Hello.
For several years now, I have been playing the game and have noticed that player communication within the game is minimal due to chat limitations on the number of characters. Additionally, participation in guild events mostly comes down to players comparing numbers after an event concludes. I primarily attribute this to the low amount of guild-related content and the nearly nonexistent need to do anything outside of temporary events. After discussing this topic with my friends, I would like to propose the following:
1. Guild Progression System
For example, depending on the damage dealt in a raid or other events, a player could receive "guild experience," which can be used to level up the guild and gain certain bonuses or upgrade specific individual bonuses. However, there should be a system limiting the upgrade of a single bonus, similar to the already implemented "Guardian Mastery Points" system.
Additionally, there should be a restriction on the effect of bonuses. Without it, top guilds will only become stronger, and newcomers will never be able to catch up. A system could be implemented where, at certain intervals, a player can choose which guild bonus to activate—for example, selecting between a damage, defense, or healing bonus.
Another possible use for "guild experience" could be activating temporary bonuses for the entire guild, such as a three-day bonus of 5% additional gold.
2. Guild Hall Decorations
The guild hall has long needed an update. It would be exciting to see the possibility of changing furniture, flooring, walls, and other elements of the hall. These decorations could be unlocked at certain guild levels or purchased separately, granting minor bonuses to previously mentioned attributes.
Additionally, new guild rooms could be introduced, such as a spacious basement, dormitory, etc. This could encourage players to visit the guild hall more frequently, and unlocking new rooms could provide access to new emotions, mini-games, and other features.
3. Improving the Evolution Stone Exchange Mechanic
The current system is inefficient and does not incentivize players to help others due to the low level of rewards. The first improvement should be to increase the rewards for assistance and the amount of evolution stones that can be received per request.
Regarding possible enhancements, I can propose two ideas that could be implemented either together or separately:
- To encourage players to use evolution stone exchanges more actively, a system could be introduced where players receive rewards periodically based on the number of stones given. For example, for donating 10 cards, a player receives 10 magical metal; for 20, they receive 200 diamonds. At the end of the week, progress resets and starts anew.
- Instead of simply gifting evolution stones, a system could be implemented where players can exchange a limited amount of one hero's stones for another hero's stones from a pre-set list of stones they are willing to give away. Another option could be to allow the exchange of evolution stones for other resources such as gold, experience, magical metal, etc.
4. Increasing the Message Character Limit
Currently, a single message is limited to 60 characters, which I believe is too low. This often forces players to split their message into 2–3 separate messages, which can be inconvenient, especially during active communication.
I hope you will consider my ideas. Thank you for your time.
첫댓글 정말 좋은 아이디어입니다. 당장 실현해도 좋을 꺼 같은데 콩스에서도 진지하게 검토 좀 해주면 좋겠네요.
안녕하세요.
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감사합니다.