A Comprehensive Recommendation Letter to Kong Studios
Summary
I have noticed that Kong Studios has posted numerous job postings on the Gamejob platform. I suspect that the current team may be experiencing a decline in production capacity due to a shortage of personnel. Based on a multi-dimensional analysis of the game's positioning, player experience, and development system, and drawing on the conclusions from the official Q&A regarding the "complex development system and misaligned positioning," I offer the following core recommendations: In the short term, simplify the development system and optimize PvP balance; in the long term, promote the game's transition to a "casual social" experience. Adjustments to farming gameplay (such as the number of seeds obtained, the timed maturity mechanic, and the addition of a stealing social interaction) can be made to increase player engagement and revenue. These optimizations will be gradually implemented once the team is staffed.
Dear Kong Studios Team:
Hello!
I'm Luo Yu, a player of Guardian Tales. I recently noticed the numerous job postings posted by your company on the Gamejob platform. I suspect that the current team's manpower shortage may be one of the factors contributing to the decline in production capacity. I understand the operational challenges the team faces during the expansion phase and acknowledge that your company may plan to maintain project progress through expanded development lines and the introduction of paid mini-links. However, based on my in-depth experience and analysis of the game, I would like to share some key issues and suggestions.
As acknowledged in the official Q&A, the game currently suffers from two core issues: First, the development system is complex, character awakening interactions are cumbersome, multi-line development requires high requirements, and systems like the Pokémon Guide lack usability. Second, there is a problem with its biased positioning. The 3v3 arena mode in PVP gameplay is core revenue-generating and is not expected to change. Only through event tokens can the game's reputation be balanced to create a stable experience for all players. Furthermore, the significant disparity between player strata (the downward bias in positioning is a problem), the relatively ample perks, the concentrated development pressure (which has been alleviated), and the lack of long-term appeal of one-off content (which seems to be a waste of time...) all impact the retention of players at different levels. (Thus, addressing only PVP issues without a shift in positioning will be difficult to attract new players, hinder long-term growth, and be cumbersome.) This could negatively impact long-term revenue figures.
Based on this, and considering the player base that has built up in the early stages of the game through its playstyle puzzles and lightweight controls, we offer two suggestions: First, prioritize the implementation of the "simplified development system" plan mentioned in QA, reducing unnecessary development nodes, optimizing operational processes, and alleviating immediate player pressure. Second, prioritize "casual social interaction" as a long-term transformation goal, focusing on optimizing existing leisure activities like farming. By adjusting the number and effects of "seeds" obtained, transitioning to a mature, time-driven mechanic, and integrating social interactions like stealing vegetables, this will reduce player burden while increasing gameplay engagement and revenue potential, avoiding player dissatisfaction caused by excessive pressure.
I understand that your company is currently in the process of staffing up, and relevant optimizations will need to be implemented after the team is fully established. I hope that with the addition of new members, the game will continue to iterate while retaining its core appeal and regaining player recognition.
Sincerely,
Signed: Luo Yu
Date: Midnight, September 27, 2025
Additionally, some players hope you can post recruitment notices and required personnel information in-game, allowing those who want to join or help the company to learn about it and provide communication channels. DC generally thinks you're evasive, keeping things to yourself and letting players know nothing...
The announcement will only last for a while, I hope it will pass...
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