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건의 게시판 3v3 아레나 블루밍 버전 밸런스, 계층화 및 제안서의 다른 측면:
洛雨 추천 0 조회 94 25.08.03 14:34 댓글 4
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  • 25.08.05 23:49

    첫댓글 정말 좋은 내용입니다.

    관계자분이라면 본문 내용 꼭 한 번 읽어봐주세요.

    https://claude.ai/public/artifacts/d304f29e-1cdd-447b-9c4e-09f7f7c70503
    → 한글로도 정리했음.

  • 25.08.06 00:01

    Luo Yu, Korean arena players are well aware of these issues and I agree with your analysis. However, I believe the newly introduced blooming and 6-star weapons go beyond simple power-ups—they force complete character replacement. While we've always had complaints about overpowered new characters, now all competitive content is exclusively dominated by bloomed and 6-star characters. Previously invested characters of various elements have become completely unusable. I think this isn't just power creep but intentional business model design. What are your thoughts?

  • 작성자 25.09.08 10:03

    我也同意,这是项无奈之举;之前的分析还是有点片面性;
    因为我们忽略了”计划性报废”这个维度因素;
    很多英雄的互相克制合作依然可以适用;
    因为涉及段位竞争,很多人就是仅想要通过技术去证明自身的实力;
    我们可以从”新轮换活动模式”就像死斗一样,常驻33竞技场与新模式或死斗;仅提供任务币,兑换常规资源或部分核心资源;新技术练兵模式会给予部分的赛季借取新专属武器或英雄自选其一强度支持:

    https://m.cafe.daum.net/GuardianTales/AgPy/25839?svc=cafeapp

  • 작성자 25.09.08 10:06

    According to the original rules, the Master Arena still requires the original permanent 33 Arena, and only after reaching the master level can the Master Arena enter; the new technology training 33 Arena mode only requires task coins, I think this can alleviate everyone's dislike of playing in the arena to a certain extent.

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