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Thoughts on upgrading Chixue:
Currently
Mechanism five-star characteristic talent:
①Original: 25% extra damage to boss
Change: 40% extra damage to boss and hero characters,
②Newly added: In the team, except Chixue himself, each character increases his five-star characteristic by 25%
[That is, except for upgrading Chixue, in the team, each hero character has an additional 10% bonus to boss and hero characters].
③[ps: The characters in the team do not include any form of summons].
<Awakening 4 Unlock>
Character Fire Sheep:
Although the mechanism is basically the same as [Red Snow].
But the five-star characteristic talent is:
After a successful counterattack, increase attack and defense by 30%.
The character itself provides additional boss damage, which is unique.
In terms of the plot, he is a family member with Ninja Jin and Zao.
The character himself is a samurai.
Future direction: ① Because of the passive talent of [Red Snow], it provides additional boss damage.
<Boss Rush> and <Guild War>
Can be applied.
<Guild War Beta2>
Because [beta2] restrains and provides 150% damage
<Boss Rush>
Under [Character Ascension] association, you can [share boss damage increase] with teammates
This ensures that [Red Snow Upgrade] can be [employed] in any team.
<3v3 Arena>
Future direction ② Because [Red Snow] used to be able to [block the knife]
[Use some techniques] to create a situation similar to [after-swing cancellation].
Cause a situation where [attack combo count increases].
Future direction addition ② Because [3v3 Arena] is currently flooded with [reincarnation teams].
[Numerical expansion] is too serious,
For example: [Earth attribute long-range reincarnation team]
Amelie, earth attribute damage increased by 50%.
Fairy Dabin, critical hit buff, and increase [critical hit rate] according to the [earth attribute hero] you have.
Carmel, remote damage 50%.
Under the matching mechanism, basically encounter [basically being suppressed]
What's more,
①[Illustration bonus] problem
②[Reincarnation restraint] problem
③[Weapon imprint] and [non-full damage] gap problem.
I suggest adding a new mechanism:
Remember the [Talent Tree] of the [Shooter Category] in [Heroes of Thetis]?
In the shooter category, there is a [Ghillie Suit]
[Negates enemy damage 1-5 times]
Small skill <Spiritual Inner Armor>
After the hero is upgraded and awakened,
the <small skill> [Hidden Instant Inner Armor] effect is given.
ps: Because [Red Snow]'s [normal attack] is [Eastern Swordsmanship]
According to [entertainment customs], some [immortal cultivation] content has the setting of inner armor to offset damage and protect oneself.
[Hidden Instant Inner Armor]: Giving [Red Snow] a certain [number of times] can enable [Hidden Instant Skills].
[Hidden Instant Skills]: Every time a number is consumed,
[within a certain period of time] it can [offset multiple damages] [here you need to set the (number of times) to offset damages].
ps: It can also allow [attack speed heroes] to play.
Because most of the [reincarnation heroes] have a [slow attack speed], [which can offset most of the high damage].
However, [some combo heroes], such as:
Xiao Deng [kai], have a faster attack speed. I think the attack speed can be slightly [adjusted] according to the [number threshold].
And
According to the [number threshold] provided [Hidden Instant Skill], [Red Snow] can have effects similar to [displacement, teleportation, and instant slash].
Let [Red Snow] give [displacement, teleportation, and continuous slash] effects within the [Hidden Instant Skill] effect according to [normal attack], within this [number of uses] and [duration].
Some [reincarnation heroes] can be [killed] to achieve [containment] - [relative solution] of [reincarnation team].
<Awakening 2 Unlock>
④ Normal attack [Eastern Swordsmanship]
New mechanism, give priority to attacking the hero with the highest toughness value.
<Awakening 1 Unlock>
New mechanism, you can cancel the backswing to get additional [knife blocking], and increase the number of combo segments.
<Awakening 5>
Employment direction:
<Deathmatch>
<Deathmatch. Brawl>
The mechanism judgment rule is to sort by [the health of the hero], which can be used to target.
Tanks [Craig], [Baimon], etc.
<Deathmatch. Team>
and
<Deathmatch. Point Capture>
If one side chooses [a hero with high toughness]
[Red Snow Upgrade] will be disturbed,
focus on coordination.
<Deathmatch. Hot Blood>
While being disturbed, if [the mechanism is properly used]
you can also win.
<Exclusive weapons and characteristics chain [Effect iteration]>
The [Unlimited combo times] added by the exclusive weapon changes from [Range 3 segments] to [Range 5 segments].
eg: Similar to [Coco] attack [ejection]
Under the five-star characteristic, [Tracking Ice Ball] changes to [Automatic Meteorite]
Suggestion: Add a new mechanism
To take care of [clumsy guardians]
Wearing [exclusive weapons] can increase the [lower limit of the additional combo segments of the card knife]
Conversation with [Current Director: Robin]
I watched [Developer Letter 3] yesterday
It mentioned:
In the 44 Colosseum mode, [Craig Upgrade] is rampant.
Because this is normal, after all, [Craig’s] [feature]
is to take damage for teammates.
In fact, there is no need to pay too much attention to [4v4 Colosseum],
because it is not only [4v4] that is rampant.
There are also: [3v3], [Deathmatch. Brawl], [Deathmatch. Cooperation], [Deathmatch. Capture Point] and other modes [are rampant].
I think the rampant [reincarnation team] phenomenon in the Colosseum(3v3) needs to be rectified.
The hypothetical [Red Snow Upgrade]
Solved the problems of [3v3], [Deathmatch. Brawl], [Brawl. Cooperation], [Deathmatch. Hot Blood], [Deathmatch. Point Capture]
[Guild War Beta 2].
There are too many uncertainties about [4v4]. I [cannot guarantee] whether I can control the [Craig flooding] phenomenon.
Thanks for reading this. I hope it can give you some ideas for the [new fire attribute hero] you designed.
In addition, I am a little selfish, because the [China region] is about to have its [4th anniversary]. If [it can be released], I hope it can be released on the [4th anniversary].
In order to prevent [rhythm] from [breeding] under the [anniversary],
This design idea has been asked to many players. Many details and problems have been basically thought of. If possible, you can use it directly. Thank you~
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