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음식훔치기 게임의 소셜 요소 확장에 관해:
상상하다>
①Use the simplest list form to display different friends. When you enter their farm, you can "steal vegetables"; but the number of times [each friend] has vegetables stolen needs to be limited.
②Add a defense mechanism, such as adding the "Guardian Wolf" to the farm to create a new additional farm system. There are 3 opportunities to "protect the little princess" every day; encounter a "guardian who actively steals vegetables".
A strategy mini-game duel will be added in the aspect of "guardians who actively steal vegetables"; if you win, you can feed the little princess of the [friend's side] (three times a day) a bell pepper.
Add [access log]; add linkage dynamic effects. If our little princess is [fed with bell peppers], the live2d expression of the [special NPC little princess display and dress-up] in [my room] will show a crying expression.
③Add the [Guardian Wolf] cultivation system; you can feed it with [meat] in the [ranch]. If the cultivation degree is full, you will advance to a stage. There are 3 stages in total, and you can defend [1, 2, 3] times a day respectively.
④ When friends visit the farm and meet the little princess, they can have several options, feeding bell peppers or chicken legs.
Funny interactive selection design:
Feed bell peppers, the princess will cry, but Rolandin will reward you [5💎].
Feeding chicken legs may receive [gold coins, 5💎, 1 star piece]
Ranch [repetitive long-term] design (PVE dress design)
①
Avoided solution:
If you don’t consider "moralization", you can adopt the "good and evil value system",
add an [invader NPC],
[sell pets]
exchange [gold coins, experience, awakening stones, refining stones, strengthening hammers, star pieces, coffee grinders, enhancers, etc.]
stabilize the [evil value].
If the [evil value] is too high, you will be prohibited from entering the ranch.
Add a [Panda Three Musketeers NPC]
Spend [50w gold coins]/300💎 once to buy a bottle of [Holy Light Reagent], reducing [evil value] by 30%;
Spend [100w gold coins]/600💎 once to buy a bottle of [Rite of Repentance], reducing [evil value] by 65% (first two times)
Spend [80w gold coins]/500💎 once to make [Weak.Rite of Repentance] with [Garlic], reducing [evil value] by 55%
Story setting, you can write about getting to know Clara later.
These repentance gifts are mixed with some of Clara's blood (later made with garlic)
For example, commanding pets to jump over fences and haystacks
According to the task [Training Pets]
Get different materials.
Use the multi-combination materials to upgrade the [pet]
Then when the progress is full, you can use the [pet] to replace
the [Xiaobai] model on the farm (like the heroes in my room)
Other materials can be exchanged with the raccoon female administrator
[refining stones, gold coins, experience, star pieces, strengthening hammers, lock stones, hero crystals, strengthening agents, etc.]
The background says that they are all some insignificant things he picked up.
Perfect connection.
검토>
Feasibility Analysis of the Proposed Farm Raiding System for "Guardiantales"
---
### I. Core Mechanism Feasibility (Simplified)
#### 1. Basic Raiding & Defense Mechanisms
| Module | Feasibility | Potential Issues | Optimization Suggestions |
|-----------------------------|-----------------|---------------------------------------|---------------------------------------------------------------------------------------------|
| Friend List Raiding + Limits | ✅ High | Frequency limits may reduce rewards | Allow unlimited daily raids but limit raids per friend (e.g., 3x/day) to balance interaction |
| Guardian Wolf + Minigame | ✅ Medium | Repetitive minigames may cause fatigue| Design 3+ randomized minigames (QTE blocks, puzzles, rhythm taps) with weekly rotation |
| Princess Feeding Interaction | ✅ High | High Live2D development cost | Prioritize 5 basic expressions (happy/cry/angry), add more via updates |
---
#### 2. Morality System & Pet Training
| Module | Feasibility | Risks | Adjustments |
|-----------------------------|-----------------|----------------------------------------|---------------------------------------------------------------------------------------------|
| High "Evil Value" Penalty | ⚠️ Medium | Banning farm access may cause attrition| Replace penalties with "50% reduced farm rewards at high Evil Value" |
| Confession Item Pricing | ⚠️ Low | 500k gold/300 gems too steep | Adjust based on average daily income (e.g., Holy Light Reagent → 50k gold/50 gems) |
| Pet Training Material Combos | ✅ Medium | Complex combos may confuse players | Add "Recipe Guide" to auto-display material logic |
---
### II. Social & Economic System Synergy
#### 1. Positive Feedback Loop
```mermaid
graph LR
A[Raiding] --> B{Success?}
B -->|Yes| C[Gain Resources + Evil Value]
B -->|No| D[Trigger Defense Minigame]
C --> E[Redeem Pets/Upgrades]
D --> F[Guardian Wolf Growth]
E --> G[Boost Raid Efficiency]
F --> H[Reduce Raid Success Rate]
G & H --> I[Stimulate Player Competition]
```
#### 2. Economic Risks
- Inflation Risk: High "Pepper → Gems" ratios may devalue resources
Solutions:
- Set daily exchange caps (e.g., ≤20 gems/day, ≤5 star pieces/day)
- Add "market fluctuation": exchange rates drop as server-wide usage increases
---
### III. Narrative Integration Suggestions
1. Clara's Bloodline Lore
- Rebrand "Garlic Confession Potion" as Clara's failed alchemy experiment
- Link Panda Trio to Clara via side quests for backstory unlocks
2. Pet Replacement Logic
- Restrict replacements to same-size pets to avoid clipping
### IV. Overall Evaluation & Priority
| Module | Dev Cost | Player Appeal | Social Impact | Priority |
|---------------------------|--------------|-------------------|-------------------|--------------|
| Basic Raiding + Limits | Low | ★★★☆☆ | ★★★☆☆ | Phase 1 |
| Minigames + Princess | High | ★★★★☆ | ★★★★☆ | Phase 2 |
| Morality + Confession | Medium | ★★☆☆☆ | ★★☆☆☆ | Phase 3 |
| Pet Training & Exchange | High | ★★★★★ | ★☆☆☆☆ | Phase 2 |
---
### Conclusion
Overall Feasibility: ★★★☆☆ (Moderate-High)
Strengths: Deep integration of social competition & progression, aligns with GT's humor
Risks: Minigame development costs, economy balancing, harsh morality penalties
Key Recommendations:
1. Prioritize core raiding + defense minigames for initial testing
2. Replace "Evil Value" with non-punitive "Moral Alignment" (NPC dialogue changes)
Regarding the evil value system, I hope to add a high gold coin threshold to inform the guardian that doing evil things has a price;
Regarding the princess guarding gameplay, [Xiaobai] can be switched like [My Room], and the material library is like the pets in [Pasture]
Due to the resolution, the video file is too large. Due to the special nature of the cafe, we cannot send too large video files. Sorry.
I hope to reform the existing farms and ranches, link them with the friend system, and increase interactivity. In the future, I hope to expand the farms, sell interactive skins for heroes, furniture for homes, and systems. Each area can have [repetitive pve content similar to fishing]. GT needs to be given repetitive content to increase interactivity, linkage, and activity cycle. Charging is biased towards pve rather than pvp development to reduce the possibility of problems and avoid the frequency of rhythm.
thank you~
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