guardiantales permanent gameplay suggestion,
Specifically similar to the challenge gameplay of a single-player warrior teaching expedition,
First, each player can carry three characters,
and can switch at will.
Four players
First, they work together to defeat many monsters, which feels like mowing the grass
Then they face the boss together.
The boss can be, but is not limited to [Doctor Bird's Beak three-stage boss, Bess three-stage boss, etc.]
In addition, a new mechanism is added. In this cooperative gameplay, players form a team to select characters. The characters selected by the players are selected from the [characters owned, combined] of the four players; ps: only for this gameplay. For example: Player A only has Beth, Claude, and Ogma. Player B only has Beth and Little Knight. Player C only has Galaxy. Player D only has Ripina. Then a, b, c, d can select [Beth, Claude, Ogma, Little Knight, Galaxy, Ripina...].
Reference: Currently, the mainstream [borrowing character gameplay]
As shown in the picture, [Star Dome Railway] is set in the [Main Interface] to support [other players] for [temporary use].
As shown in the picture, [Arknights] is set in [each level, activity] to support [other players]
It can also help sell characters and experience characters better,
help [newbies who lack characters] to experience and play.
[The characters owned by old players are almost full]
Considering that some players like challenges:
[Only] added Champion difficulty.
Added enemy [yellow and blue shield monster]
If the player's character selection does not include two [melee and ranged] heroes.
Only one, similar to the four players only having [ranged] heroes,
if [yellow shield] enemies appear.
Even if [yellow shield] enemies are rare,
then it will be difficult to win the game.
Of course, you can add it during the game
[Artifact Selection]
No matter [Choose during the game]
Or [Select before the game starts]
Or [Add both]
If you add artifact selection, you can combine it with the current [Artifact System] of [Cooperative Expedition]
Silver coins: can be obtained by killing monsters.
[Spend silver coins] to select [artifacts] on your own
As for whether to add [artifact refresh function]
or
[limit the number of artifact refresh function]
it is up to you to weigh.
Many people don't like the current cooperative expeditions. Actually, the previous daily random matching was too difficult. This is one point. At present, the gem relic inlaying has solved this problem very well. In fact, there is another point. In the previous cooperative tower defense function and multi-node enemy spawning function, players relied on using [Carmel] equipment [double, kill recovery CD magic card] to achieve the [satisfaction] of [mowing the grass and killing the enemy].
So, after our discussion, we thought, can [mowing] and [challenge] be combined together? In addition, I hope that the [new cooperative expedition] gameplay can be expanded to the current [cooperative expedition], and I hope to increase the balance of training.
Gameplay exchange mall:
Give some things that old players don't need, such as
Gold coins, experience, strengthening hammers, awakening stones, etc.
Blessing books, green hammers, and other precious resources must be restricted if they are added.
I think the [Hero Affinity System] solves the problem of introducing the plot.
[New Cooperation Expedition] gameplay solves the problem of [Fun] and provides new ideas for retaining newbies.
Selling [Heroes] lays the foundation for future hero development
Thank you~
첫댓글 안녕하세요.
건의해 주신 내용을 관련 부서에 전달드릴 수 있도록 하겠습니다.
이 외에도 다른 내용의 건의 사항이 있으시면 말씀해 주세요.
감사합니다.