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A game, mainly for casual players
Ultimate elite players as a supplement.
Only in this way can the game continue to operate.
Introduction:
[Because of the stressful ecological environment of Korean youth, the gap between the people and the chaebols]
[As a result, ordinary young people want to rise and be promoted through their own efforts.]
[It can only be improved through game content, so they generally like challenging content, which is pathological]
<Issues that [developers] among players need to understand:>
① The original idea:
Bean sprout system, this is for [cooperative expedition]
Attract [old guardians] to [lead newbies].
② Improvements needed to expand publicity:
However, [challenge content] is not only for [elite guardians].
Video platform [bilibili, youtobe]
These all have [strategies]
Player community: [Discard, wiki, dc, reddit, Twitter, bilibili, tiktok...]
These also have [strategies]
The problem is that most [newbies] [don’t read the strategy]!
The [teammates] who are matched with [normal] sometimes cannot use [professional skills] and can only attack normally (here called flat attack)]. This usually results in a [bean sprout] newbie, which leads to [a team] being unable to win. It is recommended to add the [previously proposed] [Warrior Teaching Expedition] to switch [team (single hero)] gameplay: It allows [old guardians] to take [part of the pressure] to lead [newbies (bean sprouts)]. <[UI] problem of [cooperative expedition]:> Currently, the [challenge difficulty] or [champion difficulty] of [cooperative expedition] has two ways to invite [others] to form a team. ① Enter the room according to [code input], and then form a team. Here, players can discuss, switch heroes, and cooperate. ② [Wild team matching]: Regardless of whether the room is publicly displayed. It will cause a phenomenon:
If you need [Swimsuit Pomelo]
but whether it is [Open Room Entry]
or [World Chat]
[Guardian]
■It does not have the required [hero],
■It is also a [bean sprout],
which makes this [team] unable to [pass the game] for a long time.
Also because [bean sprout] does not know how to read the strategy,
[Old Guardian] practiced with [bean sprout] for [eg: 3h]
but because [it was too late and needed to sleep]
or because [the defense was broken]
left the team.
The new [Guardian] is also a [bean sprout]
which makes [old guardian] need to practice with this [bean sprout] for [3 hours]
and so on.
Can you understand the feeling?
So, it is recommended:
Add [professional identification display] to [any room] in the room list
Real-time display [eg: tank, auxiliary, output, output]
Which one is missing [come],
avoid the above situation.
[GT]The overall problem is:
■[Cultivation]is cumbersome,[therefore, (increase of cultivation system) should try to develop as few (difficulty factors) as possible]
■[Cultivation]is numerous,[therefore, (increase of cultivation content) should gradually reduce development]
■[Challenge]is difficult,[challenge content can be produced, but try to reduce the burden]
■[Team demand display]is insufficient,[add (professional logo) display for example]
■Develop[challenge elite content]as the main focus,[try to focus on (casual pve) content]
■Casual content[is all one-time],[try to treat casual content as (repetitive content)]
■Farm content[lack of social interaction],[stealing vegetable gameplay can be added, simple to make, good reputation]
■Casual online content[lack],[I think it can be improved as much as possible with (cooperative content framework), and gradually develop towards pve]
■[Survey]asked about the lack of[precondition],[the survey questionnaire needs to add a reason premise, try to eliminate (useless suggestions), and add reference to useful feasibility. ]
■ Every [anniversary], [rhythm] will be released. [■ The author of the easter egg needs to be investigated. There should not be a second challenge like ruh. Even if it is not the original intention, sometimes it appears as a (fuse) to (ignite the rhythm);
■ Character production needs to be more beautified.
Try to eliminate elements such as (bald head).
■ Elements such as NTR should not appear. ]
(A thousand considerations are a lesson!)
■ Easter eggs, plots
Hope to add some [irony of facts]
■ Add some [high-quality values]
Teach players to have good morals
■ As for making money,
The game manufacturers you play,
You can take a look at
The games of [Tencent],
It is not for you to play Korean servers!
You can climb over the firewall,
Go and take a look at [Tencent] games that are not Korean servers.
Of course, it is not for you to copy everything!
For example, [stealing food gameplay]
For example, [exclusive special effects]
For example, [furniture placement]
For example, [beautification system]
Extra systems such as pets, elves, and mounts.
Add [attribute bonus],
You will definitely not be able to balance it well!
So if you make it into pvp, if there is a mistake,
the [previous situation of extremely fast rhythm] will appear
If you add pve to assist players,
reducing the difficulty, just like [cooperative expedition]
[relic gem inlay]
The same idea.
Tencent has made a lot of money with these routines.
I hope that if you learn, please follow my suggestions
According to the corresponding manufacturer's game, go to learn part of it,
Some parts can be learned, some parts cannot be learned, I have pointed out all these for you.
<Cooperative Expedition Switching Gameplay Subsequent Patch Ideas:>
Regarding cooperative expeditions, users can perform the [Switch Hero] mode, add BOSS enhancement, similar to [Clara] full two stages, and focus on the [Cooperative] strategy.
Guide players to develop in the direction of [similar to: 3 armor penetration + 1 resistance reduction]. ()
[It is not intentional to make things difficult for you, but to provide players with fault tolerance on the basis of being able to pass the level. If players can cooperate, they can achieve the effect of (3 armor penetration + 1 resistance reduction), which can make them feel a sense of accomplishment]
Let players better adapt to [Guild War].
[This switching idea, UI interface, in human terms, is [Switch Hero] under [Hell Difficulty]. In addition, [Black Fairy] under the [Cooperative Expedition] plot can make it more oppressive. After all, it pays more attention to strategic coordination, and it is reasonable to apply the [Switch Hero] gameplay. In addition, someone in the [Notice Board] previously proposed the suggestion of [making the emoticon package more strategic], and I think this will be very fun.
That's all for now,
Thank you!
I think I need a break, planning is really tiring...
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