Solution for iOS Crashes in Guardian Tales (KR Server): Step-by-Step Guide :
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### 1. Crash Root Cause Analysis & Data Collection
- Log Collection
Integrate crash analytics tools (e.g., Firebase Crashlytics, Xcode Organizer) to collect detailed logs (stack traces, device models, iOS versions, memory status).
- User Feedback Categorization
Identify high-frequency crash scenarios (specific stages, multiplayer modes, cutscenes) via customer support or surveys.
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### 2. Technical Fixes
#### A. System Compatibility
- Minimum OS Version Check
Adjust `MinimumOSVersion` in `Info.plist` for older devices (e.g., iPhone 6/7). Optimize code or reduce graphics demands if needed.
- Xcode Debugging
Symbolize crash reports in Xcode to locate errors (e.g., `EXC_BAD_ACCESS`, `SIGABRT`). Fix issues like dangling pointers or array out-of-bounds.
#### B. Memory Management
- Leak Detection
Use Xcode Instruments (Leaks/Allocations) to identify memory leaks (e.g., unreleased textures/audio). Ensure proper `Destroy()` calls in Unity projects.
- Resource Loading Optimization
Load large assets (e.g., cutscenes) incrementally. Use dynamic unloading (e.g., `SceneManager.UnloadUnusedAssets`) to avoid exceeding device memory limits (e.g., 1GB on iPhone 6).
#### C. Third-Party Dependencies
- SDK Updates
Update third-party libraries (e.g., AdMob, Google Sign-In) to latest versions.
- Dependency Management
Run `pod update` or recompile dependencies to ensure iOS 15+ compatibility (e.g., Metal/ARKit optimizations).
#### D. Network Stability
- Timeout & Retry Mechanisms
Extend HTTP request timeouts (e.g., 10s → 30s) and implement exponential backoff retries.
- Data Validation
Add CRC checks for server responses to prevent parsing errors.
#### E. Asset Fixes
- Hotfix Patches
Push AssetBundle updates via resource servers to fix corrupted textures/scripts without App Store review.
- Cache Cleanup
Add a "Clear Cache" button or auto-reset corrupted local saves (e.g., `UserDefaults`).
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### 3. Testing & Validation
- Real-Device Testing
Replicate crashes on affected devices (e.g., iPhone 8/X).
- TestFlight Beta
Release beta builds to verify stability in live environments.
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### 4. Mitigation & Communication
- In-Game Notices
Advise players to close background apps, free up storage, or avoid specific features temporarily.
- Automated CS Responses
Provide troubleshooting steps (e.g., restart device, reinstall game) via chatbots/keyword replies.
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### 5. Long-Term Prevention
- Automated Regression Tests
Implement XCTest/Appium to validate core functionalities after updates.
- Performance Monitoring
Track metrics (memory/CPU usage, crash rates) and set alerts (e.g., crash rate >0.5%).
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This structured approach ensures efficient crash resolution and sustains long-term game stability.
In addition, I would like to talk about my personal experience. When I play cooperative games on the Korean server, there will always be a flash back and disconnection between the victory and the victory. I am not an iOS user.
Thank you, hope this helps you
첫댓글 좋은글 감사합니다. 다른 유저분들을 위해 자유게시판에 한글로 공유 하겠습니다.
It's okay, hh!🍻
안녕하세요.
iOS 일부 기기에서 비정상 접속 종료 현상이
발생하는 문제에 관해 말씀해 주신 것 같습니다.
해당 의견과 제보해 주신 현상 또한 관련 부서로 전달할 수 있도록 하겠으며
이용에 불편이 있으신 경우 말씀 부탁드립니다.
감사합니다.