can like it and find the cheater, killing two birds with one stone.
As shown in the picture, it describes a situation where: because of a fatal fight, people are attacked, and then they attract hatred and actively target others, and insult and fight each other on the public screen.
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