• Daum
  • |
  • 카페
  • |
  • 테이블
  • |
  • 메일
  • |
 
카페정보
카페 프로필 이미지
게임카페
공식게임카페
가디언 테일즈 공식카페
카페 가입하기
 
 
 
카페 게시글
건의 게시판 [game Miscellaneous | 제안 없음]GT
洛雨 추천 0 조회 143 25.10.02 19:10 댓글 5
게시글 본문내용
 
다음검색
댓글
  • 25.10.08 09:29

    첫댓글 It's hard to imagine a Korean mobile live service game without attractive female characters. The reason lies in the business model. Many games center their BM around character gacha. To earn more from gacha pulls, characters need high performance and appeal. But I think boosting performance has limits—it creates balancing work and can cause conflicts. Attractive characters build pure fans without such issues, helping extend the character's and game's lifespan.

  • 작성자 25.10.09 04:12

    Yes, the positioning of deep cultivation cannot avoid this problem; only by opening up social visits and focusing on resource acquisition can we achieve effective balance; similar to the "square"

  • 25.10.08 09:29

    To add, the biggest problem I've experienced with live service games is fatigue. Most have daily quests and mid/long-term achievements with rewards. These help early on, but as you spend money or play longer, you spend so much time on meaningless repetitive quests that you can't tell if you're enjoying the game or just the rewards. Eventually, many users lose interest due to this contradiction and keep moving to another game.

  • 작성자 25.10.08 17:59

    ❤️

  • 25.10.10 18:10

    안녕하세요.

    기사님의 의견을 관련 부서에 전달드릴 수 있도록 하겠습니다.

    감사합니다.

최신목록