I'd like to share a technical article. On GitHub, a team from Tsinghua University in my country has jointly developed a fully automated AI framework model for rigging and skinning weighting. It's open source, so don't worry, although it's not perfect. I previously shared an AI-powered 3D model generator that generates 3D model assets from images. While not perfect, it's usable after some tweaking. I believe the fundamental reason AI-powered production hasn't been commercialized is the rigging and weighting process. Although the process doesn't take long, I believe manual rigging requires a model with a specific pose (either A or T). While AI-powered "white models" are excellent, models with pre-generated poses (not A or T) can be a real headache to rigging. These articles explain how to deploy Unirig locally. Any model can generate skeletons. Since the skeletons can be rigged, adjustments and weighting are all that's needed. This significantly improves production efficiency. However, I'm struggling with dependency library and version compatibility issues, so I'm sorry I can't provide any guidance.
첫댓글 안녕하세요.
3D 모델링에 대한 의견을 관련 부서에 전달드릴 수 있도록 하겠습니다.
감사합니다.
❤️